
Dmitri Mavis |
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Within my campaign I've placed a weapon that requires grueling, time consuming pain and anguish to get. I call it the "Forefather's Sword"
The story behind the sword is that the original founder of the city of heroes, an Eldritch Knight by the name of Zarthid Zinis'mal'ghul had, in his possession, this particular sword. The sword wasn't going to bend reality or kill swathes of enemies in one reap, but it was still powerful because it simply destroyed those that were most important on the way to his ascension once he'd found it.
Zarthid founded the city of heroes at the peak of his long life (For a human) and died, his party disbanding to commemorate the event and splitting up. This left only the summoner, a summoner who was great and powerful in his own right, with the sword.
This summoner was more than just a tad mythic, and he had taken upon himself 10 disciples and studied deeply into the workings of eidolons, creating spells that focused primarily on the bond between a summoner and his creation.
The Summoner's 10 disciples joined together to rest the rule of the city from him, but were banished into the Aether from which their Eidolons were created, leaving them Unfettered, yet different than one might imagine. The primary colour of their ex-summoner's personalities brimmed within their creations, and they became outraged and chaotic within the inner chambers of the city after the battle. In response to this, the Summoner attempted to Banish the Eidolons, but accidentally made the stones that would harness their power, and when used, would temporarily bond the wielder of the stone with that Eidolon for only a moment before it returned to the stone.
It was at this moment that the Summoner realized that the sword would be sought after, and with his final breath and the last spark of his life, came to the conclusion that the sword couldn't fall into the hands of evil, but at the same time, couldn't be forgotten. In a flash of power and a display of his magical might, he, silently, created the Door of Founders, which would only open if all 10 Eidolon's stones were placed in the door.
He placed, inside the chamber with the sword, his own Eidolon, and scattered the 10 stones to the farthest most dangerous reaches of the world. Lymph, the Eidolon of Water, to the Eye of Abendigo. Wold, the Eidolon of Earth, was placed at the door's front gate to ward off intruders. Phair, the Eidolon of Fire, was placed at the bottom of an inactive Volcano to the west, and the Eidolon of the Sky, Catuvatike, rested on the undercity near the giant magical artifact that keeps Chul'Galbrann Afloat. The Eidolon of Strength was placed in the Deserts to the south, and the Eidolon of Dexterity to the north, where the rivers were unpassable by but the deftest of feat and magic. The Eidolon of Wisdom was placed at the top of the highest mountain were he rains down judgement upon transgressors, and the Eidolon of Constitution sits, forever feasting, at the basin of all filth. The Eidolon of Intelligence would only reveal himself to those that have gained all others, and truly test them. The Eidolon of Life sits on the doorway to the plane of positive energy, and tests those that would call upon her with spears of light, and the Eidolon of death sits amidst the Vel Web, where he carefully watches the dead trickle into Pharasma's Boneyard.
Should people prove worthy enough to collect the stone from all these grand creatures, their reward shall be the Forefather's Sword.
The Forefather's Sword is a +3 Vicious Vorpal Longsword that doesn't harm it's wearer despite being vicious, and, once per week, can, with no save, banish an existence from the world. No creature is immune to the final ruling of the Forefather's Sword.
Major Artifact: The only way the Forefather's Sword can be Destroyed is that if all 5 founders, who now rest in the VelWeb's halls, agree upon it's destruction. It then shimmers out of existence and turns to dust, leaving no trace of it.

Aelryinth RPG Superstar 2012 Top 16 |

That's still a one round boss fight, only now it's every day. If you're good with that...(shrugs). I'm guessing all your enemy bosses will have to be immune to swords, or twins/married couples.
Note also that you're ignoring the idea that most mythic weapons also had key weaknesses.
I'd be thinking something along the lines of a +6 Vorpal Sword with Bane (living creatures), and maybe gain the ability to take an AoO on an enemy in reach if you kill something. That's a +7 head-taking weapon with +13 of total bonuses (artifact swords usually use a natural +6 OR +11 of total bonuses in PF). It would unarguably be the most devastating weapon a normal person would ever have to face, and the wielder literally capable of slaughtering armies.
Unfortunately, none of its abilities work against non-living creatures, where it's a simple masterwork sword.
==Aelryinth

ohako |
I dunno. My GM once made up this weapon called 'The Sword of Worth'. It didn't do anything, except
a) you had a -4 to wield it
b) you were encumbered wielding it
c) it wasn't cursed, but it would only work if you used it as your primary weapon
Well, one character decided to use it, and promptly realized that it was terrible and he was going to die horribly (or maybe he did die horribly, one of the two). Anyway, here's what the sword would have done:
Every other level, the penalty for using the sword went down by 1. Once you put the sword down and were done with it, for every level you used it, you had actually gained +1 Strength.
....
I think the sword's fine, actually. Just change '1/week' to '1/eon', and have the sword disappear after you use it. That'll do!

Neurophage |
Maybe the banishing aspect can only be used by any one creature once.
Afterward, the creature who used the power, only treats it as a masterwork longsword.
So, if you choose to use that power, you better really need to.
If you're gonna bring in the "once ever" condition, the effect is going to have to be a lot more potent than just single-target destruction. For instance, take the Hindu weapon Brahmastra. It could target any opponent or army, and would completely annihilate them. Not banish them, and not kill them either. It would destroy its target so thoroughly that they would be removed from the cosmos itself. Additionally, it would render the land around the target completely void of plant and animal life, and men and women within the area would become barren. Rain would cease to fall. Essentially, the area would become incapable of supporting life.
A weapon of absolute destruction that can only be used by a person once in their life should be so absolute that whether or not to use it should be a serious consideration.

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That's still a one round boss fight, only now it's every day. If you're good with that...(shrugs). I'm guessing all your enemy bosses will have to be immune to swords, or twins/married couples.
Note also that you're ignoring the idea that most mythic weapons also had key weaknesses.
I'd be thinking something along the lines of a +6 Vorpal Sword with Bane (living creatures), and maybe gain the ability to take an AoO on an enemy in reach if you kill something. That's a +7 head-taking weapon with +13 of total bonuses (artifact swords usually use a natural +6 OR +11 of total bonuses in PF). It would unarguably be the most devastating weapon a normal person would ever have to face, and the wielder literally capable of slaughtering armies.
Unfortunately, none of its abilities work against non-living creatures, where it's a simple masterwork sword.
==Aelryinth
I'm really liking this suggestion. It makes it less OP while still being an awesome weapon.

Aelryinth RPG Superstar 2012 Top 16 |

but in the hands of an adventuring party?
They'd just summon or call in endless amounts of creatures and have them use the weapon for themselves. There would be no 'one use' (which is nice of myths), there'd be the threat of multiple uses. Unless you put in a further restriction like usable only once a generation, and against creatures or forces of CR 20+ and the like, and if you use it against a divine entity the power rebounds on you and takes you both, etc.
It can have World Altering Power, but there's gotta be a LOT of drawbacks so it can't be abused. And PC's will definitely try to find a way to abuse it because, well, they are PC's.
==Aelryinth

Duboris |

Let's just make it to where it's used only once per generation. It can only be used, by 1 person, per decade. How does that sound? It reads as follows.
The Forefather's Sword
This sword, once owned by Zarthid himself, defeated his most prominent enemies. The sword, vicious on it's own, rended the heads from his enemies and flowed through the thickest of armor cleanly, but swiftly brought destruction in it's wake. The sword, once per generation, can obliterate an existence from this world, indiscriminately. Upon use, the Eidolon stones go dormant for 10 years. The sword also disappears, and returns to the chamber where it was found.
+3 Vicious Keen Vorpal Longsword
Ruler's Will - Once per decade, the sword may be used to Annihilate an existence. The sword must contact the existence, and the wielder must declare they are doing this prior.
The only way the sword may be destroyed is if it is used to banish a Grand Eidolon, or it's stone, as they are required to gain entrance to the sword's chamber.

Malignor |

Fanciest sword I made was the Sword of Chaos, which was commissioned by the greatest warrior of his time, who wanted to live forever and fight and kill forever.
He was a 20th level vanilla fighter, and the sword was a Keen Longsword +5 of Defending, Wounding and Ghost Touch. But he was bound to the sword during its creation, and now the sword is haunted by the ghost of that 20th level fighter, feats, skill ranks and all. His mental stats are high, as he got +5 to all stats from the various tomes or wishes before he died.
Any time that sword is drawn, the ghost of its owner materializes nearby and uses Malevolence to possess someone. The target of the possession must be out of sight of whoever drew the sword, should have a body able to wield the sword, and should have decent physical stats. This victim could be miles away, or just a few feet away. He immediately gets a clear image of who drew the sword and where.
The possessed creature can always detect the sword's distance, direction, and plane of existence. It obsessively hunts for the sword in hopes of killing its current owner and taking his sword back, but always works alone, even lashing out at the comrades of the possessed creature to get closer to his sword.
If the one who drew the Sword of Chaos can defeat the ghost in single combat, the ghost actually respects the new owner (as a rival), thence forward helping to defeat his/her enemies before once again (happily) dueling the wielder to a rematch "without distractions."
A party can take advantage of the ghost by drawing the sword during a dire situation. The ghost will possess a capable body and slaughter is way through enemy forces to get to the party, who will escape, defeat or delay the creature.
If the possessed creature gets ahold of the sword, it gains +5 to all physical stats as if via wishes, and goes on a campaign to once again find and kill the strongest warriors in the current world.
For hundreds of years the sword was sealed in a cave by a circle of druids, who keep its location secret and prevent it from being once again drawn. This responsibility is passed from generation to generation.

Razal-Thule |

I see nothing wrong with it as written. I have a sword on my world that puts this sword to shame. But i admit mine wasn't made for the players. But that doesn't mean they cant get a hold of it. Its prolly easier to get my sword than yours too.
If anyone remembers the Sword of Maelstrom from 2ed. Well its based off of that with more powers and geared for taking down gods or worlds even.
The only thing i would do with your sword would be. Make it that what ever is summoned they don't have control over so unless its weak stuff they would be getting themselves killed unless they found a way to control them.

Emmanuel Nouvellon-Pugh |

To the man that said an artifact cannot be OP, I say that in a game where weapons can have a +10 effective bonus, an item of such priceless value should not only be able to banish beings, but bring them back and be able to crit against any being. TBH there is no such thing as over-powerred as long as you pit them against beings of deific might along with cohorts. Also Pathfinder is not a game designed for solo encounters so make sure you have ample obstacles and an explaination for why the CR of these boss encounters increase as it moves on.

Aelryinth RPG Superstar 2012 Top 16 |

I shatter swords and splinter spears
None stands to Shieldbreaker
My point's the fount of orphan's tears
My edge the widowmaker
A classic example of a mighty blade with a gaping hole in the defense. It will literally suck your strength from you if you use it against someone not wielding a weapon against you. The god Vulcan was taken down by a crowd of unarmed humans while wielding Shieldbreaker. "'None' stands to Shield breaker" literally means 'Without weapons, you'll kick Shieldbreaker's arse.'
If you want a sword to build an Empire, the Mindsword is basically an unlimited use Rod of Rulership that can dominate gods.
==Aelryinth

Dmitri Mavis |

There's a fist-full of fancy weapons in the game, actually, but they're not all swords. The weapon Aelryinth mentioned, I actually have a version of in it. It's a simple +4 Defending Shortsword who's magic ceases to function against those who wield no man-made weapon. (This means that monks have a serious advantage against it, as well as any creature who just uses natural attacks.)
On top of the Forefather's sword there's a number of fancy, fancy swords that one character in the game is consistently looking for, and the Forefather's Sword is exactly what he's looking for, and he actually snatches one of the Eidolon stones from them.
That aside, I believe +3 Vicious Keen Vorpal Longsword is the winner given the circumstance. Foe Render, I'm not so sure. I would make it to where it gains the bane property of whatever foe it hits. If you want to have it harm humans better, you just slice yourself with it once, then jump on in.

Gator the Unread |

In the book "Warbreaker" there was a truly horrible sword named Nightblood. Nightblood was the only magic blade in existence, and was alive. It had been made with the words 'Destroy Evil' at its sole purpose, but since it was a sword, it really didn't have any concept of what 'evil' was (but it had the destroy part down pat). Yes. It was a truly terrible weapon, made by good people to destroy evil. Its also another brick paving the way to hell.
Vasher, the guy who carried, would toss the sword toward a group of people, and anyone who had given into their darker thoughts more often than not would desire the weapon, killing everyone else out of jealousy...using the sword while the scabbard was still on. Oh, and then the wielder, caught up in the desire to kill evil, would stab the shove the weapon into his own chest.
If some one was foolish enough to pull the sword out of the sheath...well, that's when this get real ugly.

Dmitri Mavis |

"Gamble" is a sword in the game. It's a +1 Flaming, Corrosive, Frosty, Shocking Longsword that, when it crits, casts prismatic spray upon the enemy it strikes and requires a 21 save to resist the effects.
"Carnage" is another sword. +2 Brutal Longsword. Brutal is a homebrew enhancement that's basically the equivalent of having 3 Vicious' on a weapon. It did 1d8+6d6 but struck the wielder for 3d6 as well, and the damage couldn't be mitigated by damage reduction on either part.
"Honor" is a +2 Anchoring Planar Longsword that, when it strikes a foe, may, as a swift action, send both the wielder and the struck foe to a pocket dimension where they may engage in 1 on 1 combat with no form of intervention. When the foe, or wielder, dies, the winner grabs the sword and returns to their previous location. The dimension is time locked, and so this event takes place in an instant. The only downside is that the player who declares this effect cannot end it prematurely, and must either die, or kill the person he strikes.
(When the sword was used by a PC they struck their father with it unknowingly. The feel train was fast that day.)
"Thirst" is a +2 Spell Storing Longsword riddled with barbs and hooks that automatically refreshes the eternal Vampiric Touch spell within it upon every strike with it. If the wielder goes more than a month without drawing blood from a foe, they come under the effects of a rage spell until they do.
I make far too many swords for these things ;-:

Kydeem de'Morcaine |

Well I always have a problem with the ultimate weapon quests.
Assuming the campaign is not over when the weapon is recovered, how do you make a campaign that is still challenging?
If you manage that, how do the PC's without the ultimate weapon continue to survive and contribute to the mission?
If you give one to each player, then was it really all that special after all?
Most of the novels that I like with an ultimate weapon, the weapon had a price. I feel it needs some sort of significant in-game penalty.

Malignor |

Well I always have a problem with the ultimate weapon quests.
Assuming the campaign is not over when the weapon is recovered, how do you make a campaign that is still challenging?
If you manage that, how do the PC's without the ultimate weapon continue to survive and contribute to the mission?
If you give one to each player, then was it really all that special after all?
Most of the novels that I like with an ultimate weapon, the weapon had a price. I feel it needs some sort of significant in-game penalty.
That's why I made the Sword of Chaos as I did.
Just to draw the weapon can cost your life; you get to use this awesome sword, only to have to face the sword's ghost in the body of who-knows-what.After the party drew the Sword of Chaos and had to face a Troglodyte Barbarian8 possessed by a level 20 fighter, they figured out the curse of the sword. From then on they kept it wrapped in a cloth and only drew it for emergencies, usually to exploit the ghost's power in a challenging battle before having to fight for their lives.
By the time they were able to consistently defeat the ghost, the sword was just exceptional, and not such an uber item. By then they also made very tenuous deals with the ghost, who still would try to find ways to cheat and kill them.

Bodhizen |

It makes me smile that some of you got the Saberhagen references.
For a fun exercise, perhaps some of you want to demonstrate your best Sword builds (from Saberhagen's Sword series). I'm posting the full text of the Song of Swords for anyone who's interested, with minor commentary. Most of the Swords have benefits and drawbacks. Only three are wholly benevolent (Dragonslicer, Stonecutter and Woundhealer).
Who holds Coinspinner knows good odds
Whichever move he make
But the Sword of Chance, to please the gods
Slips from him like a snake.
(Coinspinner is also known as the Sword of Fortune, and has a tendency to leave its master, or cause events to happen where its master ends up losing it, and it always leaves a single gold coin in its place if/when it vanishes.)The Sword of Justice balances the pans
Of right and wrong, and foul and fair.
Eye for an eye, Doomgiver scans
The fate of all folk everywhere.Dragonslicer, Dragonslicer, how d'you slay?
Reaching for the heart in behind the scales.
Dragonslicer, Dragonslicer, where do you stay?
In the belly of the giant that my blade impales.
(Dragonslicer is also known as the Sword of Heroes.)Farslayer howls across the world
For thy heart, for thy heart, who hast wronged me!
Vengeance is his who casts the blade
Yet he will in the end no triumph see.
(Farslayer is also known as the Sword of Vengeance.)Whose flesh the Sword of Mercy hurts has drawn no breath;
Whose soul it heals has wandered in the night,
Has paid the summing of all debts in death
Has turned to see returning light.
(This sword is called, appropriately enough, Woundhealer, but is also known as the Sword of Love, and the Sword of Healing.)The Mindsword spun in the dawn's gray light
And men and demons knelt down before.
The Mindsword flashed in the midday bright
Gods joined the dance, and the march to war.
It spun in the twilight dim as well
And gods and men marched off to hell.
(The Mindsword is also known as the Sword of Glory, the Sword of Madness, and Skulltwister.)I shatter Swords and splinter spears;
None stands to Shieldbreaker.
My point's the fount of orphans' tears
My edge the widowmaker.
(Shieldbreaker is also known as the Sword of Force, and is the only weapon known to be able to break the other Swords.)The Sword of Stealth is given to
One lonely and despised.
Sightblinder's gifts: his eyes are keen
His nature is disguised.
(Sightblinder is also known as the Sword of Deception.)The Tyrant's Blade no blood hath spilled
But doth the spirit carve
Soulcutter hath no body killed
But many left to starve.
(Soulcutter is also known as the Sword of Despair.)The Sword of Siege struck a hammer's blow
With a crash, and a smash, and a tumbled wall.
Stonecutter laid a castle low
With a groan, and a roar, and a tower's fall.Long roads the Sword of Fury makes
Hard walls it builds around the soft
The fighter who Townsaver takes
Can bid farewell to home and croft.Who holds Wayfinder finds good roads
Its master's step is brisk.
The Sword of Wisdom lightens loads
But adds unto their risk.

Aelryinth RPG Superstar 2012 Top 16 |

Many of the weapons have overlapping effects.
Townsaver and Dragonslicer, for example, are like Shieldbreaker with limitations, but no weakness.
Soulcutter and the Mindsword are virtual polar opposites in terms of effect.
Wayfinder and Coinspinner effectively operate almost the exact same way.
Doomgiver was known to return all attacks against it back on their target. It couldn't do that to Shieldbreaker, however. Likely, it was unable to harm anything not attacking it.
Stonecutter's ability to carve stone is basically the only sword with a non-combat use (Woundhealer deals with the aftereffects of combat), although siege breaking would fall under it.
Whatever, while you could follow it thematically, the Swords themselves could kill ANYTHING, up to and including the gods. So, they are story breakers in that fashion.
I'd probably stat Shieldbreaker up as +6, all attacks are touch attacks, and all hits are confirmed criticals...unless, of course, you are facing foes using no weapons, whereupon you take 4 pts of str drain per blow and do no damage, instead. Oh, and you can sunder other weapons as an AoO.
Wayfinder would be +5 Keen, and have a permanent Find the Path ability that the DM should make as quick and dangerous as possible, and possibly able to use for any request. Note that Wayfinder is like Coinspinner in that it chooses dangerous actions where you are likely to die and lose the sword, where COinspinner is if you don't have the sword on you, you're likely to lose it.
Stonecutter: Ignores Stone Hardness and AC, always does critical damage against stone. Stone is like meat.
Woundhealer: Heal and Greater Restoration on contact, but cannot do harm to anything.
Mindsword: Unlimited usage Rod of Rulership with a 20 HD limit.
Soulcutter: Same as Mindsword, excepts drives the people into apathetic despair instead of frenzied devotion.
Sightblinder: True Sight and Alter Self heightened to 9th and tailored to the observer.
Townsaver is Shieldbreaker when used to defend others who cannot defend themselves, except it does not defend the user and he cannot choose to stop fighting once he starts.
Dragonslicer is Shieldbreaker against all attacks from dragons and the like.
Farslayer is Shieldbreaker when thrown at something, anything, anywhere, and never misses the target.
Coinspinner, set the character up with a +6 luckstone that affects all dice rolls while you hold it, but if you take it off/lose it and fail a dice roll, you lose the sword.
==Aelryinth

Bodhizen |

Aelryinth,
I think you may be mistaken about a couple of things. I'd like to give a more detailed response, but I'm pretty beat, so this is going to be short (for me).
Dragonslicer explicitly doesn't protect you from a dragon's attacks. It just cuts them up really well. Probably vorpal vs. dragons with a hefty bonus to confirm critical hits.
Shieldbreaker should auto-confirm sunder attempts and force you to continue attacking until there are no more foes to fight against you. It also protects you from all incoming attacks, magical or mundane.
Find the Path is way too limited for Wayfinder. We can do better.
Doomgiver had an effect against Shieldbreaker, even though Shieldbreaker destroyed Doomgiver anyway.
Sightblinder's effect is less transmutation than illusion, and it protects its bearer from scrying.
I'll try to do better tomorrow. Cheers!

Aelryinth RPG Superstar 2012 Top 16 |

Dragonslicer explicitly allowed a wielder to wade through a Dragon's fire breath and survive the inside of a dragon's guts, cutting his way right through it to the heart. So it's definitely got defensive ability.
So, yeah, it protects against dragons. I don't remember a teeth/claw defense instance, but I didn't read all the books.
Unlike Townsaver, you can choose not to use Shieldbreaker. But yes, it defends actively. All you have to do is hold on for the ride. Townsaver does not defend, it just kills. Wear armor!
Wayfinder can find the path to ANYTHING. "Find me the best way to successfully loot the hoard of the Blue Church" effectively assembled an entire adventuring group just by pointing the right way to go and what people to talk to, before heading out to the Vault and negotiating the path therein.
Doomgiver was shattered trying to stop Shieldbreaker. That's pretty much the net effect of what it did against the Sword of FOrce. It turns an attacker's attacks back on them, up to making a Goddess of Love fall in love with the wielder and making her seem plain and graceless. Likely the wielder can't attack with it, or the same thing would happen to them...except it got destroyed, so we don't know.
But let's not turn this into a debate on the swords.
==Aelryinth

Te'Shen |

. . . Farslayer is Shieldbreaker when thrown at something, anything, anywhere, and never misses the target. . . .
This one was more plot power than anything. It was instant death as an ICBM sword would just impale you. Farslayer's book had a two families with a grudge destroying each other almost to no one as they plucked it from a family member who just died and sent it flying/teleporting into the chest of enemy. In it's own way, it's the most useless to me as you lose the weapon when you use it and it can immediately be used against YOU. Much like Shieldbreaker it ignored anything in the way, including powerful enchantments.
...I take it back. It might even be even less useful. If I am remembering correctly, you needed the enemy's name to target them.

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In celtic mythology there was a magic spear that could be used to automatically hit and kill any being from god to man. It could not be blocked or avoided in any way. (You also had to throw it with your foot while standing in water - celtic mythology is weird)
The downside? The very next time the weapon was used by anyone it slew the person its previous wielder most loved. So let your massive power be know and also let it be known that their is a powerful curse for using it. After using it then the party would have to protect the weapon and keep anyone else from ever using it.

Aelryinth RPG Superstar 2012 Top 16 |

Aelryinth wrote:. . . Farslayer is Shieldbreaker when thrown at something, anything, anywhere, and never misses the target. . . .This one was more plot power than anything. It was instant death as an ICBM sword would just impale you. Farslayer's book had a two families with a grudge destroying each other almost to no one as they plucked it from a family member who just died and sent it flying/teleporting into the chest of enemy. In it's own way, it's the most useless to me as you lose the weapon when you use it and it can immediately be used against YOU. Much like Shieldbreaker it ignored anything in the way, including powerful enchantments.
...I take it back. It might even be even less useful. If I am remembering correctly, you needed the enemy's name to target them.
"Will in the end no triumph see" pretty markedly conveys what Farslayer is all about.
I'm not sure you need the name, but it's been a while. "For thy heart, for thy heart, who hast wronged me" while spinning and releasing it is all I remember. And so Vulcan got his long delayed vengeance against Mars.
==Aelryinth

Bodhizen |

Dragonslicer explicitly allowed a wielder to wade through a Dragon's fire breath and survive the inside of a dragon's guts, cutting his way right through it to the heart. So it's definitely got defensive ability.
So, yeah, it protects against dragons. I don't remember a teeth/claw defense instance, but I didn't read all the books.
Do you have a reference for Dragonslicer protecting its wielder from a dragon's fiery breath?
Unlike Townsaver, you can choose not to use Shieldbreaker. But yes, it defends actively. All you have to do is hold on for the ride. Townsaver does not defend, it just kills. Wear armor!
You can choose not to use Shieldbreaker, sure, but once it's drawn and the fight is on, you can't stop using it. That's how Vulcan lost (partially due to Doomgiver's influence), and it's also how Sir Andrew killed Dame Yoldi - he couldn't put the blade down.
Wayfinder can find the path to ANYTHING. "Find me the best way to successfully loot the hoard of the Blue Church" effectively assembled an entire adventuring group just by pointing the right way to go and what people to talk to, before heading out to the Vault and negotiating the path therein.
Yeah, that's why I think it needs to have a better ability than find the path.
Doomgiver was shattered trying to stop Shieldbreaker. That's pretty much the net effect of what it did against the Sword of FOrce. It turns an attacker's attacks back on them, up to making a Goddess of Love fall in love with the wielder and making her seem plain and graceless. Likely the wielder can't attack with it, or the same thing would happen to them...except it got destroyed, so we don't know.
Doomgiver was shattered when used in direct opposition to Shieldbreaker, but it still brought its effect to bear upon Vulcan before being shattered. Vulcan was brought to justice. Doomgiver's powers are given a bit more love in An Armory of Swords.