As a DM, what can I do with an NPC party of bards?


Advice


I want to create a unique encounter where my 5 player PC party, faces up against a party of bards.

NPC Party:
3-6 Members
6-12th level each
All human
Mixed Genders

PC Party:
3 Humans
2 Half orcs
8th Level
Mixed Genders
Magus, Fighter-Cleric, Paladin, Barbarian-Wizard, Bard

As a DM, I've only run Goblin bards for their +1 or -1 performances, and I know I can use each member to cast spells like blink, cat's grace, glitter dust etc.. to buff or control the battlefield. But I want to know what special stuff I get access to when bards gather in numbers.

Like a sweet performance, that causes a high level earth elemental to crawl forth from the soil before their stage, and rampage so long as the performance goes on.

That last one could be easily houseruled, so I want to know what's in the rules first.

Grand Lodge

Does it have to be a combat thing?


Mulet wrote:
But I want to know what special stuff I get access to when bards gather in numbers.

As far as I know, nothing. In fact, being so similar, they're likely to just overlap because their bonuses will be the same type, and thus not stack.


Well if your only using humans then my answer is "not as much as you could". Bards are similar to clerics in that you can have a whole party of em and all of em be different but with only humans your nerfing some of them. What was your reason for pure human? If they need to look human then I could add several races and builds to my list in my head. Half orcs and aasimars have tremendous potential with bards and half elves aren't bad either.

Will think on this a bit.

Sovereign Court

don't quite need to house rule anymore...seriously there are so many bards archetype out there. Flame dancer make a bard, a master of fire, Voice of the wild grants you access to druid spells at specific levels, Arcane duelist, transform a bard from into a melee magic warrior, Magician to be like those stage magicians and pulling crazy tricks etc...basically your best bet is to play around with the bard archetypes.

Dark Archive

1 person marked this as a favorite.

Have them put on the play 'The King in Yellow'.

Let shenanigans commence.

Dark Archive

Dance off?

Now, the party is PL8, so the highest possible CR would be 11. That's 3xlv8 or 6xlv6. Honestly, I'd prefer to see a bard buffing martial characters, but that's just my opinion. For this though, you'd have to make it more than just a battle. Bards give a good opportunity for roleplay and storytelling. (As shown in part 2 of Kingmaker.) You could make the players hate him with just a little bit of effort.

I do like the idea of a barbershop quartet though.

You could turn them into swindlers, robbing the players of their fortunes after their adventures. Or use espionage to stay 2 steps ahead of the players and clean out the dungeon before the players can.

One other thing I'd like to do is make a halfling bard crimelord with a gray render as his bodyguard. The gray render would be the big challenge, but if the players would take out the weaker bard first they would end his buffs which would help significantly.


2 people marked this as a favorite.
Renegadeshepherd wrote:

Well if your only using humans then my answer is "not as much as you could". Bards are similar to clerics in that you can have a whole party of em and all of em be different but with only humans your nerfing some of them. What was your reason for pure human? If they need to look human then I could add several races and builds to my list in my head. Half orcs and aasimars have tremendous potential with bards and half elves aren't bad either.

Will think on this a bit.

-1 disagree. With the exception of archeoligst bards, human is a top tier race.

Anyway for the OPs benefit I'd suggest the following if this is a combat encounter:

1. Regular bard with improved inituative and all other feats as archery feats. He will cast move action inspire, quickened good hope (meta magic rod) and haste and will then start shooting.
1. Court bard archer who will move action satire, quick action blistering invective and slow
1. Archeologist bard with a 2h str build using a longspear who is there to do damage. Will use bladed dash as a pseudo pounce.
1. Arcane Dualist bard with a 2h str build using a long spear who will run dirge of doom. His job is to harass casters. Will use bladed dash as a pseudo pounch.
1. Cheliax Diva bard who will run Scathing Tirade on whoever seems the most dangerous. Will use bladed dash.
1. Magician bard who will run spell suppression and will try to counter spell. In addition he will know the various pit spells and will also try to use cacophonous call, silence, mad monkeys, sculpt sound etc to debuff.

All the bards will have saving and purging finale memorized several times. All will have mirror image memorised.

No need to make this easy :)


1. Court Bards de-buff so one could take up a de-buff role on the pcs.
2. There are combat focussed bards such as the Dervish Dancer which can hold their own on melee.
3. There are arcane and divine spell focussed bards such as the Geisha, Song-Healer, Magician and Archivist who can supplement the party in such ways.
4.Archaeologist Bards and Sandman fulfil the 'rogue' role - but both are also quite useful in a fight too.
5. All bards can summon but a Savage Skald can summon and buff a 'berserker' whilst enchantment magic can turn the pcs against their party.
7. The Sound Striker can blast the pcs pretty regularly.
8. In terms of racial archetypes both the gnome and the wayang have a good racial archetype too.

Also note there are not many things resistant to sonic damage and a party of spell users can target all types of save. Prepared well this could be a tricky fight for the pcs to co-ordinate against- saves debuffed, summoned monsters as a barrier, flanking attacks and numerous saves each round to make.

Could be a really memorable and tough fight.


Could have a thunder caller too. If the level is high enough some of the masterpieces are worth using against the PCs, such as symphony of the Elysium heart, the quickening pulse. Remember these are not regular bardic performance but happen to use the same resource pool so you can have a performance plus a masterpiece at the same time.


Silas Hawkwinter wrote:
Renegadeshepherd wrote:

Well if your only using humans then my answer is "not as much as you could". Bards are similar to clerics in that you can have a whole party of em and all of em be different but with only humans your nerfing some of them. What was your reason for pure human? If they need to look human then I could add several races and builds to my list in my head. Half orcs and aasimars have tremendous potential with bards and half elves aren't bad either.

Will think on this a bit.

-1 disagree. With the exception of archeoligst bards, human is a top tier race.

There are plenty of tricks that other races have over humans with bard. Carroll are the knowledge gods of all races, aasimars get bigger bonuses faster then everyone else, plenty of others get more performances. So humans are advantaged yes but I can definitely point out missed opportunities. That was the point I was making and nothing more.


the David wrote:
Now, the party is PL8, so the highest possible CR would be 11. That's 3xlv8 or 6xlv6.

Level 8 is an important breakpoint for bards so I'd go with a trio.

Chelish Diva (Diva on pfsrd) uses Inspire Courage (+2 attack and damage)
Archivist uses Naturalist against humans (half-orcs count as humans) (+2 to AC)
Detective uses Careful Teamwork before battle (3 rounds give +2 init for an hour) and then moves to Dirge of Doom (-2 attack, saves, skills, and ability checks to enemies in 30')

The Diva is the primary front liner. Feats are heavy armor proficiency, arcane strike, power attack, quickdraw, and lookout. His stat array is str 15 +2 (racial) +1 (4HD) dex 12 con 14 int 8 wis 10 cha 13 +1 (8HD). He uses free actions to switch between wielding a longsword in one hand and his quickdraw shield in the other and wielding the longsword two handed.

The Archivist is the secondary front liner. Feats are arcane strike, weapon finesse, power attack, lookout, and skill focus (knowledge (local)). His stat array is str 13 dex 15 +2 (racial) +1 (4HD) con 14 int 12 wis 10 cha 12 +1 (8HD). He use a buckler and rapier and a chain shirt. Damage is lower, but init is higher.

The Detective is the ranged backup uses the same setup as the Archivist except has spell focus (evocation) instead of skill focus.

Arrange the bards to get a surprise round at short range (possibly using Invisibility Sphere) and they can start performing and cast their first spells in it. One does Haste, another Good Hope, and the Detective throws a Sound Burst where it will hit the PC bard. Most PCs will probably pass, but with dirge in play not all. Then the bards probably win initiative and can mirror image up and move into places 10' from PCs. Round 3 they start hitting. They should be frustratingly hard to kill. If anyone has a chance Grease is probably a good spell of opportunity since most of the PCs have weak reflex.

Grand Lodge

I guess I want to know what the bards are doing traveling together, and why they want to attack the party rather than just get on with their performances and shows. Has the party done something to offend a temple of Shelyn? Are they out for revenge on a fallen comrade? Are they looking to reduce the competition for an upcoming contest?

I could totally see a group of bards performing, and then fascinating the PCs, tying them up and taking their stuff. I'm not sure that I see an outright attack encounter unless there is a very good story motivation involved.

Hmm


Remake these guys

https://www.youtube.com/watch?v=JEYNuU6Xtms

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

make em all 8th-10th level sound strikers archetype with maxed CHA and DEX and eviscerate the party with sound. TPK. job done.


Ok, this was an awesome encounter.

We had an Illusory Collosal Entropic Gelatenous cube led by Tsuto Kawasaki (The evil king who made magic illegal, and the bane of our party) approach from the West and taunt the party.

Then they heard the band of 5 Celebrity bards start playing. Then we played nothing but "Van Canto" for the rest of the night. The 5 bards were called "Bard Canto".

We played the following song, and used "Dominate Person" on their main damage dealer (Half Orc Barbarian Wizard), and stole a precious artefact from them, by simply asking for it.

Van Canto, Master of Puppets

They all cast haste, and proceeded to buff the Colossal Great Fire elemental that was laying waste to their Castle.

For the sake of simplicity (as Alterlost and Silas pointed out), we had the bards cast a round of fireballs at the flying ship the party had control of for a round. Roleplay ensued from this (Putting out a flaming, flying ship)

In the end, they destroyed all but one bard, the fire elemental, and were taunted by their nemesis. Then a puzzle fell out of the sky for them to solve!

Candlekeep Map:

Flying Ship

Moddlighting by the obelisk puzzle. (Rune themed)

The artefact the bards stole

A prop fore-warning a bard attack


Oh, and for bonus points we also succeeded at catching a second player with Dominate person. That gave us as DM's, 1 collosal fire elemental, 5 bards and 2 party members.

On the flip side, our party "The stone cutters" were buddied up with an NPC party they had full control over, called "Stadium Arcanium".

I now crave a vanilla dungeon...


There is a lot you can do with Bards cause they can be pretty versatile with all the various archetypes. But it might take some work to make sure people take the right mix.

As your question about what happens when they use their performance together. Nothing. There are no rules for this sort of epic bard concert equals summon huge monster.

If I had that many bards I would have them take over a traveling circus and that would be the campaign.

While traveling they run into wilderness issues. When they get to town help is required of them. And so on. But also the show must go on.


Thinking more about this.

If you make them all better than 7th level then perhaps they have each attracted some pretty amazing cohorts. Which could go to town when they play.

Dark Archive

Yeah honestly, if you've got multiple bards as a group I would let you fight them one by one. No cohorts though, they can just get hirelings. Leadership is strictly for PCs.

And now I have to figure out how to make a campaign with bards as villains.


Bards are very knowledgeable, gather information easily, and have access to glibness and alter self. Would the players even know them when they meet? They should have a secret plot, such as seek X powerful magic item/artifact to further their goals, or overthrow a kingdom that has imprisoned bards or outlawed music/dance (Pathfinder Footloose).

They could probably just outright replace government officials with themselves and convince everyone that nothing is wrong. The power of bards is best represented with what they can do outside a 3-5 round combat.

Bards have interesting personalities. Don't neglect that.


Rabbiteconomist wrote:
Bards have interesting personalities. Don't neglect that.

*All* characters have interesting personalities. Class/Level/Race has no effect whatsoever on character personality in roleplay, it's just fluff to get you started.


Gnomezrule wrote:


As your question about what happens when they use their performance together. Nothing.

Paizo writes in Cthulu, the "Paizo Golem" and a planet that is a spaceship, but they don't bother with what happens if more than 1 core class PC/NPC is working as a team.

At least there are teamwork feats.

Grand Lodge

Battle of the bands.

Part one: getting to the competition.
Part two: the competition (gladiator style?)
Part three: And the crowd goes wild! (Escape)

Scarab Sages

Mariachi band?


Mulet wrote:
Rabbiteconomist wrote:
Bards have interesting personalities. Don't neglect that.
*All* characters have interesting personalities. Class/Level/Race has no effect whatsoever on character personality in roleplay, it's just fluff to get you started.

No. Not all characters are interesting. That said no one said that interesting is tied to class ( a fighter who has a dark is interesting), but the pathfinder concept of a bard, unless using Archetypes, is a "master of one or many forms of artistry... have talents from any where, and have an edge in getting information, and their magic class abilities are centered around influence, and thus should be interesting. A "boring" bard character, such as a teetotaler lawyer, still dazzles everyone with their influence, and still is interesting in spite. A bard that is boring/ uninfluential literally has a lower Charisma score. Boring characters are better suited to play a class not centered around Chatisma or Perform. Although, a Bard putting up a front of being boring could be really fun, now that I can consider it.


Bards can cast magic. In addition, have them bring in some illusion specialists, and they can create full on 3D music "videos" live wherever they are, with extra amplified sounds and instruments.

Each bard (and illusionist) handles a different aspect of the overlapping illusions and music in order to create some very vivid and interacting scenes, all laid out to the music and the beat.

(If I were ever sucked into the world of pathfinder, that's what I would do).


the David wrote:

Yeah honestly, if you've got multiple bards as a group I would let you fight them one by one. No cohorts though, they can just get hirelings. Leadership is strictly for PCs.

And now I have to figure out how to make a campaign with bards as villains.

It would really show off the versatility of Bards when you put them in tiered array, fighting them one by one (with their respective minions of course). Each "room" would have a different theme/style, so it would stay a separate encounter from the others; Magician encounter styled as a control encounter, Court Bard de-buffs you while his horde of lesser minions (peasant militia?) surround you, and then you would enter the "Realm of the Sandman" where time halts and everything just slowly fades into darkness (Sneak Attacks!).

Point is, your PCs might not even realize they're fighting Bards every time! Plus, you can really show off their potential by keeping their level reasonably high and letting the mooks deal all the damage - their biggest drawback as a class IMO is their damage potential, but that's a separate discussion.


1 person marked this as a favorite.

What can you do with a party of bards?

Rock, like you've never rocked before!!!!

(Sorry. I know this was pointless and contributed nothing meaningful to the thread, but...it had to be said.)


bookrat wrote:

Bards can cast magic. In addition, have them bring in some illusion specialists, and they can create full on 3D music "videos" live wherever they are, with extra amplified sounds and instruments.

Each bard (and illusionist) handles a different aspect of the overlapping illusions and music in order to create some very vivid and interacting scenes, all laid out to the music and the beat.

(If I were ever sucked into the world of pathfinder, that's what I would do).

Not far from what I was thinking. Ever see Rosencrantz & Guildenstern Are Dead? "We keep to our usual stuff, more or less, only inside out. We do onstage the things that are supposed to happen off, which is a kind of integrity if you look on every exit as an entrance somewhere else."

The PCs meet a troupe of traveling performers. The troupe stops to offer them a show. One way or another, PCs get drawn up onstage and the next thing they know they're in the play - not as actors. The play's the thing. Near as they can tell, the play is real life. Maybe there's a mystery for them to puzzle out. Maybe it wraps up with an epic TPK, then suddenly the party is back where they started and the troupe is packing up and moving on. The possibilities are endless. Yes, maybe it requires going a little off-book, but I think it could make for a fun and memorable adventure. :)

Or if you just want a challenging combat encounter with bards, have one be a flame dancer singing the Song of the Fiery Gaze, with an eversmoking bottle. Annoying, but effective.


Rabbiteconomist wrote:
Mulet wrote:
Rabbiteconomist wrote:
Bards have interesting personalities. Don't neglect that.
*All* characters have interesting personalities. Class/Level/Race has no effect whatsoever on character personality in roleplay, it's just fluff to get you started.

No. Not all characters are interesting.

...

A "boring" bard character, such as a teetotaler lawyer, still dazzles everyone with their influence, and still is interesting in spite.

I don't understand the point you are trying to make.

I've known players who are only interested in dice rolls, who if given the character sheet for the Genie from Aladdin, Scarface or Jesus from the Bible, they would be played in a boring manner.

Give Robin Williams, Bryan Cranston or Robert Downy Jnr a lvl 3 NPC with only peasant levels, and they would be entertaining and interesting. And probably develop rich and interesting backstories.

The point I'm making, is that the concept of the bard being a roleplay character is an utter fallacy that takes from the game.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / As a DM, what can I do with an NPC party of bards? All Messageboards

Want to post a reply? Sign in.