I'm sorry if this has been addressed before, but searching for about rolls in a dice based game brings many results that don't exactly narrow down my results.
My question: If a larger enemy, let's say a T-Rex, decided to lay down and roll towards a medium or smaller enemy, what would I roll? I'm assuming it would be an over run combat maneuver, but that doesn't quite seem to fit. Would this inflict crushing damage?
As a full-round action, you can expend 1 point of mental focus to create a soulbound puppet from a bone, doll, or skull. If you use a bone or a skull, your power builds a Tiny or Small flesh puppet around it that vaguely resembles the original creature from which the bones were taken. If the implement is a doll, the doll comes to life. Treat this as a familiar, using your occultist level as your wizard level to determine its powers and abilities. By using a bone or skull from the appropriate creature or a doll shaped like that creature, you can select any of the familiar choices available to a wizard. You can instead use a humanoid bone, doll, or skull, to give the puppet the base statistics of a homunculus, but without a fly speed or the poison bite or telepathic link abilities. No matter the form, this creature is a construct with an alignment matching your own. You can have no more than one soulbound puppet active at any given time.
The soulbound puppet remains animated for 10 minutes per occultist level you possess.
First: Can I use improved familiar on this, or since I just need the bones of animal I can use any option, including improved familiars?
Second: If I can have improved familiars, am I correct that if the familiar option doesn't have bones I can't use that as a familiar? Example - air elemental.
Third: Do I get the same familiar each time I use that particular implement to create a familiar, or can I customize it each time? Does the familiar carry memories of each time it was made? - Example, okay, going into combat, today you're a mauler archetype. Okay, need some knowledge, today you're a sage.
Fourth: Do familiar levels stack with other class familiars? Would this grant me multiple familiars?
Fifth: Am I correct in assuming that a flesh puppet can fly off the familiar form has flight?
Sixth: Does the familiar have is memories from being alive? If I take a slain foes skull and turn it into a familiar is it co-operative or hostile towards me?
Fight fire with fire! Sure he can cast spells too, but now, as a rogue, you can too! http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue -archetypes/eldritch-scoundrel-rogue
6th level casting, that is the sad part. Your wizard might be expecting a normal rogue with a bit of magic, but will be very surprised if the rogue suddenly throws out a silenced still curse spell. Raise some dead, you can do necromancy now, that means bodies you can throw at the tower. Dispel some of his defenses. Especially anything made with permanency, now he has to redo it and that'll cost money. Bleed him dry this way. Use illusions to mess with him.
Or gnomes, or halflings. It's a joke idea I've pondered on and off again. I was thinking barbarian as the bottom, cleric in the middle and a wizard on top. What penalities would apply? Ride checks? When they are attacked which character is targeted (assuming that the attacker doesn't know it is three beings in a trenchcoat.) How many attacks of opportunity would the trenchcoat wearers get?
How about prestige classes like eldritch knight and mystic theurge? Eldritch knight you could argue easily that you can use those exploits for it, since one archetype, black blade, is designed to go eldritch knight. Mystic theurge then falls back to how it works with cleric spells, assuming you prestige class with a prepared caster.
Edit: The reason this question first popped into my head is that I was looking for a way to get the mind blade magus an empowered shocking grasp back with spell strike.
We're going to assume the character is of sufficient level to do these things for this question.
Let's go to the cleric first. I convert a first level spell, let's say Bless, to cure and I have a third level slot open, I use that slot for the cure light wounds, spell slot is used, BUT what happens to the bless I prepared, since I converted it but didn't actually cast a first level spell? Now let's say all my third level spell slots are filled, we'll say with water breathing and aura sight, plus domain spell. Do I chose which one would convert?
Would I have a sorcerer do that with a fire ball? I don't know, this is so far hypothetical.
Again, this is all assuming I can use metamixing like this. If I can't then these questions are moot.
Metamixing (Su): The arcanist can expend 1 point from her arcane reservoir to add a metamagic feat that she knows to a spell as she casts it without affecting the casting time (though using a higher-level spell slot as normal). She can use this ability to add a metamagic feat to a spell that she prepared using a metamagic feat, although she cannot add the same metamagic feat to a given spell more than once.
Question 1) Lets say I'm a cleric and I take a level of arcanist and have the feat empower spell. I use my arcane pool to empower a cure light wounds, making it a level 3 spell, what happens? Can it happen?
Question 2) I'm a sorcerer/arcanist and I really need to empower this fireball and then make a move action, can I use my arcane reservoir to add empower spell to my sorcerer spell and make the move action? I'm assuming the answer to this would apply to all spontaneous casters, like bard, oracle, occultist, ect.
Earth elemental is now mad that you stone shaped his cousin Vick while Vick was napping. They discover a rare key to the local ecosystem animal nest in an area they are going to start building in. People who travel island to island by boat stop by wondering why people are building on their sacred hunting ground. They dig deep and find magma, surprise, island is a volcano!
Torger Miltenberger wrote:
If you pick Bloodrager you can get Blooded Arcane Strike http://www.d20pfsrd.com/feats/combat-feats/blooded-arcane-strike-combat Which is active as long as you are bloodraging, which would add a few other buffs as well.