Daniel Stewart |
Ok here is my cleric character. I am not too sure of the background, but I have him as maybe being a servant of the copper dragon who rules the area. Can change/alter whatever you might need.
Edmund Copperscale
Human Cleric (Crusader) of Apsu 5 (Pathfinder RPG Ultimate Combat 0)
NG Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 19, touch 11, flat-footed 18 (+8 armor, +1 Dex)
hp 49 (5d8+15)
Fort +7, Ref +3, Will +9
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Offense
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Speed 20 ft.
Melee +1 nodachi +7 (1d10+4/18-20)
Special Attacks channel positive energy 5/day (DC 17, 3d6), dragonbreath
Domain Spell-Like Abilities (CL 5th; concentration +9)
. . 7/day—venomous stare (1d6+2 nonlethal damage)
Cleric (Crusader) Spells Prepared (CL 5th; concentration +9):
. . 3rd—dispel magic, draconic reservoir{super}D,APG{/super} (DC 17)
. . 2nd—animal trance{super}D{/super} (DC 16), hold person (DC 16), sound burst (DC 16)
. . 1st—bless, magic fang{super}D{/super}, murderous command{super}UM{/super} (DC 15), weapons against evil
. . 0 (at will)—detect magic, light, read magic
. . D Domain spell; Domains Dragon, Scalykind
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Statistics
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Str 15, Dex 12, Con 14, Int 13, Wis 18, Cha 14
Base Atk +3; CMB +5; CMD 16
Feats Extra Channel, Improved Channel, Martial Weapon Proficiency (nodachi), Selective Channeling, Warrior Priest[UM], Weapon Focus (nodachi)
Traits sacred conduit, scaly ally
Skills Diplomacy +8 (+10 vs. reptiles or those of draconic blood), Heal +12, Knowledge (planes) +6, Knowledge (religion) +9, Perception +6, Sense Motive +9, Spellcraft +7
Languages Common, Draconic
SQ aura
Combat Gear potion of cure moderate wounds (2), wand of cure moderate wounds (20 charges), healer's kit; Other Gear +2 agile breastplate, +1 nodachi, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, silver holy symbol (Apsu), mess kit, scroll case, silk rope (50 ft.), 399 gp, 7 sp
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Special Abilities
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Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Cleric (Crusader) Domain (Dragon) You have innate connection to dragons and their kin.
Cleric Channel Positive Energy 3d6 (5/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Dragonbreath (3d6, 15' Cone, -Choose-, 1/day, DC 14) (Su) As a standard action, deal listed damage in a 15 ft cone (Ref half).
Scaly Ally Because of your devotion to Apsu, you gain a +2 trait bonus on Diplomacy checks involving reptiles or those of draconic blood, whether they are good-aligned or not.
Selective Channeling Exclude targets from the area of your Channel Energy.
Venomous Stare (1d6+2 nonlethal damage, 7/day, DC 16) (Sp) 30' Gaze attack deals 1d6+2 nonlethal damage and fascinates targets.
Wand of cure moderate wounds (20 charges) Add this item to create a wand of a chosen spell.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
Anon A Mouse |
Short Background: Lilah is a changling who was sold to a cruel circus at a young age. There she was mistreated until a dragon lord came and freed her. In gratitude, she now serves him in whatever capacity she wishes.
Note: I might change her gear around some.
Lilah
Female Changeling Hunter (Feral Hunter) 5 (Pathfinder RPG Bestiary 4 0)
LN Medium humanoid (changeling)
Init +2; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 natural)
hp 44 (5d8+10)
Fort +6, Ref +6, Will +6
SR 11
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Offense
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Speed 30 ft.
Melee 2 claws +8 (1d4+6)
Ranged longbow +5 (1d8/×3)
Special Attacks wild shape 1/day
Hunter (Feral Hunter) Spells Known (CL 5th; concentration +10):
2nd (3/day)—lesser restoration, protection from energy, summon nature's ally ii, summon swarm
1st (6/day)—abundant ammunition{super}UC{/super}, aspect of the falcon{super}APG{/super}, cure light wounds, resist energy, summon nature's ally i
0 (at will)—create water, detect magic, detect poison, guidance, purify food and drink (DC 15), read magic
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Statistics
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Str 12, Dex 14, Con 14, Int 12, Wis 20, Cha 10
Base Atk +3; CMB +4; CMD 16
Feats Mother's Gift: Uncanny Resistance[ARG], Natural Spell, Poison Focus, Precise Shot
Traits diabolical dabbler, harvester
Skills Climb +4, Craft (alchemy) +9, Craft (traps) +5, Handle Animal +6, Heal +9, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +9, Perception +13, Profession (trapper) +10, Spellcraft +9, Stealth +9, Survival +13, Swim +4
Languages Common, Draconic, Elven
SQ animal focuses (bull), feral focus, track +2, wild empathy +5, woodland stride
Combat Gear blunt arrows (50), masterwork cold iron arrow, durable (50), wand of cure light wounds, baneberry, blue whinnis, drow poison, rainbow jellyfish toxin, spellscorch poison, tears of perfection, weapon blanch (adamantine), weapon blanch (ghost salt), weapon blanch (silver), woundweal; Other Gear mithral breastplate, longbow, guided amulet of mighty fists, backpack, masterwork, 326 gp, 6 sp, 8 cp
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Special Abilities
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Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Diabolical Dabbler Each fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it.
Feral Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Harvester (Profession [trapper]) No risk of poisoning self when handling poison taken from venomous creatures.
Hulking Changeling (Annis Hag) (Ex) The changeling gains a +1 racial bonus on melee damage rolls.
Natural Spell You can cast spells while in Wild Shape.
Poison Focus +1 DC to poisons you craft with Craft (alchemy) and spells with the poison descriptor.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spell Resistance (11) You have Spell Resistance.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Lilah is a shy girl, used to being ignored at best, but more often mistreated by those around her. While she does ok out of melee combat, if directly threatened, she's likely to try running away. When cornered, she tends to panic. When this happens, her innate abilities tend to kick in, transforming her physical shape and turning her into a wild beast of some kind. When this happens, she forgets her surroundings and viciously attack anything that threatens her.
The circus consisted of people mostly from the Brass dragon territory, and the owners were cruel masters. They put her on display, and though they traveled between both sides of the content, most of their time was spent on the Brass dragon side. As such, it was not uncommon for Lilah to have bottles or rocks thrown at her. It was during this time that the call to find her mother and find out her true heritage came. Imprisoned as she was, there was no way for her to heed the call. She didn't even really understand what it was she was feeling.
One day shortly after her 15th birthday, the circus she was in happened to be in the Copper dragon territory. The lord of the land had been wandering about in human form to investigate disturbances along the border to his lands. Seeing her emaciated, scarred form, he took pity on her, paying for her freedom and dropping her off at a house to be nursed back to health. When he returned he found her healed in body, but not in spirit. Lost without a master, and grateful for his thus far kind treatment of her, she swore loyalty to him, becoming a scout for him. And though she is happier, she is still unaware of her changling heritage and feels a strange emptiness, like something is missing from her life.
Toodles or summat |
A hobgoblin bladebound magus,he was trained as a magehunter by his tribe, but in his zealous determination to outdo his peers and be more useful to his tribe he took his training too far and began blurring the lines between studying the enemy and becoming one. When his impressive successes as a hunter were discovered to be the result of being a practitioner himself, he was captured and slated for summary execution before he escaped, steeling an ancient looking scimitar from his tribe's hoard in his desperate fight for freedom.
So the question is, does this background even make sense? Are hobgoblins still distrustful of magic? more because of the chance of surge? less because magic is controlled by dragons, and what idiot questions the validity of the most beings on the planet? Where do hobgoblins fit within the hierarchy and relationships of civilized races?
Seth86 |
@Toodles All metalic dragons are good. So if u can explain why he is good and not openly being hunted i will look at the story and not veto it
@Anon Brass dragons are good too, so an evil circus would be delt with swiftly
@Edmund You wont work for the ruler himself. But working for a dragon type is not an issue. Maybe the local town noble is a half dragon
@All Remember to add how and why you were recruited for the mission into Black Dragon territory
Goandai Uepher |
@Toodles All metalic dragons are good. So if u can explain why he is good and not openly being hunted i will look at the story and not veto it
I think I gotcha. Anyway, the character "crunch" (hate that word) is in this alias, and I'll finish the BG particulars later today, hopefully. 'Pleased you survived your hospital stay.
Anon A Mouse |
@Toodles All metalic dragons are good. So if u can explain why he is good and not openly being hunted i will look at the story and not veto it
@Anon Brass dragons are good too, so an evil circus would be delt with swiftly
@Edmund You wont work for the ruler himself. But working for a dragon type is not an issue. Maybe the local town noble is a half dragon
@All Remember to add how and why you were recruited for the mission into Black Dragon territory
Oh, oops. I was kind of assuming for some reason that all the pairings were a good/evil dragon. I'm not sure why. I'll rethink some things.
Edit: Ok, in that case, do the metallics ever leave their land? I'm wondering if I can just change locations to the Black/Red continent but otherwise keep things intact.
trawets71 |
I would like to submit this dragon blooded sorcerer Omar Khalid for your consideration.
I'm planning on going dragon disciple and the dimensional agility feat chain to take out opposing wizards.
Seth86 |
@Stiehl Yup, you can have any blood line you wish, some would just warrant distrust in certain areas. Like gold dragon in red lands or any of the chrome lands for that matter and opposite. If you have a chrome bloodline, metalic lands will be very "race profiling" you. You wont be hunted or killed. Just expect a search and a "detained" time now and them when in metalic lands :P
Anon A Mouse |
Ok, I'll switch the story around to say that I got rescued from a circus in the red dragons lands.
And Lilah's reason for being recruited is that she is semi-familiar with red dragon lands/people, so she hopes some of that knowledge might be cross-applicable. Or at the very least, she imagines it would be less odd for someone from red dragon lands to cross the border than for someone from another continent to be there. She's also pretty decent at roughing it in the wilderness if need be.
Q the Hermit |
This is Wivvy, I have finished the fluff, but I still have a lot of crunching to do. Also, I am considering a fighter/cleric dual class. What are your opinions on that? I'll try and have crunch done before Saturday.
Also, I would like to point out that I wrote all of this fluff out at like 5 or 6 in the morning, so sorry if it makes no sense. The point is that he is really messed up from all that time in a cult, but it is not something that would effect the way he interacts with the group.
Ser Clay |
Meet Grosk the Mighty, Champion of his Goblin Tribe in the Realm of the Red Dragons. Kidnapped and sold into slavery by slavers! Oh no! Luckily, he's escaped and looking for allies to lend his sword arm to in exchange for protection against the vile slavers who seek to capture him in his sleep! (or so he thinks).
Here's a rough character. I'll clean up any mistakes if I'm selected.
Goblin Cavalier Daring Champion Archtype 30 Point Buy
Character name: Grosk Nosepicker, former Goblin Battlechieftan!
Order: Order of the Flame
HP: 50 AC: 29 BAB: +5 CMD: 20 Inititive: +10
Fort: 5 Reflex: 7 Will: 2 Light Load: 10.75lbs / 33lbs Max Speed: 30 Darkvision 60 ft Alignment: Chaotic Neutral
Str 10
Dex 22
Con:12
Int:7
Wis: 10
Cha:16
Traits: +1 Will. +2 Inititive
Languages: Goblin, Common
Damage: Assuming 1 Retained Panache Point, otherwise subtract 5
1d4+12(Assuming Agile enchant is ok), 1d4+6 Otherwise.
1d4+17 vs Challenge target with Agile, 1d4+11 Otherwise.
Class
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Challenge: Swift Action 2x Day + Glorious Challenge(See Above) -2AC to myself to all targets but my challenge. +Class Level Damage,
Light Armor, Medium Armor, Buckler, All Simple and Martial Weapons.
Champion's Finesse (Gain effects of Weapon Expertise and use Cha
instead of Int to qualify for Feats)
Nimble +1AC wearing Light Armor amd Light Load Capacity or less.
Panache: 3 Per Day. Restore a point when I crit or kill something.
Deeds: -Dodging Panache: Immediate Action when attacked, Spend 1 Panache, Move 5 ft +2 Ac, does not negate the attack unless it misses new AC.
-Opprotune Parry and Riposte: Spend 1 Panache to Make a roll as if you were making an Attack of Opprotunity(-2), If my roll wins, the attack misses. If I am pass and have 1 panache, I may immedately make a free melee attack against the target if they are within reach.
-Percise Strike: If I retain 1 Panache or more I gain a bonus to all damage rolls equal to my class level. Spend 1 point to 2x damage on next attack.
-Swashbuckler's Inititve: If I retained 1 Panache I gain 2 Inititive. If I have Quick-Draw I can draw a weapon as part of the Inititive Roll.
Tactician: 1 Bonus Teamwork Feat: {Outflank} , Standard Action, All Allies within 30 ft gain this Feat for 5 Rounds. Once Per Day.
Banner: All Allies within 60 Gain +2 Save vs Fear effects and +1 to hit and +1 damage on All charges. Self included.
Skills
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Intimidate: 4 Ranks +3 Trained +3 Stat= 11
xStealth: 5 Ranks +6 Stat +4 Race +4 Size= 19
Linguistics 1 Rank (Common)
Feats
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(class)Effective Weapon Finesse
Weapon Focus Rapier
Combat Reflexes
Qick-Draw
Eqipment
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181gp Remaining
-8320GP Small Rapier, Masterwork, 1+Agile[or Keen is Agile isn't allowed] 1d4(18-20x2) Piercing, 1 lb
-1270gp Small Mithril Chain Shirt, Masterwork. (+4 AC max Dex 6, No Armor Check Penalty) 6.25lbs
-125gp Small Buckler, Masterwork (No Armor Check Penalty) +1 ac 2.5lbs
-600gp 12x Potion Vials of Cure Light Wounds[In Small Backpack] -lb
-4gp Small Backpack 1lb