Earthfather

Q the Hermit's page

44 posts. Alias of Wivvy.


Full Name

Que

Race

Dwarf

Classes/Levels

Cleric-5| HP:50/59| AC:24(without sheild: 20)| Perception +6| Initiative +0

Gender

Male

Size

M

Age

230

Special Abilities

Defensive Trianing/Stability/Hardy/Hatred/Stonecunning/Darkvision/Greed/Weapon Familiarity/Aura/Channel Energy(3d6)/Orisons/Spontaneous Casting/Domains

Alignment

CG

Deity

Unkown (Bahamut)

Languages

Dwarven, Common

Strength 16
Dexterity 10
Constitution 18
Intelligence 10
Wisdom 18
Charisma 10

About Q the Hermit

Dwarven Cleric 6
CG Medium Humanoid(Dwarf)
Senses:Perception +5/ Darkvision 60ft
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Defense
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AC:24 (FF:23 TCH:10)
HP:69
Saves:Fort +9/ Ref +2/ Will +9
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Offense
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Speed:20ft
Melee:+5 Merciful Dwarven Longhammer +12(2d6+4;Reach)
Flaming Longsword +7(1d8+4)
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Statistics:
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CMB/CMD:+6/16
Feats:Alertness/ Power Attack/ Channeled Smite
Skills:Sense Motive +7/ Perception +7/ Heal +9
Traits:Killer/ Steel Skin
Combat Gear:Dwarven Longhammer/ Longsword/ Plated Armor (defiance)/ Tower Shield(defiance).
Other Gear:Bedroll/Blanket/Tent(Small)/Hemp/50 Rations/2068.4 gp

Spells Prepared:

0th level::

Guidance
Light
Create Water
Read Magic

1st Level Spells:

Bless
Compulsion
Command

2nd Level Spells:

Admonishing Ray
Cure Moderate Wounds
Weapon of Awe

3rd Level Spells:

Hydrophobia

Backstory:
Orik was nothing more than a teenager when the wrong crowd took him in. He always thought they were just some crazy guys going around and causing havoc and mischief in their coastal city. He was largely ignored by his family, so he was just happy that they would accept him. Still, even after a few years, he felt like there was something that they were keeping from him. Finally he found out. One day he was hanging out with them (causing trouble as usual) when they told him to come to a cave by the beach that night. Excited that he was finally being let in the loop, he could hardly wait until nightfall. And after what he saw in the cave the night never stopped falling. What he had stepped into was really a demonic cult serving the sea-demon Dagon. As soon as he set foot into that cave he was never aloud to leave. So he served Dagon for a hundred years until his hair was nearly gone and his beard was snow white. During his time with the cult, he had grown to a high ranking authority figure, but to gain that authority he had to do unspeakable things. Finally he couldn't take it anymore, he had wrought so much pain and destruction in his life that he could no longer live with himself, so he turned on his fellow cult members and attacked them. He was grossly outnumbered and outmatched, but Orik wasn't hoping to live anyway. Just when a sword was about to take off his head, a divine force touched him. He had no idea why, but whatever it was got him out of that cave. He was badly injured, but he had to get away so he ran as fast and as far as he could, he managed to escape the cultists but only to pass out in the woods for three days.
When he woke up, he had no idea who he was with nothing in his head but faces. He knew nothing about these faces except that they filled him with a surprising amount of rage. Then a voice spoke to him in his head "Your strength, and those faces are my gift to you. See to it that you spill no more innocent blood or I rip the youth from your heart and you will go back to being the old, empty shell that you once were. Orik looked around to find a person whom he could pair with the voice in his head, but no one was there. Once he was able, he made his way into town and tried to find out who those faces in his head were. Because he lost his memory, he had no idea that the people of the town were terrified of him. They all cursed him and fled when he walked down the streets. It was then that the voices in his head started screaming. ”Kill them all. It said, calmly at first. Kill them all! it said again, much louder this time. Kill Them All!” It was screaming now. ”KILL! THEM! ALL!” Orik screamed out loud and started to run out of town. He ran as fast as he could out of town clutching his ears. What was worse than the voices in his head was that he actually wanted to kill them. It was like a hunger deep within him that he was dying to satisfy. Finally when he was far enough away, he stopped and tried to get himself under control. He then realized that he could no longer be with civilization until he got the voices under control, a task that took ten years to complete. He still heard them, but he learned to control them now and not the other way around. Finally he reentered society in a city that was much farther inland than he had ever been before (or so he hoped). Because he still he no idea who he was, he could give no one a name. Eventually the people around just started calling him Q the Hermit due to a Q shaped scar on his forearm and his reclusive personality. After a while he realized that settling down wasn’t for him, he had to find out who the faces in his head were. To do that he knew he had to travel to other parts of the world that he couldn’t reach on his own. After asking around, he found out about an insurgence mission to go to the Black Dragon territory. “This could be my chance.” He thought to himself, “I just hope I can hide the monster inside me.”

Appearance/Attitude:
Q doesn't look like much. He looks like he is old, a little overweight, and has to use a walking staff just to move around. He is actually in extremely good shape because what appears to be a walking staff is actually a Dwarven Longhammer, and what appears to be a big belly is his armor. As you can imagine that keeps him in pretty good shape.

Attitude Q is a nice old man. He is quiet and shy,but always willing to give input to a conversation. He does have a dark side however. Living with a demonic cult for so long has screwed him up in way far deeper than his memory. Ever since he woke in that bed there has been a blood lust that won't go away. Sometimes it's so strong that he has to curl into a ball in order to keep from doing something heinous. After a while he found out that Desna had discussed this in the note that she gave him. If he gave in to his urges and killed an innocent person then he would no longer feel young, his old age would come crashing down on him. Q manages to control these urges by only killing killers. This is why his alignment is Good. Desna saw what he was and decided to give him a way to control it.