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So... dumb question, I suppose, since I've searched the forums and haven't found any recent news on this. But have folks generally agreed on:
I can houserule this stuff, but of course there's the PFS angle. I'm curious if there's been any news or if it's all still DIY--use a reasonable interpretation and hope your GM for the session is on board.

dragonhunterq |

Nothing new that I have seen, and it is a subject I like to keep an eye on.
Not sure about the push an AC to perform skirmisher tricks, my initial instinct is no, but I don't have anything to back that up.
Feeling lazy, so I'm just gonna copy/paste an earlier answer that gives my opinion on most everything else.
The Handle Animal skill only gives you 2 choices for DCs, one for simple tricks and one for more complex tricks. It's not that difficult to assume a DC of 20 for something that is obviously more complex than "heel".
And out of 26 tricks I spot only 8 that could be issues, and only 2 of those that really are problematic.
4 flat out cannot be used, the 3 that require an animal companion and 1 requiring favoured enemy. Don't select those as your AC doesn't have either.
2 require a ranged attack, slug or camel might find some small use for them, I wouldn't select them for any other AC though.
And 2 are reactive. The 2 reactive ones are really the only problematic ones. How can you instruct your AC to use catfall if it falls when it's not your turn?8 out of 27 requiring some thought ... and 2 out of 27 being truly problematic...