JiCi |
If you had to pick a magic item of any kind, from either D&D 3.5 and Pathfinder (as one can be easily converted into the other), that upon studying its inner works, you just thought that it would become the cheesiest, most abusable and most broken piece of equipment ever... what would it be?
For me, it's a 3.5 item I found in Complete Mage known as the Rod of Many Wands. You know how it's possible to power-up a wand with a low-level spell enhanced with metamagic feats up to 4th level? You know how you could technically get a wand of empowered intensified shocking grasp that deals 15d6 points of electricity damage per hit up to 50 times before being drained? Now, triple that amount.
In short, the Rod allows you to activate 2 or 3 wands at once, at the increased cost of 1 or 2 extra charges for each extra wand per extra wand (2 wands into the Rod drains 2 charges per wand and 3 wands into the Rod drains 3 charges per wand). You know that wand of empowered intensified shocking grasp I talked above? Well, if you have 3 of them plus this Rod, you essentially have the most destructive tazer ever created.
Oh, it doesn't stop there. If you converted the Metamagic Feat known as Split Ray (for 2 slots, it adds an extra ray to ray spells), add it to Scorching Ray into a wand (now a 4th-level spell) and have 3 of these wands into the Rod, you essentially have a machine gun that shoots not 9 but 12 rays that deal 4d6 points of fire damage each.
Now use wands that have intensified lighting bolts, fireballs or acid breaths (each dealing 15d6 points of damage times 3), or have magic missiles... all times 3 using the Rod. You could argue that using 3 wands of cure critical wounds isn't too bad, but still... undead are dead again if hit.
Yes, it's expensive and yes, it drains the wands a lot faster... but the damage output is just insane.
So yeah, the cheesiest magic item I've found was the Rod of Many Wands. What about you?
CommandoDude |
4th edition here: I can't remember the name of the ring, but the way it works, once you are bloodied, you can as an immediate action make 2 basic attacks. When paired with a particular Execution Axe that as a free action allows you to impose the "bloodied" condition on yourself, and does extra damage when you are bloodied, you can get two extra empowered attacks on top of your standard attack.
Imagine, at Paragon level (11-20) 6d12+12d6+90 damage (roughly depending on class and exact level, I am using a Slayer that optimizes basic attacks) coming your way - oh, and reroll any 1s or 2s on the damage die. So minimum 144 damage possible.
For Pathfinder, Boots of the Earth. Fast healing 1 for the cost of 5k and a foot slot is epic, even if you have to remain immobile.
BigDTBone |
If you had to pick a magic item of any kind, from either D&D 3.5 and Pathfinder (as one can be easily converted into the other), that upon studying its inner works, you just thought that it would become the cheesiest, most abusable and most broken piece of equipment ever... what would it be?
For me, it's a 3.5 item I found in Complete Mage known as the Rod of Many Wands. You know how it's possible to power-up a wand with a low-level spell enhanced with metamagic feats up to 4th level? You know how you could technically get a wand of empowered intensified shocking grasp that deals 15d6 points of electricity damage per hit up to 50 times before being drained? Now, triple that amount.
In short, the Rod allows you to activate 2 or 3 wands at once, at the increased cost of 1 or 2 extra charges for each extra wand per extra wand (2 wands into the Rod drains 2 charges per wand and 3 wands into the Rod drains 3 charges per wand). You know that wand of empowered intensified shocking grasp I talked above? Well, if you have 3 of them plus this Rod, you essentially have the most destructive tazer ever created.
Oh, it doesn't stop there. If you converted the Metamagic Feat known as Split Ray (for 2 slots, it adds an extra ray to ray spells), add it to Scorching Ray into a wand (now a 4th-level spell) and have 3 of these wands into the Rod, you essentially have a machine gun that shoots not 9 but 12 rays that deal 4d6 points of fire damage each.
Now use wands that have intensified lighting bolts, fireballs or acid breaths (each dealing 15d6 points of damage times 3), or have magic missiles... all times 3 using the Rod. You could argue that using 3 wands of cure critical wounds isn't too bad, but still... undead are dead again if hit.
Yes, it's expensive and yes, it drains the wands a lot faster... but the damage output is just insane.
So yeah, the cheesiest magic item I've found was the Rod of Many Wands. What about you?
So that 45d6 you just shot out cost you 8100gp. And it has a DC 13 reflex save. What level are you that 8100gp per shot is accessible while DC 13 is still meaningful?
Meanwhile a CL 20 scroll of disintegrate is 3000gp and has a minimum save of 19 or more if your casting stat is higher than 16. Does 40d6, and attacks a more vulnerable save. Oh, and doesn't require a huge up front investment, and doesn't require you to have a second (errr fourth?) magic item to make it work.
The cheesiest item I ever saw was the belt of battle from 3.5 magic item compendium. It gave you extra standard and full round actions once or twice a day.
JiCi |
1 person marked this as a favorite. |
So that 45d6 you just shot out cost you 8100gp. And it has a DC 13 reflex save. What level are you that 8100gp per shot is accessible while DC 13 is still meaningful?
Meanwhile a CL 20 scroll of disintegrate is 3000gp and has a minimum save of 19 or more if your casting stat is higher than 16. Does 40d6, and attacks a more vulnerable save. Oh, and doesn't require a huge up front investment, and doesn't require you to have a second (errr fourth?) magic item to make it work.
The cheesiest item I ever saw was the belt of battle from 3.5 magic item compendium. It gave you extra standard and full round actions once or twice a day.
For the Lightning Bolt wands, yes, it's laughable... for the powered-up Shocking Grasp however, one melee touch attack and you fry, no save allowed.
K177Y C47 |
K177Y C47 wrote:Portable fortress... because sometimes you just need a fortress where ever you go...There's a spell for that :P
Ooh can we make that a thing in golarion? All the hipster wizards walking around going "There's a spell for that."
lulz... wizards, the hipsters of Golarian xD
Tacticslion |
Portable fortress... because sometimes you just need a fortress where ever you go...
That reminds me of the time our 13th level sorcerer nearly murdered a pit fiend with one of those.
He cast invisibility on it and himself (stilled, silent invisibility) as the villain the guys had been opposing had "won" (we'd lolligagged a bit too much, it turns out), and, as the monk challenged the fiend, the sorcerer flew high into the air.
Angling just right, he aimed... and dropped (free action) the fortress with a readied action: command word, immediately before it hit. Pit fiend whiffed the save (natural 1 for the win!), sorcerer aced the dexterity, and a roll of nearly maximum damage (ruled as both the sudden expansion damage and the falling damage).
Sure, the thing used a rusting grasp, disintegrate, or something similar in to just disintegrate the thing off of the top of itself (we didn't care too much that neither of those should have worked: it was pretty epic and cinematic), rising with the burning fury of hell due to the indignity, but that's when the rogue (who, having evasion and having successfully made his reflex save) landed a phenomenal sneak attack + critical, paralyzing the guy (I've forgotten how, by now).
The paladin summarily judged him in front of the opposed army for causing no end of chaos, locally, and made a smite+coup de grace on the thing with a near-max-damage great axe, eliminating its evil in epic style (and creating a Terrible Cyst location in the place).
Pretty much pure win.
After watching the d&d cartoon for the first time I found stats for the light bow one character uses. Our dm hates it and it has subsequently been banned. Also when he is not dm he says he will try to kill the user and destroy the bow.
Unless joking (which is possible), he sounds like a jerk; he might want to work on working out his problems in a non-confrontational manner (unless that's the style your group prefers, which is fine: it's just not for me). Any idea where the stats on that bow is? I'd be curious.
Now, to our own cheesiest item, the one that the crafting rules specify shouldn't ever exist: a weapon with constant true strike on it!
It's like have a +20 weapon, er, actually you don't get the damage bonus (half of the benefit of a +X sword), so having a +10, uh, actually, no, well maybe, +7, um, it's like having one almost-guaranteed (5% failure rate) attack per round for about 16,301 gold*! With your best attack that round! On a fighte-... oh, wait.
Actually, it wasn't that over-powered at all. He did almost as well without it, and cut through a lot more damage reduction with his two +2 weapons (a silver and a cold iron)**.
Still: the wizard was totally able to hit, now! Which was great when she ran out of spells! Total cheese, you guys!
It probably would have been less balanced if the cleric had actually decided to get a hold of the thing, but the cleric spent most of his time actually hitting things anyway, and, as a group, they wanted to round themselves out/extend the adventuring day. Since the wizard was a gnome, with the size penalties and non-proficiency penalties, it was a significant 'docking' of her ability to hit things, but that's still something like a +12 to attack, which was nice for her.
A cheesier item (well, really a set of items) that I've run into was a magic staff with true creation (back when it had up to 50 charges) and a "charge anvil" (I've forgotten what it's actually called) that built up charges over time to impart to other items.
One adamantine-mithril-alloy coated in hybrid deep-crysmal with lead paint between them castle later...
* [2,000 gold] x [spell level (1)] x [caster level (1st)] x [duration measured in rounds (4)] x [does not take up a space on the body <weapon> (2)] = 2k*1*1*4*2 = 16k gold; plus the 300 gold masterwork cost, plus weapon cost. We were all expecting it to be far more unbalanced than it was, but considering the fighter always hit everything anyway...
** I'm sure in PF, this would become even more significant, considering a simple +3 (2,000 gold more: the price of an actual magical cold-iron weapon) would ignore both of those and he wouldn't have to worry about weapon-juggling.
Thomas Long 175 |
Thomas Long 175 wrote:lulz... wizards, the hipsters of Golarian xDK177Y C47 wrote:Portable fortress... because sometimes you just need a fortress where ever you go...There's a spell for that :P
Ooh can we make that a thing in golarion? All the hipster wizards walking around going "There's a spell for that."
I was magical before it was cool Brah
boring7 |
Cheesiest? 3.5 super-duper enchanted spiked chain. Not because it was super cheesy by itself but because it went well with a super-cheesy combat character.
Second Cheesiest? I'll get to in a minute.
Most fun? Deck of Many Things. We had this and that, we got the Knight card (which gave us the most entertaining and enjoyable NPC I've ever rolled with) and my monk, because I was playing him straight and he had no reason to know any better (an old woman was asking him to "join her game" and take a card) got the Ruin card.
Which brings us to the cheese, since I wanted to roll with the "vow of poverty, self-sufficient" monk all his magic items were magical tattoos (price-wise they were the cost of a slotless item, but they still took up a slot each and he had to spend a feat), so he didn't lose anything but his clothes and a quarterstaff.
I dunno after that, Necklace of fireballs is STILL incredibly cheesy since you can use it as a tactical nuke if you stick it on someone/something expendable.
Heck, if you set it off next to a pile of fissile material you should set off an actual nuke.
But that gets into the same realm as the Peasant Rail Gun, and nobody wants to go there.