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If you really want to upset your Wizard friend, show him this somewhat optimized build. While he's firing his puny magic missiles for 1d4+1 damage, you're rocking a bite attack and probably 1-shotting most stuff at your tier. Plus with cleave you possibly take down 2 guys in one go. Plus you're still up at negative HP and able to attack (even with Cleave).
Invulnerable Rager 4 Human Barbarian / 1 Unbreakable Fighter
Abilities:
Invulnerability DR 2/-
Rage
Fast Movement
DIEHARD (your rage continues as a free non-action, meaning you do NOT lose your rage hit points when you go negative... yay, free HP heh)
Endurance (bleh, who cares)
Endure Elements (heat/cold) - permanent, constant, non-dispellable
Str 22 - 26 while raging (+2 human, +2 item)
Dex 14
Con 15
Int 7
Wis 10
Cha 7 (could dump WIS instead, with Superstition it doesn't matter much)
Racials
Heart of the Fields (since banned, I think?)
Extra Feat
Skilled
Traits
Rager of the Society
Indomitable Faith
Feats
Power Attack
Raging Vitality (or, Cleave)
Extra Rage Power: Reckless Abandon
Extra Rage Power: Witch Hunter
Rage Powers
Superstition (yay, more saves)
Witch hunter (free damage vs. 90% of the monster manual)
Reckless Abandon (outsource your Power Attack penalty to Armor Class)
Lesser Beast Totem (only taken to get pounce at level 10...)
BAB 5
Rage
Equipment
Greatsword +1
Breastplate
Cloak of Resistance +1
Silk rope (50 Ft)
immune to heat, archetype
Potion, Enlarge Person (get a few)
Potion, CLW (for when you go neg HP)
Wand, CLW (it costs 2PA, give it to the healer if you have one that is nice)
Attacks (w Power attack having no penalty to attack roll due to Reckless Abandon)
Greatsword +13 (+15 raging) 2d6+6 PA+1 weapon+2 Witch Hunter+12 STR (while raging) = 2d6+21
Bite +8 (+10 if raging) 1d6+3 PA+2 WH+8 STR = 1d6 + 13
Perception +8
UMD +9
SAVES
FORT 9
REF 5
WILL 3

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If you really want to upset your Wizard friend, show him this somewhat optimized build.
Actually it might be better to show him a proper blaster caster build.
Show that any class can be build and played well.Let him realize that its not that your barb (which seems to be a perfectly normal barb.) that its OP, but that his wizard needs to step up his game.

John-Andre |

Or, you know, instead of being defensive about the guy's accusations, the OP could help this guy with the rules and how to build and play his wizard much more effectively. As has been mentioned many times in this thread already.
Why do people automatically want to laugh at the poor guy who obviously doesn't understand the rules quite as well as the OP? Aren't we here to help our fellow players? Or is it wishful thinking?
The target of the rant admitted he wasn't familiar with the options available in 3.Paizo, and was more used to how a Magic-User worked in 1st edition AD&D. Seems to me the best thing to do would be to point out what he's doing wrong, and what he could be doing right. Pointing him to the various class guides might be a step in the right direction.
What is it with you people what when you see someone who's struggling with the game, you jump on the bandwagon to all laugh at the guy instead of helping him become as good as you so obviously think you are? After all, if you improve his character and his gameplay, it helps you out too, by making him much more effective.

Chengar Qordath |
1 person marked this as a favorite. |

The initial post gave the impression that the player in question was beyond reason. Thomas's next conversation with the guy showed that that impression was flawed, which is great! I dunno why others are still harping on him, though.
Probably because not everyone caught the followup post/bothered to read beyond the OP before responding.
That said, I'd imagine part of the reason for the strong negative reaction is that we've all had to deal with That Guy at some point, and it's always an incredibly frustrating experience. Thankfully, Thomas' issue wasn't that bad.

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Long-story short, make sure this guy eventually gets access to play a Sin Magic Specialist. It's a boon for some module that escapes my mind right now. I think you may try to convince him to look into Admixture Wizard if he wants to be a legit blaster. That and the spell Burning Arc from Humans of Golarion.
Make sure the guy eventually gets Dazing Spell, Bouncing Spell, Improved Initiative and looks into an Improved Familiar. Chances are you'll be playing with this guy again, so you may want to give him some tips on being a wizard.
Here's a pretty good guide to being a Wizard.

Sadurian |

Are some people really at the stage where being able to squeeze the pips out of a game rulebook is something to publicly boast about? Damn! I guess playing games for fun means something different to different people.
In any case, I'm very glad that the OP and his erstwhile nemesis managed to sort things out amicably. Moving from ruleset to ruleset (or edition to edition) often takes some settling-in time to get a feel for the different options available. I usually take a couple of characters before I start spotting the combinations that work for me. Having played plenty of dedicated healers in the past, for example, it took a while to learn that Pathfinder doesn't really need them as much as others game systems, and that a combination of buffing and healing is far better.
It can be disheartening to build a character to fill a given niche, be it damage-dealer, tank or whatever, and then find that someone else is outclassing you in that role. It isn't about being 'better' than them, it is about wanting your character to fill a vital role for the party.

Devilkiller |
1 person marked this as a favorite. |

Haste is definitely nice, but people can get that effect from an affordable pair of magic boots. A familiar with a wand of Haste is nice though I’d buy a wand of Good Hope first. Fireball is one of the classic spells of D&D though. D&D wouldn’t be D&D without Fireball. Of course Pathfinder technically isn’t D&D, but Fireball is still a big spell low level mages have aspired to for 40 years now. Also, while what’s “best” might seem subjective to some the Fireball spell offers a nice mix of long range, low enough level to be used with metamagic, and a decent dice cap.
Dazing Spell seems a little nuts, especially as a metamagic rod. I used Dazing Spell a few times with one PC in a previous campaign. Folks found it pretty excessive though, so it has been house ruled to allow a new saving throw each round.
DISCLAIMER: I am not a professional power gamer. The viewpoints expressed here might result in suboptimal power levels, PC death, or even having fun.

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Well, if you want to go the passive aggressive route, make the worst possible ineffectual character you can (say: rogue 2, monk 2, sorcerer 1, who uses a whip and has feats that give skill bonuses), and then complain about how overpowered their character is.
I guess I'd better scrap THAT character concept I was gona try at GenCon!

lemeres |

blackbloodtroll wrote:I am really just going to give this very solid piece of advice:
Passive Aggressive measures never accomplish a damn thing.
Face it head on, forget it, or walk away.
Aggressive-Aggressive is the only way!
just kidding... sort of...
...but what is I can only do passive passive?

Kydeem de'Morcaine |
1 person marked this as a favorite. |

Kydeem de'Morcaine wrote:...but what is I can only do passive passive?blackbloodtroll wrote:I am really just going to give this very solid piece of advice:
Passive Aggressive measures never accomplish a damn thing.
Face it head on, forget it, or walk away.
Aggressive-Aggressive is the only way!
just kidding... sort of...
Then you deserve whatever comes your way!