nosig
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You can always volunteer to get hit, otherwise Clerics would have to roll a d20 to cure you in combat.
not sure about this... is it in writing someplace?
Some examples...
1) I have an alchemist with Poisoners Gloves. Judges always require me to hit allies to inject them and have sometimes required me to hit myself to inject with them. Most of the time, I get to not count my Dex bonus.
2) My tiefling is getting swarmed by bats - I told the other players to hit him with Alchemist Fires (my touch AC was only 13, and 3 of that was DEX). These were ranged touch attacks...
mswbear
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Nefreet wrote:You can always volunteer to get hit, otherwise Clerics would have to roll a d20 to cure you in combat.not sure about this... is it in writing someplace?
Some examples...
1) I have an alchemist with Poisoners Gloves. Judges always require me to hit allies to inject them and have sometimes required me to hit myself to inject with them. Most of the time, I get to not count my Dex bonus.2) My tiefling is getting swarmed by bats - I told the other players to hit him with Alchemist Fires (my touch AC was only 13, and 3 of that was DEX). These were ranged touch attacks...
Does it have to be in writing? Do your judges require the same check for a cure light wounds because it is a melee touch attack?
I think it has to do with realism. If I want someone to touch me I'm going to let them....
| Ikonoclast |
Dexterity (Dex)
Dexterity measures agility, reflexes, and balance. This ability is the most important one for rogues, but it's also useful for characters who wear light or medium armor or no armor at all. This ability is vital for characters seeking to excel with ranged weapons, such as the bow or sling. A character with a Dexterity score of 0 is incapable of moving and is effectively immobile (but not unconscious).You apply your character's Dexterity modifier to:
Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and many ranged spell attacks like scorching ray or searing light.
Armor Class (AC), provided that the character can react to the attack.
Reflex saving throws, for avoiding fireballs and other attacks that you can escape by moving quickly.
Acrobatics, Disable Device, Escape Artist, Fly, Ride, Sleight of Hand, and Stealth checks.
Given that Dex AC bonus is based on the character being able to react, I think it perfectly reasonable that the character in choosing NOT to react, loses the bonus.
| Lifat |
Nefreet is correct. You can always volunteer to get hit.
If my players tried to abuse this in some way, I think I'd houserule that you can only forgo reactive AC (such as dodge and dex). I would always allow them to automatically get hit by touch attacks (ranged or otherwise) if they wanted to, because as Nefreet says, otherwise the cleric needs to roll touch ac to heal.
Nefreet
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Nefreet wrote:Why wouldn't you just toss the Alchemist Fire at the bats?Bat Swarms have a touch AC of 16... add in throwing into a melee and they have a touch AC of 20. My Tiefling had a touch AC of 13 - so at most a 17.... makes me easier to hit.
That's nonsensical. Throw it at the bats. If you miss, you're still dealing the same splash damage regardless.
nosig
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nosig wrote:That's nonsensical. Throw it at the bats. If you miss, you're still dealing the same splash damage regardless.Nefreet wrote:Why wouldn't you just toss the Alchemist Fire at the bats?Bat Swarms have a touch AC of 16... add in throwing into a melee and they have a touch AC of 20. My Tiefling had a touch AC of 13 - so at most a 17.... makes me easier to hit.
the bats were over a lake, my tiefling was in a boat - so misses would have landed in water and the judge stated they wouldn't break (which made sense to all the players). If needed, I can spoiler the scenario name...
| Majuba |
Throwing at the intersection for AC 5 is the right answer 95% of the time... but throwing at a flying swarm over a lake? That's tough. Hitting the Tiefling for 1 point of splash damage to the swarm seems like a painful way to go about it though.
Majuba wrote:Lifat: Agree for melee touch, but not ranged. That's like saying the ball is always thrown right to you. Removing Dex of course.Hmmm... I like the way you think, but this would mean that a cleric using reach spell to heal people from a distance would have to roll to hit.
Precisely.
nosig
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Also, swarms don't threaten, so you can't suffer the -4 for firing into a melee.
There may be cover involved, but still. Just aim for the bats.
many judges feel that creatures with a reach of 0' would threaten in the square they are in... and swarms are listed as having a reach of 0'. They were swarming the tiefling - so he was in their reach...
| Majuba |
Swarms do not threaten creatures, and do not make attacks of opportunity with their swarm attack.
However, only one opponent needs to threaten another (the Tiefling threatens the swarm) in order for the -4 penalty to apply, and you can't target a square of the swarm that's 10' away from an ally (the other way to avoid the penalty).
Nefreet
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Except that the swarm subtype specifically calls out that "Swarms do not threaten".
You could also just toss the Alchemist Fire at the boat. It's an object with an AC of 5 as well. Wood has a hardness of 5, so at most you're dealing one point of fire damage to the boat (and you're surrounded by enough water to easily put it out).
NINJA'D by Majuba.
nosig
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Except that the swarm subtype specifically calls out that "Swarms do not threaten".
You could also just toss the Alchemist Fire at the boat. It's an object with an AC of 5 as well. Wood has a hardness of 5, so at most you're dealing one point of fire damage to the boat (and you're surrounded by enough water to easily put it out).
NINJA'D by Majuba.
This is ... derailing the question.
do you have to count your DEX bonus to your AC?
for that matter, do you have to count your shield in your AC?
| Jeraa |
Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)
The swarm does not threaten, but the other creature does. Therefore, the -4 penalty for firing/throwing into melee does.
Nefreet
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I've been looking for anything in the Combat chapter about "hitting yourself", or just automatically hitting an ally. It does appear that the only stipulation for automatic hits is melee touch spells on an ally (and yourself). As Majuba pointed out above, even cure spells modified to be reach spells would seem to require an attack roll.
Although, in the description of the Climb skill it does state that a character can voluntarily forego any Dexterity bonus they have to AC when being caught while falling, so there's that.
Nefreet
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Quote:Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)The swarm does not threaten, but the other creature does. Therefore, the -4 penalty for firing/throwing into melee does.
If the Tiefling was unarmed, though, then they wouldn't be in melee.
Which is kind of a silly circumstance. "Put away your weapon so I can shoot it better!"
nosig
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Quote:Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)The swarm does not threaten, but the other creature does. Therefore, the -4 penalty for firing/throwing into melee does.
sigh... I would have to go back in time to see if the tiefling had a weapon, as it was about then that he bought a spiked gauntlet - before that he often didn't carry a weapon in hand (and so would not have treatened...). It is kind of wierd that having a spiked glove on would make it harder for people to target the guy beside you.... but I can live with that.
The question is still... do you have to count your DEX bonus to your AC?
nosig
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I've been looking for anything in the Combat chapter about "hitting yourself", or just automatically hitting an ally. It does appear that the only stipulation for automatic hits is melee touch spells on an ally (and yourself). As Majuba pointed out above, even cure spells modified to be reach spells would seem to require an attack roll.
Although, in the description of the Climb skill it does state that a character can voluntarily forego any Dexterity bonus they have to AC when being caught while falling, so there's that.
ah-ha! thanks! that helps!
nosig
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But do note that it says "bonus", not "modifier". Not the same thing. If you had a Dexterity penalty (from a Dex of less than 10), that would still apply.
which just makes me wonder -
If he WANTS to get hit, how come the klutzy guy with the DEX of 4 is better than the (DEX 10) average guy at doing it? and way better than the dancer with a DEX of 18...
Artanthos
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Nefreet wrote:You can always volunteer to get hit, otherwise Clerics would have to roll a d20 to cure you in combat.not sure about this... is it in writing someplace?
Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
You can choose to be hit, or make the other person roll.
claudekennilol
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Here's another twist I'd consider: Suppose the character not only wants to be hit, but is actively trying to be hit. If that character used a readied action, it might be appropriate to allow them to subtract their Dex bonus from AC for the attack.
Character: "I can totally jump in front of that alchemist's fire when you throw it."
Makes perfect sense to me.
FLite
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I would say you can forgo your dex bonus.
If you want to go lower than AC 10, I would even say you can lower your Dex, if you really want to get hit. I would probably let you lower your dex all the way to 0. But if you are lowering your dex, it is lower for *everyone.* (And I would probably make raising it or lowering it a free action.)
The Morphling
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Close your eyes.
Blinded condition, -2 AC plus you lose your Dex bonus to AC.
I can't think of any reason a GM would argue you can't become blind by closing your eyes.
I can think of twelve, and I've seen them all. Almost all seem to be manufactured from thin air the moment any enemy casts mirror image within 100 ft. of my archer.
Tomos
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BretI wrote:I can think of twelve, and I've seen them all. Almost all seem to be manufactured from thin air the moment any enemy casts mirror image within 100 ft. of my archer.Close your eyes.
Blinded condition, -2 AC plus you lose your Dex bonus to AC.
I can't think of any reason a GM would argue you can't become blind by closing your eyes.
Wait, are you saying your archer closes his eyes and then attacks the enemy caster when they cast Mirror Image?
That is...a really bad idea.
The perception check to pinpoint the square (assuming you can even do that at range) would be insane.
You would then have a 50% miss chance on all attacks and some substantial to-hit penalties I'd wager.
Archers are much better off just firing away to strip the images off. It's kind of a stereotype/iconic thing.
Why, just the other day our party was fighting a particular BBEG of a particular module who had Mirror Image up...for half of round one. My archer destroyed every image on his first salvo.
Tomos
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You can always volunteer to get hit by a melee attack. It's not.explicitly stated, just like how there isn't a table for when your character has to use the restroom. You just stop trying to avoid the attack. If you don't want to defend yourself, you don't.
Does your armor stop trying to provide its AC bonus?
You'd have to remove it.It's not explicitly stated, but voluntarily failing a saving throw is specifically stated. This is not a simple thing.
| kikidmonkey |
GypsyMischief wrote:You can always volunteer to get hit by a melee attack. It's not.explicitly stated, just like how there isn't a table for when your character has to use the restroom. You just stop trying to avoid the attack. If you don't want to defend yourself, you don't.Does your armor stop trying to provide its AC bonus?
You'd have to remove it.It's not explicitly stated, but voluntarily failing a saving throw is specifically stated. This is not a simple thing.
for that reason, i agree in allowing to apply your dex bonus (up to what is allowed by the armor) as a penalty to try to get hit.
after all, if you are trying to let someone smack you around, it'll be easier to have them hit a soft spot if you aren't clad head to toe in steel.
| GypsyMischief |
GypsyMischief wrote:You can always volunteer to get hit by a melee attack. It's not.explicitly stated, just like how there isn't a table for when your character has to use the restroom. You just stop trying to avoid the attack. If you don't want to defend yourself, you don't.Does your armor stop trying to provide its AC bonus?
You'd have to remove it.It's not explicitly stated, but voluntarily failing a saving throw is specifically stated. This is not a simple thing.
Word, fair enough, I didn't think of that.