How to convince my players to try this AP


Iron Gods

Grand Lodge

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I want to play this AP so bad but my players don't. Any ideas on how to sell them on it? Im finding so much hate for this setting its a little depressing.


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find a different group, if they already are so negative towards it nothing you say will convince them otherwise

Liberty's Edge

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If all else fails, this is always an option.


I am fascinated by Numeria and hope to run Iron Gods one day, but I also am unsure about the whole "sci-fi in my swords" aspect.

Do you have a copy of the Campaign Setting Numeria, Land of Fallen Stars? If so, share some of it with your players. This book is a great GM bridge between the two genres.

Maybe the idea of being native Kellids fighting against technology would inspire them to at least give the AP a chance. There is the choice, like firearms, to either accept or reject it, and why not play that out?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

This one's really polarizing: Some groups can barely wait to start it, others want to avoid it like the plague. I was chatting with some people at the FLGS the other day-- three people said they were finally subscribing to the AP line just to get Iron Gods; two other said they were cancelling their subs because of it!

Sorry to say it, but if your players really need convincing, then it's probably not the AP for them.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

We've been playing together for 20 years. I thought we were a very open group. They've played vampires, mutants, cowboys, you name it we've tried it. Past, present,future setting didn't seem to matter. I as a GM want that new setting something anything i haven't played a million times over. One player has tried technology with fantasy in a few homebrews and is wary of game balance. The other just doesn't like Tec with his fantasy but he likes fantasy mixed withh his sicfy. I have faith that the AP will be balanced well as Piazo has done a good job of that overall in my opinion.

Grand Lodge

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Is it common for such love\hate in APs amungest the fans?


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Only for things that deviate from the tradition Tolkien fantasy. Jade Regent had a similar reaction when it was announced.


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Popupjoe wrote:
Is it common for such love\hate in APs amungest the fans?

Sadly, yes.


I'd start by asking what it is that they dislike about the AP. Presumably, it's the blend of technology and magic?

Stripping the technology out and altering the backstory (instead of a spaceship, for instance, it's some magical extraplanetary vessel) could take a bit of work- especially trying to do it before the entire AP is released- but it seems like a doable option.

I'm guessing that you like the technology aspect, though? In which case you may have a fundamental disagreement between you and your players that may not be possible to overcome without someone bending.

Perhaps you can convince them to let you run them through the first module, and if they still object, then you can all move along to something else instead.


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there is always disagreements in a community, however this AP is not common and so the reaction is a bit more visceral, most are on board, myself included:) so if u live in wisconsin I'll join in:)


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It's really no different in degree then 'when gunslingers were added', Jade Reagent announced, and/or Wrath of the Righteous being Mythic. From my reading on the boards at least over the years.

Grand Lodge

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captain yesterday wrote:
there is always disagreements in a community, however this AP is not common and so the reaction is a bit more visceral, most are on board, myself included:) so if u live in wisconsin I'll join in:)

Thanks Cap! Sadly I live in Illinois. Ive always done my best for my players but lately they are more cynical (old age perhaps). But i notice a trend too it seems more fans in general want to crap on the different and it seems they demand more of the same old same old thus we have endless reworks of Tolkien inspired stuff. Which was and still is good but why not except the others as well? Why should one be superior over the other? Okay that's my rant for today.


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Welcome to the state of the fantasy gaming fanbase.

You can always try running an online game. There's plenty of people (including myself) that'd be down with playing Iron Gods.


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Oh heck yes I'd be into playing Iron Gods (I'll probably be looking into getting a group together to run it once classes return to session).


I should have weekends off. I'm doing a big move in two weeks, and I'll be both job hunting and going to Le Cordon Bleu, but once I get that settled, I should be good to go.

Might even be able to pull my girlfriend in too.


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Just to weigh in again- Barbarians vs Robots. If you can't get behind that, the Technic League gives you all your palatable disdain to shred technology, and the Black Sovereign is an SOB himself.

Be a GM, wrangle this into reality, make the players uncomfortable, just for the fun of it.


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Show them this link Warning: violence and epic guitar.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Actually, I think the vibe is more this link.

Of course, the blend of sci-fi and fantasy has a very long history in the genre.

Sovereign Court

I have two groups and one of them is pretty mixed to downright refusing to play this AP. In fact two of the members are canceling their subs they have so very little interest. However, in my second group we are running Jade Regent. I decided that since we will probably be in JR for the next year or two i'd leave my sub going and run this after. Teh second group will be looking for something different so Iron Gods should fit the bill. You may need to find another group sounds like your players have already made up their minds. Trying to get people into a game they are not into is a losing game.


Pathfinder Adventure Path Subscriber
Popupjoe wrote:
Sadly I live in Illinois.

Near Urbana/Champaign? I've been looking for a new gaming group, and it would be great to play in this AP.


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Easy OP, say that it's an adventure path where you fight Khal Drogo who is on space drugs and his cyborg-spellcaster allies while simultaneously trying to prevent the rise of computers who have gained deific power. If they tell you that this does not sound interesting, they are objectively wrong.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
steelhead wrote:
Popupjoe wrote:
Sadly I live in Illinois.
Near Urbana/Champaign? I've been looking for a new gaming group, and it would be great to play in this AP.

Ha in a year or so i may be down that way, GF wants to go to school round there. As of now im about 3hrs away.


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Popupjoe wrote:
captain yesterday wrote:
there is always disagreements in a community, however this AP is not common and so the reaction is a bit more visceral, most are on board, myself included:) so if u live in wisconsin I'll join in:)
Thanks Cap! Sadly I live in Illinois.

wow that is sad to live in Illinois;) fun fact: when i lived in Seattle everyone there pronounced the S at the end, funny as hell, but they loved my wife's thick ass midwest accent:) any way i have a Homer vs New York type situation going with Illinois, nothing good ever happens to me when i go any where in Illinois:)

The Exchange

steelhead wrote:
Popupjoe wrote:
Sadly I live in Illinois.
Near Urbana/Champaign? I've been looking for a new gaming group, and it would be great to play in this AP.

Being as I live here and know a few players let me know what day and to what you have or haven't played. dont know of any starting Iron gods but should have one in the future.


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Have you thought about mixing in horror elements? Possibly running the campaign as Ravenloft meets Lovecraft with more emphasis on the things-that-should-not-be and less on the plasma assault rifles.


Pathfinder Adventure Path Subscriber
Jeff Morse wrote:
steelhead wrote:


Near Urbana/Champaign? I've been looking for a new gaming group, and it would be great to play in this AP.
Being as I live here and know a few players let me know what day and to what you have or haven't played. dont know of any starting Iron gods but should have one in the future.

I tried to PM you, but I think you have that disabled. I am interested in a weekend game and there are a lot of other APs or modules I would play. I've tried my hand at GMing and would be happy to do that as well if needed - but I really want to do some gaming as a player. Let me know how to get in contact privately so we can discuss this offline.

The Exchange

not sure if it is mine or yours cause couldnt see a send under your profile. here is my email JJAAMM1997@yahoo.com

Silver Crusade

B.A. Ironskull wrote:

Just to weigh in again- Barbarians vs Robots. If you can't get behind that, the Technic League gives you all your palatable disdain to shred technology, and the Black Sovereign is an SOB himself.

Be a GM, wrangle this into reality, make the players uncomfortable, just for the fun of it.

Basically, this.

Or, just show THIS image. Don't think of it as "lasers in my Tolkien fantasy," just think of it as a different genre. And that artwork is a pretty good test of whether they can get behind the different genre or not.

If not, I'd say look into local PFS groups and see if you can meet some folks you enjoy playing with who want to try out the AP. :-)

Contributor

Haladir wrote:

Actually, I think the vibe is more this link.

Of course, the blend of sci-fi and fantasy has a very long history in the genre.

Heh. I was JUSSSST about to go youtube mining for the perfect Thundaar clip when I saw your post, Haladir. :-)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Lords of light!

Numeria is the land of savagery, super-science, and sorcery.

But are the PCs going to get Thundarr's Sunsword?


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People get really, really worked up about this stuff. Personally, I wouldn't try to change their minds. That way lies stupid drama.

If some of the players want to play it, I'd run it for them. Otherwise, I'd keep it in my back pocket until people have time to simmer down and your group needs a break from the usual stuff. They might easily come around.

As an example of that, look at the response to Rasputin Must Die. It was the end of the world when it was revealed and continued being a magnet for drama until it was released. Then people generally realized that it wasn't, in fact, the end of the world... and might actually be kind of cool.

Haladir wrote:

Actually, I think the vibe is more this link.

Of course, the blend of sci-fi and fantasy has a very long history in the genre.

And, of course, can't forget Blackmoor. The second ever D&D supplement, complete with a crashed space ship and stats for power armor.

So Iron Gods, but from 1976 :)

Cheers!
Landon

Silver Crusade

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My suggestion would be to wait until the whole adventure path is out. Take the time to read them from cover to cover, and only then try a serious pitch to your group.


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Honestly, I think it's generally a good idea to wait for all six parts to be released before starting an AP.

Liberty's Edge

So, if I understand the OP correctly, his group doesn't want fantasy mixed in with their fantasy game?


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HangarFlying wrote:
So, if I understand the OP correctly, his group doesn't want fantasy mixed in with their fantasy game?

who does!

i personally can't wait for the 9-5 AP where its nothing but role playing situations sandwiched between 8 hours of skill check after skill check after skill check intermittently broken up by meal times and the requisite 8 hours of rest to recover spells, and it'll go on like this until it just sort of ends...... and then its on to the next AP


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At this point I'd be down for a job with skill checks, I'm just a commoner.


Pathfinder Adventure Path, Rulebook Subscriber

I started RoW just before the second part of the AP was released.

I have no regrets. In fact, I enjoyed it immensely. Of course, we're just now getting ready to enter into Whitethrone and it's a year later... yeah, meeting monthly for games (if we're lucky) kinda sucks.


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Haladir wrote:
Honestly, I think it's generally a good idea to wait for all six parts to be released before starting an AP.

Blech. You're telling me to wait until January to run Iron Gods? Six whole months? Aw hell naw.


Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

So I'm also fishing for what angle I can take to get players interested in this. I've mentioned this AP and I typically get eye rolls.

Could I take it as a battle of Magic vs Tech? Perhaps The church of Nethys realizes this and has sanctioned other groups to help in eliminating or eradicating the Technic League to start as well as getting these dangerous "artifacts" out of others hands.


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tell them they can play as Thundarr the Barbarian, no need to over think it:)


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Tell them they can play as anti-technology Kellids who are out to destroy as much of this demonic magic as possible - there is even a Player Trait that is along those lines. The characters want to kill all the androids, small all the robots, and do what they can to make sure this vile space-magic is erased from the world.


I'm not sure how far you've gotten in this venture, but perhaps I can direct you to my post, "A pitch to Iron Gods GM/Player hopefuls":
Consider this!

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Have them watch "Thundaar the Barbarian" reruns!

Sorcery and Super Science! What's not to LOVE?!

Silver Crusade

Find a different group to be honest. If you're trying to shove this idea down their throat, it'll never work. You can try to brew up a prelude with the numerian setting to see how they react to it as a several-shot or one-shot.


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just tell your party in a cold monotone "assimilate or die" when they laugh and say "what?" repeat yourself, at this point they still wont believe you, so you grab an axe or similar scary weapon and this time really yell "assimilate or die!"
and thats as far as you should take it, it can get really f&%*ed up if you escalate it any further.

if they say (or scream) "No!" just calm down, straighten your clothes and say "thats cool" and act like nothing ever happened.

in the very least the "rules lawyer" wont be so Lawyer-ish after that,
you may need to get a new group after this, make sure its one that'll play Iron Gods.


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My Players are intrigued by the idea that the world of Dune has ended, and their refugee's have arrived, to find themselves in a world where magic is dominant and seek to combine magic and technology to accomplish the goals. In this campaign, magic alone is not enough for to counter the threat, technology must be used against them. Once accomplished, they can reduce technology by causing a global emp pulse for example.


If the players are dead set against it then you won't change their mind. Im the same thats why im staying away from it. I hate the thought of sci-fi and fantasy mix, it just dosnt gell with me or any in our group for that matter. its like marmite, some love it and some hate it you will not change their minds (im sure its good if like that kind of thing though)

Also as some others have said, wait until all 6 parts are out before playing. Plot points that run through all 6 parts or crucial info is sometimes revealed in later books and you have to alter events if they dont fit. I also tend to find that some of the modules differ in how well they are written, book 3's are normmaly the downfall i find, I was so exicted with serpents skull and ran from book 1 when it came out, book 3 came out and oh dear...it was so bad and needed so much work the game fizzed out as my lack of enthusiasm left me. if you wait until they are all out you have more chance of changing things around if you need to to make the ap gell better for your group.

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