Thunderlord wrote: I think Vital Strike with the Butchering Axe will get the executioner feel across. Another option is to Prestige into Crimson Templar so that you can Coup de Grace with a Bastard Sword (Call it an Executioner Sword) as a standard action. Feats to consider are Brutal Coup de Grace or Throat Slicer Thanks a lot! This is pretty much what Im looking for! Though I should mention the character is going to be Evil, we are playing Hells Vengeance.
I was thinking about building a Vigilante with an Executioner motif. I wanted him to have a big old beheading ax and a feel similar to the unstoppable slashers in horror films (Jason, Mike Myers). Is there any stats for an executioners ax? Do you folks have any suggestions for the build? I've gotten a little overwhelmed by all my options!
My players are so very eager to start this adventure path as they are just finishing up Hells Rebels and they want to jump right into Hell's Vengeance. My question is what would you folks who've played and GMed this campaign recommend I do in order to make the game run smoothly and keep interest going. In other words what would you do differently and what worked for you? I understand the importance of imparting a philosophy of cooperation and a wiliness to accept orders as a group to be very vital for this path do you folks have anything else to add for me?
Hama wrote:
You're killing infants in your games! Hardcore! Just teasing hama.
One last rant for anyone who wants to listen I may have gone off track here a little. As you can tell I am passionate about The Game and I like to be surrounded by those who are as well. As a final thought I’ve always thought it wired that people have a problem with kid playing a “Mature” game. If he played with other 12 year olds he’d still be ending the life of many a goblin. Is that not mature? Killing, revenge murdering, stopping a living thing from breathing? What makes a game Mature? Violence? Language? He understands he is not allowed to use it in front of me or any other adult but in game I’ve used every curse word I can think of. Did he respond differently? Of course, but that’s what made it exciting. I curse, my adult friends don’t bat an eye, my son takes notice. Why did that character curse? Is it important? He thinks about these things. Is the language affecting him? I know for a fact he hears more curse words on a more regular basis at home and hes never repeated one to me, not that hed get into too much trouble for saying them depending on the situation. I think what it comes down to for my players, at least, is sex. I was always an open GM. Whatever your taste I could cater to it, so to speak. In our teens my group and I explored many aspects of sexuality in role playing. We had straight, gay, dominate, submissive, transgender, healthy and unhealthy relationships. It was supposed to be an open place to explore any idea and I never backed away from it. Now my newest player (7 years ago) was very taken in by such an open group and I think he really enjoyed the acceptance, but he missed the hey day, I no longer feel that sexuality needs to be addressed in every game session. That’s not to say I don’t have sexual elements in my games I just don’t need them to be front and center. I’m fine with my players expressing their sexuality in my games I won’t hide sexuality in my game because that’s part of everyday life and I want my son to know there’s everything right with that. But yes I understand the act of sex in front of a minor is problematic. That’s why I fade to black now or I can ask him to leave the room. Nothing to get worked up over. But the newest player argues that he wiil now have to monitor his language and his behavior and to that I say “Don’t we all?” I used the N word in front of a black friend once, I had to change my ignorant speech when another friend came out, I very sparingly say the C word in front of my girlfriend who sometimes plays. These are ways I’ve changed and monitored what I’ve said or done and it’s been for the better. I can still play a sexist or a racist I just don’t need to direct that to anyone real and I better have a compelling reason to play such a odorous character.
people complaining about things they do to themselves seems like human nature to me. "ugh I'm so fat" "my job sucks" "my boyfriend/girlfriend is such a B". You ate that extra slice of pizza, you took that obviously crap job, you said yes to that man/girl. People have been doing this outside of game forever why stop in game? But for real people don't want to take responsibility or they are not ready to take it. Either way you can't change them its up to them.
Kobold Cleaver wrote: I honestly don't know that you did the right thing—it sounds like one of your players is still pretty unhappy with the situation, and knowing he would be, you went through with it. I don't know that you did the wrong thing, either. I don't think there was a right or wrong thing to do here. Either way, you took the good with the bad. Kinda how I feel my man. I feel sad that an era may have ended (honestly though it haddn't been the same since we "grew up" right after the college days) but I love this new player (my son) and his excitement for the game.
Usual Suspect wrote:
I don't have that option anymore I only game now every other week. I see my son every weekend. But that wasn’t always the case. At one time when the divorce was happening and I was in college I was lucky to see him once a month. When I was young and married my wife would throw huge CR 20 fits at me concerning my time with my friends. Back then I would play once a week for 8 to sometimes 12 hours a session. I was the first of my friends to get married, have a kid….get divorced. It may be my Catholic upbringing or my very outspoken wife but I’ve always felt guilty about the time I spent away from my son, yes I was depressed, yes I had a full time job plus commuted over an hour to school but I could have done more. Now I play every 2 weeks for 5 to 7 hours my wife has taken the mantel of Ex Wife and my son will not stop talking about the game and character builds and what’s going to happen next week. We live in different towns so my boy doesn’t have any age appropriate friends here, well not really I may post more on this later. But the point is we’ve bonded I love seeing the wonder and joy in his eyes when he defeats a trap or figures out a clue. I cringe as he fights back tears when he almost loses a character. My regular group has been lacking any deep feelings for a while. They are so varied and different now no one can agree on any game for more then a month and they lose interest in their own character often forgetting what happened the last session (this has been going on for years now well before my son entered the game); which I understand the group has very different interests and backgrounds and life is very stressful for some of them and they all have other big stuff on their minds (half have recently married and become fathers themselves.So yes, the days of me describing in great detail what happens to your cleric of Calistria and that metamorphing succubus may be over (actually no wait, I’ve had him leave the room once to describe the debauchery to a player) so it still happens but maybe the players are more ashamed of it then I am, making what we do even more secretive, but maybe I don’t care anymore after 12 years of very graphic and possibly morally questionable role playing I’m ready to cut back it feels like I’ve done a lot of mature stories I want the early wonder years back.
Im going to perform a little forum necromancy so if you have a problem with it don’t read any further but there were some people who were interested in my situation (some of who messaged me personally) so I thought since its been some time I’d make an update.
Errant Mercenary wrote:
You know I think I've heard that before I guess Ive always ignored it, as it doesn't come up often. So Pathfinder doesn't have a way to push some one over a cliff? If were in a cage with spikes I cant drive my opponent into the spiks? Any thoughts on why to rule is this way? Thanks
So I need to make a Brawler for one of my players. He needs to be human or half orc and I sold the player on an unarmed\manoeuvre master. I thought a big burly guy tossing guys off ships sounded fun so did he. My problem is my players mock my builds can anyone give me some advice? This build should be good for this AP right?
Ok I know im performing a little thread necro here but im running this AP and could use a little help. Has anybody actually stated the rumored treasures and would anyone be willing to share? I have tons of ideas but I've been working steady 12s for over a month now and would really appreciate the gamer help.
sunbeam wrote:
Thanks i didn't initially think it was a problem until a player started saying something about it every time we played. I started to doubt myself a little.
My girlfriend is playing a Ursula type witch in this AP. Her Familiar is a Blue-ringed Octopus. I didn't read all the way down in the description and I let it walk around on the ship, i guess there only supposed to be water animals. My question is did I make it too powerful if I let it survive on land as well? My girlfriend isn't a power gamer she'll never have the beast in combat and she mostly wants it for comic relief. It often hangs on her pretending to be exotic jewelery.
Kthulhu wrote:
thejeff wrote:
I honestly can't tell if you're serious!
Am I wrong in seeing a correlation in this and Magic the Gathering? I mean look that system has changed a bunch and it's still going strong. Every new set introduces a new mechanic or "Rules" if you will. Its still magic its still fun. I never played for an ante card as they suggested in the beginning. I would love to play Plane Chase but no one does around here, in fact everyone here plays EDH a different version of the rules then I prefer. Different cards have come and gone some were flops others underpowered many stuck and changed the game. Isn't that like whats happening here at Piazo?
Lakesidefantasy wrote: The end game is a new version of Pathfinder wherein all of the bloat is cast away and replaced with a new set of core rules. I expect it will happen within the next couple of years; although, I don't expect a new version to be very drastic. It will most likely still be based upon the Standard Reference Document. That is--if Paizo doesn't end up partnering with Wizards of the Coast and start writing adventure paths for Dungeons and Dragons 5th edition. Say it ain't so!
Well I know a system that hardly ever changed its rules and is still around today. Palladium. The rules have remained the same for something like 30 years now. I grew up on it, I loved it. Its still kind of supported with like 4 new books or so a year. But I get laughed at mercilessly for even admitting I played it. I love the broken clunky system and Kevin S the creator will never change it for as long as he lives. But no perfection will ever come of something that never evolves. It is what it is, house rules the system till you get what you like. I love pathfinder for the support and the optional rules. I change what I want and I do it often because I've had to do it with many other systems.
There are a lot of options pick what you like and go.? I don't know. Can a RPG system continue to grow and thrive or does it have to die? Is that the inevitable outcome? I fear talk of bloat and the end is neigh stuff hastens this possibility, I fear it gets people in the mindset that the end is inevitable and rapidly approaching thus it becomes a self fulfilling prophecy. Ok lets say its one rule set to rule them all. Is that what people want? Only one way to play? Are we better with (hopefully) well thought out variations of play to fit the varied gamer? I personally do not care much for Pathfinder Society, I get way more entertainment from my regular group. But if something happened, God forbid, to my group and I wasn't able to play with them I'd be very happy to have the Society. I brought my son into gaming a couple of years ago. I wish I started with the beginner box. I've played Mythic.... I'm happy for the options though I prefer vanilla Pathfinder for the most part. Looking forward to sampling unchained.
brad2411 wrote:
this world i have too many plots set in motion. Joking. But really this world then maybe i could work for piazo and shape golarion. Would you rather play in an all boys group or an all girl group, no side groups allowed.
Am I a perv if i find playing RP naked to be intrigueing? Thats a game night i would not be laye for. I personally hate drinkers and or smokers at my table. I've never seen it done in moderation at a game table. its the mood alteration that bothers me. You start the night with one guy and end with another and that last guy isn't as fun or interactive as he tends to think he is. Online maybe that's a different thing but if you start out cool and dependable then go to belligerent or less responsive then its a pass for me.
Tacticslion wrote:
A life in Galarion actually sounds terrifying! Do they have a Barbie RPG? Ok i know there is a Pokemon RPG I chose to go there, way safer and i ge to work with crazy cool animals! Would you rather play in a game where sex and sexuality was completely forbidden and taboo or where all sex and sex acts where graphicly described?
Ok Lune if you're going to GenCon I think you have to repeat have to take your son to True Dungeon! What better culmination of gaming than to actually embody a character? Also maybe after con start a world of darkness campaign, the themes in that tend to be very mature and the Storyteller system is a great counter balance to this rules heavy system. Last idea if he's not ready to run a game you could GM his idea for a game he would be a cowriter. I hope you find this helpful and maybe ill see you guys at con.
Roarin
Oly wrote:
I honestly didn't know this. I'm kind of new to message boards. This looked like s good discussion so i responded. It was only later that i noticed the date.
ElterAgo wrote:
nicely stated i think that's how one of my players does it. I end up loving most of his characters but only at later levels as their personalities blossom. I think I'm gonna have to go easier on my player.
I know what you mean, I'm a looooong time GM with a pretty stable crew who mostly understand how to role-play. But since playing 3.5 and pathfinder i have one newer player who mocks character builds and constantly power games. I hate it! He prefers to build identity as he levels, which often makes his characters flat well into the mid levels. I like the idea of the paladin hitting you though. Some people have short fuses, maybe the character wouldn't have stayed lawful good for long. I like the idea of a morally flawed paladin who is always atoneing.
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