Non-Lethal for Ransom |
Hey, all. I thi is a pretty fun situation, and I am new to this whole "wizard" thing, so I thought I would see if anyone has any advice on this matter.
In character, our party knows that we are about to face a weakened, colossal, green dragon (probably CR 11 or so, but colossal) and we just gained level 8. As players, we know that this will be our last session in this campaign, so the two spells I take should apply directly to this battle if at all possible.
My wizard is a very focused Conjuration wizard with Augmented Summons and Greater Spell Focus (Conjuration). I already have SM4 and plan to summon 1d3 lantern archons throughout the dragon fight. Forced to learn a Conjuration spell, I may just go with Black Tentacles in case of minions, but I really want my other one to affect this dragon!
Should I just take a lower-level blast spell like Scorching Ray and use my 4th level slots for summoning? Are there any save-or-sucks that would take a Ref save? Is my lantern archon swarm a bad choice of summon? Any advice in general?
Thanks in advance!
chaoseffect |
Calcific Touch wrecks the hell out of anything colossal that is not immune to ability damage. It's going to have piss poor dex and with that you'll be doing 1d4 dex damage to it per round with no save, plus a potential stagger effect if it botches a save... I'd consider looking into getting a Metamagic Rod of Reach though before the fight.
Memento |
So the following is a bit of cheese, but it checks out ruleswise. Just don't be surprised if your GM hates it. Also it's got a pretty low success rate. But if you're lucky, this could be great.
Step 1) Learn Telekinesis.
Step 2) Buy as many Dragon Slaying Arrows as you can afford. Greater Dragon Slaying Arrows = better.
Step 3) When fighting the dragon, cast Telekinesis and use the violent thrust option to launch as many as 8 [greater] dragon slaying arrows at the beast.
Step 4) Revel in your wizardly might as the dragon dies a horrible death.
Pros: This is a lot of damage in one round. Assuming all your attacks hit, the dragon takes 8d8 damage. It will then take 50 damage for each failed Fort save. That's up to 8d8+400 for slaying arrows or 8d8+800 for greater slaying arrows.
Cons: Dragon AC's tend to be high. So don't expect all your arrows to hit. Also, dragon Fort saves also tend to be high. So expect it to fail against many of the arrows, if any of them. Lastly, slaying arrows are EXPENSIVE for one use items. But since this is end of your campaign, might as well spend everything you got.
This is tactic is probably best used as an opening salvo or a last resort. You definitely don't want your entire group's plan to hinge on this one crack-brained idea.
Melkiador |
Man, if only. Alas, we have no time to prepare such a spell, even if one did exist.
Never heard of it. What's Fairy Tail?
It's a pretty popular fantasy manga/anime, where everyone is a "wizard" and everything is magic. So dragon slayer is a kind of magic for killing dragons by using dragon type attacks. Breathing fire and such. Really not terribly different than Dragon Disciple. That's oversimplified, but probably all you wanted to know and spoiler free.
AndIMustMask |
a manga that amounts to One-Piece-But-With-Magic, and remains awesome nonetheless. the main cast includes a variety of dragon-slayer magics--fire dragon, iron dragon, sky dragon, lightning dragon, poison, light, and dark (among others) have also appeared.
basically they're mages with magic that is of the element of their target dragon, but specially designed to bypass that dragons defenses (a fire dragon slayer's flames can burn through a fire dragon's scales, presumably)
i'd suggest reading it--it's great.
Kydeem de'Morcaine |
Calcific Touch wrecks the hell out of anything colossal that is not immune to ability damage. It's going to have piss poor dex and with that you'll be doing 1d4 dex damage to it per round with no save, plus a potential stagger effect if it botches a save... I'd consider looking into getting a Metamagic Rod of Reach though before the fight.
Spectral hand for delivering those touch spells.