>>Ask *Mark Seifter* All Your Questions Here!<<


Off-Topic Discussions

401 to 450 of 6,833 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Designer

2 people marked this as a favorite.
Kairos Dawnfury wrote:
Would a kineticist have anything in common with Sebastian Shaw or Gambit of X-men fame?

I'd say more like Gambit than Shaw. Although in some ways like a reverse Shaw. Then again, Shaw is very much a reverse-kineticist sort of villain, built to be the perfect foil for kineticist heroes so they have to think smarter to beat him.

Designer

David Neilson wrote:

Depending you could also time it so you get new shoes a few weeks ahead of time so they are broken in, but still with maximum cushioning.

Potentially, but if they aren't broken in, that could wind up being even worse. I'll consider it though.

Liberty's Edge

https://www.youtube.com/watch?v=mBALsWwxPf0 mark, I want you to make james watch this video, it is awesome, also I am so glad to hear you got to work at Pazio, you are one lucky dog..... What do you think of rabbits?

Silver Crusade

Hello, Mark! Bruno, a handsome and beautiful Tetori, have a question.

Constrict wrote:
A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.

No size limit to target is mentioned.

Final Embrace wrote:

Prerequisite: Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special attack; base attack bonus +3.

Benefit: You gain the constrict and grab special attacks. Your constrict attack deals damage equal to your unarmed strike or primary natural weapon melee attack. Further, you can grab and constrict opponents up to your size.

Normal: You can grab and constrict creatures one size smaller than you.

This states that constrict normally only affects a creature one size smaller than you.

Bruno think this mistake is from when grab in Bestiary 1 was limited to creatures smaller than you (later updated to your size or smaller in Bestiary 2) and constrict was accidentally included in the feat language.

Does the special ability constrict have a size limit?

Designer

I'm seeing "one size smaller" in Bestiary 4, so looks like grab is normally for one size smaller again. Constrict is currently a bit of a weasely ability to wrap your tentacles around, and conceptually it's certainly odd to constrict something larger than you, but I would agree that the constrict monster ability has no size limit, even though Final Embrace, oddly, does.


Is there a chance of a reverse Kineticist archetype a la Shaw?

Designer

Kairos Dawnfury wrote:
Is there a chance of a reverse Kineticist archetype a la Shaw?

Anything's possible, and a balanced version of that ability could be pretty neat, but I wouldn't necessarily count on it.

Liberty's Edge

Do you own any pets? Do you like bunny rabbits? Do you dislike being attacked by kolbolds?


I was a big fan of the 3.5 Kensai prestige class's ability to use a concentration check in place of a reflex save. Is there any similar ability in Pathfinder that you are aware of?


Mark Seifter wrote:
I'm seeing "one size smaller" in Bestiary 4, so looks like grab is normally for one size smaller again. Constrict is currently a bit of a weasely ability to wrap your tentacles around, and conceptually it's certainly odd to constrict something larger than you, but I would agree that the constrict monster ability has no size limit, even though Final Embrace, oddly, does.

Is this the official stance Mark, for the grab ability?

Bestiary 4 does state that grab is smaller than you, while Bestiary 2 said same size or smaller. This also affects PC characters as well a creatures from the Bestiary, so it would be nice if we could resolve the various version floating around.

Designer

Claxon wrote:
Mark Seifter wrote:
I'm seeing "one size smaller" in Bestiary 4, so looks like grab is normally for one size smaller again. Constrict is currently a bit of a weasely ability to wrap your tentacles around, and conceptually it's certainly odd to constrict something larger than you, but I would agree that the constrict monster ability has no size limit, even though Final Embrace, oddly, does.

Is this the official stance Mark, for the grab ability?

Bestiary 4 does state that grab is smaller than you, while Bestiary 2 said same size or smaller. This also affects PC characters as well a creatures from the Bestiary, so it would be nice if we could resolve the various version floating around.

As I said a bit further back, it'd be nice to do a grapple blog some day. Until then, I tend to use the most recent Bestiary for guidance, which at the moment is Bestiary 4. This thread, of course, as I've said a few times already but not this page so bears repeating, is in no way official. However, if you are trying to use Grab on a creature of precisely your own size in PFS without extra support for it like tetori (which explicitly allows it, as well as larger creatures, for 2 ki), I would expect many GMs would rule based on Bestiary 4 until then.

Contributor

1 person marked this as a favorite.

If you were actually an eidolon, which evolutions would you take?


Mark, I hate to be a burden, but since you appear to be the new rules guy would you mind taking a look at this thread and giving a ruling on the subject.

Designer

Claxon wrote:
Mark, I hate to be a burden, but since you appear to be the new rules guy would you mind taking a look at this thread and giving a ruling on the subject.

Like all the other designers, I can only make personal rulings, not binding rulings. I definitely agree that you can't ignore the -5 penalty on secondary natural attacks due to Feral Combat Training, as far as that goes.

Designer

Alexander Augunas wrote:
If you were actually an eidolon, which evolutions would you take?

From Paizo sources, probably flight, since I'm afraid of heights. Or perhaps the magics, or maybe the two shadow evolutions to be invisible except in bright light, or dimension door.

There's some really fun ones from Secrets of the Masquerade Reveler, but honestly GMs probably shouldn't allow those on eidolons.

Designer

snickersimba wrote:
Do you own any pets? Do you like bunny rabbits? Do you dislike being attacked by kolbolds?

I don't have any pets right now. I like some rabbits, but I don't like being attacked by kobolds or any other creature.


Mark Seifter wrote:
There's some really fun ones from Secrets of the Masquerade Reveler, but honestly GMs probably shouldn't allow those on eidolons.

... so noted >_> ...

Designer

Orthos wrote:
Mark Seifter wrote:
There's some really fun ones from Secrets of the Masquerade Reveler, but honestly GMs probably shouldn't allow those on eidolons.
... so noted >_> ...

Well, I did say that in the sidebar about that :P


Mark Seifter wrote:
Orthos wrote:
Mark Seifter wrote:
There's some really fun ones from Secrets of the Masquerade Reveler, but honestly GMs probably shouldn't allow those on eidolons.
... so noted >_> ...
Well, I did say that in the sidebar about that :P

I have been busy with moving prep and overtime so I haven't had time to sit down and read it yet =) It's nice to know in advance though


Has your RPG budget increased since working for Paizo? My understanding is employees get a free copy of their product, so that should mean money budgeted for Paizo products can be moved elsewhere right?


The real question is how many Paizo books did you already own? Thankfully this is a hobby where it is okay to be getting high on your own supply.


Did you enjoy GenCon? Thanks for auditing my character. It was the one the was attached to a bone!

Designer

Orthos wrote:
Mark Seifter wrote:
Orthos wrote:
Mark Seifter wrote:
There's some really fun ones from Secrets of the Masquerade Reveler, but honestly GMs probably shouldn't allow those on eidolons.
... so noted >_> ...
Well, I did say that in the sidebar about that :P
I have been busy with moving prep and overtime so I haven't had time to sit down and read it yet =) It's nice to know in advance though

Yeah, it turns out that while gaining claws, say, as a free action for rounds per day when you are in combat is pretty similar to having them all the time, for certain abilities, rounds per day is very different than having it all the time. This is particularly true for passives.

Designer

Tels wrote:
Has your RPG budget increased since working for Paizo? My understanding is employees get a free copy of their product, so that should mean money budgeted for Paizo products can be moved elsewhere right?

I do get free copies of all Paizo products (yay!). But my moving costs were substantial compared to my bank account, so I'm going to have a tighter RPG budget now (but I was only subscribed to the APs and the RPG line anyway, picking up the rest with store credit from PFS at my FLGS, so my Paizo stuff at least has increased; for instance I never would have been able to afford the extremely awesome Emerald Spire Flip-mat set if I didn't get it for free).

Designer

David Neilson wrote:
The real question is how many Paizo books did you already own? Thankfully this is a hobby where it is okay to be getting high on your own supply.

You don't get the backlog except in pdf, so in that case, the relevant question was the subscriptions. In terms of pdfs, I picked up a lot of new pdfs, but it's true that I had the paper version of many of them. A lot of modules gained, though, since I only ever bought those with intent to run.

Designer

Red-Assassin wrote:
Did you enjoy GenCon? Thanks for auditing my character. It was the one the was attached to a bone!

Every new player who I was able to help guide to an awesome game that would bring them gaming joy (whether the RPG or the card game) brought a smile to my face. It was physically exhausting though.

Also, I thought you said that bone scroll was from the guys who run the super-deluxe-prop Cthulhu game you were mentioning?


Mark Seifter wrote:
Red-Assassin wrote:
Did you enjoy GenCon? Thanks for auditing my character. It was the one the was attached to a bone!

Every new player who I was able to help guide to an awesome game that would bring them gaming joy (whether the RPG or the card game) brought a smile to my face. It was physically exhausting though.

Also, I thought you said that bone scroll was from the guys who run the super-deluxe-prop Cthulhu game you were mentioning?

Yeppers!!!


Hello Mister Designer!

I need your input. :)

I wanna create a Level 1 PC for the Iron Gods AP that create clockworks that do most of the fighting for her. Considering that creating golems is more high level stuff, can you recommend a nice way to keep the flavor and/or make this character concept mechanically possible at low level?

Thanks!

Designer

1 person marked this as a favorite.
Andros Morino wrote:

Hello Mister Designer!

I need your input. :)

I wanna create a Level 1 PC for the Iron Gods AP that create clockworks that do most of the fighting for her. Considering that creating golems is more high level stuff, can you recommend a nice way to keep the flavor and/or make this character concept mechanically possible at low level?

Thanks!

You could go with summoner and fluff your eidolon as a clockwork, possible even broodmaster to have several weaker ones. Alternately (or additionally), you could grab an inexpensive ring of inevitable summoning and summon some very clockwork-looking inevitables. You could add an arbiter inevitable familiar to the mix too. All the clockworky outsiders! Then at higher levels, grab Craft Construct and actually start making them.

Alternatively, you may also be able to take powers and abilities that are good for coopting existing constructs and then hope to find some during the adventure. In the Shattered Star game I played, my wizard Cordelia managed to gain command over a shocking number of constructs throughout the campaign without having Craft Construct. Without using any obscure sourcebook materials. The adventures just made it pretty easy to use roleplaying smarts to coopt control (plus the GM added some in as a reward for one of the sidequests in the back of Part 3 that don't have a stated reward but was working for a construct-making family).


Pathfinder Starfinder Roleplaying Game Subscriber

It's really awesome to have a Design team guy answering rules questions, even unofficially, thanks so much!

Is there a difference between a PC dealing double damage and a monster taking double damage?
I know how multiplying damage works (x2+x2=x3), but does that also hold for a Vital Strike attack on a creature affected by Litany of Righteousness, or a critical hit with a Scorching Ray against a creature that is vulnerable to fire?


mordion wrote:

It's really awesome to have a Design team guy answering rules questions, even unofficially, thanks so much!

Is there a difference between a PC dealing double damage and a monster taking double damage?
I know how multiplying damage works (x2+x2=x3), but does that also hold for a Vital Strike attack on a creature affected by Litany of Righteousness, or a critical hit with a Scorching Ray against a creature that is vulnerable to fire?

Similar to this question, how would you handle all of the multipliers in this game? Especially with Mythic in play?

For example, a Paladin deals double damage on a smite against an evil outside, but does triple damage on a spirited charge with a lance, and has litany of righteousness that also doubles damage, and the foe biter property also deals double damage, and then if he crits with the lance, he deals another triple damage, which can be increased to quadruple damage with Mythic Improved Crit?

So you have a 2*2*2*3*3(or 4); I know the normal rules say a 'double-double is a triple' or 2*2=x3, but that rule doesn't apply with so many multiple modifiers or different modifies.

An issue like this hasn't come up in my games (yet!) but I got volunteered to run Wrath of the Righteous, and one player has talked about playing either a Paladin or Cavalier so, I'd like to head this off before it becomes an issue.

Designer

3 people marked this as a favorite.
mordion wrote:

It's really awesome to have a Design team guy answering rules questions, even unofficially, thanks so much!

Is there a difference between a PC dealing double damage and a monster taking double damage?
I know how multiplying damage works (x2+x2=x3), but does that also hold for a Vital Strike attack on a creature affected by Litany of Righteousness, or a critical hit with a Scorching Ray against a creature that is vulnerable to fire?

A creature taking double damage is a bit of a separate step from a character dealing double, so I believe that it causes even more damage.

Tels wrote:
For example, a Paladin deals double damage on a smite against an evil outside, but does triple damage on a spirited charge with a lance, and has litany of righteousness that also doubles damage, and the foe biter property also deals double damage, and then if he crits with the lance, he deals another triple damage, which can be increased to quadruple damage with Mythic Improved Crit?

Take litany out of it. Also the smite damage doubling is separate too since it doubles a modifier, not all your damage. I don't know what foe biter is, and I can't find it via search on Archives of Nethys, so I will assume that it just reads "You do double damage on every hit when this weapon is biting an appropriate foe". If that's wrong, then this calculation is off by whatever foe biter does. The key to the math is that the multipliers are additive to your base 100% damage.

So you do 100% damage + 200% for spirited lance + 100% foe biter + 300% crit = 700%. So 7x damage, but the smite number is doubled, within that calculation. Then the opponent takes twice as much as that because of litany.

For an example, suppose this paladin is level 10, so smite grants +14 damage normally and their lance attack is normally 1d8+42 without smite. Then with all of this (assuming foe biter does what I said because I have no idea what it is) you roll 7d8+490 damage and the enemy takes twice that much because of litany.


What are your top five favorite modules?

Designer

Wyntr wrote:
What are your top five favorite modules?

Modules, adventure path volumes, or PFS scenarios? I don't know if I've played much more than 5 "module" modules.


Mark Seifter wrote:
mordion wrote:

It's really awesome to have a Design team guy answering rules questions, even unofficially, thanks so much!

Is there a difference between a PC dealing double damage and a monster taking double damage?
I know how multiplying damage works (x2+x2=x3), but does that also hold for a Vital Strike attack on a creature affected by Litany of Righteousness, or a critical hit with a Scorching Ray against a creature that is vulnerable to fire?

A creature taking double damage is a bit of a separate step from a character dealing double, so I believe that it causes even more damage.

Tels wrote:
For example, a Paladin deals double damage on a smite against an evil outside, but does triple damage on a spirited charge with a lance, and has litany of righteousness that also doubles damage, and the foe biter property also deals double damage, and then if he crits with the lance, he deals another triple damage, which can be increased to quadruple damage with Mythic Improved Crit?

Take litany out of it. Also the smite damage doubling is separate too since it doubles a modifier, not all your damage. I don't know what foe biter is, and I can't find it via search on Archives of Nethys, so I will assume that it just reads "You do double damage on every hit when this weapon is biting an appropriate foe". If that's wrong, then this calculation is off by whatever foe biter does. The key to the math is that the multipliers are additive to your base 100% damage.

So you do 100% damage + 200% for spirited lance + 100% foe biter + 300% crit = 700%. So 7x damage, but the smite number is doubled, within that calculation. Then the opponent takes twice as much as that because of litany.

For an example, suppose this paladin is level 10, so smite grants +14 damage normally and their lance attack is normally 1d8+42 without smite. Then with all of this (assuming foe biter does what I said because I have no idea what it is) you roll 7d8+490 damage and the enemy takes twice that much...

Thanks, I think I know where you're going with this now. By the way, Foe-Biter is from Mythic's Legendary Item abilities.

Mythic Adventures wrote:
Foe-Biting: When this item deals damage, its user can use mythic power to double the total amount of damage it deals. If the attack is a normal attack, the bearer can expend one use of legendary power to double the total amount of damage. If the attack is a confirmed critical hit, the bearer must instead expend two uses of legendary power to double the total damage. Damage from weapon special abilities (such as flaming) and precision-based damage are also doubled. This ability can be applied only to weapons. An item must be a minor or major artifact to have this ability.

Designer

Tels wrote:
Mark Seifter wrote:
mordion wrote:

It's really awesome to have a Design team guy answering rules questions, even unofficially, thanks so much!

Is there a difference between a PC dealing double damage and a monster taking double damage?
I know how multiplying damage works (x2+x2=x3), but does that also hold for a Vital Strike attack on a creature affected by Litany of Righteousness, or a critical hit with a Scorching Ray against a creature that is vulnerable to fire?

A creature taking double damage is a bit of a separate step from a character dealing double, so I believe that it causes even more damage.

Tels wrote:
For example, a Paladin deals double damage on a smite against an evil outside, but does triple damage on a spirited charge with a lance, and has litany of righteousness that also doubles damage, and the foe biter property also deals double damage, and then if he crits with the lance, he deals another triple damage, which can be increased to quadruple damage with Mythic Improved Crit?

Take litany out of it. Also the smite damage doubling is separate too since it doubles a modifier, not all your damage. I don't know what foe biter is, and I can't find it via search on Archives of Nethys, so I will assume that it just reads "You do double damage on every hit when this weapon is biting an appropriate foe". If that's wrong, then this calculation is off by whatever foe biter does. The key to the math is that the multipliers are additive to your base 100% damage.

So you do 100% damage + 200% for spirited lance + 100% foe biter + 300% crit = 700%. So 7x damage, but the smite number is doubled, within that calculation. Then the opponent takes twice as much as that because of litany.

For an example, suppose this paladin is level 10, so smite grants +14 damage normally and their lance attack is normally 1d8+42 without smite. Then with all of this (assuming foe biter does what I said because I have no idea what it is) you roll 7d8+490 damage and

...

Ah, it's foe-biting with an "ing". That would explain it. I searched for "foe biter" "foebiter" and "foe-biter". That one is also unusual in that it costs more to double a crit and it uses the word "total" a bunch of times. It's somewhat possible that it's actually meant to double after you apply everything else. I wouldn't run it that way, but it's possible.


Mark Seifter wrote:
Wyntr wrote:
What are your top five favorite modules?
Modules, adventure path volumes, or PFS scenarios? I don't know if I've played much more than 5 "module" modules.

Any of the above (though hopefully on the strength of the adventure path volume and not due to the overall campaign leading up to it).

Grand Lodge RPG Superstar 2012 Top 32

2 people marked this as a favorite.

Mark,
Now that psychic magic is known to be on the horizon, I've got a question for you.

Designer

1 person marked this as a favorite.
Wyntr wrote:
Mark Seifter wrote:
Wyntr wrote:
What are your top five favorite modules?
Modules, adventure path volumes, or PFS scenarios? I don't know if I've played much more than 5 "module" modules.
Any of the above (though hopefully on the strength of the adventure path volume and not due to the overall campaign leading up to it).

Hmm, well people already asked me about PFS scenarios upthread, and I said a few that came to mind, so I'll focus on AP volumes and modules. These won't wind up being my favorites so much as a list of five that I enjoyed quite a bit that came to mind quickly. I'm terrible at sorting out favorites once I take the time to find the entire list. I have to spend hours and create different scales, rate them on those scales, and then take the mean and sort, or things like that.

So five modules/AP volumes I liked are--

Gonzo: The Harrowing by Crystal Frasier (flat-out awesome gonzo module)
Cool Subplot: The Sixfold Trial by Richard Pett (the play is hilarious)
Old School: Curse of the Lady's Light by Mike Shel (really well-done dungeon and environs)
Tight Theme: Seven Days to the Grave by Wes Schneider (the theme of the epidemic really works, and it's different from a standard adventure while still familiar at the same time)
Great Gimmick: Sanctum of a Lost Age by Erik Mona (I also added to the module's gimmick by running two parties through the adventure simultaneously but disjointly; it makes more sense if you know the module), with a nod to The Dead Heart of Xin by Brandon Hodge (which has a similar and also-great gimmick)

Designer

5 people marked this as a favorite.
Jiggy wrote:

Mark,

Now that psychic magic is known to be on the horizon, I've got a question for you.

Now that early psychic magic is available to the design team, the answer to your unasked question is "Yes". Note that since the magic I just used hasn't been playtested yet, it may not produce the correct answer.


1 person marked this as a favorite.

Mark you walk into a bar and see Treerazor, Cthulhu, and a Tzitzimitl playing poker with Jason Bulmahn, What do you do?

Designer

3 people marked this as a favorite.
DM Mathpro wrote:

Mark you walk into a bar and see Treerazor, Cthulhu, and a Tzitzimitl playing poker with Jason Bulmahn, What do you do?

Depending on how big the bar was, I would probably die from Cthulhu's unspeakable presence. If I survived, I would need to train at a temple of Shelyn until I had enough levels in paladin to become immune to fear. Then I could return to the bar and warn Treerazer, Cthulhu, and the Tzitzimitl--when Jason got the chance to make any game he wanted, any game at all, he designed the recently-funded Kickstarter card game Pirate Loot, which he describes as "Betray your Friends and Steal their Loot!" Seriously, what are the chances that he's not cheating at poker here? I mean, at the very least, he probably has his bestiaries under the table and is writing in stuff like "-20 to Profession (gambler)" to all three of their statblocks as they play.

Grand Lodge RPG Superstar 2012 Top 32

2 people marked this as a favorite.
Mark Seifter wrote:
Jiggy wrote:

Mark,

Now that psychic magic is known to be on the horizon, I've got a question for you.
Now that early psychic magic is available to the design team, the answer to your unasked question is "Yes". Note that since the magic I just used hasn't been playtested yet, it may not produce the correct answer.

Pretty much what I figured you'd say.

Contributor

Mark Seifter wrote:
DM Mathpro wrote:

Mark you walk into a bar and see Treerazor, Cthulhu, and a Tzitzimitl playing poker with Jason Bulmahn, What do you do?

Depending on how big the bar was, I would probably die from Cthulhu's unspeakable presence. If I survived, I would need to train at a temple of Shelyn until I had enough levels in paladin to become immune to fear. Then I could return to the bar and warn Treerazer, Cthulhu, and the Tzitzimitl--when Jason got the chance to make any game he wanted, any game at all, he designed the recently-funded Kickstarter card game Pirate Loot, which he describes as "Betray your Friends and Steal their Loot!" Seriously, what are the chances that he's not cheating at poker here? I mean, at the very least, he probably has his bestiaries under the table and is writing in stuff like "-20 to Profession (gambler)" to all three of their statblocks as they play.

Wouldn't it be easier for him just to design his own stat block with ridiculous bonuses and abilities instead of having to issue an errata for Cthulhu and the Tzitzimitl while simultaneously pestering James Jacobs into errataing Treerazer for him, since the Inner Sea Bestiary isn't a Core Rules-line product?

Designer

4 people marked this as a favorite.
Alexander Augunas wrote:
Mark Seifter wrote:
DM Mathpro wrote:

Mark you walk into a bar and see Treerazor, Cthulhu, and a Tzitzimitl playing poker with Jason Bulmahn, What do you do?

Depending on how big the bar was, I would probably die from Cthulhu's unspeakable presence. If I survived, I would need to train at a temple of Shelyn until I had enough levels in paladin to become immune to fear. Then I could return to the bar and warn Treerazer, Cthulhu, and the Tzitzimitl--when Jason got the chance to make any game he wanted, any game at all, he designed the recently-funded Kickstarter card game Pirate Loot, which he describes as "Betray your Friends and Steal their Loot!" Seriously, what are the chances that he's not cheating at poker here? I mean, at the very least, he probably has his bestiaries under the table and is writing in stuff like "-20 to Profession (gambler)" to all three of their statblocks as they play.
Wouldn't it be easier for him just to design his own stat block with ridiculous bonuses and abilities instead of having to issue an errata for Cthulhu and the Tzitzimitl while simultaneously pestering James Jacobs into errataing Treerazer for him, since the Inner Sea Bestiary isn't a Core Rules-line product?

The problem is that those three opponents are pretty wise and perceptive and might notice if Jason was giving himself an unfair statblock. By adjusting their statblocks instead, he can make them gullible and unobservant enough not to notice he was doing it.

It's also possible that Treerazor is some quasit somewhere that styles himself as a "nascent nascent demon lord of typos" and subsists off misdirected worship energy meant to be sent to Treerazer.


Mark Seifter wrote:
you could grab an inexpensive ring of inevitable summoning and summon some very clockwork-looking inevitables.

First of all, THANK YOU for your great answer!

Also... I could not find any mention of a ring of inevitable summoning anywhere... Do you remember in what book is it from?


Andros Morino wrote:
Mark Seifter wrote:
you could grab an inexpensive ring of inevitable summoning and summon some very clockwork-looking inevitables.

First of all, THANK YOU for your great answer!

Also... I could not find any mention of a ring of inevitable summoning anywhere... Do you remember in what book is it from?

It came out in the Advanced Class Guide and isn't up on the PRD/PFSRD yet.


Tels wrote:
It came out in the Advanced Class Guide and isn't up on the PRD/PFSRD yet.

Thanks! I just bought the pdf and will look for it. :)


I thought worship did not give the deities power. Looking forwards to Occult mysteries, the Kinetist sounds cool. As long as you can do an Akira impression at 20th level it sounds like it should be fun.

Asking a question will any of the psychic mages draw from outside sources like divine casters?

401 to 450 of 6,833 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *Mark Seifter* All Your Questions Here!<< All Messageboards

Want to post a reply? Sign in.