Secret Wizard |
I'm currently content with my Perfect Scholar Monk, but I'm toying with the idea of a Bulette Charge Style build that is basically an Armor of Thorns build from Dark Souls - a big, hunking piece of metal that rolls around the battlefield toppling people down.
Currently I'm considering this build, for 25 pt. buy:
S16+2 D14 C16 I10 W10 CH10
Class: Fighter
Archetype: None
Race: Human
Traits: Defender of the Society, Bred for War
Feats:
1. Power Attack, Improved Overrun, Shield Focus (tower shield)
2. Bulette Charge Style
3. Bulette Leap
4. Guarded Charge, retrain Power Attack for Bulette Rampage
Weapon Training I > Close
5. Spiked Destroyer
6. Greater Overrun
7. Poised Bearing
8. Tower Shield Specialist
Weapon Training II > Advanced Weapon Training > Armed Bravery
9. Imposing Bearing
10. Advanced Armor Training > Armored Juggernaut
11. Charge Through
12. Advanced Weapon Training > Fighter's Reflexes
Kaelan Ashenveil |
Don't see why it would. It's not an attack roll, unfortunately.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
I don't see why it wouldn't though. It's still a damage roll. And you take a penalty on the combat maneuver check as well, which to me justifies it more than getting power attack on something like Rend.
Secret Wizard |
siegebreaker might be a good archetype to consider.
I did, but I miss the feats too much.
Inlaa |
I actually tinkered with something like this when someone else wanted advice on a Rogue/Fighter Bulette Charge Style build.
This post has the details of the build I made. It looks fun as Hell and I hope to be able to try it out in its fullest some day.
@Woodoodoo: As far as I can tell, yes, the Siegebreaker damage SHOULD stack with Bulette Rampage because they're both adding damage to something that previously didn't do damage at all. Neither of them is replacing anything, they're two different sources of extra damage, etc., so as far as I can tell they stack.
At level 9 with that build you'd be doing this:
1. Bull Rush. Deal damage = STR from Siegebreaker.
2. Then use a Swift Action to attack with your armor spikes (1d4+STR) and get 2d6 sneak attack damage (Scout's Charge makes them considered flatfooted).
3. Free Overrun attempt. Deal STR+2+armor enhancement damage from Siegebreaker, then 1d8+1/2 armor bonus+1.5xSTR damage from Bulette Rampage, and THEN also add damage equal to your STR from Overbearing Advance.
4. If there are more enemies in a line, repeat steps 1 and 3 again.
That's... an awful lot of damage. It's a total of 1d4+2d6+1d8+5.5xSTR+armor enhancement+armor bonus+2 - to ONE creature. If you're tackling multiple enemies in one turn (which you can), you're dealing 1d8+4.5xSTR+armor enhancement+armor bonus+2 to all those after the first enemy. Also, you can knock enemies flying across the room or prone. Be a dwarf for maximum coolness (and a racial trait that grants +2 CMB to bull rush and overrun). Oh, and you could choose to use Power Attack with your armor spikes if you wished. Oh, AND you can tackle huge creatures at level 9, or one gargantuan if someone casts Enlarge Person on you.
At level 11 you can still do something similar to this when caught in a corner because you can replace your attacks with bull rushes (thank you Knockback), meaning you can function just fine both when charging from afar and when the enemy is right in your face. At later levels you just take your shield and slam an enemy into the wall repeatedly for free bull rushes and overruns.