| Voice of Awesomeness |
Curious if there would be any interest in a game where your race, class, even the fights would be totally randomized.
It would mostly a straight up dungeon crawl, though perhaps I'll come up with some other non combat encounters as well.
As a warning, I might not always post on a daily basis, but even if I go for a few days without a post, I will always come back. Sometimes I get distracted, or a lil burned out, but I will continue running the game for as long as my players want.
| Voice of Awesomeness |
You guys will roll for yourselves, except for starting level and wealth(if we start at first). Level will be 1-3, while if we start at first, I'll roll fighter wealth and then everybody gets the same.
I believe I'll be sticking to Paizo material only, though it will of course be ALL Paizo, this way I don't have to deal with too much extra.
Normally, I am all for using Psionics, Rogue Genius, etc, but since characters are determined by the roll of dice, I don't want to have too many possibilities, both for my players and my own sanity.
However, I will allow all races from the ARG, to help increase interesting combinations.
| ♣♠Magic♦♥ |
I'll check it out.
My main check yes or no if I would play this is if I am comfortable with class and race.
What I got I know almost nothing about. Never used a small character in a serious game and monk is just so specific...
So if my real roll is a little easier I may be interested.
A slow paced game would be nice. Not having to keep up with it every day, but also not having to worry about it dying out from lack of posts.
| Monkeygod |
Good point, so I will figure out a way around that. Perhaps three rolls and then choose one of them. The idea is to hopefully make something you would not normally play, but I wouldn't want you uncomfortable or hating your result.
Also, archetypes are definitely allowed and those can be chosen by you.
Finally how would you all feel about including the random background generator from Ultimate Campaign?
Lord Foul II
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stats
4d6 ⇒ (1, 1, 5, 2) = 9str+2 10
4d6 ⇒ (4, 2, 5, 4) = 15con 13
4d6 ⇒ (6, 6, 2, 3) = 17dex 15
4d6 ⇒ (5, 4, 3, 4) = 16cha+2 18
4d6 ⇒ (5, 4, 3, 1) = 13int-2 10
4d6 ⇒ (4, 2, 4, 1) = 11wis 10
race
1d41 ⇒ 34 suli
class
1d52 ⇒ 13 gunslinger, interesting, not really an optimal race for gunslinger, but an interesting one, going to go mysterious stranger to take advantage of the +2 to cha, maybe pistolorado too
spinningdice
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Are we doing fully random stats (i.e. in order) and then rolling for class, or do we get some adjustment. I don't mind playing something subpar, but playing say an Int 8 Wizard is going to be stupid.
I suppose you could just lump it multi-class into something else next level though (he's got all the training, but none of the talent)...
The Little King
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Y'all, it says race and class are randomized. So if you're not okay with playing any class, (I can't speak for the GM, but) it looks like this isn't for you.
It also doesn't say anything else must be completely randomized. It looks like he's using the randomization already put in place by d20-type games, so your stats won't be stupid unless you want them to be.
I personally can't wait.