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I've been running a campaign where my players have been tasked by a private company to find an artifact in a desert tomb. They're gonna find the artifact and inadvertently release a powerful devil (The big baddy of the campaign). They'll have to learn and call the devil by his true name to defeat him.
Now while killing him would be cool and all maybe during the final fight the devil has a wish spell (or something along those lines) that sends the party into the future. Now they have to contend with a future ruled by the devil. Like in Samurai Jack. It would make it longer which I'm cool with but I like it because it's not something they'd be expecting.
What do you guys think?


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I'm curious to hear your thoughts on this matter. A friend and I were discussing the playability of a monk. I know it's not a very good class but I really enjoy playing the class. Always have. I understand there are better options. I say it's my character I'll play it how I want. His argument is that other players shouldn't have to suffer because someone wants to play an un-optimized character. I assume he means in combat. So here's the question...

Lets say someone in a game you were DMing is playing a truly terribly built character that they enjoyed. Would let it be? Tell them to make a better one or version of that character? What would you do.


This sounds fun. I'll do it. When do you plan on playing? And are we starting at level one?
You could roll our characters from this http://donjon.bin.sh/pathfinder/random/#npc