Rylar |
No one seemed interested in the other post so...
You will gain a stat point every level. Every 4th level you gain a second stat point, this point for a second attribute.
Remove all stat prereq's for all feats.
Pet classes will have their pets attributes significantly nerfed to compensate (details not yet hashed out).
Daniel Thrace |
Just to confirm, you get all stats at 10, one stat at 11. At each level the 11 stat goes up one (12 at 2, 14 at 4, so on). At 4 you chose another stat, it goes to 11 and then goes up by one as well each level. So theoretically a martial with str chosen first and dex second at lvl 6 would be 16 str/12 dex/10 all other stats.
If that is the case, my obvious choice would be a barbarian in a race that chooses a stat to boost. Add the racial boost to str so at lvl 1 you get 13/10/10/10/10/10. Raging you get 17/10/14/10/10/10. Use a 2 hander or 1 hander/shield. At 4 either throw next stat into con or dex, depending on need for ac or hp/rage. I would personally go 2 hander with dex at 4. Decent hit/damage, which scales pretty well (30 base strength at lvl 20).
Alleran |
It's still the caster's game. They just level up the casting stat; they'll be functionally better than any other single-stated guy.
This.
If they go up one point per level, starting at 11 (or 13, depending on whether racial boosts are still happening), then by 20th level they'll be at 30-32 for their primary casting stat naturally. They really don't come out any worse. If they can still add on boosts from tomes/wishes, enhancement items, age modifiers and the like, then they actually come out of it better.
blackbloodtroll |
Druid, or Nature/Lunar Oracle.
Boost caster stat, and focus completely on the companion.
As no martial will be able to function/survive, the companion will function as the the main martial.
Of course, focusing entirely on Diplomacy and/or Enchantment will work as well, and you can convince the Village Idiot to fight for you, as he will be a superior martial PC.
Dragonamedrake |
So, how does it change if you get 1 point in 5 attributes of your choice each 4 levels? You can switch which attribute doesn't get a point each time if you like.
It doesn't. Caster's aren't powerful because they are SAD. Attributes have very little to do with it. Its the casting that makes them what they are.
Messing with the way attributes are gained doesn't change that.
MacFetus |
1 person marked this as a favorite. |
Why does this forum go into apoplexy whenever anything other than ONE MILLION point-buy is mentioned?
The DM's a troll!!!
Martials are useless!!!
Aliens are taking over the world!!!
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OP: what are you trying to achieve with this (and the other thread you mention)?
Matthew Downie |
Rylar wrote:So, how does it change if you get 1 point in 5 attributes of your choice each 4 levels? You can switch which attribute doesn't get a point each time if you like.It doesn't. Caster's aren't powerful because they are SAD. Attributes have very little to do with it. Its the casting that makes them what they are.
Messing with the way attributes are gained doesn't change that.
It would weaken casters quite a lot.
At level 1 you start with something like all stats 10 except Int of 13.At level 4, 8, 12 the wizard can increase all but one of his stats by 1. Let's say he neglects charisma. At level 12-15 he would have Int of 16, and other stats (except charisma) 13, plus any bonuses for items. Any Save Negates spells he casts would be likely to fail.
On the other hand, these stats aren't great for martials either.
Deadmanwalking |
+1 to five stats every two levels might work.
That's give people a 14 at level 2, a 16 at level 6, an 18 at level 10, and a 23 at level 20. Their other stats they cared about would all be three points lower or so, assuming they left one stat at 10.
This really screws people playing against type, though. Melee Halflings or Dwarf Wizards are pretty thoroughly screwed.
Recalculating skill points every two levels would also be pretty annoying.
Honestly, if the idea is to keep SAD classes less advantageous, just use a mandated, and pretty balanced, stat array, for example:
14, 14, 14, 13, 12, 10
That's 20 point-buy...but not very good for SAD classes. It'll do for most Martials, though, if not quite as ideally as a more focused one. It'll still be pretty unpleasant for those playing against type, of course.
For my own games, I do a significantly less extreme version of this by capping abilities at 16 before racial mods (and having no more than one stat lower than 10, and even that one no lower than 8) with 25 point-buy. That allows for two 16s and a 14, which helps MAD classes quite a bit, and keeps there from being any starting 20s, which restricts SAD ones a little.
Rerednaw |
Ditto...let's examine the goal of the game before analyzing builds or such. What are you shooting for in this campaign/game?
Another thing to consider other than the fact that players won't be "Big D*mn Heroes" but rather "town scr*wballs" as the town cook will be a better fighter, the town adept will be a superior caster, etc...is that pet classes become much stronger as pet stats are not subject to point-buy.
Like...the summoner or druid. Or nature oracle. Or sylvan sorcerer.
Kolokotroni |
1 person marked this as a favorite. |
Why does this forum go into apoplexy whenever anything other than ONE MILLION point-buy is mentioned?
The DM's a troll!!!
Martials are useless!!!
Aliens are taking over the world!!!
----------------------------------------------
OP: what are you trying to achieve with this (and the other thread you mention)?
There is a pretty big difference between 'nothing less then a million points ruins the world' and the idea that characters would have some serious trouble functioning with a 1 point buy.
Its pretty factual that without some dex, con and strength, basic martial characters will struggle mightily. Imagine the fighter wasting with a 12-13 AC and a +1 to hit. He'd be less capable then the CR 1/4 goblin that is supposed to be a minor threat to him.
Low point buys, and even low stats favor certain kinds of characters vs others. And sure by the time you got to like level 12 you'd have some nice and well rounded stats...but thats a long way to go with being the bumbling idiot (by which I mean failing alot at your chosen task). And I am definately not the pay for play type. I like characters to actually work from the moment I start playing them.
Bob of Westgate |
going single stat, I say summoner all the way. With a five level spell progression the stat increase every four levels will allow them to keep pace and not lose any casting capabilities. As most of their spells are buffs the save dc is less important. and as for combat, their eidolon and/or summons will do most the heavy lifting there. They are the least stat dependent class I can think of.
Bob of Westgate |
Halfling Barbarian. Because at this point it's clear that the GM is trolling us with stupid s@&&, so I'm going to troll right back. I will name him Bob, and put a thick pile of sequentially numbered character sheets - Bob2, Bob3 etc - on the table. I might even go the extra mile and spiral-back them, so I can rip out a character sheet, ready to play the next Bob.
Don't scoff at the halfling barbarian. I played one in a game and the groups biggest min/maxer scoffed, saying "you can't play a barbarian with a race that penalized strength" the character was super fun and did more damage then anyone else. Because even halfling barbarians are scary.
Rylar |
What are you trying to accomplish with this?
The first goal was the avoidance of rocket tag. Started with all 18's thus forcing players to utilize stats they would typically ignore in order to focus on maxing out damage. If players are forced into more con, they will have more health and be able to take a hit.
Switching to the all 10's +1 was to tune it the opposite direction. Instead of giving more health it would cut the damage down. This also gave power back to racial stats and spell buffs.
Orfamay Quest |
Quote:What are you trying to accomplish with this?The first goal was the avoidance of rocket tag. Started with all 18's thus forcing players to utilize stats they would typically ignore in order to focus on maxing out damage. If players are forced into more con, they will have more health and be able to take a hit.
Switching to the all 10's +1 was to tune it the opposite direction. Instead of giving more health it would cut the damage down. This also gave power back to racial stats and spell buffs.
I'm still not sure "what you're trying to accomplish." Clearly you see a problem, but I don't see the problem you see.
Just as an example, "forcing placers to utilize stats they would typically ignore" doesn't really do anything of the sort, does it? If I want to play a wizard, giving me an 18 constitution gives me more hit points but doesn't force me to stand in the front lines with a sword in my hand, despite my 18 strength.
The all 10s similarly just makes characters less effective, but again giving a wizard an intelligence of 10 won't put a sword in her hands.
DrDeth |
Quote:What are you trying to accomplish with this?The first goal was the avoidance of rocket tag. Started with all 18's thus forcing players to utilize stats they would typically ignore in order to focus on maxing out damage. If players are forced into more con, they will have more health and be able to take a hit.
Gee, that's easy. First, make you you have 4 encounters per day on average. Next, add a few mooks. No points back for Dumping. Max 16 in any stat at start- after racial. You're the DM, you can easily make 10 round combats.