Eldritch Heritage Feat Tree


Rules Questions


Currently I'm working on a Samurai that uses the Eldritch Heritage Feat to gain access to the Draconic Bloodline. I'm trying to map out my character progression, and I've run into some confusion. In the guide for bloodlines, it states that each bloodline power is simply gained at X level. Does this mean that one automatically gains this power when they reach that level as long as they are part of the bloodline, or am I reading this wrong?

It doesn't seem that this would make sense, since this would completely negate the necessity for improved and greater Eldritch Heritage to even exist. Also, in the case that you can only gain powers by taking the later heritage feats, is it impossible for me to gain the 20th level bloodline power, as I do not receive a 20th level feat? Thanks in advance!


Eldritch heritage doesn't give you the actual bloodline, it just gives you the bloodline power. The power increases as you level up, with the claws increasing in damage, getting elemental damage etc 2 levels lower than normal, but for the 3rd, 9th and 15th level powers you'll have to take improved/greater eldritch heritage. And yes, it is unfortunately impossible to get the 20th level bloodline power. Even if you did get a 20th level feat, there's no feat that gives you the 20th level power. Hope I've cleared things up for you.


Ah i see. That is unfortunate about the 20th level power, I suppose I'll have to make due without it. Thanks for explaining.


The best you can manage if trying to get everything as quickly as possible is:

Lv
1 Skill Focus: Perception
3 Eld Heri: Drac, get Claws (SU) as sorc of char level -2
<claws d4>
7 <Claws d4 and magic>
9 <Claws d6 and magic>
11 Imp Eld Heri: Drac, get Dragon Res (EX) as sorc of char level -2
<resist acid 10 and nat armor +2>
13 Imp Eld Heri: Drac, get Breath Wpn (SU) as sorc of char level -2,
<Claws d6, magic, and +d6 acid damage>
17 Grtr Eld Heri: Drac, get Wings (SU) all 4 powers are now at equiv sorc level = character level

Edit: thanks Durngrun I forgot about that.


Greater Eldritch Heritage sets your sorcerer level to equal to your level, not -2. I think you can get the final bloodline power with Mythic but I don't have that book so I'm not entirely sure in how it works.

Shadow Lodge

With Eldritch Heritage are you limited to the normal bloodlines or can you take the wildblooded or crossblooded options as well?


Jacob Saltband wrote:
With Eldritch Heritage are you limited to the normal bloodlines or can you take the wildblooded or crossblooded options as well?

RAW no, as those are archetypes and not bloodlines. I think you could argue RAI for Wildblooded as it's just a variant bloodline but not Crossblooded. Crossblooded combines two bloodlines and with Eldritch Heritage you would be skipping the drawbacks that balance the archtype (one less spell per level, -2 will saves)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Leviathannn wrote:
Ah i see. That is unfortunate about the 20th level power, I suppose I'll have to make due without it. Thanks for explaining.

it'd be kind of wretched to steal EVERYTHING from the sorcerer via feats.


Durngrun Stonebreaker wrote:
Jacob Saltband wrote:
With Eldritch Heritage are you limited to the normal bloodlines or can you take the wildblooded or crossblooded options as well?
RAW no, as those are archetypes and not bloodlines. I think you could argue RAI for Wildblooded as it's just a variant bloodline but not Crossblooded. Crossblooded combines two bloodlines and with Eldritch Heritage you would be skipping the drawbacks that balance the archtype (one less spell per level, -2 will saves)

Expect table variation.

I have seen the argument that the Wildblooded is the archtype that allows you to take those specific bloodlines. But the bloodlines are still bloodlines. So they would be allowed.

Rather sophistry-ish reasoning. But even without it, most GM's will allow the Wildblooded lines.

I don't know of anyone that will allow crossblooded. That doesn't really make sense since it is combining 2 bloodlines so that you pick and choose the powers and combine the arcana which the heritage feats don't give you.

However, a very few GM's will allow you to take another set of the Heritage feats with a different bloodline as long as you meet the pre-req's. So in addition to the above listing: at 5th level you could take Skill Focus: Knowledge Nature, 7th Eldr Heri: Fey, at 15th Imp Eld Heri: Fey, and 19th Grtr Eld Heri: Fey.

But that is by no means universal. Many GM's will throw a hissy cow if you even bring it up. Screaming OP, munchkin, cheater, blah, blah blah... I would allow it. Since you are giving up essentially every feat just to do it. Feats that makes or break the functionality of most every build. It makes a very bizarre character, but by no means overpowered.


Mythic Eldritch Heritage is a bit odd.

Mythic Eldritch Heritage wrote:
You gain sorcerer bloodline powers of the bloodline tied to Eldritch Heritage as if your sorcerer level were your character level – 2. For that bloodline's 1st-level bloodline power, use your full character level to determine its effect; for all other bloodline powers, treat your sorcerer level as your character level – 2.

So if you take it, you automatically get additional bloodline powers as you level, but are stuck with the -2.

I wonder if you took Greater and Mythic, would they combine?

So all your bloodline powers are Sorc=character level; you have 1st, 3rd, and 15th powers for EH, IEH, and GEH; 9th power from MEH; and maybe even 20th from the combo (considered a sorcerer of your level from GEH and automatically gain bloodline powers from MEH).

I would probably let that fly, since it is a boat load of feats and requires Mythic to boot.

I also think you should be able to use the feats for Wildblooded, even if it isn't RAW.

Sovereign Court RPG Superstar 2011 Top 32

I'm of the camp that Wildblooded bloodlines aren't separate entities - your bloodline is still, for example, Arcane, and the wildblooded archetype changes that to Sage. Otherwise the archetype does nothing.

I am also of the opinion, although this is less agreed upon, that a wildblooded sorcerer who takes Eldritch Heritage should have to pick from wildblooded bloodlines. Basically their archetype changes all bloodlines they can access to the alternate versions.

Allowing Eldritch Heritage to access archetype-modified abilities is the same as allowing Amateur Gunslinger to get Pistolero-specific deeds. Just because an archetype can give an alternate version of a class ability does not open up that alternate ability to other classes via feats.


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If you took Mythic version, I would not even bother with improved or greater, there no point in getting them mythic allow you to even get the level 20 bloodline power, combine with robe of arcane heritage for +4 to sorc levels and you got it at level 18. Also you don't have to put nowhere near as much in CHA. you waste 2 feat and possible ability points(that completely depends on build and class.) if you know you were going mythic just to get the 2 extra levels of power. It is really not worth it.


Kydeem de'Morcaine wrote:


But that is by no means universal. Many GM's will throw a hissy cow if you even bring it up. Screaming OP, munchkin, cheater, blah, blah blah... I would allow it.

Be aware that's an HR: you cannot take Eldricht Heritage multiple time, it's not specified anywhere. So, if he play in PFS he can't. Or even if the DM simply says the he follow the rules.


Blackstorm wrote:
Kydeem de'Morcaine wrote:


But that is by no means universal. Many GM's will throw a hissy cow if you even bring it up. Screaming OP, munchkin, cheater, blah, blah blah... I would allow it.
Be aware that's an HR: you cannot take Eldricht Heritage multiple time, it's not specified anywhere. So, if he play in PFS he can't. Or even if the DM simply says the he follow the rules.

Agreed. That's why I said "...a very few GM's will allow..."

{Though I can't seem to locate a specific rule that says you may not repeat a feat. I know it is generally accepted that you can't unless it specifically says you can.}


Kydeem de'Morcaine wrote:


{Though I can't seem to locate a specific rule that says you may not repeat a feat. I know it is generally accepted that you can't unless it specifically says you can.}

Bit OT: unless it would be otherwise senseless the specification on certain feats.


Kydeem de'Morcaine wrote:
Blackstorm wrote:
Kydeem de'Morcaine wrote:


But that is by no means universal. Many GM's will throw a hissy cow if you even bring it up. Screaming OP, munchkin, cheater, blah, blah blah... I would allow it.
Be aware that's an HR: you cannot take Eldricht Heritage multiple time, it's not specified anywhere. So, if he play in PFS he can't. Or even if the DM simply says the he follow the rules.

Agreed. That's why I said "...a very few GM's will allow..."

{Though I can't seem to locate a specific rule that says you may not repeat a feat. I know it is generally accepted that you can't unless it specifically says you can.}

Feat Description wrote:
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Technically speaking this does not prevent you from taking a feat more than once. But it does establish that the feat does not stack with itself unless otherwise noted.

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