Claxon |
I would file this under "something you shouldn't do to a player".
That said,
Prepared Spell Retention: Once a wizard prepares a spell, it remains in his mind as a nearly cast spell until he uses the prescribed components to complete and trigger it or until he abandons it. Certain other events, such as the effects of magic items or special attacks from monsters, can wipe a prepared spell from a character's mind.
He also doesn't lose any spell slots. Once the spells are prepared they're prepared. He doesn't lose it from his mind, unless a specific affect says it does. The next time he goes to prepare spells he wont have the extra slots available though, assuming he doesn't get the item back and for 24 hours after he regains ownership (and presumably starts wearing it again).
maouse |
I would note here that "logic" says that items that take effect after being worn for 24 hours does NOT MEAN that the second they are removed you lose the permanent bonus. Yes, when you take them off, you lose the bonus. But the second you are done showering (headbands, belts, gloves, etc...), bathing (everything), going poop (belts), you still get the "worn for 24 hours" bonus. It would be silly to take that bonus away simply for mundane "losses of the item" such as mentioned above.
In the case of the headband being stolen, again, nothing notes that you "lose" anything when it is removed (other than the stats). And if you recover it within 24 hours I would definitely say that you still get the "worn for 24 bonus" and all the spells you had. So I wouldn't take them away between theft and recovery. Unless more than a day went by. But that is me.
Eridan |
Skill points, bonus spells, save boni, bonus HP, etc. are all bound to their related ability score. If you lower the ability score you lower you bonuses too and that result in a loss of bonus spells. A caster can loose his ability to cast spells if his INT/WI or CHA drops below 11!
A magic item gives you a 'permanent ability bonus'
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.
Removing a magic item with a permanent ability bonus is the same as a permanent ability drain.
Ability Drain: Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.
Jiggy RPG Superstar 2012 Top 32 |
1 person marked this as a favorite. |
Quote:Prepared Spell Retention: Once a wizard prepares a spell, it remains in his mind as a nearly cast spell until he uses the prescribed components to complete and trigger it or until he abandons it. Certain other events, such as the effects of magic items or special attacks from monsters, can wipe a prepared spell from a character's mind.
Wait wait wait, this doesn't look familiar to me. Where's it located? I've got some reading up to do.
Hobbun |
I would file this under "something you shouldn't do to a player".
That said,
Quote:Prepared Spell Retention: Once a wizard prepares a spell, it remains in his mind as a nearly cast spell until he uses the prescribed components to complete and trigger it or until he abandons it. Certain other events, such as the effects of magic items or special attacks from monsters, can wipe a prepared spell from a character's mind.He also doesn't lose any spell slots. Once the spells are prepared they're prepared. He doesn't lose it from his mind, unless a specific affect says it does. The next time he goes to prepare spells he wont have the extra slots available though, assuming he doesn't get the item back and for 24 hours after he regains ownership (and presumably starts wearing it again).
Would this apply to Sorcerers (or any spontaneous caster) spell slots as well? He still has that (those) bonus spell slot(s) for the day?
Jiggy RPG Superstar 2012 Top 32 |
This topic has been done to death over skill ranks with a Headband of Intellect but what happens to bonus spells or spell slots you've prepared if your headband gets stolen? Do you lose prepared spells? How do you determine which ones?
I can't find anything indicating that slots or prepared spells "go away". However, your total spells per day is based partly on your casting stat. So at any given moment, if you have (for instance) 5 spells per day, it's impossible to cast a 6th spell. Having a 6th spell prepared because things were different this morning doesn't change this fact.
Claxon |
Claxon wrote:Wait wait wait, this doesn't look familiar to me. Where's it located? I've got some reading up to do.Quote:Prepared Spell Retention: Once a wizard prepares a spell, it remains in his mind as a nearly cast spell until he uses the prescribed components to complete and trigger it or until he abandons it. Certain other events, such as the effects of magic items or special attacks from monsters, can wipe a prepared spell from a character's mind.
In this section here.
My understanding of that paragraph is that once you have prepared your spell slots they are yours for the day. Short of specification indication that you should lose them you don't. The caveat being that if your casting stat dropped below the spells level +10 (so for instance you remove the headband and now only have 16 int you can't cast 7th level or higher slots).
Now, because I doubt they would intewntionally make prepared versus spontaneous casting different on purpose in how it reacts I think the sorcerer keeps the bonus spell slots until the next day as well.
However, the closest paragraph discussing it is:
Daily Readying of Spells: Each day, sorcerers and bards must focus their minds on the task of casting their spells. A sorcerer or bard needs 8 hours of rest (just like a wizard), after which she spends 15 minutes concentrating. (A bard must sing, recite, or play an instrument of some kind while concentrating.) During this period, the sorcerer or bard readies her mind to cast her daily allotment of spells. Without such a period to refresh herself, the character does not regain the spell slots she used up the day before.
Which doesn't have the same clear proscription against losing the slots the way the other paragraph does.
Jiggy RPG Superstar 2012 Top 32 |
My understanding of that paragraph is that once you have prepared your spell slots they are yours for the day. Short of specification indication that you should lose them you don't.
The fact that the prepared spells remain prepared in your mind does not prevent the possibility that you might be unable to "finish" them (cast them).
It is a rule of the game that if your spells per day is 5, you can't cast a 6th spell.
Claxon |
Claxon wrote:My understanding of that paragraph is that once you have prepared your spell slots they are yours for the day. Short of specification indication that you should lose them you don't.The fact that the prepared spells remain prepared in your mind does not prevent the possibility that you might be unable to "finish" them (cast them).
It is a rule of the game that if your spells per day is 5, you can't cast a 6th spell.
If that is the intention, it's certainly not intimated.
Besides which, I fall firmly back into the camp of, you simply shouldn't take a player's gear from them. Though, that is an entirely separate and non-rule issue.
seebs |
Claxon wrote:My understanding of that paragraph is that once you have prepared your spell slots they are yours for the day. Short of specification indication that you should lose them you don't.The fact that the prepared spells remain prepared in your mind does not prevent the possibility that you might be unable to "finish" them (cast them).
It is a rule of the game that if your spells per day is 5, you can't cast a 6th spell.
I think that's true for spontaneous casters. I'm not sure it's actually true for prepared casters, because they're limited at prep time, so there's no reason to have other limits, because they never have any effect.
There's lots of variants of this to think about; things like a ring of wizardry.
Hmm. Okay, I've convinced myself that this ought to be a rule.
Imagine that it weren't. Get four rings of wizardry, one for each level 1-4.
Put on the first ring of wizardry. Prep your 8+bonus level 1 spells. Take off that ring. Put on the second ring. Next day, prep your 8+bonus level 2 spells. Don't cast any of your first-level spells.
After four days, you end up with 8 spells prepped of each level (plus int bonus spells) and you don't even have to use a ring slot to keep the spells open until you want to do prep again.
This can't possibly be intentional. Conclusion: You have to lose slots.
It's not obvious which ones. I'd probably make one of two rulings:
1. When prepping spells, record them in-order. The last ones go away.
2. Already-used spell slots get lost first. Past that, player choice.
I'd guess that #1 is more simulationist, #2 is more fun.
Claxon |
That doesn't work seebs. You would lose the spells slot the next day when you reprepare spells, so the issue you're talking about doesn't exist. The next time you go to prepare the spells you can't be weaing all four (though you could manage 3, with the hand necklace thing) and so you wouldn't get the bonus slots from at least one. And, if you're not wearing them when you prepare spells you don't get them either.
Though this does have the implication that you could remove the ring of wizardry and not lose the slots immeadiately either.
Hmmm, honestly I'm not sure how it's supposed to be run.
FAQ?
Draco18s |
Although:
First:
Wear two Rings of Spell Storing. Fill em' up. Then take them off.
Second:
Wear the TWO rings of Wizardry and prepare spells
Three:
Then wander around with a Ring of Protection and Ring of Energy Resistance worn the rest of the day. Keep the spell-storing rings with you, the Wizardry ones could stay at home.
Jiggy RPG Superstar 2012 Top 32 |
Jiggy wrote:I think that's true for spontaneous casters. I'm not sure it's actually true for prepared casters, because they're limited at prep time, so there's no reason to have other limits, because they never have any effect.Claxon wrote:My understanding of that paragraph is that once you have prepared your spell slots they are yours for the day. Short of specification indication that you should lose them you don't.The fact that the prepared spells remain prepared in your mind does not prevent the possibility that you might be unable to "finish" them (cast them).
It is a rule of the game that if your spells per day is 5, you can't cast a 6th spell.
This is not the case; re-read the relevant parts of different classes' "Spells" class features:
A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Wizard. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).
Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Sorcerer. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).
Wizard and sorcerer use the same mechanic, verbatim, except for where the sorcerer states further affirms working just like other spellcasters.
The wizard's stuff about preparing spells is in a separate paragraph that doesn't reference his daily limit at all. Both he and the sorcerer operate under the same spells-per-day mechanic, explicit in the text. The rule I bolded above does not stop being the rule when he finishes preparing spells.
DharTook |
I was skeptical at first, but I am increasingly swayed by Jiggy's reading. It is certainly bizarre to imagine a wizard could have a spell prepared that they are incapable of casting. But the rules explicitly anticipate a situation occurring in a similar case:
[quote = Wizard] To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
Note the intelligence restriction applies, individually, to all three actions. So a wizard clearly could have prepared a spell when she had a high enough intelligence score but be presently unable to cast it.
If one accepts that a wizard could be unable to cast a prepared spell because their intelligence has fallen below 10 + the spell level, it seems pretty consistent to imagine they could be unable to cast a prepared spell because it exceeds their currently allowed spells per day.
DharTook |
Okay, I'm sold on that.
That does leave open the question:
You get a "permanent" int buff. You prepare extra spells. You lose it temporarily, and get it back, but you don't do a "prepare spells" ritual since you didn't actually use any spells.
Do you still have those (extra) spells prepared?
Even though you have your INT back, I would think the bonus counts as "temporary" until you have it back for a full 24 hours. So the spells may be prepared, but your per day limit has yet to go back up.
kinevon |
Jiggy, does your ruling about that spells per day limit get affected at all by things like Pearls of Power?
Unless you are nerfing the whole family of PoPs, they either invalidate your argument, or point to your argument needing to include things that increase your limit of spells per day.
As an example: Magus (Kensai), Int high enough to case 1st level spells, not high enough to give any bonus 1st level spells (so 11?), so he gets a single 1st level spel per day.
He casts his spell (shield, just for the sake of having a spell named, but it works for any spell), so he has used up his single 1st level spell for the day.
After the combat, he activates one of the (several) PoP1s he owns, so he regains the prepared shield spell.
Can he cast it again?
Rikkan |
seebs wrote:I think that's true for spontaneous casters. I'm not sure it's actually true for prepared casters, because they're limited at prep time, so there's no reason to have other limits, because they never have any effect.This is not the case; re-read the relevant parts of different classes' "Spells" class features:
Wizard wrote:A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Wizard. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).The wizard's stuff about preparing spells is in a separate paragraph that doesn't reference his daily limit at all. Both he and the sorcerer operate under the same spells-per-day mechanic, explicit in the text. The rule I bolded above does not stop being the rule when he finishes preparing spells.
You're mistaken. Daily limit is referred to in the wizard section. And the wizard and sorcerer do operate in different manners.
Preparing Wizard Spells
A wizard's level limits the number of spells he can prepare and cast. His high Intelligence score might allow him to prepare a few extra spells. He can prepare the same spell more than once, but each preparation counts as one spell toward his daily limit.
This is what the daily spells per level means:
The various character class tables show how many spells of each level a character can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels.
A wizard prepares spells in spell slots, see:
When preparing spells for the day, a wizard can leave some of these spell slots open.
So if a wizard player, has a reduced int bonus when preparing spells, you'll have less spell slots(daily limit) to prepare in.
I'm not sure though what happens, if the amount of spell slots the wizard has is reduced, when she already has prepared all of her spells in those spell slots.DharTook |
Well, two things:
1. We do have the FAQ saying that there is no difference at all between temporary and permanent.
2. Fine, so I wait 24 hours, without doing my wipe-and-reprep thing. Do I have those spells prepared now?
I really should double check the faq before I open my mouth sometimes.
Backtracking to your original question (which I think should make the follow-up clear), my thought now is yes, you have your spells. You prepared them. Nothing happened that specifically caused them to be unprepared. You are capable of casting them. So you can cast them. The fact that you couldn't cast them say, 1 hour ago, is besides the point.
As an example: Magus (Kensai), Int high enough to case 1st level spells, not high enough to give any bonus 1st level spells (so 11?), so he gets a single 1st level spel per day.
He casts his spell (shield, just for the sake of having a spell named, but it works for any spell), so he has used up his single 1st level spell for the day.
After the combat, he activates one of the (several) PoP1s he owns, so he regains the prepared shield spell.
Can he cast it again?
A thought provoking question.
I'm not Jiggy, but as a GM who agrees with Jiggy but also has a player with a PoP, my ruling is yes. The pearl does not explicitly mention spells per day in particular. But I would think the text on the pearls "The spell is then prepared again, just as if it had not been cast. " intends that effect.
But let's be honest about my own bias. From a results oriented perspective, ruling as Jiggy does with regard to ability score decreases gives me results I personally like: there ARE serious consequences to a spellcaster taking a hit to the primary stat, but it does NOT require nearly as much bookkeeping or ad hoc rulings as taking away prepared spells. I would prefer nerfing pearls of power not be a consequence of my ruling, so I'm going to avoid ruling that way if I can.
Jiggy RPG Superstar 2012 Top 32 |
@Rikkan - You've successfully shown that a wizard's slots per day matter at the time he prepares his spells. What you haven't shown (but seem to think you've shown) is that the per-day limit only matters during preparation.
Regardless of whether you're referring to them as "spells" or "slots", all of the pertinent rules—including the ones you referenced—consistently refer to spells/slots per day.
"Per day" is a rule.
"Per day" does not stop being a rule when you finish prepping spells.
"Per day" is a rule.
Nothing in the rules even suggests, let alone states, that "per day" only applies during preparation instead of the whole day.
"Per day" is a rule.
---------------------------------------
EDIT: @kinevon—Pearls aren't an issue, for pretty much the reason DharTook describes: the pearl says "just as if it had not been cast". There's no issue here; pearls effectively increase your spells per day, in a (somewhat) roundabout sort of way. The stuff I've been saying in this thread doesn't change that one bit. No issue.
Rikkan |
[offtopic]
What does per day even mean for a wizard in pathfinder? I know in 3.5, per day meant something different for almost everyone.
[/offtopic]
@Rikkan - You've successfully shown that a wizard's slots per day matter at the time he prepares his spells. What you haven't shown (but seem to think you've shown) is that the per-day limit only matters during preparation.
Regardless of whether you're referring to them as "spells" or "slots", all of the pertinent rules—including the ones you referenced—consistently refer to spells/slots per day.
"Per day" is a rule.
"Per day" does not stop being a rule when you finish prepping spells.
"Per day" is a rule.
Nothing in the rules even suggests, let alone states, that "per day" only applies during preparation instead of the whole day.
What I've shown is that a wizard has spells per day, that those spells per day are spell slots. And that preparing spells in those spell slots count against your daily limit. And casting spells is not specifically mentioned as counting against that daily limit.
That means :A) your preparation and casting each count against the daily limit. So for each spell you prepare you can cast one less that day.
B) only your preparation counts against the daily limit.
seebs |
The rules, like many of the D&D/Pathfinder rules, seem to me to be a little fuzzy about what they mean. Arcanist sort of makes this worse, by having both preparation and casting as separate resources, but at least only one of them changes over time.
I would also point out: "Per day" is a rule, except it doesn't really mean "per day". It means "per a little over 8 hours", for wizards. The limit is just that you can't re-prepare spells you cast within the previous 8 hours.
Jiggy RPG Superstar 2012 Top 32 |
Yes and preperation counts against that per day, so you're saying that if you prep spells, you can't cast any on that day?
No, that's not what I'm saying, nor does it follow from what I have said.
I would also point out: "Per day" is a rule, except it doesn't really mean "per day". It means "per a little over 8 hours", for wizards. The limit is just that you can't re-prepare spells you cast within the previous 8 hours.
No, "per day" is "per day". Casting all your spells in the morning, then resting for 8 hours, doesn't give you an additional set of spells in the evening of the same day.
It's true that spell slots used within the last 8 hours prior to preparation count against today's total, but the upper limit is still "per day" and does not reset after just "a little over 8 hours".
hoborider |
"Per day" is most certainly a number directly tied to casting stat as are "Bonus spells". In the case of the wizard:
To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Wizard. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).
----
So, in this instance it is clear. You must have 10+spell level intelligence to cast a spell because of the word OR in sentence one. It doesn't matter if you were smart enough to prepare it in the morning. You've lost ... say 3 INT ... your are either incapable of casting because:
1) Your spells per day is now limited due to lower intelligence
2) Your intelligence isn't 10+spell lvl required to cast it.
If this were NOT the case, then negative levels also wouldn't have an effect on being able to cast PREPARED spells as per some arguments in this thread.
----
Now - a day in Pathfinder isn't "a little over 8 hours". A "day" for a wizard could technically be several "days" long if the wizard doesn't get rest (rolls fortitude saves to avoid being exhausted from not sleeping). Also - 8 hours of rest is needed +1 hour of studying spellbooks. So technically its 9 hours of downtime/day to reset spells.
A Pathfinder day is assumed to be 24 hours long per the Common Terms "Rest" entry.
EDIT: There are several references to pathfinder days being 24-hours long in Common Terms and other locations - the "Rest" entry is the most succinct in my opinion.
EDIT 2: For the Arcanist it is equally clear - Spells prepped per day is a constant and does not change. Spells cast per day is directly tied to casting stat and the wording is clear - "In addition she receives bonus spells per day if she has a high intelligence score". No difference. So again, if INT goes down and the resultant INT is so low that some of those bonus spell slots go away - her total pool of castings is reduced. Immediately.
seebs |
Rikkan wrote:Yes and preperation counts against that per day, so you're saying that if you prep spells, you can't cast any on that day?No, that's not what I'm saying, nor does it follow from what I have said.
seebs wrote:I would also point out: "Per day" is a rule, except it doesn't really mean "per day". It means "per a little over 8 hours", for wizards. The limit is just that you can't re-prepare spells you cast within the previous 8 hours.No, "per day" is "per day". Casting all your spells in the morning, then resting for 8 hours, doesn't give you an additional set of spells in the evening of the same day.
It's true that spell slots used within the last 8 hours prior to preparation count against today's total, but the upper limit is still "per day" and does not reset after just "a little over 8 hours".
I can't find any such thing in the rules. Only the spells cast within the last 8 hours count against your limit, you can reprepare everything else after 8 hours of rest.
James Risner Owner - D20 Hobbies |
seebs wrote:"Per day" is a rule, except it doesn't really mean "per day". It means "per a little over 8 hours"No, "per day" is "per day". Casting all your spells in the morning, then resting for 8 hours, doesn't give you an additional set of spells in the evening of the same day.
Jiggy is right, it means per day.
I can't find any such thing in the rules.
Day
nounnoun: day; plural noun: days
1. a period of twenty-four hours as a unit of time, reckoned from one midnight to the next, corresponding to a rotation of the earth on its axis.
seebs |
Yes, yes, I know what a day is.
But specific overrules general.
Wizards get spells "per day".
But!
When it comes time to prepare spells, what spells can you prepare?
Every spell you haven't cast within the last 8 hours.
I agree that the ring of sustenance description appears to contradict this, but I'm not sure how to resolve that.
But the spell prep rules are very clear; you can prepare spells after eight hours of rest, and you can prepare every spell you haven't cast within the last eight hours.
... Hmm. Okay, an alternative occurs to me. What if the intent here is that that's a further restriction, so, you can't prepare spells at all unless it's been a day since you prepped spells, but you can also not prepare spells in slots used within the last eight hours?
*pondering*
No, wait, we still have a problem, because wizards can unambiguously prepare spells more than once a day; you're allowed to leave slots open and fill them later.
I am now more confused than I started out.
DharTook |
I can't find any such thing in the rules. Only the spells cast within the last 8 hours count against your limit, you can reprepare everything else after 8 hours of rest.
The rules say "spells per day". The words "day" and "daily" are used repeatedly throughout the text. That is where the text states there is a per day limit. The text mentions 8 hours rest in the context of: "To prepare his daily spells, a wizard must first sleep for 8 hours." This sentence does not state, and I cannot imagine was intended to imply: "A day means since a wizard rested last."
"Per day" is used repeatedly throughout the core documents, and I've never seen any indication that it bears any relationship to when you last rested.
Resting for 8 hours does not override or subsume the per day restriction. It is simply another condition wizards must meet to prepare spells.
DharTook |
... Hmm. Okay, an alternative occurs to me. What if the intent here is that that's a further restriction, so, you can't prepare spells at all unless it's been a day since you prepped spells, but you can also not prepare spells in slots used within the last eight hours?
That is indeed the position that I hold.
No, wait, we still have a problem, because wizards can unambiguously prepare spells more than once a day; you're allowed to leave slots open and fill them later.
The text reads: "When he prepares spells for the coming day, all the spells he has cast within the last 8 hours count against his daily limit."
The spell slot is taken for the rest of the day as indicated by the reference to daily limit. In other words, a wizard rests 4 hours, is awoken in the middle of the night by an ogre, fireballs him, goes back to bed, rests another five hours. The act of resting allows him to prepare spells, and he may even wait as long as he likes to prepare as many spells as he likes, but no matter how long he waits, he may NOT use the 3rd level spell slot for fireball at ALL today.
James Risner Owner - D20 Hobbies |
But specific overrules general.
Every spell you haven't cast within the last 8 hours.
that's a further restriction
There is no specific overruling general.
There is a specific further restriction that you can't re-prepare slots after 8 hours, only slots that were left open at the beginning of the day's preparation period.
Draco18s |
So. This brings up a good question:
We know that the game takes place on Galarion and not Earth or some other planet, but...that doesn't preclude other planets.
What happens if a wizard ends up on a planet with a radically different day length? For example, a planet where the sidereal day is 12 hours rather than 24.
James Risner Owner - D20 Hobbies |
Draco18s |
12 hours wasn't plucked from thin air. There's a great series of books--lets see if I can spell the name right--the Quintaglio Ascension where the titular race of dinosaurs (my guess is some decendent of dromaeosaur, probably deinonychus)
Er, spoiler warning.
They live on a tidally locked moon that orbits the parent planet once every 12 hours and the average individual is awake every other night (sleeping on Even nights, so those that are awake on Odd nights are referred to as being odd (haha, get it?))
Turns out that it wasn't always that way and that the day length had been steadily increasing for millennia as the moon's orbit was decaying, but life rather than adapting to a shorter day just ended up with a slightly weird circadian rhythm that still worked out to 24 "Earth hours."
So the question is more:
Is the spell recharge based on circadian rhythm or based on planetary rotational velocity?
hoborider |
It areas where there is no discernible day or night cycle - the body will still have a natural rest/active cycle. As drow are from the underdark and drow wizards on Golarion are still required to follow the same rules as above-ground wizards - the same would hold for being in a demiplane.
You would go off the typical rest/active cycle inherent to your nature based on the world/plane you are in.
If a person from Golarion travels to another world with a different day/night schedule, as a GM if I wanted to be really picky, I would give the PC a few days to a few weeks to acclimate to the new schedule and then things would work as normal for the new environment.
But this is all irrelevant to the main point that you can only cast X number of spells per day.
James Risner Owner - D20 Hobbies |
seebs |
We apparently now entered ridiculous zone, where the answers all become "ask your GM".
Pretty much.
The real problem:
Theories about "magic" that have concepts like the magical times of day (sunrise, sunset, midnight, etcetera) all predate awareness of how time and days actually work on a spherical planet which is rotating.
Any attempt to combine magic-theory beliefs ("you regain spells at sunrise") with astrophysics will result in nonsense.
hoborider |
@seebs
1) Magic-theory ("you regain spells at sunrise") can be easily combined with astrophysics and biology as I explained. But it is still Fantasy and we must stretch the realms of belief to be playing this game anyway.... so yeah ...
2) Your statements help illustrate why tying magic power to fatigue makes much more sense (as is done in many other RPGs).
Jiggy RPG Superstar 2012 Top 32 |