How long would it take to fly from Akiton to Golarion?


Advice

Grand Lodge

Ok, assume the following

I have
A Necklace of Adaptation
A Clear Spindle Ioun Stone
A Ring of Feather Fall
Wings
The ability to cast both Keep Watch and Endure Elements daily.

And finally, a Decanter of Endless Water.

Assuming I can get into Orbit, say via a Teleport Spell and I use the Decanter of Endless Water for Thrust how long would the trip between the planets take?

The time it takes to get from Akiton's orbit around the sun to Golarion's orbit is sufficient as it would take less then a year additional by back tracing the orbit to meet up with Golorian.

Please note, this is only a semi-serious question, I have no intention of having my character actually do this.

Scarab Sages

Are the adventurers Taldan or Mwangi?


The answer is undefined because thrust doesn't actually remotely obey the laws of physics in Pathfinder. Well, magic in general doesn't, but in particular, thrust is just... not well-defined.

That said, if you want to get a lot of thrust, get the cauldron that can boil stuff too.

Anyway, the simple answer is: Just use teleport. Greater Teleport can teleport any distance. Problem solved! :)

Sczarni

There's also the problem of different planetary orbits. Golarion and Akiton aren't always spinning around the Sun at the same rate. You'd have to pick a year where leaving Golarion lined up with landing on Akiton months later.


Endure elements is insufficient to cover the absolute zero freezing cold of space.


The correct answer is, use the Interplanetary Teleportation Gates to get from one to the other. The same way Golarion is connected to Castrovel.

Yes, those actually within the lore of Golarion.


bbangerter wrote:
Endure elements is insufficient to cover the absolute zero freezing cold of space.

Definitely not. Although this item would suggest that it is enough. Or whomever designed that item just didn't know any better.


Claxon wrote:

The correct answer is, use the Interplanetary Teleportation Gates to get from one to the other. The same way Golarion is connected to Castrovel.

Yes, those actually within the lore of Golarion.

bbangerter wrote:
Endure elements is insufficient to cover the absolute zero freezing cold of space.

Actually, space isn't absolute zero, though it is incredibly cold. With no light source or any other source of energy the background radiation of the universe will cause the temperature to be about 3 Kelvin.

However, due to the lack of molecules in space, thereby virtually eliminating heat transfer by conduction or convection, you are left with only heat transfer via radiation. The weakest form of heat energy transfer. The danger of space isn't the temperature, but rather that the oxygen is going to be forced out of your body out of your lungs in the reverse process of how it normally works.

Now...what was the point of saying this? Science mostly. I f!#~ing love science. But in Golarion, magic eliminates most of these problems. Ultimately however, I agree that endure elements is not intended to deal with space travel.


I don't know how fast 30 galons per round is but far slower likely than any rl rocket. You would likely die of old age.

RPG Superstar 2008 Top 32

Teleport doesn't help you reach orbit. Orbit is a velocity, not a location


I looked into this briefly once to make a jet boat using a decanter of endless water. To get any sort of speed it would take a lot of them. Can't remember where I found the numbers for comparison, but it turns out that 300 gpm isn't really that much.

The flowrider (water jet pack) is around 30,000 gallons per minute, as an example.

Now of course in space you don't really have friction to deal with. So you would keep accelerating, and eventually could reach very high speeds. Of course you would also have to make turnover and slow down halfway there or you would smash into the planet. And astrogating would be a challenge as well, there is a reason they call it rocket science.


Homework: Play Kerbal Space Program and learn about space travel

The Exchange

You may want to look up Hohmann orbits too (if I'm remembering my astro-historical nomenclature right). Timing is everything. It is entirely possible for the planet you're aiming at to be moving away at higher than your top speed, which (in PF, at least) is a much bigger problem than it rushing at you.

Oh, and you'll want eyes of the eagle so you can tell which of the flecks of light around you is a planet. And some sort of protection against the occasional 20d6 of micrometeorite damage. Also remember that you are leaving a trail of ice crystals which, should you accidentally loop back on it at sufficient speed, will saw you in half like a ripe tomato.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Well, I was doing all of the maths, then my iPad died in the middle, so I'll just pick up the highlights:

Average distance from Golarion to Akiton is roughly 236,000,000 km.

The decanter expels water at a rate of 18 kg/s, covering a distance of 6m/6seconds, which gives us a lovely 18N of force.

Assuming a 100kg person (including gear), and applying Newton, we get an acceleration of 0.18 m/s^2

S = ut + .5at^2

Setting S to be half the distance from Golarion to Akiton (assuming you go for a zero-speed end to the journey, you decelerate for the second half), we have:

118,000,000,000 m = 0.5x0.18xt^2

Solving for t, leads us to a journey time of 1,145,037 seconds. That's 190,839 rounds, or approximately 19,084 minutes, or 318 hours, or 13.25 days.

Since that's for half the journey, it would take 26.5 days to get there.

You could just accelerate the whole way, which gets you there in about 18.74 days, but you'd be travelling at 291.5 km/s, and even Feather Fall might struggle to slow you down quickly enough.

Silver Crusade

I will avoid the question of how a character could survive the rigors of space (temperature not withstanding, you would have to deal with the extreme heat when in full view of the sun), and just attempt to answer the "how long" question.

Which is to say, unknown. Simply because we don't know the distance between the two planets. You would know how fast the character is moving, based on whatever means of movement you have chosen, but without a precise measurement of the distance between the planets, we can't know how long it would take.

As a GM, I would rule that it is about the same distance from Golarion as Mars is from Earth (as Akiton is based off of Mars). We know that Mars is, at it's theoretical closest point to Earth, 33.9 million miles (54.6 million kilometers) away.

Using the fly spell (in game physics), you can move a maximum of 240 feet in six seconds (by making a Run action). so in one minuet, you can go 2400 ft. (I think my math is right) Multiply that by 60, and you get 144000 ft in an hour. Since there are 5280 feet in one mile, you would be going about 27 miles per hour.

Divide that by the 33.9 million, and we get about 1255555 hours. divide by 24 to get 52314 days. I can't remember if Golarion has the same number of days in it's year as we do, so I'll use us to make things easier. 52314/ 365 = ~ 143 years.

Quick note, when you reach the point beyond the planet where i'ts gravity would not affect you, you could end fly and let momentum carry you, reactivating it for course adjustments.

If anyone sees a flaw in my math, please correct me. Math is not my strong point.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Solving the distance between Golarion and Akiton is fairly trivial, thanks to Kepler, and as long as we assume that Golarion is an Earth analogue and the Sun is a Sol analogue (and the mass ratio of 300,000 is pretty close to the Earth-Sol figure of 333,000).

Orbital period, T is a function of the root of the cube of the orbital radius, and in a given solar system all of the other parts of the relevant formula are constants.

Since Akiton's orbital period is 2 years, it is trivial to show that it is cube-root 4 times that of Golarion, or 1.587 times the orbital radius of Golarion.

Assuming the Earth-Sol-like nature extends to Golarion's orbital radius, we get an OR for Akiton of 238,000,000 km, with closest approach of 88,000,000 km and farthest of 388,000,000, which gives us an average separation of 238,000,000 km.

Damn, my earlier numbers were off a bit. Add a bit to those times.


Chemlak wrote:

Well, I was doing all of the maths, then my iPad died in the middle, so I'll just pick up the highlights:

Average distance from Golarion to Akiton is roughly 236,000,000 km.

The decanter expels water at a rate of 18 kg/s, covering a distance of 6m/6seconds, which gives us a lovely 18N of force.

Assuming a 100kg person (including gear), and applying Newton, we get an acceleration of 0.18 m/s^2

S = ut + .5at^2

Setting S to be half the distance from Golarion to Akiton (assuming you go for a zero-speed end to the journey, you decelerate for the second half), we have:

118,000,000,000 m = 0.5x0.18xt^2

Solving for t, leads us to a journey time of 1,145,037 seconds. That's 190,839 rounds, or approximately 19,084 minutes, or 318 hours, or 13.25 days.

Since that's for half the journey, it would take 26.5 days to get there.

You could just accelerate the whole way, which gets you there in about 18.74 days, but you'd be travelling at 291.5 km/s, and even Feather Fall might struggle to slow you down quickly enough.

One small detail of escape velocity being unreachable. If you started with it the decanter might work. Maybe reverse gravity by a lot of strategically positioned casters in conjunction with the the decanter...


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
David_Bross wrote:
Chemlak wrote:

Well, I was doing all of the maths, then my iPad died in the middle, so I'll just pick up the highlights:

Average distance from Golarion to Akiton is roughly 236,000,000 km.

The decanter expels water at a rate of 18 kg/s, covering a distance of 6m/6seconds, which gives us a lovely 18N of force.

Assuming a 100kg person (including gear), and applying Newton, we get an acceleration of 0.18 m/s^2

S = ut + .5at^2

Setting S to be half the distance from Golarion to Akiton (assuming you go for a zero-speed end to the journey, you decelerate for the second half), we have:

118,000,000,000 m = 0.5x0.18xt^2

Solving for t, leads us to a journey time of 1,145,037 seconds. That's 190,839 rounds, or approximately 19,084 minutes, or 318 hours, or 13.25 days.

Since that's for half the journey, it would take 26.5 days to get there.

You could just accelerate the whole way, which gets you there in about 18.74 days, but you'd be travelling at 291.5 km/s, and even Feather Fall might struggle to slow you down quickly enough.

One small detail of escape velocity being unreachable. If you started with it the decanter might work. Maybe reverse gravity by a lot of strategically positioned casters in conjunction with the the decanter...

Very true: my maths assumes no gravitational influences are in play. You have to get into microgravity, first. That's actually the hard part, but I doubt it's insurmountable with a long enough duration on fly.


David_Bross wrote:
Chemlak wrote:

Well, I was doing all of the maths, then my iPad died in the middle, so I'll just pick up the highlights:

Average distance from Golarion to Akiton is roughly 236,000,000 km.

The decanter expels water at a rate of 18 kg/s, covering a distance of 6m/6seconds, which gives us a lovely 18N of force.

Assuming a 100kg person (including gear), and applying Newton, we get an acceleration of 0.18 m/s^2

S = ut + .5at^2

Setting S to be half the distance from Golarion to Akiton (assuming you go for a zero-speed end to the journey, you decelerate for the second half), we have:

118,000,000,000 m = 0.5x0.18xt^2

Solving for t, leads us to a journey time of 1,145,037 seconds. That's 190,839 rounds, or approximately 19,084 minutes, or 318 hours, or 13.25 days.

Since that's for half the journey, it would take 26.5 days to get there.

You could just accelerate the whole way, which gets you there in about 18.74 days, but you'd be travelling at 291.5 km/s, and even Feather Fall might struggle to slow you down quickly enough.

One small detail of escape velocity being unreachable. If you started with it the decanter might work. Maybe reverse gravity by a lot of strategically positioned casters in conjunction with the the decanter...

You could use fly, or any method of supernatural flight, to bypass escape velocity. Because supernatural flight is a steady speed unaffected by gravity or air pressure you could literally just float up out of the atmosphere. Once in low orbit you make a constant prograde 'burn' with your decanters which will eventually allow you to reach escape velocity. The only tricky thing is making sure that you have either a permanent spell or enough castings that you can keep it up permanently.

Getting your trajectory right with limit references is going to be super difficult though.... but it's definitely doable. Extra decanters would also be super helpful.

RE Hohmann orbits:

A lot of modern day space flight orbital technique/transfer isn't necessary in this scenario, because the bottle provides endless thrust. Modern day calculations are based around minimisation of fuel consumption as that is usually the limiting factor, not time per se. In our decanter example, the opposite is true.

The Exchange

I assumed you used a flying carpet as an initial booster stage. But be sure to pack one with you for the return trip. (Though obviously two plane shifts will get you closer faster.)


isdestroyer wrote:


Using the fly spell (in game physics), you can move a maximum of 240 feet in six seconds (by making a Run action).

You cannot use the run action while flying under the effects of a fly spell.

PRD wrote:


The subject of a fly spell can charge but not run...

So double your final number.

Silver Crusade

bbangerter wrote:
isdestroyer wrote:


Using the fly spell (in game physics), you can move a maximum of 240 feet in six seconds (by making a Run action).

You cannot use the run action while flying under the effects of a fly spell.

PRD wrote:


The subject of a fly spell can charge but not run...
So double your final number.

Ah, thank you. I had forgotten that. I really don't want to run through those numbers again, so yeah, I'll just take it on faith the final number is doubled. ;)

*Edit* OK, my OCD would not allow me to leave it at that. It's ~297 years.

But that's using the fly spell. overland flight is faster (I think), and there's any number of magic items that allow flight. Or even if you had a mount with a natural fly speed. I was just using fly as a baseline.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

It takes two years to fly between Golarion and it's Moon the way the Succubi do it. Work it from there.


I'm gonna +1 lincolhills' two plane shifts. You'll only arrive a max of 500 miles off target

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