Traveler's Any-Tool - Does it count as thieves tools?


Advice


6 people marked this as FAQ candidate. 1 person marked this as a favorite.

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/trave ler-s-any-tool

http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC -Tool-Thieves

It seems to me that the Traveler's Any-Tool would work as a normal and masterwork thieves set because they can make lockpicks which are very simple items, but because it doesn't actually say what's in the thieves kit it's hard to make a judgement call.

Any link to something by Paizo or what you guys think would be great thanks


Since the "Any Tool" can make any tool, not tools. I wouldn't let you use it as Thieve's Tools for anything beyond a Simple lock or equivalent DC (20).


Traveler's Any Tool wrote:
The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills

Based on this line it is implied that the TAT is intended to just be a cover-most for craft and profession. Disable Device is neither a craft nor profession check, therefore meaning that the TAT does not work with it.

This all said lock-picks, bump keys, and all manner of thievish tools are extremely simple tools. Once could easily assume that someone who uses thieves tools on a regular basis could form the TAT into the specific thieves tools that they require.

It is obviously intended to make it so a character that crafts everything doesn't need to carry every tool imaginable. It can be a shovel to dig out of a cave in.

Traveler's Any Tool wrote:
It can be folded, twisted, hinged, and bent, to form almost any known tool.

This basically states that it can become any of the Thieves Tools. Since masterwork versions of thieves tools exist you can just claim it is a catch all for most things. Since it can be formed into tools with multiple simple components, such as scissors, it would probably just make a complete Thieves Tools set.


Thanks everyone you've been helpful, I decided that it should!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

It absolutely can replace a masterwork set of thieve's tool. There's nothing stopping you from changing it from one dedicated pick to another, allowing it to easily duplicate an entire set.

Worst case scenario, your GM says it takes longer, but since Disable Device usage is measured in full rounds, it's easy enough to assume that transforming the any-tool takes no more time than reaching into a mundane kit and pulling out another tool does.

Shadow Lodge

Actually, I believe worst case scenario the GM says that it is an improvised tool and you take the standard -2 penalty. The most reasonable scenario IMO is that it can replicate MTT, because of the description and fact that it is a magical item that ultimately won't be of much more use than simply buying a Masterwork Tool for the 1 or 2 professions/crafts you have [I've never seen someone with 3 myself].


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Are you kidding me? It is the single most useful tool any adventurer could hope to have! With it you can skip out on quite a bit of the mundane gear in Ultimate Equipment.

It can duplicate ANY tool the wielder can clearly visualize that contains only limited moving parts. Full stop.

That doesn't restrict much.

Shadow Lodge

Ravingdork wrote:

Are you kidding me? It is the single most useful tool any adventurer could hope to have! With it you can skip out on quite a bit of the mundane gear in Ultimate Equipment.

It can duplicate ANY tool the wielder can clearly visualize that contains only limited moving parts. Full stop.

That doesn't restrict much.

You will also have GMs saying that you can't use it as a bunch of different things since it specifies Craft and Profession, implying that it doesn't work for a lot of other things. Make no mistake, it is one of my top 5 non-combat related items, magical or otherwise, but there is a good deal of table variation. I once had a GM tell me that my Inquisitor couldn't use it as a pocket knife in PFS, because it can't represent a dagger. That was the point of my post about it not being useful. That GMs will disallow several things depending on how strict they read it.

Scarab Sages

Any thing you need for picking a lock can be used by Craft: locks.It's in the CRB description of Craft.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
EvilPaladin wrote:
Ravingdork wrote:

Are you kidding me? It is the single most useful tool any adventurer could hope to have! With it you can skip out on quite a bit of the mundane gear in Ultimate Equipment.

It can duplicate ANY tool the wielder can clearly visualize that contains only limited moving parts. Full stop.

That doesn't restrict much.

You will also have GMs saying that you can't use it as a bunch of different things since it specifies Craft and Profession, implying that it doesn't work for a lot of other things. Make no mistake, it is one of my top 5 non-combat related items, magical or otherwise, but there is a good deal of table variation. I once had a GM tell me that my Inquisitor couldn't use it as a pocket knife in PFS, because it can't represent a dagger. That was the point of my post about it not being useful. That GMs will disallow several things depending on how strict they read it.

It also mentions general tools such as shovels, scissors, and block and tackle. Any GM who thinks it's limited to only Craft/Profession tools isn't reading the item's full description (shown in bold below).

Traveler's Any-Tool body text wrote:

This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well.

The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls.


Ravingdork wrote:

Are you kidding me? It is the single most useful tool any adventurer could hope to have! With it you can skip out on quite a bit of the mundane gear in Ultimate Equipment.

It can duplicate ANY tool the wielder can clearly visualize that contains only limited moving parts. Full stop.

That doesn't restrict much.

There is a reason they are called thieves TOOLS. There are multiple of them and in some situations you use more than one at the same time. For instance it usually takes two picks to pick a lock. You need to use the suction cup and the glass cutter at the same time, etc.

If you have multiple any-tools I would allow it, but not just one.


I do find it strange that it says it counts as Masterwork artisan's tools for most craft or profession skills, after it says it cannot be used to create a handloom (or presumably any sort of loom) because how could it be used as masterwork tools for weaving if it can't be a loom? I wouldn't consider weaving to be a very specialist craft. Or any of the other jobs out there that require complex moving parts for their tool set?


2 people marked this as a favorite.
Mike Franke wrote:


There is a reason they are called thieves TOOLS. There are multiple of them and in some situations you use more than one at the same time. For instance it usually takes two picks to pick a lock.

Not to be pedantic but you don't use two picks.

You use one pick (or rake) and a tension bar. The rake depressed the pins to align with the tumblers, and the tension bar, well, exerts tension (ie. turns the lock).


Samasboy1 wrote:
Mike Franke wrote:


There is a reason they are called thieves TOOLS. There are multiple of them and in some situations you use more than one at the same time. For instance it usually takes two picks to pick a lock.

Not to be pedantic but you don't use two picks.

You use one pick (or rake) and a tension bar. The rake depressed the pins to align with the tumblers, and the tension bar, well, exerts tension (ie. turns the lock).

Ie two distinct tools from the kit not one. We agree. Thank you for the correct terminology. Are you a lock smith or just into lock picking?


A loom has a lot of parts. The tool basically implied it can be bent Into anything with minimal moving parts.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mike Franke wrote:
Samasboy1 wrote:
Mike Franke wrote:


There is a reason they are called thieves TOOLS. There are multiple of them and in some situations you use more than one at the same time. For instance it usually takes two picks to pick a lock.

Not to be pedantic but you don't use two picks.

You use one pick (or rake) and a tension bar. The rake depressed the pins to align with the tumblers, and the tension bar, well, exerts tension (ie. turns the lock).

Ie two distinct tools from the kit not one. We agree. Thank you for the correct terminology. Are you a lock smith or just into lock picking?

Artisan's tools is also plural, yet is clearly allowed. Your argument doesn't hold much water.


Ravingdork wrote:
Mike Franke wrote:
Samasboy1 wrote:
Mike Franke wrote:


There is a reason they are called thieves TOOLS. There are multiple of them and in some situations you use more than one at the same time. For instance it usually takes two picks to pick a lock.

Not to be pedantic but you don't use two picks.

You use one pick (or rake) and a tension bar. The rake depressed the pins to align with the tumblers, and the tension bar, well, exerts tension (ie. turns the lock).

Ie two distinct tools from the kit not one. We agree. Thank you for the correct terminology. Are you a lock smith or just into lock picking?
Artisan's tools is also plural, yet is clearly allowed. Your argument doesn't hold much water.

You seem to be ignoring the specific example.

Perhaps it is because artisans tools are used singly not is pairs. I don't need two saws to cut a board. Perhaps there is no good reason other than thieves tools seem a lot more specialized to me.


Mike Franke wrote:


Ie two distinct tools from the kit not one. We agree. Thank you for the correct terminology. Are you a lock smith or just into lock picking?

Amateur hobbyist..

The rakes are the only bit that you really need different types of. So if the anytool can transform into different rakes, that would eliminate the majority of the tools you need to carry.


Samasboy1 wrote:
Mike Franke wrote:


Ie two distinct tools from the kit not one. We agree. Thank you for the correct terminology. Are you a lock smith or just into lock picking?

Amateur hobbyist..

The rakes are the only bit that you really need different types of. So if the anytool can transform into different rakes, that would eliminate the majority of the tools you need to carry.

Thieves tools are not for just picking locks.


What if the user visualized a tool that was a rake connected by a thin flexible wire to a tension bar?

Right? It seems like it says anything someone visualizes, so it could be invented, or does it only function on things that exist, by describing how it can be bent and shaped it would seem like you could make a chain of scissors or something if you wanted.


Mike Franke wrote:

You seem to be ignoring the specific example.

Perhaps it is because artisans tools are used singly not is pairs. I don't need two saws to cut a board. Perhaps there is no good reason other than thieves tools seem a lot more specialized to me.

I have to respectfully disagree. Blacksmiths often use tongs and a hammer at the same time. Tailors use straight pins and needles. These are all simple, common tools. It's really just a vaguely worded item. I have no problem letting the TAT work as MTT. MTT are not any type of special item, are referred to as tools, and locks and traps appear under the craft skill. Seems legit to me.


Would the world end if you allowed it?
I'd guess not but then again some would think it does...

EDIT: Its okay for a person to alter the fabric of reality with a few words but not for someone using a Travellers Any Tool as a set of MW Thieves tools. I just don;t understand this way of thinking. Its not going to kill the game, I'd allow it in a second.


Doesn't the any-tool allowing scissors, which is basically two sharpened parts screwed together to work and move in unison? If you could change the any-tool into a pair of scissors, could you unscrew it and thus have two pieces of one any-tool?

I feel like if it allows an item that is essentially two things bound together to make one item, that it wouldn't be that big of a deal to at most allow two extremely basic items (such as two halves of a single scissor, or a rake and tension bar) to be made out of the any-tool?

I assume it's DM territory, but I'll FAQ this on the chance it's answered.


I could see an argument for it being good for a normal set of thieves tools, but MW is far more specialized and besides, it takes multiple tools to do all this work for picking locks, disabling traps. That being said, it does say block AND tackle, two distinctly different parts of a set. Seems to me TAT was made to make it so you don't have to carry a ton of different equipment ie; shovel, block and tackle, grappling hook, crowbar, hammer, saw, etc etc. Not complicated things, because it specifically doesn't cover alchemist tools because they are more sophisticated.


I would expect it to work a thieves tools, but probably not masterwork thieves tools.

Of course the best theives tool is a crowbar, and it would certainly be a masterwork one of those.

Obviously reasonableness is required when using this item. It is pretty much limited to being one 'thing' at a time. Most profession and craft skills use one tool, or one major tool at a time (a blacksmith might need a masterwork hammer, but he doesn't need masterwork tongs) so mostly with this an possibly an improvised tool, you can get a masterwork bonus.

It is an incredibly useful item.


I ruled that it works as any masterwork tool. Mostly because with minor creation, you can actually create a set with a successful craft check. Which already had been done because the item was created for you to buy :P.


The description specifically states that it can be used as a masterwork toolkit for "Craft or Profession" skills. Lockpicking is "Disable Device" and is neither a craft nor profession, so I would say it cannot serve that purpose.


Everything old is new again. : D

Also, your argument has already been addressed above.


Addressed maybe but not correctly. You can't use disable device with tools made for a profession or craft check.


Nothing limits the any-tool to tools that aid in profession or craft checks. There's an entire paragraph before they're even mentioned. The only limitation is that it has to be something the bearer can clearly visualize with only limited moving parts. It even lists several examples of tools that it reproduces that do not involve craft or profession checks.


Nothing in them says they are usable for disable device. Not in any paragraph mentioned.

Dark Archive

"Hammers, shovels, even a block and tackle (without rope) are possible" - RAW it can turn into multiple items, even "block AND tackle" - so a set of thieves tools is not out of the question at all, IMHO.

The limit is on size and complexity of the tool, not "number of pieces."


Cavall wrote:
Nothing in them says they are usable for disable device. Not in any paragraph mentioned.

If I understand correctly, your stance is that it can make any tool the bearer can visualize with limited moving parts so long as it doesn't actually do anything other than help with Craft or Profession? If I turn it into a crowbar, it won't help me open a stuck door? If I turn it into an umbrella, I'll still get wet?


No. I'm saying it isn't a masterwork thief tools because it says it's masterwork tools only for profession and craft skills. Feel free to use it as improvised tools.

I don't know what skill you think you'd need for an umbrella or shovel.. but crowbars are for strength checks, not skill checks and therefore not relevant for disable device skill checks. They are clearly masterwork tools for 2 things. Anything else is homebrew.


I see. So skill checks are the only mechanics you believe are not subject to the first paragraph of the item description? Tools that have other effects are just fine?


The item acts as masterwork tools for 2 things. With GM permission you could maybe make them ordinary tools, but masterwork tools for picking locks? No. The skill usage is clear what it counts as and for.

Tools that have other effects? I assume you mean like crowbar? It lists shovel, I don't see why crowbar is off limits.

But it won't become a masterwork tool set for locks. It's not listed as such under crafts or profession

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Traveler's Any-Tool - Does it count as thieves tools? All Messageboards

Want to post a reply? Sign in.