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magnuskn wrote:Still, the precision damage thing is something which will imminently be very important. I think it should get a bit of priority, before we get 20 threads on it after the release of the ACG.Perhaps, but it's existed for 5 years, and I don't recall seeing that many posts about it until recently.
It's like the Sunder thread. Sunder was like that for four years, but once the forum got wind of a little bit of ambiguity, it became THE. MOST. IMPORTANT. THING. EVAR.
It's not quite the same situation.
Prior to the ACG, almost nothing used Precision Damage that wasn't a Sneak Attack, so it was a very niche problem. Two classes from the ACG rely somewhat on such damage, one of them very heavily, making it suddenly a much bigger deal.
It's like if a Class came out that relied entirely on carrying ten pounds of stuff or less...the question of whether that one set of clothing counts suddenly gets much more important, since it effects an entire class on a pretty profound level.
Only the clothing question actually effects everyone a little even without the Class (which explains why it's come up) and the Precision Damage thing doesn't.

Alexander Augunas Contributor |

doc the grey wrote:I could swear these were answered somewhere, but I'm too tired to go looking.Can the Warslinger halfling racial trait effect a halfling slingstaff?
Does juggle load effect the halfling sling staff and the wording for it was cut?
The Warslinger racial trait question was answered in the ARG FAQ. The answer is no. It only calls out the sling, so it only affects the sling. The FAQ explains why; it has something to do with the wording.

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I'm also tickled pink that the vast majority of these FAQ requests relate to martial characters. I wonder how many "Rabble rabble Paizo hates martials" threads will pop up due to these FAQs and some passionate person not liking the answer.
At the current pace, Martial/Caster disparity threads will soon need their own forum section.

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...why the heck isn't the Duelist's Precise Strike precision damage?
Probably because that was a less codified thing in the corebook than it's become since. Good subject for a FAQ or errata, though. You could include it as part of a general FAQ on Precision Damage...which seems a solid call.

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Is the spellscar drifter supposed to have a modified challenge to account for his firearm proficiency and focus on said skills? As it stands there is no paizo produced order that grants challenge at range nor archetype that can be legally mixed with this one.
That's actually not true. The Order of the Land (in Knights of the Inner Sea) gives an Attack bonus to Ranged attacks against the target of the challenge.
My Order of the Land Spellscar Drifter is my character with the Lasso proficiency, which prompted my earlier question...

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doc the grey wrote:Is the spellscar drifter supposed to have a modified challenge to account for his firearm proficiency and focus on said skills? As it stands there is no paizo produced order that grants challenge at range nor archetype that can be legally mixed with this one.That's actually not true. The Order of the Land (in Knights of the Inner Sea) gives an Attack bonus to Ranged attacks against the target of the challenge.
My Order of the Land Spellscar Drifter is my character with the Lasso proficiency, which prompted my earlier question...
That doesn't really help with damage, though.

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pH unbalanced wrote:That doesn't really help with damage, though.doc the grey wrote:Is the spellscar drifter supposed to have a modified challenge to account for his firearm proficiency and focus on said skills? As it stands there is no paizo produced order that grants challenge at range nor archetype that can be legally mixed with this one.That's actually not true. The Order of the Land (in Knights of the Inner Sea) gives an Attack bonus to Ranged attacks against the target of the challenge.
My Order of the Land Spellscar Drifter is my character with the Lasso proficiency, which prompted my earlier question...
Fair enough, and a good point. But that's not what he said.

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- Sound Striker does not include the "May hit same target" language in Magic Misske etc. SKR planned an update that support was divided between the two sides if can/cannot hit same target which makes it either the most powerful or least powerful arch for Bards.
- Overrun in a charge happens before the charge attack (because it is worded different than Bull Rush charges) or after the charge attack? Or before the charge attack? Or as the charge attack? Or as a mook in between your charge target and you (in which case Charge Through feat doesn't do anything?)
- Courageous weapon on a Barbarian doesn't help his STR/CON morale bonuses? Does increase them? Only increases saves vs Fear? All saves?
- Cleric 1/Wizard 19 can convert all wizard spells with cleric spontaneous casting ability to cure X wounds based on Wizard level? The Sorcerer Bloodline FAQ is used for all sort of stuff like this. It's my belief the Bloodline FAQ refers to things that are "your spells get uber" and not "The Cleric spells you cast get uber".
- Greater Feint says denied Dex until next turn. For just your Melee attacks? For all Melee attacks? For all Attacks?
- Magic section talks about magical effects but refer to spells in many places. The shortened from spells and magical effects to spells still means magical effects. Or does not include magical effects? Should it cover magic item effects? Should it cover Extraordinary effects that are similar/identical?
- Same source rules are rejected in cases of multiple different items that provide a benefit like Orange Ioun Stones, defending weapons, etc. Should they be? Not Be?
- Brass knuckles were updated in AA but left as is in UE and APG, which some people believe monk still do monk enhanced unarmed with them? It is known they should not by dev team comments, but some people need errata or FAQ.
- Feral Combat Training is argued to all you to apply the size bumps of you unarmed to a natural. Say a 2d6 Bite with monk 1d8 unarmed and FCT. Some say you flurry with bite for 2d6->3d6->4d6->6d6 (3 bump ups) and some say you can bite for 2d6 or bite for 1d8.
- Improved Natural Attack and Strong Jaw both say same language. They do stack? They don't stack?
- Strange trains like 7d8 bumped up by two are what? 7d8->10d8->14d8? Can't be bumped? Skips the train to the next highest 12d6? What does 12d6 bump up to? Nothing? 16d6?
- Things are locked into the classes as if single classed. So fighter 5/Sohei 1 has Weapon Training but can't flurry with it until 6th level Sohei. Can because he has Sohei?
These are just off the top of my head of the recent angry threads that cause issues. All of these have entrenched sides that patiently argue their side is the One True RAW. It would be awesome to end all those threads future incarnations.

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Jiggy wrote:The Warslinger racial trait question was answered in the ARG FAQ. The answer is no. It only calls out the sling, so it only affects the sling. The FAQ explains why; it has something to do with the wording.doc the grey wrote:I could swear these were answered somewhere, but I'm too tired to go looking.Can the Warslinger halfling racial trait effect a halfling slingstaff?
Does juggle load effect the halfling sling staff and the wording for it was cut?
Anyone got a link to this? Also if this is true anyway we can get that reevaluated? As it stands there are so many things in the halfling build that could allow for some interesting and fun slingstaff builds but seem to have 0 effect on a sling staff "for reasons". It's incredibly aggravating to be more able to build a halfling sling build than slingstaff, a weapon halflings designed to be A MORE MARTIAL AND WEAPONIZED VERSION OF THE SLING.
Also anyway we can get an easier way to find all of these FAQs? As it stands I went searching for the warslinger one and most of the searches I seem to find are threads asking where the faqs are. A list that is prioritized and just has all of the rulings would be a great help.

chavamana |

Alexander Augunas wrote:Anyone got a link to this?Jiggy wrote:The Warslinger racial trait question was answered in the ARG FAQ. The answer is no. It only calls out the sling, so it only affects the sling. The FAQ explains why; it has something to do with the wording.doc the grey wrote:I could swear these were answered somewhere, but I'm too tired to go looking.Can the Warslinger halfling racial trait effect a halfling slingstaff?
Does juggle load effect the halfling sling staff and the wording for it was cut?
As the person said - ARG FAQ: http://paizo.com/paizo/faq/v5748nruor1gh#v5748eaic9qus
For ease of finding - top right of every page has a Help/FAQ link. Clicking that takes you to the general FAQ page, which has a sidebar on the right side that has links to each product's FAQ. Which is an improvement to how they originally were and I find easy to use :).
EDIT: And this question was also FAQ'ed in the Golarion FAQ (which is for the setting books which are unlikely to see a second printing). http://paizo.com/paizo/faq/v5748nruor1gj#v5748eaic9rdo

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doc the grey wrote:Alexander Augunas wrote:Anyone got a link to this?Jiggy wrote:The Warslinger racial trait question was answered in the ARG FAQ. The answer is no. It only calls out the sling, so it only affects the sling. The FAQ explains why; it has something to do with the wording.doc the grey wrote:I could swear these were answered somewhere, but I'm too tired to go looking.Can the Warslinger halfling racial trait effect a halfling slingstaff?
Does juggle load effect the halfling sling staff and the wording for it was cut?
As the person said - ARG FAQ: http://paizo.com/paizo/faq/v5748nruor1gh#v5748eaic9qus
For ease of finding - top right of every page has a Help/FAQ link. Clicking that takes you to the general FAQ page, which has a sidebar on the right side that has links to each product's FAQ. Which is an improvement to how they originally were and I find easy to use :).
EDIT: And this question was also FAQ'ed in the Golarion FAQ (which is for the setting books which are unlikely to see a second printing). http://paizo.com/paizo/faq/v5748nruor1gj#v5748eaic9rdo
Yup just found the ARG one. Took way longer for the search engine to pull it up than I expected.
And now I'm sad. Again we see how halflings for some reason design a better version of their races iconic weapon yet have little to no training to make them comparable with it to the sling. Seriously can't we just faq those 2 abilities (or hell at least juggle load) and make them work with the slingstaff? Who are we actually hurting.
I have a halfling kephri warpriest for pfs that hinges on this decision.

dumptruckman |
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Is it possible to become proficient with improvised weapons (through means such as the feat Catch Off-Guard or Monk of the Empty Hand archetype)? If so, is it then possible to take Weapon Focus with an improvised weapon?
This is apparently quite a controversial topic and could really use some clarification. The rules do not make it clear what "weapon proficiency" even is which I think is the root of the problem.
Looking at Simple Weapon Proficiency we see:
You are trained in the use of basic weapons.
Benefit: You make attack rolls with simple weapons without penalty.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Special: All characters except for druids, monks, and wizards are automatically proficient with all simple weapons. They need not select this feat.
And Martial Weapon Proficiency we see:
Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Benefit: You make attack rolls with the selected weapon normally (without the non-proficient penalty).
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Special: Barbarians, fighters, paladins, and rangers are proficient with all martial weapons. They need not select this feat.
You can gain Martial Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of weapon.
Now, neither of these say "you are proficient", they simply say you can attack without the -4 penalty.
Then we look at Catch Off-Guard:
Foes are surprised by your skilled use of unorthodox and improvised weapons.
Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
Normal: You take a –4 penalty on attack rolls made with an improvised weapon.
Catch Off-Guard does the exact same thing as the proficiency feats by simply removing the penalty from attacking with improvised weapons. You may even relate that -4 penalty to being a non-proficiency penalty when you look at this taken from the rules for Improvised weapons:
Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object.
To me, it seems like Catch Off-Guard essentially negates that line, which would mean they are no longer non-proficient and thus they are, instead, proficient.
On top of all this, you have James Jacobs stating that, essentially, the Monk of the Empty Hand is proficient with improvised weapons, and that they could have simply given it Catch Off-Guard to reflect this.
In my opinion, based on the given information, it would seem like Catch Off-Guard does grant proficiency with improvised weapons. Unfortunately, there are a great number of folks (at least one 5 star GM included) that disagree.
If it is ruled that you can be proficient with improvised weapons, then you should be able to take Weapon Focus with them (individually, of course), but it seems necessary, given the history, to go ahead and clarify that question also.
Thank you for your time.

Rogue Eidolon |
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That's an interesting one. Again, nothing official yet, but I would say that even if something like Weapon Focus was allowed, it probably wouldn't apply to all improvised weapons, just to "waffle irons" (they make mithral versions of these--take that lycanthropes!) or "barrels" (Donkey Kong!) or one kind of improvised weapon, in the same way you don't get to have Weapon Focus in all simple weapons after having Simple Weapon Proficiency and taking Weapon Focus.

Mark Seifter Designer |

Enabling Weapon Focus for improvised weapons would make space for a lot of really fun Warpriest builds - a warpriest of Caiden Caylean beating up people with beer steins, or a goblin warpriest wielding a torch. :)
The awesome thing is, either way, a Goblin Fire Bomber (alchemist archetype) 1 / Warpriest X can do the latter already!

Rogue Eidolon |
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Franko a wrote:If at first you don't fail, try, try again?I dont know if this has been answered....
How DO you make a cursed item on purpose?
I had a friend who actually tried exactly this tactic. He really really liked the item helm of opposite alignment, so he commissioned the least-competent of his followers from the Leadership feat to become the "creator" of some new hats of disguise. If he ever succeeded, he sold them immediately back for half (the cost of trying again), and if he failed by 5 or more, he prayed to Nethys that the d100 chart of curses produced a specific cursed item so he had a chance at the helm he wanted. So he only lost money when he failed by less than 5 and when his cursed item was cursed in an uninteresting way.

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Cheapy |
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Cheapy wrote:Well...Gorbacz wrote:What are the mechanics for sexual intercourse in Pathfinder?Hey, these are the Paizo forums. You should be asking about the mechanics for sexual intercourse with Eidolons.
I'm not sure how I feel about this combined with the fact that I'll be meeting you at PaizoCon.

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OK, here's an FAQ I have about reading scrolls that are of a higher caster level than the person reading them. The text reads:
If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps). A natural roll of 1 always fails, whatever the modifiers.
Two questions.
First: "A natural roll of 1 always fails." On which roll? The caster level check, or the Wisdom check to avoid a mishap? Or both? A straight reading of the text seems to me that it's referring to the latter, not to the caster level check. However, I can also see somebody reading it the other way. It would nice to have this explicitly clarified so that if a GM reads it differently from me there won't be ambiguity and confusion. (I'm thinking PFS, where GMs use RAW and don't get to houserule whatever they want. In any event, though, it would be nice if this were clear enough that it wouldn't so readily lend itself to being misread.)
(And, yes, I can think of a situation where one could pass the caster level check on a natural roll of 1. One could have some magic items or other things enhancing your CL; rare as they are, they exist. But, there's an even more wacky edge case. Consider a sixth-level wizard reading "Remove Curse" scroll. In PFS, at least, we consider there to be no difference bewteen arcane and divine scrolls; scrolls are purchased at the lowest CL available amongst Wizard, Druid, Cleric. Remove curse is a 4th-level wizard spell, but a 3rd level cleric spell. So, the CL for a "Remove Curse" scroll would be 5. The putative 6th level wizard couldn't cast that spell (since it's a 4th level wizard spell), but would have a +6 to their CL and would auto-make the DC6 caster level check... unless the sentence about "a natural 1 always fails" is supposed to apply to the CL check, despite where it's placed in the text.)
Second: Can one take 10 on the Mishap check? By RAW, the answer is "yes" (assuming you're in a situation where you can take 10 at all), because you can take 10 on ability checks. The only reason I ask is that the nat 1 failure becomes a much more edge case; the only time it would ever happen (because no character is going to have a -6 or worse Wisdom modifier) would be in combat when you can't take 10. This question is obviously convolved with the previous question, and becomes less important if the "always fail on nat 1" doesn't apply to the mishap check, but to the CL check in the first place.

Rogue Eidolon |

OK, here's an FAQ I have about reading scrolls that are of a higher caster level than the person reading them. The text reads:
Quote:
If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps). A natural roll of 1 always fails, whatever the modifiers.
Two questions.
First: "A natural roll of 1 always fails." On which roll? The caster level check, or the Wisdom check to avoid a mishap? Or both? A straight reading of the text seems to me that it's referring to the latter, not to the caster level check. However, I can also see somebody reading it the other way. It would nice to have this explicitly clarified so that if a GM reads it differently from me there won't be ambiguity and confusion. (I'm thinking PFS, where GMs use RAW and don't get to houserule whatever they want. In any event, though, it would be nice if this were clear enough that it wouldn't so readily lend itself to being misread.)
(And, yes, I can think of a situation where one could pass the caster level check on a natural roll of 1. One could have some magic items or other things enhancing your CL; rare as they are, they exist. But, there's an even more wacky edge case. Consider a sixth-level wizard reading "Remove Curse" scroll. In PFS, at least, we consider there to be no difference bewteen arcane and divine scrolls; scrolls are purchased at the lowest CL available amongst Wizard, Druid, Cleric. Remove curse is a 4th-level wizard spell, but a 3rd level cleric spell. So, the CL for a "Remove Curse" scroll would be 5. The putative 6th level wizard couldn't cast that spell (since it's a 4th level wizard spell), but would have a +6 to their CL and would auto-make the DC6 caster level check... unless the sentence about "a natural 1 always fails" is...
Just my take here, nothing official, but the first one seems clear-cut:
The natural 1 applies to the Wisdom check only, and if you look closely, it says if your caster level is lower than the scroll's you roll the check, not if your caster level is lower than what you need to cast the spell, so actually you don't have to roll if you have a caster level boost or are a wizard 6 casting a 5th-level scroll of remove curse in PFS.
For 2, your mileage will vary depending upon the GM. If I was your GM, I would say that the energy surging forth from the scroll and threatening to cause a mishap changes the situation and counts as a stressful or unexpected occurrence that prevents the use of Take 10, but if the GM rules otherwise, then yeah, even a character with 1 Wisdom will auto-succeed that check on a Take 10 unless they are also shaken or sickened or something.
I'm more than happy to answer questions like these with my personal take, but maybe we should migrate them to an "Ask Mark Seifter Questions" thread and save this space for FAQ links to topics that are already known to be contentious or desired from previous threads.

Haladir |

Kudaku |

I'm more than happy to answer questions like these with my personal take, but maybe we should migrate them to an "Ask Mark Seifter Questions" thread and save this space for FAQ links to topics that are already known to be contentious or desired from previous threads.
If you're sure you're ready to handle the inevitable mass of good (and not so good) questions without going utterly mad, this would be an incredibly good idea. JJ's thread is one of the best reads on the paizo message boards and what I always refer potential pathfinder players to when they ask about the Paizo community.

Mark Seifter Designer |
2 people marked this as a favorite. |

Rogue Eidolon wrote:I'm more than happy to answer questions like these with my personal take, but maybe we should migrate them to an "Ask Mark Seifter Questions" thread and save this space for FAQ links to topics that are already known to be contentious or desired from previous threads.If you're sure you're ready to handle the inevitable mass of good (and not so good) questions without going utterly mad, this would be an incredibly good idea. JJ's thread is one of the best reads on the paizo message boards and what I always refer potential pathfinder players to when they ask about the Paizo community.
Don't worry. You can't go mad if you already are
Madness (Ex)
Mark Seifter uses his Intelligence modifier on Will saves instead of his Wisdom modifier. He has immunity to confusion and insanity effects. Mark cannot be restored to sanity by any means short of miracle or wish.

Alexander Augunas Contributor |

Kudaku wrote:Rogue Eidolon wrote:I'm more than happy to answer questions like these with my personal take, but maybe we should migrate them to an "Ask Mark Seifter Questions" thread and save this space for FAQ links to topics that are already known to be contentious or desired from previous threads.If you're sure you're ready to handle the inevitable mass of good (and not so good) questions without going utterly mad, this would be an incredibly good idea. JJ's thread is one of the best reads on the paizo message boards and what I always refer potential pathfinder players to when they ask about the Paizo community.Don't worry. You can't go mad if you already are
PRD wrote:Madness (Ex)
Mark Seifter uses his Intelligence modifier on Will saves instead of his Wisdom modifier. He has immunity to confusion and insanity effects. Mark cannot be restored to sanity by any means short of miracle or wish.
Does that imply that you have a low Wisdom score?

Mark Seifter Designer |

Mark Seifter wrote:Does that imply that you have a low Wisdom score?Kudaku wrote:Rogue Eidolon wrote:I'm more than happy to answer questions like these with my personal take, but maybe we should migrate them to an "Ask Mark Seifter Questions" thread and save this space for FAQ links to topics that are already known to be contentious or desired from previous threads.If you're sure you're ready to handle the inevitable mass of good (and not so good) questions without going utterly mad, this would be an incredibly good idea. JJ's thread is one of the best reads on the paizo message boards and what I always refer potential pathfinder players to when they ask about the Paizo community.Don't worry. You can't go mad if you already are
PRD wrote:Madness (Ex)
Mark Seifter uses his Intelligence modifier on Will saves instead of his Wisdom modifier. He has immunity to confusion and insanity effects. Mark cannot be restored to sanity by any means short of miracle or wish.
I actually don't have the derro's -6 Wisdom, but I'd still rather use my Intelligence modifier.