TarkXT |
TarkXT wrote:Poor Mountless Options Well, not exactly poor. But nothing too great. The huntmaster has the potential to be awesome but it makes the same mistake the broodmaster made by splitting everything between multiple things, which just makes everything bad. Really the best reason to take it is for the bird that blinds. The musketeer would be good but, again, it makes the same mistake every gun archetype ever makes.You appear to be overlooking the standard bearer archetype. What does it do? Basically it swaps the levels you get the standard and the mount at. So mount at 5, flag at 1. It changes one other cavalry charge ability later on. I consider a dual archetyped standard bearer/tactician (no overlap) to be quite an effective infantry cavalier.
Not overlooking it. It's just awful, and doesn't replace the mount.
Balgin |
Not overlooking it. It's just awful, and doesn't replace the mount.
I wish it did. In an ideal world there would be a cavalier option that replaced the mount with a squire (who would level as an animal companion). The mount is "easy mode". It trivialises movement. A lot of the fun of being a cavalier is to do with positional buffs. Having mounted speed makes it too easy to get where you need to be to support your allies.
I spent weeks agonising over how to make a cavalier without the mount, possibly even a couple of months. When I finally found the way I was pretty disgusted at how well hidden it had been. And how it just didn't feel right.
If you want to play a cavalier without the mount then you need to play a Fighter with the Tactician archetype (Ultimate Combat page 47). It's basically a Fighter with the cavalier's tactics bonus feats (and the ability to share them) but without the Order of the ... (whichever one you pick) or the challenge :(.
It's a lot better than any of the other attempts to play a Cavalier without the flipping horse.
ChainsawSam |
2 people marked this as a favorite. |
Race: Halfling
Class: Emissary Cavalier, Order of the Paw
STR 13
DEX 18 + leveling bonuses here
CON 14
INT 8
WIS 12
CHA 8
FEATS
1. Weapon Finesse
B. Mounted Combat
3. Weapon Proficiency (Elven Curve Blade)
5. Power Attack
B. Mobility
6. Risky Striker
7. Spirited Charge
B. Ride By Attack
9. ???
B. Trick Riding
11. ???
Was tossing this general build around and realized that I just didn't have time to really dig into it on my own. Figured I'd post it up here and see what you guys thought.
The good part about a small Cavalier is being able to take your mount almost anywhere. The downside of course is being ~4 str lower than a "well built" medium cavalier. That ends up being -2 hit and up to -3 damage.
The damage isn't a super big deal, but I typically find the -2 to hit to be a bit burdensome.
So I figured this might very well be the best build I can think of for an Elven Curve Blade. Agile of course.
It allows the two handed Power Attack progression while taking advantage of the Halfling's DEX bonus.
This allows the cavalier to layer Challenge, two handed weapon Power Attack, Risky Striker, and eventually Giant Slayer from Order of the Paw at level 15.
Build is presented at 12ish. Against a large opponent with Challenge active the Halfling is looking at DEX + 12 (power attack) + 8 (risky striker) + 12 (challenge). All of that damage is multiplied on a critical hit, which is another of the ECB's strong suits.
At 15th level it would be DEX + 12 (power attack) + 8 (risky striker) + 15 (challenge) + 7 (giant slayer). That is sort of an awkward level though...
so at 16: DEX + 15 (power attack) + 10 (risky striker) + 16 (challenge) + 8 (giant slayer).
At any rate, Risky Striker makes up for only getting DEX to damage rather than 150% strength.
The build has a couple of pretty big holes. For starters it doesn't really come together until 5 when it has Power Attack, Weapon Finesse, and proficiency in the Elven Curve Blade. This can be alleviated somewhat by taking a level of Fighter.
The other negative is that the build doesn't take quite as much advantage of Spirited Charge as a Lance build would. I'm fairly certain the little bit more accuracy and the extra crit range make up for this.
Finally the mediocre stuff. Wolf? Meh. No reason Beast Rider can't be tacked on for a more interesting mount, but then the build loses Order of the Paw.
Order of the Paw is sort of middling as well. It gives a bonus feat at 8, which is nice but after the critical point where the build is blooming. Order of the Paw is mainly for Giant Killer, which is a nice shtick and synergizes well with Risky Striker, but doesn't even become a factor until 15.
Hypothetically the basics of the build are also feasible as a Gendarme, but it really needs bonus feats from either Gendarme or Emissary to come together.
Thoughts?
EDIT: I don't know how I missed cc2600's build, but it is practically the same thing.
Michael Sayre |
Play a samurai -- that archetype is so good that you can completely ignore the mount and not feel like you're in any way underpowered.
Samurai also has the Sword Saint archetype which exchanges the mount for an iajutsu strike that, while not exactly mind-blowing, is fairly solid and eventually makes for a good Vital Strike replacement when you can't make a full attack.
Dale McCoy Jr President, Jon Brazer Enterprises |
[shameless plug]
Might I suggest Cavalier Mounts for a unique mount.
[/shameless plug]
Broken |
At work and don't have time to think it through, but what about a Chariot Driving Cavalier? Focus on Handle Animal and other Cha based skills to be the face, If you had the Medium Chariot (100gp) you could be the transport for a party of 4 and your mount could pull the Chariot. Your Party archer/wizard could ride along and have a mobile platform to attack from.
Tirn |
i think people dont like the cavalier because they make it narrow , a single attack charger.
when they cant charge - they are pissed.
instead, look at it as a strong melee with a full AC, that CAN charge.
first learn nice team feats with your partners, power attack and more.
only than learn how to charge.
make sure mount take dragon style so it can charge through allies.a good build cavalier is a power full front liner in any team.
mine took 1 level of fighter, and took stalwart feat. he had high DR, great armor class as a small halfling. power attacking with str of 16 was ok. and the wolf tripped a lot with tandem trip.
was he breaking the game? ofc not.
was he usefull? very.
with order of the sword, at level 12 i also was able to charge supreme.
Good advice! I really like the dragon style on the mount, but what happens mechanically when the beast takes the improved unarmed combat feat? seems weird. Even if it does nothing dragon style might be worth it.
Gherrick |
I think the Beast Rider archetype is overall pretty bad. Mostly because of the over-restrictive list of allowed mounts, and leaving little room for any concept that includes riding the same mount through all levels (unless you are small).
I would have preferred something like the following: pick an animal type: canine, feline, ursine, equine, raptor, et al. This way you could have each type gain different features as they level, to better keep in balance. It also allows the player more "fluff" on exactly what kind of creature they are riding.
Alternately, use rules similar to eidolons to "build a mount" that match the concept. Maybe you want to be a mammoth rider someday, but for now, your baby elephant will just be able to carry you initially, and later on gain the ability to overrun/trample/gore/et al.
insaneogeddon |
Be a half orc or blow your racial human trait on racial heritage ...
Pteranodon archers make the mongol hordes look like disney characters.
Beast Rider
You gain the service of a monstrous companion or mount.
Prerequisites: Animal companion or mount class feature, character level 7th, half-orc or orc.
Benefit: Select one of the following creature types: elephant, pteranodon, rhinoceros, stegosaurus, or triceratops. Add this creature type to your list of possible animal companions or mounts. When summoning a creature of the selected type to serve as a mount or companion, treat your effective druid level as if it were two levels higher (to a maximum of your character level). If the creature is large enough for you to ride, it gains the combat training general purpose (see Handle Animal) at no cost.
John Walker 19 |
1 person marked this as a favorite. |
Thanks for starting this thread, Tark. Also believe the Cavalier deserves some love. Below is my Cavalier built for a homebrew campaign starting with the module Crypt of the Everflame and hopefully continuing on ..
Calaveras O'Huckabee Beckwhistle
"Roughriding Defender of the Frontier"
RACE: Halfling
CLASS: Emissary Cavalier (Order of the Sword)
ROLE: "striker", "wilderness scout", "hammer", "foil" (for strong female characters or hoity-toity spell casting types)
ALIGNMENT: CG
STR 15
DEX 18
CON 14
INT 10
WIS 12
CHA 10
leveling bonuses goign to STR
TRAITS
Helpful
Militia Veteran
SKILLS
maxing Ride through lvl 6; attention to Survival (via Militia Veteran), K(Nobility), K(Religion), and Sense Motive
FEATS
1. Power Attack
B. Mounted Combat
3. Combat Reflexes
5. Combat Patrol
B. Mobility
6. Ride By Attack
7. Wheeling Charge
B. Spirited Charge
9. Tandem Trip
B. Trick Riding
Thistle
MOUNT: Wolf
CLASS: Charger Archetype
leveling bonuses going to STR
FEATS
1. Toughness
B. Armor (Light)
2. Power Attack
5. Spring Attack
B. Mobility
8. Tandem Trip
10. Impr Overrun
With a mounted speed of 50 ft and relatively quick access to feats like RBA and Wheeling Charge, Calaveras is focused on hit-and-run strikes as a go-to with charge added in when lanes appear to do so. But he also has a few tricks up its sleeve when he has to defend. Fast dismounts are always an option when called for using Thistle as a welcome flanking companion.
Central to the build is Combat Reflexes at lvl 3 that takes advantage of a hi dex and a reach weapon. Then, leveraging Mobility as a bonus feat at level 5 for both Mount and Cavalier by providing easy access to Combat Patrol for the cavalier and Spring Attack for the Mount. Combat Patrol combined w up to 4 AoO's provides a nice option for situations where Calaveras needs to lock down a perimeter for other party members. Or to simply whittle down the competition when a mounted attack and/or charge aren't possible.
Later, the ability to Trip comes into play w Calaveras using secondary attacks on his lance or AoO's to trip (at reach) and Thistle benefiting fr a Large size and a free Trip ability. Tandem Trip as a teamwork feat provides both Mount and Cavalier extra fun.
And of course, charging. Serious damage when it happens through early levels. then, by mid-levels, serous, encounter ending multipliers begin to take hold - the Charger archetype's ability to add half he Cavalier's Challenge damage, the OoSword's ability to pile on mount strength, and of course Spirited Charge. All supported sporadically by other party members creating lanes initially. Later by Wheeling Charge giving a surprise option now and then. And then Impr Overrun near the end of most campaigns.
CommandoDude |
My Cavalier, which my DM allowed me to qualify for Battle Herald without the Inspiring Courage class feature.
And his Roc mount (I got for story reasons)
Flying mounts make the Cavalier extremely deadly and flexible beyond normal. And a Roc in specific makes a great companion when you have to fight on foot due to CQC due to flanking/grappling/AC buffing with Bodyguard feat.
The biggest problem with the Cavalier imo is 1)The huge inflexibility/limitations on charging that make it a nightmare of positioning and 2) Cavalier's damage typically scales horribly in the game due to lack of iterative attacks - You should be able to apply Vital Strike to the Cavalier, it's ridiculous.
666bender |
666bender wrote:Good advice! I really like the dragon style on the mount, but what happens mechanically when the beast takes the improved unarmed combat feat? seems weird. Even if it does nothing dragon style might be worth it.i think people dont like the cavalier because they make it narrow , a single attack charger.
when they cant charge - they are pissed.
instead, look at it as a strong melee with a full AC, that CAN charge.
first learn nice team feats with your partners, power attack and more.
only than learn how to charge.
make sure mount take dragon style so it can charge through allies.a good build cavalier is a power full front liner in any team.
mine took 1 level of fighter, and took stalwart feat. he had high DR, great armor class as a small halfling. power attacking with str of 16 was ok. and the wolf tripped a lot with tandem trip.
was he breaking the game? ofc not.
was he usefull? very.
with order of the sword, at level 12 i also was able to charge supreme.
DM takes it as a tax feat. he claim improve unarmed cant be used on wolf, but its a path to teach it a single style feat.
also, he dont approve all style, but dragon fit nicely.haruhiko88 |
Cavalier just got some AMAZING amount of loving in the book Blood of the Elements. Order of the Flame is insane. Absolutely insane. I'll trade AC for bonus damage any day of the week, the fact that you can drop your AC into the negatives to get a holy smoking amount of damage is nothing to laugh at so long as there are a lot of mooks.
Ubercroz |
I am playing a Human Cavalier in PFS, actually about to use him for the first time this evening.
He is Taldan, and I plan on getting in arguments with people because he WILL NOT get off his horse. He is the 'Lance of Taldor,' he and Clancy are one, WOULD TELL A CENTAUR THEY HAD TO LEAVE THEIR HORSE HALF OUTSIDE?! I didn't think so.
Going to sword and board, or lance and board depending. I'm not 100% sold on those feats in that order - but I think he should be fine.
Sir Torrick VonClamarus and his faithful steed Clancy
RACE: Human
CLASS: Gendarme Cavalier (Order of the Sword)
ROLE: Melee, heavy hitter, with some skills and whatnot
ALIGNMENT: LG
STR 18
DEX 13
CON 12
INT 10
WIS 10
CHA 14
leveling bonuses going to STR, and then again at 8
TRAITS
Reactionary
SKILLS
Ride, Diplomacy, K(Nobility), K(Religion), Sense Motive, and Intimidate
FEATS
1. Power Attack
B. Mounted Combat
B. Ride-by attack
3. Improved Initiative
5. Iron Will
B. Spirited Charge
Clancy
MOUNT: Horse
leveling bonuses going to STR
FEATS
1. Toughness
B. Armor (Light)
2. Power Attack
5. Spring Attack
Michael Sayre |
Cavalier just got some AMAZING amount of loving in the book Blood of the Elements. Order of the Flame is insane. Absolutely insane. I'll trade AC for bonus damage any day of the week, the fact that you can drop your AC into the negatives to get a holy smoking amount of damage is nothing to laugh at so long as there are a lot of mooks.
It also comes really close to effectively changing your Challenge to a per encounter ability since you can keep chaining it from opponent to opponent without spending additional uses.
Ubercroz |
Ubercroz wrote:How are you getting Spring Attack without prereqs?
Clancy
MOUNT: Horseleveling bonuses going to STR
FEATS
1. Toughness
B. Armor (Light)
2. Power Attack
5. Spring Attack
GREAT QUESTION!
I probably won't :)
I had written it down, and meant to replace it with potentially Armor (Medium). I have all this stuff written out elsewhere and was kind of working of memory. thanks for the catch.
John Walker 19 |
How are you getting Spring Attack without prereqs?
GREAT QUESTION!
I probably won't :)
I had written it down, and meant to replace it with potentially Armor (Medium). I have all this stuff written out elsewhere and was kind of working of memory. thanks for the catch.
@Ubercroz: Could still get Spring Attack, but would need to go Emissary archetype. Your Mount gets Mobility as a bonus feat at 5. Your Mount's feats would be:
B. Armor (Light)
1. Toughness
2. Power Attack
B. Mobility
5. Spring Attack
John Walker 19 |
Had a question for any watching this thread. [bold] Any thoughts on the Cm bat Reflexes-Mobility-Combat Patrole chain for a Cavalier? [/bold]
Am about to go Lvl 3 in a homebrew campaign. Have a Dex of 18 w Emissary archetype. Was thinking it synergized well w the Emissary's flavor, and would provide a nice tactic for situations where a charge or RBA are simply not available.
See last Wednesday's post above for the full build.
666bender |
A few build i tried in games :
All emissart and beast rider base.
The shadow knight:
Either dip 1-3 shadow dancer or just take imp eldritch heritage shadow. Stealh via skill focus (lvl1,8) of human, and trait.
Get hosteling armor and switch stealth with mounted horror.
Option 2:
Halfling with medium gecko. A spider climber mount , opening charging labes.order of sword.
Option 3:
Monstreous mount for flyer griffon, killer with wings. My dm gave a nightmare instead. Amazing with order of sword or dragon.
4, the tank:
Halfling dragon order, dip monk for crane style.
Super armor that give others 7 armor