OP / Broken Mythic combos? Or Mythic fails?


Advice


Pathfinder Adventure Path Subscriber

So now that Mythic has been out a while (along with a Mythic AP) what combinations did you (as a player or GM) find to be over the top/too much/downright broken?

What did you find to be rather...disappointing as a Mythic combination/build?

Specific feat/items/path abilities whose sum were far greater than their parts?


Tetsubo + 1 + Impact + Icy burst + Flame burst + Shock burst + Acid burst (I mean, +1d6 of every element, +3d10 of every element on crit)
Mythic greater vital strike.
Rage cycling.

People are going to be disintegrated by your blows.
On a crit I expect more than 400 damage, on average.

Scarab Sages

ElMustacho wrote:

Tetsubo + 1 + Impact + Icy burst + Flame burst + Shock burst + Acid burst (I mean, +1d6 of every element, +3d10 of every element on crit)

Mythic greater vital strike.
Rage cycling.

People are going to be disintegrated by your blows.
On a crit I expect more than 400 damage, on average.

Mythic greater vital strike allows some builds to exceed 1k damage without a critical.

Cavaliers come to mind.

Dark Archive

Artanthos wrote:
ElMustacho wrote:

Tetsubo + 1 + Impact + Icy burst + Flame burst + Shock burst + Acid burst (I mean, +1d6 of every element, +3d10 of every element on crit)

Mythic greater vital strike.
Rage cycling.

People are going to be disintegrated by your blows.
On a crit I expect more than 400 damage, on average.

Mythic greater vital strike allows some builds to exceed 1k damage without a critical.

Cavaliers come to mind.

I would like to see that 1000 point build. I have seen a max in the 700 with my two weapon build.

Correction: 869 is the max damage (without critcals) of my two-weapon fighter build


I think he is basing it off combining charge with lance and and add his animal companion strength modifier to the x4 damage. So x3 for spirited charge x4 for greater mythic vital strike to the enlarged lead Blades lance +rhino hide armor. +12 1.5 strength mod + 20 1.5 strength mod for animal plus challenge + 20 + 5 weapon enhancement +4 devastating strike. 44d6+782 average damage of 924 damage. There are other easy ways to increase beyond that.


Rogar Stonebow wrote:
I think he is basing it off combining charge with lance and and add his animal companion strength modifier to the x4 damage. So x3 for spirited charge x4 for greater mythic vital strike to the enlarged lead Blades lance +rhino hide armor. +12 1.5 strength mod + 20 1.5 strength mod for animal plus challenge + 20 + 5 weapon enhancement +4 devastating strike. 44d6+782 average damage of 924 damage. There are other easy ways to increase beyond that.

If you add 5d6 for each elelment. That makes it 64d6 +782 damage for average damage of 1014 damage


Rogar Stonebow wrote:
Rogar Stonebow wrote:
I think he is basing it off combining charge with lance and and add his animal companion strength modifier to the x4 damage. So x3 for spirited charge x4 for greater mythic vital strike to the enlarged lead Blades lance +rhino hide armor. +12 1.5 strength mod + 20 1.5 strength mod for animal plus challenge + 20 + 5 weapon enhancement +4 devastating strike. 44d6+782 average damage of 924 damage. There are other easy ways to increase beyond that.
If you add 5d6 for each elelment. That makes it 64d6 +782 damage for average damage of 1014 damage

If you include power attack and why wouldn't you. That's an additional 126 points for average damage of 1140 a turn.


I'm a bit confused... the only source I'm seeing for Mythic Greater Vital Strike is from Rogue Genius Games, not Paizo. Is that considered official for some reason? I'm asking because I never see people here bring up third party material as the standard.


No it is not considered official, but some GM's are happy adding things from other publishers.


Wycen wrote:
No it is not considered official, but some GM's are happy adding things from other publishers.

Don't get me wrong, I love third party stuff. My point was that it's really strange, especially on the Paizo boards, to see people reference third party without citing it as such so I was wondering if I missed something.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Perhaps everyone just means normal Mythic Vital Strike? Not sure without numbers.


Xethik wrote:
Perhaps everyone just means normal Mythic Vital Strike? Not sure without numbers.

They seem to be discussing multiplying things like Flaming and Frost, which isn't allowed with Mythic Vital Strike, but is with the Mythic Vital Strike line from the 3pp book I mentioned... which oddly is shown right next to Paizo material with no indication it's 3pp on d20pfsrd.


brad2411 wrote:

I would like to see that 1000 point build. I have seen a max in the 700 with my two weapon build.

Correction: 869 is the max damage (without critcals) of my two-weapon fighter build

What was the two-weapon build you used?


My party is quite concerned with my sap master rogue build (Scout/Thug 9, Trickster 2). He was quite good in many circumstances, barring undead or elementals, but all it took to send him over the top is the Trickster's Surprise Strike. Now a swift action effortlessly deals approximately 90 nonlethal damage, not to mention shaken, sickened, and whatever else I do with my turn. He beat what I think was the stock mythic red dragon into submission in approximately 3 rounds, with almost no input from the rest of the party.

Makes my DM extremely angry when he sees all those "What good are rogues" posts on these forums, let me tell you.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
chaoseffect wrote:
Xethik wrote:
Perhaps everyone just means normal Mythic Vital Strike? Not sure without numbers.
They seem to be discussing multiplying things like Flaming and Frost, which isn't allowed with Mythic Vital Strike, but is with the Mythic Vital Strike line from the 3pp book I mentioned... which oddly is shown right next to Paizo material with no indication it's 3pp on d20pfsrd.

You are a more clever man than I.


chaoseffect wrote:
Wycen wrote:
No it is not considered official, but some GM's are happy adding things from other publishers.
Don't get me wrong, I love third party stuff. My point was that it's really strange, especially on the Paizo boards, to see people reference third party without citing it as such so I was wondering if I missed something.

The only reason I used it was to show you can reach 1000 plus damage with it. Since that was the question.

I think you can still get close to 1000 with all Paizo stuff though.


Rerednaw wrote:

So now that Mythic has been out a while (along with a Mythic AP) what combinations did you (as a player or GM) find to be over the top/too much/downright broken?

What did you find to be rather...disappointing as a Mythic combination/build?

Specific feat/items/path abilities whose sum were far greater than their parts?

You might want to have a look at this thread about abusing Mythic Feather Fall.


Level 20 order of sword cavalier using lance spirited charge, PA. Enlarged Bull strength allosaurus 40 strength +15 mod*1.5 yields 22 damage. A respectable enlarged 32 strength cavalier yields 16 damage. His charisma is 20 so his challenge damage at level 20 is 25. He adds 18 damage for power attacking. Another 5 for weapon enhancement bonus. His weapon has lead blades. Rhino hide gives an additional 2d6. 11d6+258 before mythic vital strike. After it turns into 38d6+1024 average of 1143 average damage. If you add devastating strike the average damage becomes 1147.

Dark Archive

Alleran wrote:
brad2411 wrote:

I would like to see that 1000 point build. I have seen a max in the 700 with my two weapon build.

Correction: 869 is the max damage (without critcals) of my two-weapon fighter build

What was the two-weapon build you used?

I was a little off on my math but the max is 834

7 Attacks (1d6x7)+ Static Damage (58x4+49x3)+ Two-weapon Rend (6d8+30)+ Elemental Damage (8d6x7)

two-weapon build:
Unnamed Hero
Male Human Fighter (Weapon Master) 20/Champion 10
LN Medium humanoid (human)
Init +33; Senses Perception +3
--------------------
Defense
--------------------
AC 31, touch 30, flat-footed 11 (+1 shield, +19 Dex, +1 dodge)
hp 254 (20d10+130)
Fort +15, Ref +25, Will +9; +4 vs. effects that cause you to lose your grip on weapons, +5 bonus vs. effects targetting a Shortsword held by you
Defensive Abilities hard to kill, mythic saving throws, unstoppable
--------------------
Offense
--------------------
Speed 60 ft.
Melee +5 corrosive flaming frost shock shortsword +47/+47/+47/+47 (1d6+58/17-20/×4+1d6 fire+1d6 cold+1d6 electricity+1d6 acid) and
+5 corrosive flaming frost shock shortsword +47/+47/+47 (1d6+49/17-20/×4+1d6 fire+1d6 cold+1d6 electricity+1d6 acid)
Special Attacks critical specialist, deadly critical, mythic power (23/day, surge +1d12), reliable strike, unstoppable strike, weapon training
--------------------
Statistics
--------------------
Str 20, Dex 48, Con 17, Int 18, Wis 16, Cha 16
Base Atk +20; CMB +19; CMD 55 (64 vs. disarm, 64 vs. sunder)
Feats Combat Reflexes, Desperate Battler, Dodge, Double Slice, Greater Penetrating Strike, Greater Two-weapon Fighting, Greater Weapon Focus (shortsword), Greater Weapon Specialization (shortsword), Improved Critical (shortsword), Improved Critical [M], Improved Initiative, Improved Two-weapon Fighting, Penetrating Strike, Power Attack, Power Attack [M], Quick Draw, Toughness, Two-weapon Defense, Two-weapon Fighting, Two-weapon Rend, Two-Weapon Rend [M], Weapon Finesse, Weapon Finesse [M], Weapon Focus (shortsword), Weapon Focus (shortsword) [M], Weapon Specialization (shortsword), Weapon Specialization (shortsword) [M], Weapon Versatility
Skills Acrobatics +39 (+51 jump), Bluff +23, Climb +28, Diplomacy +23, Intimidate +26, Ride +42, Survival +26, Swim +28
Languages Common, Draconic
SQ amazing initiative, force of will, immortal, legendary champion, legendary hero, recuperation, weapon guard, weapon mastery
Other Gear +5 corrosive flaming frost shock shortsword, +5 corrosive flaming frost shock shortsword, belt of physical perfection +6, gloves of dueling, headband of mental superiority +6, 150 gp
--------------------
Special Abilities
--------------------
Always a Chance (Ex) You don’t automatically miss when you roll a 1 on an attack roll.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Combat Reflexes (20 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Master (Mythic) (Ex) Automatically confirm critical hits and do maximum damage.
Critical Specialist: Shortsword (Ex) Increase the save DC of any critical hit effects by +4 for your chosen weapon.
Deadly Critical: Shortsword (3/day) (Ex) Increase the critical damage multiplier of your chosen weapon
Desperate Battler Gain +1 morale bonus on melee attack and damage when alone
Fleet Warrior (Ex) You may move up to your full speed before or after making a full attack.
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.

Construction
Requirements Craft Wondrous Item, greater magic weapon; Cost 7,500 gp
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immortal (Su) Ressurrect next day, unless killed by an artifact's crit.
Impossible Speed (+100 feet) (Ex) Spend 1 power to increase speed by 10 ft/tier for 1 hour.
Legendary Champion (Ex) On a miss against a non-mythic foe, reroll and take 2nd result. Activate when roll 20 to regain 1 power.
Legendary Hero (Su) One use of mythic power is regained each hr.
Mythic Power (23/day, Surge +1d12) Use this power to perform your mythic abilities.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Penetrating Strike (Ignore DR 10/Any or DR 5/-) Ignore up to 5 points of DR/?.
Power Attack -6/+18 You can subtract from your attack roll to add to your damage.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Reliable Strike: Shortsword (4/day) (Ex) Reroll attack roll, critical confirmation, miss chance or damage roll for your chosen weapon
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +10 bonus and bypass all DR.
Surge (1d12) (Su) Use 1 power to increase any d20 roll by the listed amount.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Two-weapon Rend Deal extra 2d8+10 if you hit a foe with both main and off hand weapons.
Two-Weapon Rend [Mythic] Use 1 power to add double your tier to rend damage.
Unstoppable (Ex) As a free action, use 1 power to end one listed condition on yourself.
Unstoppable Strike: Shortsword (Ex) Standard action: a single attack with your chosen weapon is a touch attack that ignored DR or hardness.
Weapon Focus (Shortsword) [Mythic] As a swift action, use 1 power to add half tier to attack with selected weapon.
Weapon Guard +5: Shortsword (Ex) +5 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Mastery (Shortsword) (Ex) Chosen weapon has an improved critical multiplier, always confirms criticals, and cannot be disarmed.
Weapon Specialization (Shortsword) [Mythic] Increase bonus to damage rolls based on mythic tier
Weapon Training +7: Shortsword (Ex) +7 to hit and damage with your chosen weapon.
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (free act.).

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


You don't have power attack, and you probably should

Dark Archive

CWheezy wrote:
You don't have power attack, and you probably should

Not sure if u mean my build, but if so then he has power attack and mythic power attack


Sorry, reading is hard

Scarab Sages

Don't forget.

With mythic rules you can vital strike twice per round.


1 person marked this as a favorite.

*Casts mythic resurrect thread*

Ahem, druid with the goliath template (can shapeshift into giant type)

Decides to become a frost giant (because why not, although fire giant is just as good). Goes through mythic scenario path and gets mythic tier. Yay! Takes Mythic Wild Shape (Frost Giant) so she can stay as a Frost Giant round the clock (specifically doesn't count against her uses of wild shape.

Gains a couple of mythic tiers and decides to take Path Wild Shape.

Can now turn four other party members into frost giants. And since it only ends when the druid shifts to another form or ends her own wild shape, they can stay as frost giants round the clock as well. Hrm.

Party now consists of

Frost Giant Sorcerer
Frost Giant Cavalier/Paladin
Frost Giant Warpriest
Frost Giant Slayer
Frost Giant Druid/Monk

Things aren't lasting very long. And no worries about min/maxing with specific armor or weapons, high end feat combos, building to 20th level or anything exciting like that. We're 10th level, and I took two mythic feats - both allowed under my path.

(now I did build the rest of the character with a nice topping of cheese - hence the monk levels, monastic legacy, etc., but all that is required for the mythic breaking is one druid template and two feats.)


Mythic Fireball


Magical lineage chain lightning (for quicken)
Mythic chain lighting (20D10)
Mythic Empower spell (1.75 damage)
Mythic Maximize spell (150% dice damage)
Channel power (+50% damage from spells)

You can do a level 7 maximised empowered chain lightning and quickened maximised one at level 8, assuming it's your perfect spell. Channel power both, it costs 4 mythic points but it's a lot of damage.

A sorc doing +2 per dice

The maximise puts you at 340 x 1.75 = 595 x 1.5(channel power) = 892

Plus the quickened for 340x1.5=510

Combined for 1402 damage, if they fail there save

20 Cha + 4 from levelling +6 from band +10 mythic 40 Cha before wish abuse

+2DC from spell focus +2 for mythic spell focus, x2 for perfect spell, +8DC.

So that's a DC 39 reflex save for 1402 damage over two spells. To 20 targets. You can do more with mythic disintegrate but not to as many targets.

Also channel power provides a -4 to saves or -2 for mythic targets so it's effectively 41-43 DC.


It's utterly pointless to invest that much into damage however lol one channel power maximised spell kills pretty much everything short of CR25+ monsters

EDIT: also I'm pretty sure druids can do something with giant hippos with strong jaw using mythic improved vital strike not sure though.

DOUBLE EDIT: taking a legendary weapon with foe biting, would probably enhance the martial builds damage.


The best I got on the hippo build was 24d8+300 for a greater vital strike using dragon style + feral combat training a total of 40 Str (50 temporary)
with weapon training +3 (dueling gloves) devastating strike, mythic power attack, +5 legendary amulet of mighty fists and greater weapon spec

6d8 + 40 (Str + DFerocity) + 15 (PA) + 5 (Enh) + 4 (Spec) + 3 (WT) + 8 (Dva) = 6d8+75

Gtr Vital 24d8 + 300

If your dm allows amulet of mighty fists to count as a weapon for gaining legendary abilities (it really should)

thats 48d8 + 600 Foebitered.

~~~~~

Although let's be real, the most broken legendary item ability is:

Undetectable: This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can't be detected or scryed by any method.

so I don't exist anymore, gonna kill you now, k thanx bai.

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