EpicFail |
Our GM wants to try Gestalt to compensate for lack of personnel for a new campaign. There will be three of us. One will be Wizard/ ?? and the other bard/ ??.
I will be Barbarian of whatever archetype on one side; that is assigned and written in stone. The other will will be either Druid or Alchemist of whatever stripe. Any archetypes are ok, but once committed I have to stick with that class.
As this is new to me, I'm looking for ideas. General builds that you feel synergize well are welcome. Great if you want to throw in feats or race. We'll be starting at first level and going to tenth or so. Any Pathfinder published material ok, Skinwalker race, see HERE, is ok.
EpicFail |
Vivisectionist sounds good for the Alchemist side though I won't necessarily have a bunch of flank buddies around. Neither Oracle nor Scarred Witch Doctor fit the rules imposed upon me.
Again, I need to have Barbarian levels on one side. The other has to be either Druid or Alchemist. any archetype ok. So, for example, I'd be an Invulnerable Rager Barb. 10/ Saurian Druid 10 or I could be an Urban Barb. 10/ (vanilla) Alchemist 10.
Hope that's clear, I know it's a little weird. GM has an odd sense of humor.
EpicFail |
Oracle is not allowed?
I won't give all the boring details, but I was already asked what I was going to be in the upcoming game. So Barbarian it is. The new twist is that the Gestalt experiment will be a commitment to Barb. levels and either exclusively Druid or Alchemist levels for the other side.
It's an experiment all around and I'm ok with those restrictions for this new campaign. Gestalt is strange territory for all of us, and we'll see how it does at compensating for three people where we had planned on having five originally.
So thoughts on what goes well under those parameters is greatly appreciated.
Deadmanwalking |
Barbarian/Druid is more powerful long-term. Barbarian/Alchemist is more fun, and hilariously powerful real quick. Str 26-28 at 1st level with 15 HP and an AC in the 20s kinda powerful (Mutagen + Rage + Shield Extract = net +8 Str, +4 Con, +4 AC). At 4th, the gap narrows a lot (though the Druid's AC lags for a while) and eventually, the Druid's just better...but not for quite a while.
nate lange RPG Superstar 2012 Top 32 |
i agree with deadman's assessment. a barb/alch will be sick out of the gate (so much so that there might be moments your GM rethinks the choice), but at mid to high levels the druids full casting and ability to always be wildshaped (vs 1 mutagen/day) will win out. both will be very effective though.
if you do go with the alchemist i'd suggest one of the tieflings with a Str bonus... take the tail racial alternative and then you can draw extracts/mutagens/etc as a swift action. couple that with the accelerated drinker trait and you should be able to get your mutagen into effect without missing any opportunities to attack.
for either choice, invulnerable rager is a pretty solid option. if you go with the alchemist, vivisectionist is a fun archetype if you have flanking buddies but bombs are a nice addition for a party that might be light on ranged attacks (and can give you a little CC if you want).
Deadmanwalking |
if you do go with the alchemist i'd suggest one of the tieflings with a Str bonus... take the tail racial alternative and then you can draw extracts/mutagens/etc as a swift action. couple that with the accelerated drinker trait and you should be able to get your mutagen into effect without missing any opportunities to attack.
Actually...drawing an Extract isn't an action, and Accelerated Drinker doesn't apply to it. Drawing and drinking an Extract is always and only a Standard Action.
Relevant text here:
An alchemist can draw and drink an extract as a standard action.
And here.
nate lange RPG Superstar 2012 Top 32 |
Actually...drawing an Extract isn't an action, and Accelerated Drinker doesn't apply to it. Drawing and drinking an Extract is always and only a Standard Action.
lol, shows how often i drink extracts in combat (i'm actually playing a barb/alchemist right now too). still a useful combo for potions and mutagens though.