[PFS2] 1-18 Lodge of the Living God (GM Watery Soup) (Inactive)

Game Master Watery Soup

Maps and Tracker


1 to 50 of 105 << first < prev | 1 | 2 | 3 | next > last >>

(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Please fill out the following information:

Player Name
Character Name
PFS #
Faction
Slow/Normal
Downtime
School Items
Boons slotted (you can spoiler the text to save space)

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Player Name: Arrowhawk on Mythweavers
Character Name: Azu Azan
PFS #: 43870-2002
Faction: Horizon Hunters
Slow/Normal: Normal
Downtime: Not sure if I need to retrain something yet.
School Items: Sword - Antiplague - anti-toxin
Boons slotted:

Boons:

Faction Vigilant Seal Champion

General
River Kiingdom Politician
Nexian Researcher
Cryptic Schole

Slotless:
Engraved Wayfinder

Verdant Wheel

Female |HP35/35|AC 16| F+8, R+6, W+8| Spd 25'|Perc +6| Low-light Vision, Scent (imprecise)| |1st (4/4) | 2nd (3/3) | Focus (1/1) | hero points (1) |

Player Name: Christina
Character Name: Trig
PFS #: 194859-2002
Faction: Verdant Wheel
Slow/Normal: Normal
Downtime: Earn income: 1d20 + 9 ⇒ (1) + 9 = 10 [Trained skill]
School Items: Spells, heal scroll, Dispel magic scroll

Boons slotted:

Faction: Verdant Wheel champion

general:
Promotional: Promotional Vestments

Slotless:
one-who-waits
engraved wayfinder


Player Name: Evan F.
Character Name: Adriel Stargazer
PFS #: 2376826-2001
Faction: Grand Archive
Slow/Normal: Normal
Downtime: Earn Income (Architecture Lore: Apply River Kingdoms Politician boon)
School Items: scroll of fear, minor healing potion

Boons slotted:
Grand Archive Champion (faction):
This faction boon represents your developing initial contacts with the Grand Archive faction, allowing you to gain Reputation with the faction. While you have this boon slotted, you gain Reputation with the faction after a successfully completed adventure, as detailed in its Primary and Secondary Objectives.
Cryptid Scholar (untyped): Your experiences with the Mosquito Witch have inspired you to research strange creatures. When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction.
reaction (fortune) Uses [][][] Trigger You attempt to Recall Knowledge to identify a creature you can see; Effect You roll the skill check twice and use the better result. (PFS #1-02)
River Kingdoms Politician (general): You have made yourself, one way or another, a known quantity in the realm of River Kingdoms politics. Upon completing an adventure set in the River Kingdoms or Razmiran, you may check a box next to this boon when using your downtime to Earn Income to participate in the political intrigues of the region, allowing you to find an Earn Income task of up to your level +1. Once all three boxes next to this boon are checked, this boon has a special effect in a future adventure. (PFS #1-08)

Vigilant Seal

LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none

Player Name: Michael Riley
Character Name: Dorian 'The Hammer' Gravendak
PFS #:1947-2005
Faction: Vigilant Seal
Sliow/Normal: Normal
Downtime: Earn Income: Warfare Lore: +3
School Items: Scouting Training, Potency Crystal, Minor Healing Potion
Boons: Vigilant Seal Champion
Engraved Wayfinder


I'm not stretching what my character would know too thin, correct? I'm trying to limit what I speak of in character to what my character would definitely be familiar with, but I'm worried about going overboard.

Vigilant Seal

LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none

interesting that we are all from dif factions ehh? ;)

Has to be part of the 'design'


Dorian 'The Hammer' Gravendak wrote:

interesting that we are all from dif factions ehh? ;)

Has to be part of the 'design'

Crunch was accepted and is also Envoy's Alliance. They just haven't showed up yet.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Ii should probably buy some stuff...just don't know what is worth buying in PF2.


For the record, the spell Adriel just cast is prestidigitation, which is an innate spell granted by the hat of the magi.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺
GM_3826 wrote:
I'm not stretching what my character would know too thin, correct? I'm trying to limit what I speak of in character to what my character would definitely be familiar with, but I'm worried about going overboard.

I tend to use the "rule of fun."

I will not be demanding your Chronicles or poring through LOWG to see if something is general or specific knowledge. Your character can, broad strokes, know as much as you want.

As long as you are using information to enhance everyone's experience, I'll look for ways to allow it. If you're using information to make other people miserable, I'll look for ways to disallow it.


GM Watery Soup wrote:
GM_3826 wrote:
I'm not stretching what my character would know too thin, correct? I'm trying to limit what I speak of in character to what my character would definitely be familiar with, but I'm worried about going overboard.

I tend to use the "rule of fun."

I will not be demanding your Chronicles or poring through LOWG to see if something is general or specific knowledge. Your character can, broad strokes, know as much as you want.

As long as you are using information to enhance everyone's experience, I'll look for ways to allow it. If you're using information to make other people miserable, I'll look for ways to disallow it.

OK, good to know.

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Player Name: Vic (he/him)
Character Name: Crunch (they/them)
PFS #2361-2003
Faction: Envoy's Alliance
Slow/Normal: Normal
Downtime: Earn income with Goblin Lore for 1d20 + 3 ⇒ (5) + 3 = 8
School Items: Swords - Minor Healing Potion and Potency Crystal (affixed to warwammer)
Boons slotted: Faction Champion and Blast from the Past (General)


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺
Crunch, Champion of Torag wrote:


Character Name: Crunch (they/them)

Crunch, I'm going to apologize in advance because I predict I will use the wrong pronoun at some point.

I'm trying to be better about it but the last time I GMed a character with they/them pronouns I think I slipped up 2-3 times. My goal is to do better than that, but I think 0 is unrealistic.

Please gently remind me if I miss the mark.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

I don't understand "they" "them" in the context of a character?


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

It's used as a gender-neutral singular pronoun.

Wikipedia page

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Yeah...let me apologize in for not getting that correct either.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

As long as everyone agrees to try and everyone agrees to give a little grace, I don't forsee any problems.

I'll be the first to confess it's very hard for me. But I'd like to try, as it seems to be the chosen pronoun for many people.

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

You should see how often I had to edit my own posts the first time I ran Crunch in play-by-discord. It was around 90%. :)

So no worries.

Vigilant Seal

LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none

Not familiar with how to add to those macros on the slide. Played around with it for a bit finally realized I needed tutoring lol

So here are my

perception: 1d20 + 6 ⇒ (10) + 6 = 16
initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Player Name: C. Dragos
Character Name: Franzine
PFS #: 17148-2002
Faction: Envoy's Alliance
Slow/Normal: Normal
Downtime: perform a lengthy sermon: 1d20 + 6 ⇒ (1) + 6 = 7 (using River Kindoms Politician boon.)
(Eff that!)
School Items: pot/minor healing & holy water.
Boons slotted:

Spoiler:
Team Player (fortune); If ally fails check which I aided, ally can reroll and use better.
Sand Slide (untyped) If fail Ref save to avoid trap, Step & drop prone in new location. +2 to Save.
River Kingdoms Politician (general): Earn Income level +1 in River Kingdoms & Razmiran.
Assurance (general): Use Champion Focus spell lay on hands, heightened to level. Does not cost focus point. 2/2 uses.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

I forgot to add that I'm also using my Champion the Faction (Env. Alliance) boon.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺
Franzine Morgenstern wrote:

Downtime: [dice=perform a lengthy sermon]1d20+6 (using River Kindoms Politician boon.)

(Eff that!)

LOL! The same thing happened to me when I played this. I was super excited because it was the first time (ever!) that I had used a PF2 boon, and I had Expert Crafting so a 25-30% chance to Crit Succeed and could only Crit Fail on a nat 1 ... of course I rolled a nat 1.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague
GM Watery Soup wrote:
Franzine Morgenstern wrote:

Downtime: [dice=perform a lengthy sermon]1d20+6 (using River Kindoms Politician boon.)

(Eff that!)
LOL! The same thing happened to me when I played this. I was super excited because it was the first time (ever!) that I had used a PF2 boon, and I had Expert Crafting so a 25-30% chance to Crit Succeed and could only Crit Fail on a nat 1 ... of course I rolled a nat 1.

Oh jeez! Lol. Yeah, totally sucks. I started Grehunde's Gorget a couple days ago with GM Kate, the author. Guess what? Fail earn income roll. I wrote something in that post like "5 PbP games so far & 5 earn income failures." Now it's 6 games & 6 failures! Ugh!!!


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Adriel has not posted since the adventure began, and GM_3826 has not posted since June 2. He has not been responsive on PM.

I'm declaring the seat open.

There are multiple options for proceeding, but I'm going to propose one and move forward with it by default unless someone objects by PM: I'm just going to recalculate the Challenge Points and move forward with 5 people. You'll be down an arcane spellcaster and someone trained in Crafting, but the challenges aren't insurmountable, and this is the easiest.

I'll give 24 hours for people to object, and then I'll move forward. If you're okay with it and want to speed up the process, you can PM me with what you think as well.

Please PM rather than posting here; if someone objects, I don't want them to be singled out.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Okay, so I've read through some of the magic item rules and it looks like I can purchase a +1 potency rune for my longsword at 35gp. Since I have 64.27.

Let me know if I'm missing anything.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague
Azu Azan wrote:

Okay, so I've read through some of the magic item rules and it looks like I can purchase a +1 potency rune for my longsword at 35gp. Since I have 64.27.

Let me know if I'm missing anything.

You are correct. Just remember, it's +1 to attacks only, not damage.

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Hi gang - been working ten-twelve hours days all week.
I'm hoping to catch up tomorrow, and be back to posting regularly.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Holy cow! That's a lot of stuff to do for our PCs. Whew!

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

No kidding.

Well, there's really nothing Azu can do that Trig can't by way of Nature skills or Survival skills. And Aid Another is not a smart move with the DC at 20 and crit fails penalizing the attempt.

Azu will communicate what he knows about the geckos. Maybe Trig can use nature and put them to work?

Let me know what anyone thinks Azu can do.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Braderock & Wilfred are carpenters and Junissa is a stonemason. I was thinking of doing the "Talk to the Locals" activity to try to increase their attitudes. But, if we're paying them, is there any benefit to increase their attitudes? Do they get jobs completed quicker (less person-hours) if they have better attitudes?

Franzine can also do the work where no special skills are needed (the white boxes), like clearing rubble & cleaning.

Trig is our lily planter which only takes one day. Which is nice.

I'm interested in those Love Charms that Trig saw at the Knick Knack shop. Maybe a boost to Diplomacy?

What are everyone else's ideas?


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

They do not complete the jobs any quicker - or cheaper - if they're friendly or helpful.

They will need to be at least friendly, though, for you to talk to them about joining the Pathfinder Society and helpful for you to make checks to see whether they're going to squeal to the priests about anything you're doing.

You will all be working alongside your teams. The teams are 4, 1 PC plus 3 villagers.

Verdant Wheel

1 person marked this as a favorite.
Female |HP35/35|AC 16| F+8, R+6, W+8| Spd 25'|Perc +6| Low-light Vision, Scent (imprecise)| |1st (4/4) | 2nd (3/3) | Focus (1/1) | hero points (1) |

So i did some math, and if we're able to pay for a full crew every day, then we should be done in 29 days. i expect this to go wrong. i think we should follow Narsens advice and fix the gate first. that will take a full team 3 days to complete (if all goes normally) we need both the stonemason and a carpenter for this, so it's nice to get this out of the way, as that will free the stone mason up for other work later.

At the same time a full team can finish clearing the rubble from the greathall.

A full team will clear the road in two days, opening them up for something else.
and a full team for cleaning the courtyard in two days.

i should plant the lillies on the first day, so that we don't forget to do that. after that i can either start cleaning a place or possibly try to track down the geckos Azu spotted and try and talk to them and convince them to help us.

so my initial suggestion:
Crunch: hire the stonemason and 2 unskilled workers, gate
Azu: hire 3 unskilled workers, clean great hall
Franzine: hire 3 unskilled workers, courtyard
Dorian: hire 1 unksilled worker and 2 otherworkers, clear road
Trig: plant lillies, and then either track down geckos or clean somewhere

Also, do we know what it costs to hire people?


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

It's 1 gp/person/day. You'll run out of money before you run out of time if you go with full crews. One possibility is to use all the money first, and then finish solo. The other possibility is to go solo first for the unskilled parts, and only hire when you need Crafters.

Verdant Wheel

Female |HP35/35|AC 16| F+8, R+6, W+8| Spd 25'|Perc +6| Low-light Vision, Scent (imprecise)| |1st (4/4) | 2nd (3/3) | Focus (1/1) | hero points (1) |

I'm assuming there's some material cost to each task as well then? otherwise it should cost us about 75 gp for labour. would we know the material cost for each task?


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

There's no material cost; or, more precisely, there are materials but you actually have them already - the cooperage has a stock of wood, you didn't visit the cooperage, but as soon as you try hiring someone, you'll find that out.

Vigilant Seal

LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none

I'm assuming we will get opportunities along the way to 'earn additional money's

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Ah. Ok. Franz would like to chat with the locals at some point to try to improve their attitudes.

Geckos!?! I didn't see anything about geckos. Hmm. Interesting.

Grand Lodge

m Human Commoner 10

To get started on the gate, what do we need to do?

Vigilant Seal

1 person marked this as a favorite.
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none

I suggest we look at timing and compleity and hire accordingly. For instance. If we go with a full crew the road will take 2 days. and cost 6 Gold. if we go with 1 worker and Dorian it will take 4 days and cost 3 gold. considering the the length of time for the gate and walls, that seems less important for timing vs funds.

Dorian is going to hire Petrus for this.

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Lots of thoughts and questions ::

When something is colored, must it be done by Only those people?
Or can they lead a crew?

The main thing Crunch can do is the roof, as they are trained in crafting. Outside of being friendly and working their green butt off.

I like the idea of starting with the gate. As noted, it then frees up two of our pros for the next thing. But the other carpenter should get working on the Outer Wall at the same time.
That, I think will be the biggest thing we have to plan around - scheduling the three of them across everything that needs their expertise.

I kinda disagree about planting the lilies early. Wait until a) we have made a better impression on more people and b) any disruptions/attacks/shenanigans have already occurred.

And maybe I misread, but I added up 106 or 110 person-days. (( The spreadsheet shows 0/12 for rebuilding the barracks, while the post says 8 days. ))
Which means, outside of the skilled-worker scheduling, just the 5 PCs can do the whole thing in much less than 30 days (depending on some rolls). And even hiring for the whole time should be less than our 147 gold.

So, uhh, what did I miss?
Other than the fact that we probably cannot hire the entire town all at once. ;)

Lastly, I thought I made a nice impression on Lotte and moved her to Friendly. Or did she start unfriendly?


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺
roll4initiative wrote:
To get started on the gate, what do we need to do?

You'll need to Clean the Approach Road (8 person-days) to open up the Main Gate.

To build the Main Gate, you'll need to hire a carpenter AND a stonemason.

Crunch, Champion of Torag wrote:

When something is colored, must it be done by Only those people?

Or can they lead a crew?

A PC will need to lead the crew, but the crew will need to include people with those expertises.

Crunch wrote:
And maybe I misread, but ... So, uhh, what did I miss?

Nothing. But there's a lot of blank space on the slide for a reason. :)

Crunch wrote:
Lastly, I thought I made a nice impression on Lotte and moved her to Friendly. Or did she start unfriendly?

Lotte started off Indifferent, and I must have forgotten to move her attitude marker.

Repair the Barracks is 12 person-days. My post was in error.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

@Team - I'm still here. I'm not going to try and figure this whole thing out and have three people trying to all lead. So just tell Azu what to do and whoever is in charge can boss him around as such.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague
Azu Azan wrote:
@Team - I'm still here. I'm not going to try and figure this whole thing out and have three people trying to all lead. So just tell Azu what to do and whoever is in charge can boss him around as such.

Ditto! It's a lot to take in and understand.

Edit: Franzine is good at diplomacy, fighting, & warfare lore.


1 person marked this as a favorite.
(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

How about this - I'll just start by suggesting all of you hire 3 people and clear out the Approach Road and the Great Hall, plus start on one other "branch" (or Diplomacy)? You'll need to "unlock" the tasks that require skill ASAP. Some of the branches have additional tasks that will unlock later.

There's a lot of game time, so don't worry about time - when I played this, we completed everything in 6 or 7 game days, but granted, my character was an Expert Crafter so we had a lot of critical successes. As a matter of fact, I'll warn that money will be way tighter than time. For some things, like clearing out sections (which are auto-successes), you can consider having 2 PCs work for 4 days rather than hire people (and save your gold for the parts you need to hire, e.g., crafting).

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Ah hah! Didn't realize we couldn't start on the gate yet. Now the layout makes sense.

Was thinking of using the first day to improve relations in town, but getting those early tasks out of the way sounds good.

We can pull back on some of the costs once we open up our options.

Vigilant Seal

LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none

Must be the fact Im playing a dwarf, but I totally get it ;)

each event has a number of man days labor to accomplish. somethigns have to be done before others like the approach cleared so we can get to the main gate. On the Information tracker the 'enabler' things are before the others.

So Franzine. If you hire three as well we can knock out the road in 1 day.

At first glance I didnt realize this either by the way...


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

I just looked back and realized I didn't describe the tracker. I apologize.

Yes, the tasks available right now are the four along the left edge and two separate ones to the bottom right. I can make the unavailable ones a different color id that helps.

Vigilant Seal

LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none

ehh youre doing a good job here. dont sweat it ;) Thanks though

Verdant Wheel

Female |HP35/35|AC 16| F+8, R+6, W+8| Spd 25'|Perc +6| Low-light Vision, Scent (imprecise)| |1st (4/4) | 2nd (3/3) | Focus (1/1) | hero points (1) |

i'm not entirely sure if i understood it all correctly, for working on the main gate, it requires a PC, a stone mason and a carpenter. but can the crews also include NPCs who are not trained? and is it possible to have two full crews working on it, or?

1 to 50 of 105 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS2] 1-18 Lodge of the Living God (GM Watery Soup) Discussion All Messageboards

Want to post a reply? Sign in.