Tordek

Dorian 'The Hammer' Gravendak's page

204 posts. Organized Play character for Dread.


Full Name

Dorian 'The Hammer' Gravendak

Race

36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0

Classes/Levels

Spd:20| Hero Points:3| Active Conditions: none

Gender

LG| Male| Dwarf (Ancient Blooded)| Fighter 2|

Size

Medium

Deity

Torag

Languages

Dwarven, Common (Taldan)

Occupation

Soldier

Strength 18
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 12
Charisma 10

About Dorian 'The Hammer' Gravendak

Background:
Dorian, 2nd born in House Gravendak, of Clan Quarrymaster of the Hammer Halls, in 5 Kings Mountains. As is normal, The First born carries the Family Name as heir, 2nd goes in the military and 3rd goes to the church. Dorian went into the Dwarven Army that guards The Hammer Halls. He is a diligent member of the the Dwarven Infantry, but had a more religious streak and so when he frequently studied at the church to learn all he could about The Forgemaster. After doing his time he realized it was shortsighted to wait for an enemy to come to attack the Halls and decided he needed to be more proactive. He was recruited by The Those of The Vigilant Seal to seek out issues before they became one and Dorian went forth eagerly to be of service

PFS Information:

PFS Number: 1947-2005
Experience: 12
Fame: 8
Gold: 15 to start now-28GP 16SP
last adventure gained 14 gold
earned income 4 silver

Training: Scrolls (0), Spells (0), Swords (3)
Scouting Training
Potency Crystal: This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon for the rest of the turn, gaining a +1 item bonus to the attack roll and increasing the damage on a hit to two weapon damage dice
Minor Healing Potion heals 1d8

Major Factions
Envoy’s Alliance:2
Grand Archive:
Horizon Hunters:
Vigilant Seal:12
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation:14

Purchased Boons:
Vigilant Seal Champion
Boons Gained
Boon #2 Wayfinder (Cost-2) Lid engraved with glyph of Open Road and Dorians Name. Cast Light Masterwork Compass +2 Survival Checks
Boon #3Cryptid Scholar 3 uses Roll check twice to recall Knowledge about Monster.

Botting:
If Im not available these are normal actions for Dorian.
Combat
Dorian will close with and attack Spellcasters first if at all possible. If he is adjusting steps in combat with a 5 foot step he will always A. shift to flank or B. shift to move closer to a spell caster.

Dorian will only engage mooks if he has to.
If confronting a martial leader, Dorian will attempt to destroy his weapon if at all likely then leave him for secondary combatants as he closes with other leaders/spellcasters

Dorian will always attack with his warhammer if possible .
[dice=attack warhammer]1d20 + 12; 1d8 + 4[/dice]

if he has to turn to a ranged weapon so be it.
[dice=attack crossbow]1d20 + 8; 1d8[/dice]

He prefers to use his shield to boost his ac rather than block blows.

Dorian 'The Hammer' Gravendak:

Ethnicity: Dwarf
Nationality: Five Kings Mountains/Taldor
Birthplace: Rolgrimmdur
Age: 47
Gender & Pronouns: Male/Him-He
Height: 4'1"
Weight: 178 lbs
Physical Appearance: Red Hair and Beard. Brown Eyes.

ancestry Ancient Blooded
background Warrior
class Fighter Level: 2; Experience: 0
size Medium traits Dwarf/Humanoid
alignement Lawful Good deity Torag
Languages: Dwarf, Common (Taldan)
____________________
SENSES Darkvision
Perception: +8 (Expert)
Special Senses: none
____________________
DEFENSES

HIT POINTS: 36/36

ARMOR CLASS
AC: 18/20 (10 + 3 + 2 + 3 + 2 (if readied) (Trained)
Shield: +2 Hardness 5 Max HP 20 / BT 10 Current HP 20

Unarmored: Trained, Light: Trained, Medium: Trained, Heavy: Trained

SAVING THROWS
Fortitude: +8 (3 + 5 + 0) Expert
Reflex: +6 (1 + 5 + 0) Expert
Will: +4 (1 + 3 + 0) Trained
Notes: +1 Circumstance Bonus to Triggered from Ancient Blooded

____________________
OFFENSE

Class DC: 19 (10 + 4 + 3 +2) Strength/Trained

Speed: 20 Movement Types:

Melee Strikes
Fist +11 (4 + 5 + 2) Expert Damage 1d4+4 B
Clan Dagger +11 (4 + 5 + 2) Expert Damage 1d4+4 B/P Agile, dwarf, parry, versatile B
Warhammer +11 (4 + 5 + 2) Expert Damage 1d8+4 B Shove

Ranged Strikes
Crossbow +8 (1 + 5 + 2) Expert Damage 1d8 P Reload 1 action. R-120'

Weapon Proficiencies
Simple: Expert, Martial: Expert, Other (weapon): Expert Dwarven Advanced Trained in Other Advanced.
____________________

MAGIC:

Magic Traditions
Arcane: #
Divine: #
Occult: #
Primal: #

Spell Attack Roll (tradition): ## = ((key) + (prof)) [T/E/M/L]
Spell DC (tradition): ## = (10 + (key) + (prof)) [T/E/M/L]

Focus Points: #/# (maxiumum)

Spell Slots per Day
1st: # 2nd: # … 10th: #

Spells Known
Cantrips (cantrip level):
1st:
2nd:...

____________________
SKILLS

Acrobatics: +2 = 1 - 1 + 0 Untrained
Arcana: +1 = 0 + 1 + 0 + 0 Untrained
Athletics: +7 = +4 + 3 + 0 Trained
Crafting: +1 = 0 + 1 + 0 Untrained
Deception: +1 = 0 + 1 + 0 Untrained
Diplomacy: +1 = 0 + 1 + 0 Untrained
Intimidation: +4 = 0 + 3 + 1 Trained
Lore: Scouting: +4 = 0 + 3 + 1 Trained
Lore: Warfare: +4 = 0 + 3 + 1 Trained
Medicine: +5 = 1 + 3 + 1 Trained
Nature: +2 = 1 + 1 + 0 Untrained
Occultism: +2 = 1 + 1 + 0 + 0 Untrained
Performance: +1 = 0 + 1 + 0 Untrained
Religion: +5 = 1 + 3 + 1 Trained
Society: +1 = 0 + 1 + 0 Untrained
Stealth: +2 = 1 + 1 + 0 Untrained
Survival: +5 = 1 + 3 + 1 Trained (+1=+5 in forests)
Thievery: +2 = 1 + 1 + 0 Untrained

+1 circumstance bonus to Make An Impression or Request things for the remainder of the scenario
____________________
ABILITY SCORES

STR 18 +4, DEX 12 +1, CON 16 +3, INT 10 +0, WIS 12 +0, CHA 10 +0
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: Darkvision
Heritage 1st: Ancient Blooded
1st: (feat) Fast Recovery

Skill Feats
Background: Intimidating Glare
2nd: (feat): Terrain Expertise: Forest. +1 to Survival checks

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: Attack of Opportunity
Feature 1st: Shield Block
1st: Power Attack---takes 2 attacks does +1d8 damager with hammer and +d4 damage with clan dagger.
2nd: Intimidating Strike---Hit and deal damage Opponent Frightened 1. Frightened 2 on crit.

Bonus Feats

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EQUIPMENT

Combat Gear:
Scale Mail C-4GP. AC+3. DxCap+2. CP-2. -5spd. Str-14 Bulk-2
Steel Shield C-2GP. AC+2. Bulk-1 Hardness-5 HP:20 BT-10
Clan Dagger C-Free D-1d4P, Bulk-L Agile, dwarf, parry, versatile B
Warhammer C-1GP. 1d8b, Bulk-1 Shove
Crossbow C-3GP 1d8p, 120' Reload 1 action. Bulk-1
20 bolts C-4SP Bulk-L

Magic Items:

Potency Crystal, Minor Healing Potion (1d8), Lesser Healing Potion (2d8+5), Wayfinder with engraved lid, Potion of Invisibility Level 4

Other Gear:
Adventurers Pack C-7SP Bulk-2
--backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.

Bulk: 9 over is Encumbered; Maximum at: 15 Current-8

Coins: 10 copper 12 silver 5 gold 0 platinum
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CHRONICLES

1. PFS(2) 1947-2005: title:

Boon: Vigilant Seal Champion
Reputation(s): +8 Vigilant Seal +2 Envoys Alliance
Fame Earned:8
Fame Spent:4
Gold Earned:14 gold 12 silver
Downtime: Warfare Lore +4

Adventures so far:
1.Absalom Initation Level 1
2. Lodge of The Living God Level 1
3. The Mosquito Witch Level 1