When RAW vs. RAI rears it's ugly head...


Rules Questions

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Cheapy wrote:
I do despise the bastardization of RAI to mean "Rules as IWantThem"

I despise the culture of RAW means Rules as Written-and-interpreted-as-I-please. Instead of RAW meaning Rules as Written-with-multiple-possible-interpretations-if-unclear.

Scarab Sages

Back to the OP, Druids with Animal domains can indeed have a Familiar, and they treat their druid level as wizard levels for the purposes of the familiar's abilities. Boon Companion works even with a literal druid level, even though it should have been written more clearly.


Cheapy wrote:

I don't know. Once you get your head in the rules, I've found it is actually pretty easy to figure out the intent. There are a few guidelines you need to follow, and having done actual design helps a lot since it gets you in the mindset. There've only been a few cases I can remember where I wasn't able to figure out with pretty good certainty the intent.

I do despise the bastardization of RAI to mean "Rules as IWantThem" though. I'll gladly say what the intent is, even if I disagree with it.

I do think there are a lot of RAW vs RAI issues where the developer intent is fairly clear (Like the aforementioned "dead people can still take actions" issue). My main point of wariness is, that outside of dev statements, everyone's RAI tends to be heavily influenced by their own opinions. Even if that opinion is informed by lots of GMing and/or design experience and makes the game feel a lot smoother and more enjoyable, there's still going to be a personal and subjective element to it.


You don't have to read the rules like a robot guys. It is obviously intended to apply to familiars as well. If I ever sat down at a table and the GM told me that this feat didn't work on my familiar, I would get up immediately and leave that table. PFS doesn't take away your ability to use common sense™. I've been at several tables where the GM and players work together on playing things out differently than how a scenario is written. I tend to quote this a lot and I feel it is very appropriate here:

Rules Forum Sticky wrote:
Paizo firmly believes it is the privilege and responsibility of the GM to make rulings for unusual circumstances or unusual characters.

Also,

Rules Forum Sticky wrote:

I really need an answer on this question and there’s no FAQ for it yet. What should I do?

Have the GM make a ruling and move on. Even if you’re playing in a Pathfinder Society campaign: sometimes the GM has to make a ruling so the game can proceed.

Shadow Lodge

Scavion wrote:
EvilPaladin wrote:
Another interesting RAW v. RAI thing is that if you are a Brother of the Seal or a Champion of Irori, and you take Monastic Legacy, each level of the PrC counts as 1.5 monk levels towards unarmed strikes.
Monastic Legacy wrote:
Add half the levels you have in classes other than monk to your monk level to determine your effective monk level for your base unarmed strike damage. This feat does not make levels in classes other than monk count toward any other monk class features.
Technically the PrC levels aren't monk levels. Its not a ruling I support, utilize, or agree with, but it is an interpretation of RAW.
Oh wow. That actually sounds cool.

There is a thread about it here. Part of me actually hopes it comes out as "yes" because it would be a [minor] monk buff, and would be cool. The other part of me thinks it won't be, because it would be a monk buff.


Cheapy wrote:

I don't know. Once you get your head in the rules, I've found it is actually pretty easy to figure out the intent. There are a few guidelines you need to follow, and having done actual design helps a lot since it gets you in the mindset. There've only been a few cases I can remember where I wasn't able to figure out with pretty good certainty the intent.

I do despise the bastardization of RAI to mean "Rules as IWantThem" though. I'll gladly say what the intent is, even if I disagree with it.

I've had a really hard time guessing which way the PF rules team will go on issues. I know that, when I was arguing that you ought to get an extra attack when hasted and using spell combat, a number of people insisted that no one would ever think that unless they wanted extra power that wasn't balanced or justified. Despite the fact that many of us would never actually play a magus. I just thought it seemed like it would be better-balanced if it worked than if it didn't, and that it was a plausible interpretation.

Shadow Lodge

Another RAW v. RAI is Shield Master

Shield Master wrote:
You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon.

This can be interpreted as "I can TWF Power Attack Combat Expertise Fight Defensively with 19 neg. levels and be just fine!" Nobody ever agrees with it though, because its kinda dumb. Still, its RAW v. RAI.


Claxon wrote:
The only people who follow super RAW against common sense and clear intended function are those who wish to exploit a loophole or for some reason specifically disallow certain combinations (though the reason for wanting to disallow things could be numerous).

Those aren't the only people who follow RAW.


Remy Balster wrote:
Claxon wrote:
The only people who follow super RAW against common sense and clear intended function are those who wish to exploit a loophole or for some reason specifically disallow certain combinations (though the reason for wanting to disallow things could be numerous).
Those aren't the only people who follow RAW.

"The only people who follow super RAW against common sense and clear intended function".

Claxon is making a different point than what you're responding to.


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Claxon wrote:

When it doubt Common Sense and Rules as Intended are far more important than following the letter of the rule (RAW).

The only people who follow super RAW against common sense and clear intended function are those who wish to exploit a loophole or for some reason specifically disallow certain combinations (though the reason for wanting to disallow things could be numerous).

Personally, the rules as intended are more important than anything else to me.

I find it incredibly insulting that when I read a rule and interpret it, when it goes against your interpretation it is "Me trying to find a loophole" and not "Common sense, how the designers intended it".

Maybe instead some of the people in this thread should probably drop the "holier than thou" attitude when discussing rules! I feel like it would allow the community to come to a consensus much easier

Grand Lodge

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Indeed.

The insinuations that those who do not agree in totality, are either mentally, and/or morally deficient, is needless, and uncalled for.

Preening atop one's high horse, and scoffing at those who would disagree, is terrible behavior.

Worse, is when it is done whilst behind the claim of championing some Developer, like a white knight, as if your fellation of this person(or persons), would give you an excuse to behave so badly.


1 person marked this as a favorite.

Part of the problem with RAW v RAI arguments is that apart from the obvious disconnects between RAW and RAI (such as "you cannot take actions while dead" or "Shield Master totally ignores Power Attack penalties") RAI can and will vary depending on the reader.

One example can be seen in the recent Crane Wing threads. Those threads showed that different people interpreted the Fighting Defensively rules differently, which in turn had a significant impact on the power level of Crane Wing. Many of the people who complained that Crane Wing was overpowered were simultaneously ignoring the limitations of the feat because they did not understand the intended function of Fighting Defensively - evidenced by the "Crane Wing made you immune to T-rexes" argument.

Another problem is when RAW and RAI don't really line up and then a FAQ is posted that backs up the RAW ruling over the RAI ruling... Titan Mauler would be an example of that. The original archetype was stated by the author as intended to use oversized weapons, but the subsequent FAQ reply on the topic backed up the RAW ruling.


3 people marked this as a favorite.
CWheezy wrote:

I find it incredibly insulting that when I read a rule and interpret it, when it goes against your interpretation it is "Me trying to find a loophole" and not "Common sense, how the designers intended it".

Maybe instead some of the people in this thread should probably drop the "holier than thou" attitude when discussing rules! I feel like it would allow the community to come to a consensus much easier

blackbloodtroll wrote:

Indeed.

The insinuations that those who do not agree in totality, are either mentally, and/or morally deficient, is needless, and uncalled for.

Preening atop one's high horse, and scoffing at those who would disagree, is terrible behavior.

Worse, is when it is done whilst behind the claim of championing some Developer, like a white knight, as if your fellation of this person(or persons), would give you an excuse to behave so badly.

I wish I could favorite these posts multiple times. I really do.

I'm so freaking tired of white-knight wannabes who defend each and every aspect of PF rules without putting any thought into it just because those happen to be the rules. It's even worse when they claim to be offended when you point out the flaws in the game

New Flash: Every game is flawed! Every. Single. Game. Ever.

I can think of a few posters like that... One of them once accused me of cheating in a build comparison because my archer Bard's Dex was too high (and by "too high", he meant "above 14". I'm serious). He refused to acknowledge his bias even after multiple posters (including some who vehemently disagreed with me) pointed out there was nothing wrong or unreasonable with my build.

Lantern Lodge

Tic Tac Toe isn't flawed....

oh noes I CANT DRAW PERFECT SQUARES!!! AHHH!!!


FrodoOf9Fingers wrote:

Tic Tac Toe isn't flawed....

oh noes I CANT DRAW PERFECT SQUARES!!! AHHH!!!

Turn-based games always have a problem with initiative... Tic-Tac-Toe is no exception. ;)

Lantern Lodge

True :)

Scarab Sages

Lemmy wrote:
FrodoOf9Fingers wrote:

Tic Tac Toe isn't flawed....

oh noes I CANT DRAW PERFECT SQUARES!!! AHHH!!!

Turn-based games always have a problem with initiative... Tic-Tac-Toe is no exception. ;)

As WOPPR said, The only way to win is not to play.


Lemmy wrote:
FrodoOf9Fingers wrote:

Tic Tac Toe isn't flawed....

oh noes I CANT DRAW PERFECT SQUARES!!! AHHH!!!

Turn-based games always have a problem with initiative... Tic-Tac-Toe is no exception. ;)

Tic-Tac-Toe is an awful game.

Player 2 can only tie or lose.

Lantern Lodge

1 person marked this as a favorite.

Player 2 can win, if player 1 is merciful and/or dumb.


Green Smashomancer wrote:


Also, as written, a Tyrannosaurus can swallow a Stegosaurus whole. Gonna assume that one qualifies...

That'd be one hoarse tyrannosaurus. Ouch.


FrodoOf9Fingers wrote:
Player 2 can win, if player 1 is merciful and/or dumb.

Its a bit like how the Rogue or Fighter works then hm.

Shadow Lodge

Kobold Cleaver wrote:
Green Smashomancer wrote:


Also, as written, a Tyrannosaurus can swallow a Stegosaurus whole. Gonna assume that one qualifies...
That'd be one horse tyrannosaurus. Ouch.

Nah, equine creatures get stuck in the throat. They don't go down.

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