KestrelZ |
Mythic Adventure Rules are less than a year old, yet I find a few of the older Adventure Paths scream of the need to retcon some Mythic Adventure material into it.
Potentially, you can use Mythic Adventure material in any adventure path. I am taking about ones that almost demand it due to the nature of the big bad at the end.
Legacy of Fire could certainly use it on part/book 6.
Serpent Skull could use it on part/book 6.
Which adventure Paths do you think Mythic Adventure material is justified for use?
(Try to avoid stating why if it's a spoiler, just drop which part/book may require it).
RyanH |
That's a smart product idea … module type product that includes points where mythic ascension could occur, stats for mythic versions of the big-bads, mythic loot, etc.
I am probably starting Mythic in my next session of ROTRL this Friday … such a supplement would be quite useful!
Swashbucklersdc |
Reign of winter you get a bonus in book 1 that can easily be turned into a myhtic bonus. If you add 1 myhtic level at the end of every book it would work fine. Lord knows the book 5 BBEG is scary enough.
I am formatting my Reign of Winter campaign to be mythic and indeed use the Black Mantle as the first mythic tier. I can add a basic rundown of my ideas for the mythic path the AP takes if anyone is interested...
Duiker |
I've been running Reign of Winter with mythic. They got their first tier with the Black Mantle, as everyone else has noted, it makes sense.
But man, I have had to rewrite every single combat encounter. We just finished book 3 and although you're supposed to level 9 for the final fight, my group was level 7 tier 3. And even combined together three of the big fights into the boss fight, they still smoked it without trying.
The only reason I'm able to keep up is because I'm playing in a Wrath of the Righteous group that's in book 5, so I've picked up a solid background in the mythic rules that way. If you haven't played/run mythic and you convert an AP, your players are always going to be ahead of the learning curve on you.
LazarX |
I've been running Reign of Winter with mythic. They got their first tier with the Black Mantle, as everyone else has noted, it makes sense.
But man, I have had to rewrite every single combat encounter. We just finished book 3 and although you're supposed to level 9 for the final fight, my group was level 7 tier 3. And even combined together three of the big fights into the boss fight, they still smoked it without trying.
The only reason I'm able to keep up is because I'm playing in a Wrath of the Righteous group that's in book 5, so I've picked up a solid background in the mythic rules that way. If you haven't played/run mythic and you convert an AP, your players are always going to be ahead of the learning curve on you.
This... Mythic is NOT a trivial power boost so The answer to your question is None. Give mythic to players who know how to use it, and they will wipe the floor with an unmodified AP.
John Woodford |
John Woodford wrote:Maybe Age of Worms. Playing it now with 6 25-pt characters. So far (mostly through Hall of Harsh Reflections; L8) we haven't lost anyone, but have come very close a few times.I wish mystic rules were out when we started. I'd like to introduce it yet.
It'd make sense for our party especially, with the strong divine/Empyreal connection between all the characters.
RyanH |
I am doing a slow-progression Mythic in Rise of the Runelords ...
The rune wells are where the gain their power. In the Catacombs of Wrath the destruction of the pool (By the Qausit dying/falling into it) caused them to absorb wrathful souls ... that was their ascension. For the next four rounds though, each of them felt the wrath and it built up to a blind rage (some in round 1, some round 2) and they had to attack the closest creature with their most deadly option for one round. This coupled with some good role playing lead to a pretty deadly encounter.
For this first tier they will gain some abilities and slowly the full first tier will materialize.
I am using Hero Lab to boost some key encounters.
They will only ascend by using the wells themselves, or through destruction of a pool. There will be consequences too (some uncontrolled wrath). Nulia will be enticing them to join her to gain more of the power they have had a taste of, etc
Wycen |
I've been running Reign of Winter with mythic. They got their first tier with the Black Mantle, as everyone else has noted, it makes sense.
But man, I have had to rewrite every single combat encounter. We just finished book 3 and although you're supposed to level 9 for the final fight, my group was level 7 tier 3. And even combined together three of the big fights into the boss fight, they still smoked it without trying.
The only reason I'm able to keep up is because I'm playing in a Wrath of the Righteous group that's in book 5, so I've picked up a solid background in the mythic rules that way. If you haven't played/run mythic and you convert an AP, your players are always going to be ahead of the learning curve on you.
Particularly at tier 3 things go up in power and potential. The mythic book says you could consider a mythic tier equal to half a level. I find that comparison only vaguely useful as mythic powers simply do not fit well into typical level progression.
Dreaming Psion |
Mythic Adventure Rules are less than a year old, yet I find a few of the older Adventure Paths scream of the need to retcon some Mythic Adventure material into it.
Potentially, you can use Mythic Adventure material in any adventure path. I am taking about ones that almost demand it due to the nature of the big bad at the end.
Legacy of Fire could certainly use it on part/book 6.
Serpent Skull could use it on part/book 6.Which adventure Paths do you think Mythic Adventure material is justified for use?
(Try to avoid stating why if it's a spoiler, just drop which part/book may require it).
Are you speaking on a purely thematic level (and thus assuming the DM would be modifying the encounters to take Mythic into account), or are you talking about mechanically with little to no modifications?
Ckorik |
Duiker wrote:Particularly at tier 3 things go up in power and potential. The mythic book says you could consider a mythic tier equal to half a level. I find that comparison only vaguely useful as mythic powers simply do not fit well into typical level progression.I've been running Reign of Winter with mythic. They got their first tier with the Black Mantle, as everyone else has noted, it makes sense.
But man, I have had to rewrite every single combat encounter. We just finished book 3 and although you're supposed to level 9 for the final fight, my group was level 7 tier 3. And even combined together three of the big fights into the boss fight, they still smoked it without trying.
The only reason I'm able to keep up is because I'm playing in a Wrath of the Righteous group that's in book 5, so I've picked up a solid background in the mythic rules that way. If you haven't played/run mythic and you convert an AP, your players are always going to be ahead of the learning curve on you.
It depends I think on when they get the level and how you expect Mythic to play.
Mythic Tier 1 - for instance - is worth about a half a level - Unless it's a feat starved class and then it's worth I'd say about 1.5 levels - The early tier path powers aren't massively overpowering - but the later ones have some great synergy that make the power progression a bit bursty.
If you are excited for your players to stomp on normal encounters and feel like "BIG DAMN HEROES" Mythic is perfect - I'd say that after about tier 3 though they aren't going to find much in the way of challenge from normal encounters unless they are APL+4-8 or the encounter is also mythic. There are ways to compensate without modifying everything - keeping your party on the slow exp track or just keeping them 2+ levels behind the AP, and being very careful with how many mythic tiers you give out would both I think allow you to add to it - or you can use it as a temporary thing - where in select areas they get the mythic template and it fades - both ways can add interesting story elements to a game that let the players feel awesome I think.