How many Spring Loaded Wrist Sheaths can you wear?


Rules Questions


How many Spring Loaded Wrist Sheaths can you wear?
Want to use 2 of them and have a different wand up each one.


How many arms do you have?


For most people, two, as you have two wrists.

Sczarni

Most GMs should allow no more than one per wrist.


Actually why I asked is that on all the character sheets and magic item spot lists is that it limits you to one.

Sczarni

Wrist sheathes aren't magical items.


Nefreet wrote:
Most GMs should allow no more than one per wrist.

The description of the item specifically and explicitly states you get one per arm.


Would be amusing to make avest of spring loaded sheaths for a knife thrower hahaa

Grand Lodge

I want a gatling spring loaded arm sheath... :)

Shadow Lodge

Nefreet wrote:
Wrist sheathes aren't magical items.

Specifically, this means it doesn't take up the "wrist slot" that wondrous items would normally take up. This is the same for anything that comes under "Equipment" rather than "Magic Items".

So you could wear bracers of whatever and wrist sheathes on the same wrists.


The real question is, can you take the mechanism and apply it to other articles of clothing.

How about spring-loaded bandoleers? Press a button and the contents of a pouch are forcibly deposited in your hand. No more fishing for your alchemist's fire.

How about spring-load ammo cases that strap to the side of the stock of your Musket? Reloading just got easier.

How about inside the pommel of a sword for a quick shot of a Silversheen when you're about to face a werewolf?

Basically, why does it just have to be for wrists?

Shadow Lodge

Can vestigial arm let you have multiple spring-loaded wrist sheaths?


Doomed Hero wrote:

The real question is, can you take the mechanism and apply it to other articles of clothing.

How about spring-loaded bandoleers? Press a button and the contents of a pouch are forcibly deposited in your hand. No more fishing for your alchemist's fire.

How about spring-load ammo cases that strap to the side of the stock of your Musket? Reloading just got easier.

How about inside the pommel of a sword for a quick shot of a Silversheen when you're about to face a werewolf?

Basically, why does it just have to be for wrists?

Because two spring-loaded sheaths can affect the action economy enough already, thanks.

Grand Lodge

EvilPaladin wrote:
Can vestigial arm let you have multiple spring-loaded wrist sheaths?

The way some see this Discovery, you may not be able to wear any Wrist Sheathes at all, on any wrist, just because you have this Discovery.

Oh, and pulling out any item requires a full-round action.

Why?

You take this Discovery, and everything thing you do is hindered. You are simply capable of less, than even an one-handed PC.

In fact, to even make an attack, you must also punch yourself in the face.


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^ and you must do so using the unwritten rules of self-boxing


It would be amusing to take that tube arrow thing that's basically a sheath, and just have a ton on your arm haha.

Grand Lodge

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Drakkiel wrote:
^ and you must do so using the unwritten rules of self-boxing

Those require metaphorical hands.


Ipslore the Red wrote:
Doomed Hero wrote:

The real question is, can you take the mechanism and apply it to other articles of clothing.

How about spring-loaded bandoleers? Press a button and the contents of a pouch are forcibly deposited in your hand. No more fishing for your alchemist's fire.

How about spring-load ammo cases that strap to the side of the stock of your Musket? Reloading just got easier.

How about inside the pommel of a sword for a quick shot of a Silversheen when you're about to face a werewolf?

Basically, why does it just have to be for wrists?

Because two spring-loaded sheaths can affect the action economy enough already, thanks.

The action economy rules regarding retrieving items are completely bonehead stupid. A 20th level character can ignore the laws of physics, survive falls from a thousand feet, single handedly fight armies, but struggle to the point of inability to do anything else when they decide to take something out of their pocket.

It really shouldn't be unreasonable to expand this concept. Clearly it isn't game breaking. The existence of the wrist sheathes proves that.

Why not take a Spring Loaded Wrist Sheath and enchant it with the same magic as a Handy Haversack?

How does forcing a character to waste their turns digging for items help the story you are telling?


Doomed Hero wrote:
20th-level characters should be omnipotent and able to do anything they want.

That's where your logic ends up. "Waaaah, my 20th-level character is MEANT to be powerful, let me do <broken thing>!!!!"

No. Characters should and do have limits on what they do, no matter the level. You don't get to ignore the action economy and take infinite actions per round just because you're 20th level and a PC. That's not going to change. Cry me a river.


blackbloodtroll wrote:
Drakkiel wrote:
^ and you must do so using the unwritten rules of self-boxing
Those require metaphorical hands.

Dammit BBT I laughed way harder at that than I should have.

The joke just gets funnier (yet somehow sadder...) every time.


Something Avatar-1 brought up -

Can you wear a magical item that takes the wrist slot and still use Spring Loaded Wrist sheaths?

I'd say no but as Avatar-1 brought up, it looks like a YES by RAW.


Ipslore the Red wrote:
Doomed Hero wrote:
20th-level characters should be omnipotent and able to do anything they want.
No. Characters should and do have limits on what they do, no matter the level. You don't get to ignore the action economy and take infinite actions per round just because you're 20th level and a PC. That's not going to change. Cry me a river.

And those limits should include retrieving things from pockets, but not dying when swimming in acid?

Your logic doesn't end up anywhere, because it isn't logic.

Spring Loaded Wrist Sheathes already exist, as do many other items that "break action economy."

I'm looking for verisimilitude. If they didn't exist already, fine. Pockets are the devil and there's no way around it. It takes a long time to draw anything that isn't in your hand. It's silly, but final and everyone has to play that way.

That isn't the case though. Given that these things exist, what would prevent a smart person in the game world from using them in newer, better ways?

Why wouldn't it work? If your only argument is "Waaaah, action economy!" you don't have much of a case.


Doomed Hero wrote:
And those limits should include retrieving things from pockets, but not dying when swimming in acid?

Complete immersion deals 20d6 damage a round. Even 20th-level heroes will indeed die if they swim in acid for any length of time, unless they use magic to protect themselves.

Doomed Hero wrote:
Your logic doesn't end up anywhere, because it isn't logic.

Ad hominem. Neither is yours, apparently.

Doomed Hero wrote:
Spring Loaded Wrist Sheathes already exist, as do many other items that "break action economy."

That doesn't mean it's okay to make more of them. Many of those items such as Quick Runner's Shirts are also banned or restricted.

Doomed Hero wrote:

I'm looking for verisimilitude. If they didn't exist already, fine. Pockets are the devil and there's no way around it. It takes a long time to draw anything that isn't in your hand. It's silly, but final and everyone has to play that way.

That isn't the case though. Given that these things exist, what would prevent a smart person in the game world from using them in newer, better ways?

They're not necessarily well known. You could assume that everyone knows about every action-economy-breaking item ever IC, but that's a pretty big assumption.

A smart person might realize that keeping highly-compressed metal springs near your vulnerable flesh on a battlefield full of fireballs, sword blows, and such isn't a good idea. OOC, of course, none of those affect your equipment unless you roll a natural 1. The thing is, though, that people roll natural 1s eventually and they shouldn't know that equipment is invulnerable IC.

Also, IC, it may simply not be possible or feasible. Quick Runner's Shirts in other slots? A possible IC answer is that no, it has to be that specific slot to affect... your heart, your lungs, your cardiovascular system in general.

Or it could simply be that all these items are almost unknown and no one person knows them all. Those are all assumptions, yes, but so is saying that a character would know about, buy, or craft such an item. I have no problem with a character sinking ranks into K. Engineering and Craft (clockwork) to invent spring-loaded wrist sheaths. I have, however, never seen anyone do this. It's always "my fighter character with an Int of 7 and no Knowledge or Craft skills automatically knew about such-and-such items and purchased them from such a place, or looted them from such a dungeon and figured out what they did through... uh... mysterious means. Yeah, that's it. Why? Because it's convenient."

Doomed Hero wrote:


Why wouldn't it work? If your only argument is "Waaaah, action economy!" you don't have much of a case.

If your only arguments are asking "why not?", ignoring previously given arguments, and the ad hominem fallacy, you have no case at all.

Shadow Lodge

Matt2VK wrote:

Something Avatar-1 brought up -

Can you wear a magical item that takes the wrist slot and still use Spring Loaded Wrist sheaths?

I'd say no but as Avatar-1 brought up, it looks like a YES by RAW.

Yes - that's what I was trying to clarify.

A body "slot" only refer to wearing anything in the Magic Items chapters, not Equipment (or Gear). As far as equipment goes, you can wear whatever you want.

Grand Lodge

Magical item slots are only filled, with magical items.

That's why they call them magical item slots.

Wrist Sheathes are neat, but not magical.

Not being magical, means they do not fill a magical item slot.


Ipslore the Red wrote:


Complete immersion deals 20d6 damage a round. Even 20th-level heroes will indeed die if they swim in acid for any length of time, unless they use magic to protect themselves.

14 Con, FCB, Fighter, PFS average = 184 HP at 20th. With a mere 14 Con (likely MUCH higher at 20th, probably at least 20 from a Belt of Physical Perfection).

He can survive maximum damage in acid for 6 seconds, and average for 12 easily.

While he will indeed die, he survives for significantly longer than any normal human should even without magical assistance, since that's quite an aggressive acid.


Ipslore the Red wrote:


Doomed Hero wrote:
Your logic doesn't end up anywhere, because it isn't logic.
Ad hominem. Neither is yours, apparently.

Your entire argument is an Appeal to Tradition. How about we drop the logic angle. We are arguing opinions about the simulation mechanics of a fantasy game. There's a huge difference between wanting the world to make sense internally, and wanting all the rules to be perfectly balanced. I prefer the former, you prefer the latter, both are good, and we shouldn't have to sacrifice one in order to have the other.

Ipslore the Red wrote:

Also, IC, it may simply not be possible or feasible. Quick Runner's Shirts in other slots? A possible IC answer is that no, it has to be that specific slot to affect... your heart, your lungs, your cardiovascular system in general.

This is a reasonable point, but it doesn't quite work with the premise. Quick Runner's Shirts are Magic Items and thus take up a Magic Item Slot.

As arbitrary as Magic Item Slots are, they are still a hard limitation.

Spring Loaded Wrist Sheathes aren't magic items. They don't take up an item slot. There's no actual rules for how many of them you can wear. Common sense says you wear them on your wrists because that's what's in the description, but there's nothing that says you can only wear one on each wrist.

Also, Quick Runner's Shirts can be worn on other parts of the body (or something like that). You just have to pay to have them be "slotless items" and you can wear them anywhere. If you did that you could wear as many of them as you can afford.


Rynjin wrote:
blackbloodtroll wrote:
Drakkiel wrote:
^ and you must do so using the unwritten rules of self-boxing
Those require metaphorical hands.

Dammit BBT I laughed way harder at that than I should have.

The joke just gets funnier (yet somehow sadder...) every time.

Gah I missed my chance to keep the joke running :( stupid dark souls taking up my time

Liberty's Edge

Rynjin wrote:
Ipslore the Red wrote:


Complete immersion deals 20d6 damage a round. Even 20th-level heroes will indeed die if they swim in acid for any length of time, unless they use magic to protect themselves.

14 Con, FCB, Fighter, PFS average = 184 HP at 20th. With a mere 14 Con (likely MUCH higher at 20th, probably at least 20 from a Belt of Physical Perfection).

He can survive maximum damage in acid for 6 seconds, and average for 12 easily.

While he will indeed die, he survives for significantly longer than any normal human should even without magical assistance, since that's quite an aggressive acid.

But probably the player will die from a heart attack when he realize that while doing this little stunt all of his equipment will take 20d6/2 damage from exposure to the acid (there is no initial Saving Throw from the full immersion so no need to roll a 1 before the equipment is affected.

So the Belt of Physical Perfection will melt on round and the fighter modified constitution of 20 will be reduced to his original constitution of 14.
Armor and weapons will probably survive, but cloaks, boots, and so on will melt during the first round of exposure unless they are immune to the acid.


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on the topic of action economy:

From Mythic:
Natural Spell Feat (Mythic)

You can speak and use some magic items when you use wild shape.

Prerequisite: Natural Spell.

Benefit: When you're using wild shape, you can use spell completion and spell trigger magic items that were on your person when you changed form. You don't need to physically manipulate the items when you use them while using wild shape. Furthermore, you can speak normally when using wild shape.

Now I can use some items without drawing them or even using hands.
And tell you how cool i am while doing it.

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