Tyncale Goblin Squad Member |
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Not expecting this for at least a few years since they would require a lot of devwork when it comes to armor and clothing, but it would be so nice to have this. Merchants, Inn-keepers, anyone agree?
I am not asking for extreme customization where you have sliders for everything (as per SWG) but maybe just these two options:
1) Pear-shape
2) Potbelly
For the record: I suspect my avatar on this forum sports a potbelly, he has that potbelly laugh. Me, not so much, 6-pack all the way....
Anyone has special bodyshape requests? I could see some people wanting a very tall, thin, leptosome build fitting for a troubled scholar, Brother Zael perhaps? ;)
Deianira Goblin Squad Member |
Bringslite Goblin Squad Member |
Pax Shane Gifford Goblin Squad Member |
I'd very much like the ability to adjust bust size on my female characters, or at minimum to be able to choose a slender shape that hasn't apparently gotten implants. I'm very tired of not being able to play as anything other than Busty McBustier!
Just need to make sure the sizes don't range from "busty" to "oversized watermelons" like I've seen in certain video games...
RHMG Animator Goblin Squad Member |
Deianira wrote:Just need to make sure the sizes don't range from "busty" to "oversized watermelons" like I've seen in certain video games...I'd very much like the ability to adjust bust size on my female characters, or at minimum to be able to choose a slender shape that hasn't apparently gotten implants. I'm very tired of not being able to play as anything other than Busty McBustier!
I have to agree to that though, I don't know of any game that hit "oversized watermelons" size.
Zetesofos Goblin Squad Member |
Drakhan Valane Goblin Squad Member |
Deianira Goblin Squad Member |
Deianira wrote:Just need to make sure the sizes don't range from "busty" to "oversized watermelons" like I've seen in certain video games...I'd very much like the ability to adjust bust size on my female characters, or at minimum to be able to choose a slender shape that hasn't apparently gotten implants. I'm very tired of not being able to play as anything other than Busty McBustier!
Good point. Even City of Heroes, much as I loved its character creator, wouldn't let me create a woman with an A or AA cup.
Banesama Goblin Squad Member |
BrotherZael Goblin Squad Member |
RHMG Animator Goblin Squad Member |
2 people marked this as a favorite. |
Ah.. another thing. I know it is sexy and such for fantasy illustrations. But I always hated the body-fit (aka Boobs) for females wearing plate armor. That would just be a weakness in the metal's frame.
I know that is sacrilege since I'm male, but it is just the way I am.
Don't worry your not the only one.
If the devs do, I'll ask that they be reasonable andmake the armour like Mainframe entertainment did for Dot Matrix
and not Boob Plate
Pax Shane Gifford Goblin Squad Member |
3 people marked this as a favorite. |
PfO female in plate armor. Taken from the blog; they have shown other similar concept sketches in there as well.
randomwalker Goblin Squad Member |
I'd like something simple approximating Sheldon's somatotypes ie: Mesomorph/Endomorph/Ectomorph. With customized face and height, 4 (the 3 corners plus neutral) body shapes should be plenty. Barring that, I'm very much in favour of the A-D cup range.
The idea of playing a pot-bellied gray-haired fighter in a world filled with bodybuilders and supermodels - yes, that has a certain appeal. (And so does playing the same fighter in a world filled with all body shapes).
In my dreams, the more extreme body types would be 'achievements' unlocked by extreme stats.
Tyncale Goblin Squad Member |
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I personally would enjoy a rob liefeld body shape
hehehehehehehehehehehheheh
You mean, like this one? Scary bodyshape :)
RHMG Animator Goblin Squad Member |
I'd like something simple approximating Sheldon's somatotypes ie: Mesomorph/Endomorph/Ectomorph. With customized face and height, 4 (the 3 corners plus neutral) body shapes should be plenty. Barring that, I'm very much in favour of the A-D cup range.
The idea of playing a pot-bellied gray-haired fighter in a world filled with bodybuilders and supermodels - yes, that has a certain appeal. (And so does playing the same fighter in a world filled with all body shapes).
In my dreams, the more extreme body types would be 'achievements' unlocked by extreme stats.
While a really would like what you suggest (Even I suggested it), it would require GW to go to a morphing system, instead of the swap system they are currently using.
Link to thread covering character system
Link to one of Ryan's answers
Pax Shane Gifford Goblin Squad Member |
@RHMG, he says specifically he thinks 4 body shapes to pick from would be enough; you don't have to have a "morphing" type of character customization, just body choices which are a better representation of what a population should look like. If I understand he's just saying he wants skinny and rotund to be choices, in addition to buff bods and a neutral body.
T7V Avari Goblin Squad Member |
@RHMG, he says specifically he thinks 4 body shapes to pick from would be enough; you don't have to have a "morphing" type of character customization, just body choices which are a better representation of what a population should look like. If I understand he's just saying he wants skinny and rotund to be choices, in addition to buff bods and a neutral body.
SWTOR has 4 body types: Skinny, fit, portly, and "big/tall". That's pretty much what i am expecting from PFO.
Bluddwolf Goblin Squad Member |
PfO female in plate armor. Taken from the blog; they have shown other similar concept sketches in there as well.
Are you sure that is a female? That face, I mean...... "She's a man, baby!"
Mikaze |
4 people marked this as a favorite. |
Pax Shane Gifford wrote:PfO female in plate armor. Taken from the blog; they have shown other similar concept sketches in there as well.Are you sure that is a female? That face, I mean...... "She's a man, baby!"
Not seeing it.
Women have a wider range of faces beyond supermodel.
MrSavarius Goblin Squad Member |
Lifedragn Goblin Squad Member |
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Personally I'd like to see an "amount of muscle" either slider or a few options, for both men and female. I think it is kind of silly how most MMOs have you looking like a Greek God.
To be fair, most MMOs also let you run continuously for hours through difficult terrain, allow you to swim (if swimming is allowed) in heavy armor, and let's not get into how exhausted you'd be after spending a couple hours in near-constant battle with only a few seconds and a quick jog in between groups of foes. You'd have to be Greek God to pull off some of those feats of strength and endurance.
Pax Shane Gifford Goblin Squad Member |
Another female in scale armor. This one looks more feminine, Bludd. :P
Few more concepts of armor, two of which are female (one is that previous image in a less refined state).
There's also the screenshots of female models they've posted.
Bluddwolf Goblin Squad Member |
MrSavarius wrote:Personally I'd like to see an "amount of muscle" either slider or a few options, for both men and female. I think it is kind of silly how most MMOs have you looking like a Greek God.To be fair, most MMOs also let you run continuously for hours through difficult terrain, allow you to swim (if swimming is allowed) in heavy armor, and let's not get into how exhausted you'd be after spending a couple hours in near-constant battle with only a few seconds and a quick jog in between groups of foes. You'd have to be Greek God to pull off some of those feats of strength and endurance.
To add to the list, you don't have to eat, sleep or relieve yourself either (in most MMOs). Your character is also immortal and *ageless.
* Most characters are rolled to be late teens to mid 30s and remain that way forever.
In games where you can change your avatar (freely / for free) I have actually "aged" some of my longer running characters. I did this in Star Trek Online where you could create the illusion of aging your character to perfection.
By far the character modeling in STO is its best feature.
Pax Shane Gifford Goblin Squad Member |
randomwalker Goblin Squad Member |
One MMO I very briefly looked at was Mabinogi, which does have characters aging over time as a feature. Not sure the specifics of the mechanic though, maybe someone else knows better than I.
from a similarly very brief look at Mabinogi, I remember:
-younger got faster xp, older got better stats.-$$ shop sold 'reincarnations' to make you young again (ie so you could train more skills before growing up again).
-i prefer my avatars to look at least legal age, not 13.
EDIT: "old" in Mabinogi is 18 (or was it 20?) where you essentially are too old to learn new tricks. Characters age from 10 to 18, over and over again. No grey hairs, just manga teenager looks.
Banesama Goblin Squad Member |
Pax Shane Gifford Goblin Squad Member |
They are implemented in both PF and D&D. Here's the SRD page with pertinent information; the yellow row of the Aging Effects table shows the specific bonuses and penalties for age categories. Note that the listed bonuses and penalties are cumulative, for a total -6 to physical scores and +3 to mental scores when you reach venerable age. Personally I feel like venerable should have either no mental bonus or even a mental penalty due to the effects of senility. ;)
Kios |
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I know it's probably not going to be the most popular choice, but I'm curious how old people will look. Sure, our characters aren't aging (I think), but isn't it possible they were old before this happened?
I kind of want to play a skinny old man, and I think old portly merchants and veterans would be cool to see.
CosmicKirby Goblin Squad Member |
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One MMO I very briefly looked at was Mabinogi, which does have characters aging over time as a feature. Not sure the specifics of the mechanic though, maybe someone else knows better than I.
In-fact I do. It's been nerfed to a point of mostly cosmetics at this point, but at one point it time it did matter.
Mabinogi focused on a rebirthing system to continue to level your character (which involved micro-transactions to allow rebirths at all initially). On each birth, you could start your character as young as age 10. The younger your character the less bass stats they had pretty much overall. When your character aged (One year every real world Saturday) you gained a couple of skill points to put into your skills, and your stats were buffed slightly. Age benefits capped out at age 25, but the game kept track of however old you were after that point anyway. The age stats were practically negligible, and exponentially so due to power creep today.
As Randomwalker brought up, certain ages gave exp benefits. I don't remember young characters getting bonus xp at all, but I remember older characters getting to level the "proficiency" of a weapon on a scale of 0/100. You could then spend proficiency at a blacksmith to add upgrades such as an improved hilt, (not physically shown) to increase the stats.
However, rebirthing set your current level back to one and lowered your stats but you kept the level up bonuses. You could reach up to level 100 at any given time, but level 1 and level 90 always required the same amount of xp regardless of your total level. So you'd rebirth to lower your total level, level up through the first 50 or so, and then rebirth to increase your total level more easily.
Beyond that, certain foods and to a lesser extent activities could change your character's weight and musculature. If you beat the crap out of a tree for a while, male characters would gain muscles. Certain foods such as full course meals made you gain weight, eating a lot of them made you positively fat. Certain other foods, such as berries gained from hitting trees, let you lower your weight over time. The weight and body system was entirely cosmetic.
TL:DR Age gave minor benefits and was tied into the weird leveling and rebirth system. Body build was entirely cosmetic and the player could manipulate it after initial character creation.
On the other note in this thread, I would very much like a "build" selection for character creation. I like petite female characters more than I do busty ones, and the same usually applies for lanky male characters as well. This is entirely personal preference on my part, but I would like the option.
Lifedragn Goblin Squad Member |
Alk Caskenflagon Goblin Squad Member |
Bluddwolf wrote:Your character is also immortal and *agelessIntending to play an elf, this actually adds to realism for me ;)
As a dwarf I can tell you exactly how "immortal" an elf is. Or show ye, if you prefer. :)
(Just kidding, Alk's not that kinda dwarf. But I hope you were talking about the ageless part rather than the immortal part.)
LordDaeron Goblin Squad Member |
Lifedragn wrote:Bluddwolf wrote:Your character is also immortal and *agelessIntending to play an elf, this actually adds to realism for me ;)As a dwarf I can tell you exactly how "immortal" an elf is. Or show ye, if you prefer. :)
(Just kidding, Alk's not that kinda dwarf. But I hope you were talking about the ageless part rather than the immortal part.)
Immortal? OK...
*start sharpening my axe*
Gedichtewicht Goblin Squad Member |
Wurner Goblin Squad Member |
Are the armours created in such a way that they can be morphed to fit different body types?
In The Secret World players begged for customizable body shapes but apparently it was impossible to implement since the armour wasn't a "skin" placed over the body, it was a "replacement" of the relevant body parts. For that reason, they claimed, they couldn't implement body customization sliders.
Nihimon Goblin Squad Member |
In The Secret World players begged for customizable body shapes but apparently it was impossible...
Vanguard had a related problem with Helmets early on; they just couldn't get 'em done because of the degree of customization they allowed with body sliders. They still have a serious problem where hoods and sometimes even very large heads clip through the helmets.
CosmicKirby Goblin Squad Member |
Are the armours created in such a way that they can be morphed to fit different body types?
In The Secret World players begged for customizable body shapes but apparently it was impossible to implement since the armour wasn't a "skin" placed over the body, it was a "replacement" of the relevant body parts. For that reason, they claimed, they couldn't implement body customization sliders.
A similar problem occurs in the skyrim modding scene. Body morphs requiring rigging every imaginable clothing item to morph with them. This is difficult to manage at the outset of a project, and basically too large to implement once a large amount of content is already implemented without it.
A more sensible but still difficult option is having a set selection of bodies to choose from. That way you have to make X number of models for each clothing item, rather than re-rigging them entirely.
The best way to convince GW to implement either system would be to voice our opinion that it's worth the time investment to do so. I certainly believe it to be so.
A large part of the scope of the game seems to be implementing systems, mechanics, and animations rather than direct art assets. But at the same time I can imagine that the crafting, settlement, and class choices have put more than enough assets to design on their plates already.
RHMG Animator Goblin Squad Member |
Wurner Goblin Squad Member |
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With a morph system (thanks for providing the terminology) you are pretty much guaranteed to run into very ugly morph effects if the gear is highly detailed, right? The armour will have to be stretched to fit the character model, the more detailed the character morph options the higher the risk of getting really ugly distortions in armour appearance.
For this reason I might agree with CosmicKirby that a few preset body shapes might be better than a morph system.
Although I must admit that body type options end up pretty far down on my personal feature wish list.
RHMG Animator Goblin Squad Member |
@Wurner
that's not true, there is one game series I know of that uses a morph system and the characters still look great.
The Phantasy Star Online 2 character creation system is well done and the most advanced one I've seen so far.
Though I will admit they don't use super detailed clothes/armour.
Daz studio also has a morph system and uses high detailed models.
Wurner Goblin Squad Member |
@RHMG Animator,
I appreciate the discussion.
While it may not be impossible to have perfectly morphing and highly detailed gear, it must surely be very difficult to achieve?
I looked at some screenshots from Phantasy Star Online 2 and most of the outfits I saw contained a lot of unicolor, low-detail fields, especially around the body midsection. Morphing them wouldn't be hard I guess but substitute those coveralls they're wearing with detailed gear including small details like chains, pouches, scrolls, pendants, belt buckles, open overcoats etc. and I think it would be very difficult to pull off good morphs (more difficult the more varied the models ofc.).
I suppose you could get around the problem by making parts of the gear morphable and other parts simply resizable (a rotund character would get a stretched-out belt but just a larger belt buckle) but that might be some serious challenge and still wouldn't be perfect.
RHMG Animator Goblin Squad Member |
I do agree that it would be difficult to achieve.
Items that go near the pelvis/hip, could be parented to the (hip/pelvis bone) then transformed (translation, rotation, scale) to the spot mathmatically.
So items like potion bottles, chains, .. etc can be adding detail. This could be done for other areas, though it'll require some work.
Sadurian Goblin Squad Member |
Of course, the most elegant solution would also work within the game world - different sizes.
If Helga the Outsized Voluptuous Viking Valkyrie walks into an armour outfitter and asks for a +3 Mithral breastplate of Deflection, she shouldn't be surprised to find that they don't stock one in her size.
In the Perfect World (TM), we would have a range of about twenty body sizes and clothing/armour to match. This isn't going to happen, especially as you are going to have to double that number to account for male and female models, then multiply again for certain races.
Six different sizes (skinny, slim, average, overweight, bodybuilder and fat - twelve models with gender difference) are a good compromise. This is possibly unlikely.
Hopefully we can get some differences as times goes by, though.
CosmicKirby Goblin Squad Member |
Of course, the most elegant solution would also work within the game world - different sizes.
If Helga the Outsized Voluptuous Viking Valkyrie walks into an armour outfitter and asks for a +3 Mithral breastplate of Deflection, she shouldn't be surprised to find that they don't stock one in her size.
In the Perfect World (TM), we would have a range of about twenty body sizes and clothing/armour to match. This isn't going to happen, especially as you are going to have to double that number to account for male and female models, then multiply again for certain races.
Six different sizes (skinny, slim, average, overweight, bodybuilder and fat - twelve models with gender difference) are a good compromise. This is possibly unlikely.
Hopefully we can get some differences as times goes by, though.
Keep in mind, that's 12 different models, per race. With 7 total races to model you're looking at 84 different models to consider for each piece of armor. Some form of morphing is going to be required in order to keep the scope within a reasonable measure.
Sadurian Goblin Squad Member |
Yes, I did mention that the races would multiply that number.
However, it wouldn't be seven. Most races wouldn't need any change to the basic human form; elves, half-elves and half-orcs are essentially human in appearance when looking at the body. The gnome and halfling could share body models, basically scaled-down humans. The dwarf is a slightly different category, however, especially the typically barrel-bodied version beloved of RPGs.
That makes three different torso models for the base races. It is still 36 different models, however, which is why I mentioned that it was unlikely.