Alk Caskenflagon
Male Dwarf Rogue 1 Wizard 3
LN Medium Humanoid (dwarf)
Init +2;
Senses darkvision 60 ft.; Perception +8
Favored Class: Wizard (+1 skill point per Wizard level)
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Defense
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AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 24 (1d8+3d6+4)
Fort +2,
Ref +6,
Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft., shift (5') (6/day)
Melee Masterwork Shortsword +2 (1d6/19-20/x2)
Ranged Masterwork Shortbow +4 (1d6/x3)
Special Attacks hatred, sneak attack +1d6
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Statistics
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Str 11,
Dex 15,
Con 12,
Int 16,
Wis 12,
Cha 12
Base Atk +1;
CMB +1;
CMD 14 (14 vs. Bull Rush, 14 vs. Trip)
Feats Blind-Fight, Dodge, Scribe Scroll
Traits Classically Schooled, Deft Dodger
Skills Acrobatics +2 (-2 jump), Appraise +10 (+12 for small or highly detailed items when using a magnifying glass, +12 to determine the price of nonmagic items with precious metals or gemstones), Diplomacy +8, Linguistics +7, Perception +8 (+9 to locate traps, +10 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Sense Motive +8, Sleight of Hand +9, Spellcraft +11, Stealth +9
Languages Celestial, Common, Draconic, Dwarven, Gnome, Orc
SQ arcane bonds (object [ring] [1/day]), greed, hardy, opposition schools (evocation, necromancy), slow and steady, specialized schools (teleportation), stability, stonecunning +2, summoner's charm (+1 rds), trapfinding +1
Gear Arrows (15), Masterwork Shortsword, Masterwork Shortbow; Arcane Bond Ring, Bedroll, Winter Blanket, Backpack, masterwork (empty), Flint and Steel, Black Ink (3), Invisible Ink (DC 25, blood to reveal), Inkpen (2), Waterproof Lamp, Magnifying glass, Oil (2), Paper (5), Parchment (2), Scroll Case (2), Spell Component Pouch, Trail Rations (4), Waterskin
Magic Items Hat of Disguise, Wand of Enlarge Person (25 charges), Wand of Magic Missile (48 charges)
Magic Consumables Potion of
cure light wounds, Potion of
shield of faith, Scroll of
endure elements, Scroll of
identify, Scroll of
mount
Other Possessions Ælfwine (old Light Horse), Riding Saddle, Saddlebags, Bit and Bridle, 2 Days' Feed
Wealth 0 GP (11 gp owed to Harad)
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Blind-Fight Re-roll misses because of concealment, other benefits.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Magnifying glass +2 Appraise for small or highly detailed items.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Shift (5') (6/day) (Sp) Short-range teleport
Slow and Steady Your base speed is never modified by encumbrance.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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