The ultimate power gamer / optimized PC / min-maxed character


Advice


Will be starting up a new game soon with some friends and I am pretty good friends with my DM. We have been friends for about 10 years and he is one of the ones that got me into DnD type games in the past year. We joke around a lot and give each other a lot of crap.

As a joke, I want to have my new character in our upcoming game be a super optimized/power gaming/min-maxed character that will just drive him up the wall. I really only plan on playing like one session with this guy and then I will bust out my real sheet going forward, but I want it all to be legit with this character to give him a hard time. Would love some advice from everyone here on what this could be.

Here are the parameters:

  • Starting at level 10
  • 20 point buy
  • Pathfinder material only (all of it except Psionic)
  • I want to be as good at as many things as possible to drive him up the wall.

Any and all suggestions are most appreciated!

Liberty's Edge

Half Elf Oracle using Paragon Surge cheese and the Human Favored Class Bonus (all of which is legal) is probably your best bet. Mystery depending on your particular play-style.


Good deal...any place I can look for more information on what all that does so I can mess with my DM?


Play a Summoner. Vanilla, Master, or Synthesist. All are silly.

Dark Archive

Paragon Surge

I'm sure you'll see the potential for abuse as soon as you read it, but run a search for it on the forums. There are all sorts of shenanigans you can get yourself into with that spell.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

I am GMing a lot of PFS right now and the blockbuster wizards are really changing the shape of an encounter. When at level 10 with wayang spell hunter, magical knack fireball, varisian tattoo, spell specialization fireball admixture evoker and one level dip in crossblooded sorc for an extra 2 hp/die they can drop intensified empowered fireballs from a 4th level slot doing (13d6+26)*1.5 + 4 damage or about 105 damage avg and with a selective rod or feat avoid int mod targets you can totally destroy all the non bosses in a fight and hurt the boss hard. Combined with Intensified snowballs you can be throwing some serious damage against even magic immune critters. Plus all the other wizard goodness.

For Crowd Control fun fill up your 5th level slots with Dazing Intensified Fireballs.

I just posted another fun wizard build on the rules forum, where you buy a suit of large full plate adamantine armor, possess object it then have you imp familiar with wand of mage armor, shield and make whole buff it and heal it while invisible. Meanwhile your body is safely inside under cover with a necklace of adaptation and a ring of sustenance. Also fun with magic jar being carried around by your invisible familiar.


I just searched it. It's amazing how much cheese people can squeeze out of the can. Improved Eldritch (Arcana) to cast any spell on the Wizard spell list. I don't think I ever would have scoured enough to find that nifty loophole.

Liberty's Edge

ingenuus wrote:
Good deal...any place I can look for more information on what all that does so I can mess with my DM?

Well, the Human Favored Class bonus is extra spells known, reducing the drawbacks of the Oracle as opposed to the Cleric, and Paragon Surge lets you temporarily gain any one Feat, which allows you to pick up Expanded Arcana, getting you additional spells known...and those can be whatever spells you like. At 10th level, with a round of prep-time, you can literally cast any 5th level or lower spell on the Cleric list with minimal effort. Max your casting stat and you can do this a whole lot.

This works with Sorcerer, too, and with what's probably a better spell list...but I prefer Oracle in terms of durability, Revelations, and skills (Knowledge skills are particularly good for knowing what spells you need when).

Personally, I'd go Lore Oracle with Focused Trance and Sidestep Secret to make your AC utterly unreasonable and auto-succeed at all important Knowledge checks outside combat...but the spell selection is admittedly sub-par, and you're going to be doing offensive casting so it's probably not ideal. Maybe Lunar Oracle and grab a Tiger Companion for melee brutality on top of everything else and still adding Chr to AC.

EDIT: Ooh, missed a trick apparently. Eldritch Heritage (Arcane Bloodline) probably does let you grab Wizard spells, too...though it doesn't seem available as a 10th level character, in fairness.


This is all greatly helpful right now. Any other suggestions are also most welcomed!

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

Part of it depends on what role you want to play. Are you looking for a insane ranged build, then a gunslinger with doublebarreled pistol could work. Do you want a melee fighter type that does massive damage, a barbarian with pounce and a big weapon can do tons of damage on a charge. Want something hard to kill look at monk/fighter dex based build.

I am playing a Druid/Barbarian/Monk build in pfs right now with high dex, great saves, high ac, high damage, wild armor, evasion, multiple attacks and uncanny dodge and running around as an air elemental using a hat of disquise to look like a human. With shaping focus he is immune to crits/sneak attacks and bleeds so he like to be up front when the door opens and see what hits him.


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How about a blockbuster mystic theurge from hell? I don't recommend this lightly, but Crossblooded Sorcerer (orc/draconic) 1, Cleric of Asmodeus 1, Evoker(admixture) 1, Mystic Theurge 7 using the trickery domain and a race with a 2nd level arcane SLA is only 1 level behind a blockbuster wizard and in exchange can cast 4th level cleric spells. If you get this build to level 13 spell synthesis is really crazy.


Soul eater(drinker) will give you infinite money if you keep a healthy farm/ buy wands of summon monster 1. Only need a 2 level dip (or a cohort) to make it work.

I can't find the post now, but there is a combo with a 20th lvl oracle revelation and awaken animal that let's you go infinite on your hd and cha score.

Wizard has true name, which you can use to get a genie to grant wishes.

Simulacrum and blood money can cause havoc.

You can combine the infinite gold with the rules for modifying constructs to have a golem with near infinite str and dex.

If you search for the old beastmass thread, somebody posted a pretty solid diviner that beat big T himself.

How high a level does he plan on the campaign going?


Assimar sythesist summoner (starting stats 7,7,7,14,18,20) - a quadruped eidolon with multiple limbs(arms), claws on arms & legs, pounce, rake,grab & rend evolutions will let you make an obscene number of attacks each round.


Level 10 Battle Oracle with Paragon Surge and the Seeker archetype. You can mix it up in melee as you get a mass of bonus feats, you can access any spell with Paragon Surge and Seeker gives you trap finding so you obsolete the Rogue as well.


This all sounds ridiculously AMAZING haha. I am definitely going to look into the Paragon Surge thing some more as well as checking out Brewers Blockbuster Wizard guide. I guess the one that sounds the most appealing to me at this point would be this one that Taenia mentioned:

Taenia wrote:
I am playing a Druid/Barbarian/Monk build in pfs right now with high dex, great saves, high ac, high damage, wild armor, evasion, multiple attacks and uncanny dodge and running around as an air elemental using a hat of disquise to look like a human. With shaping focus he is immune to crits/sneak attacks and bleeds so he like to be up front when the door opens and see what hits him.

Anything you can send my way about that would be most appreciated since I have never played any of those three classes (stat allocations, feat suggestions, gear, go to strategy, etc.).

I would love to hear more from anyone with anything to share too. This has been very eye opening on all the insane options in the game too.

Thanks!


There is plenty of ways of optimizing your character. If you want some example builds, you can find it at Zenith Games and Elder Wyrm if you're interested.

Also, most of my threads talk about character optimization as well.


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Deadmanwalking wrote:
Half Elf Oracle using Paragon Surge cheese and the Human Favored Class Bonus (all of which is legal) is probably your best bet. Mystery depending on your particular play-style.

This is a good start, but if you want to go all out, be a LG Nature Oracle so you can turn yourself into an animal at level 20 and make your CHA infinite via Awakening to achieve infinite Initiative via Noble Scion (War), Infinite AC and CMD, via Nature's Whispers, and infinite Saves via Bestow Grace of the Champion. Lather in Blood Money + Spell that costs money. Bake and serve.

Liberty's Edge

Anzyr wrote:
Deadmanwalking wrote:
Half Elf Oracle using Paragon Surge cheese and the Human Favored Class Bonus (all of which is legal) is probably your best bet. Mystery depending on your particular play-style.
This is a good start, but if you want to go all out, be a LG Nature Oracle so you can turn yourself into an animal at level 20 and make your CHA infinite via Awakening to achieve infinite Initiative via Noble Scion (War), Infinite AC and CMD, via Nature's Whispers, and infinite Saves via Bestow Grace of the Champion. Lather in Blood Money + Spell that costs money. Bake and serve.

Uh...he specified 10th level, and likely no leveling.

That's hilariously broken, though, I admit.


ingenuus wrote:

Will be starting up a new game soon with some friends and I am pretty good friends with my DM. We have been friends for about 10 years and he is one of the ones that got me into DnD type games in the past year. We joke around a lot and give each other a lot of crap.

As a joke, I want to have my new character in our upcoming game be a super optimized/power gaming/min-maxed character that will just drive him up the wall. I really only plan on playing like one session with this guy and then I will bust out my real sheet going forward, but I want it all to be legit with this character to give him a hard time. Would love some advice from everyone here on what this could be.

Here are the parameters:

  • Starting at level 10
  • 20 point buy
  • Pathfinder material only (all of it except Psionic)
  • I want to be as good at as many things as possible to drive him up the wall.

Any and all suggestions are most appreciated!

My idea is a Manuever Master/Lore Warden who trips you and deals 2d8+1.5 Str+1.0 Str (only 1st is 1.5 due to Dragon Style) Str (unless I add something to boost my unarmed strike like the robe or something then higher) every time you are tripped. Also he hits you again with Vicious Stomp using Ki Throw to throw you prone again (Designer JJ approved) to do it again provoking another Vicious Stomp.

It repeats till he fails to trip you or you die or he runs out of Ki.

The reason is Ki Diversity and Enhanced Trip both let me spend Ki to add unarmed strike (so 2 ki = two hits).

Vicious Stomp lets me attack as an OoO when I am beside a prone person (which could be a trip, an unarmed strike one). Beside the AoO from Greater.
Dragon Style is why is 1st hit is 1.5.

Silver Crusade

@OP: The easiest way to accomplish your goal is with a plain vanilla Summoner. I run PFS games for Summoners, but I won't allow them in home games.

By 10th level the Summoner's large pouncing flying eidolon of hexepedal death can be as good in melee as a 10th level fighter. A dedicated martial PC may be outclassed just by the eidolon. The actual Summoner is a very effective arcane spell caster, especially adept at buffs and battlefield control. Both effectively share a single, large hit point pool.

Give your Summoner at least 14 STR, the Power Attack feat, a magic longspear, and riding skill. Buff whenever possible. Ride the flying Eidolon and deliver stabby AoO death to any foe who dares to approach. Both take the Paired Opportunists feat. Both take some other Teamwork feat, there are several good ones. Your combined martial might will be immense, and the Summoner can cast a spell most every round. Your GM will weep.

If, as a joke, you really wish to terrorize your hapless GM, you could go the way of the Master Summoner. You mostly lose the eidolon, but you will be surrounded by veritable swarms of summoned monsters. This works best if you pass out your summoned monsters to other players, to stave off boredom as your turn goes on and on and on as all twenty of your summoned creatures do something.


Use nine levels of min-maxed cheese, and one level dip of Conrad the Con Man.

Using the Mask of Stony Demeanor (only 500 gp) it is easy to have a Bluff skill modifier of +28 using at most one feat or trait.

28 = 10 Ranks + 3 Class Skill + 4 Ability Score Modifier + 1 Streetwise + 10 Item

(The trait could be Student of Philosophy or a trait that grants +1 to Bluff. If neither works to achieve the equivalent of the +4 ability score modifier, you might need to use the feat Skill Focus.)

Now your character can fast-talk anyone, as well as whatever other abilities.

It might be less combat-optimized than before, but will surely be able to annoy the GM far more.

The Exchange

Play a bard with the mask of stoney demnor bracers of the glib entertainer and the glibness spell rolling with a maxed out versitile performance comedy. +44 and more to bluff treating yourself as a casting bard. Then take the alchemical bluff item to boost it 10 more +50 something to bluff maybe 60.

Dark Archive

Deadmanwalking wrote:
Anzyr wrote:
Deadmanwalking wrote:
Half Elf Oracle using Paragon Surge cheese and the Human Favored Class Bonus (all of which is legal) is probably your best bet. Mystery depending on your particular play-style.
This is a good start, but if you want to go all out, be a LG Nature Oracle so you can turn yourself into an animal at level 20 and make your CHA infinite via Awakening to achieve infinite Initiative via Noble Scion (War), Infinite AC and CMD, via Nature's Whispers, and infinite Saves via Bestow Grace of the Champion. Lather in Blood Money + Spell that costs money. Bake and serve.

Uh...he specified 10th level, and likely no leveling.

That's hilariously broken, though, I admit.

Unfortunately it won't work unless his Intelligence is less than 2. Which means he needs to have a way of experiencing intelligence drain


Among the ideas listed, I played an exceptionally broken synthesis/monk with Snake Style and the skilled evolution for Sense Motive. I could avoid pretty much any single hit in the round and go front-line.

If you go the Synthesist route, Dump Str and Dex but be careful about Con - if you get knocked out the drop in Con could actually kill you.

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