Churgri of Vapula

Meepo the Kobold's page

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Yes.


How do you get Pummeling Style at level one? I thought it had a BAB requirement of +6? I suppose I'm missing something but would love for my ignorance to be illuminated.


Play a Summoner. Vanilla, Master, or Synthesist. All are silly.


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Why can't a character be built efficiently, with interesting mechanics and also be fun and dynamic to role-play? And why can't someone who enjoys fighting also enjoy out-combat and rp scenarios just as much?

I definitely do not see them as mutually exclusive as you appear to.


LazarX wrote:

There are posters on this board that insist that the only way to make an interesting character is to start with some exotic race or mutant halfbreed, because ordinary races are "too boring".

This video is my rebuttal to that postulate.

I haven't seen that in awhile, I LOVE that animation.


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Charlie D. wrote:


I guess it depends on the type of players. If they want to do cool stuff and kill things they might not be big into immersion. Hence, wanting to teleport and breathe fire.

I think I'd tailor the race choices and the tone of the campaign to the group of players. Trying to get players to act in the way I as the GM want normally does not work out well for me!

Hence, I compromise.

Basically, as a player, what would be my reward for immersion if immersion isn't my thing? In other words, why give up my demon guy with a whip for a human with a sword just to please the GM? What would be in it for me? I may want to play in the campaign but time is limited, so going with restrictions I don't understand won't get me to stay.

As the GM, I would than try to find cool stuff that player could do and still be human if it mattered that much to me as the GM. Or you could say you play the game as a human but we'll let you have the race template of another race. You get it from a pact with a demon (tiefling), or the Monkey God (monkey-guy), or...

The benefit is you get to play in a game I'm running, haha. That having been said it's usually not an issue except for one of my players. Then again he's the guy who tries to "win." Also he only plays humans and half-elves. (I WONDER WHY.)

I'm not dismissing the play-style you are referencing at all. It's a fine way to play, but it's not the way I personally want my game to play. When I run a game I want it to run in a certain why. I explain this to my players and if they are still interested we run with it.

(EDIT: Because when he said classic he was referring to table-top and fantasy RPGs. Therefore monkey men are not classic, despite the fact they existed a long time before DnD. I'm arguing semantics at this point, I've realized. Oops.)


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I agree with what's being said here generally. I'm the type of person that likes things to make sense, even things that don't exist. So when I sit down and begin running a game of Pathfinder I want everything to be 'realistic', as hard as it is to apply that word to a world that only exist in the mutual imagination of my group.

That having been said I let my players play what they want but when they ask "Can I play this monkey man?" I'll respond "Will you play him in a significantly different manner than you would a human?" Simply because I receive a massive kick out of immersion when my group plays and acts like a bunch of humans when they are all 'weirdos' as it were.

(Also monkey men are not 'classic' in any sense when applied to the world of table-top RPGs. I have no idea why people latched onto the fact there were monkey men in China 3000yrs ago. What possible relevance could that have with classic Fantasy and DnD races?)


Could be the mercs had promised to help him with his war and where therefore stationed within his demesne awaiting orders or some such. It is at this point where the Loyalist faction emerges and shares their plan with the mercs, who being scummy or just opportunistic, accept.


Consider it a stress test. I want to see how well a venerable character can survive early.

And as for being a liability our group is pretty cool with odd characters that don't exactly work. That having been said as a spell-caster I could perform at a decent level as long as I avoid ray attacks, and touch. Focusing on area debuffs/buffs should work. So I'm not too worried about my performance in battle. (In bed is perhaps another thing, considering he's gonna be 80.)


I will be playing in a game in the near future and have been thinking of various characters. Recently our group shrunk a few members and so we picked up some new guys who haven't played much table-top RPGs. (I'm actually DMing there first foray into Pathfinder, running FGG's Slumbering Tsar. It's brutal and they love it.)

ANYWAY, in this game I'll be playing with them and so don't really want to be a "center of attention" character. Besides they are leaning towards martial anyway. I came up with an idea for a character, specifically an old man. Class is up in the air, but something that casts spells is obvious. My question however is how do you best build a venerable character and survive? What tactics should I employ? What class would grant me the largest benefits. Thinking perhaps Sorcerer so my bluff skill is high, but I'm not sure that's my best bet.

It should also be revealed that the game I'm playing in MAY be Rappan Athuk. (Another FGG horror show.) Needless to say I'm not hopeful on this character surviving but now I consider it a personal challenge.

(No Summoner, btw. I hate that class.)

TL;DR - How would you best build a venerable spell-caster at lower levels, optimizing in survival.


Just played tonight, my entire party except for one, there was seven originally, died. It was too the glabrezu at the top of the pillars of orcus. It gave them chances to leave, but the party insisted and paid a heavy price. I hand-waved the trip back to The Camp to avoid a TPK. They did defeat the thing, though only one person lived to keep the experience.


I'm not seeing anything past game 20 posted but it could be I'm inept.

I think I will be using the teleport rules you came up with, they seem deviously mean.

My party is a one handed scimitar wielding dex pally, a fighter, wizard, Druid, and ninja. Place your bets on who goes first.

Anyway awesome podcast and really good ideas, hope you guys get to feeling better.


I spent quiet a bit of time reading this thread in preparation for my game of ST here in a week or so, and I'm loving it. Also been listening to the podcasts during work, although I didn't see any past game 20. (I sort medical records all day in an office by myself, so I have the time, haha)

Just dropped in to say hey and ask if there is anything you would consider important I should do for/while GMing. I'm gonna be keeping exp tables as well as tracking the date, etc, but is there anything else that perhaps I'm not thinking of that would be important? I plan to just run it vanilla, however I will be using the suggestion of exp rewards for the best RPer of the night, as determined by popular vote.

Love the summaries, keep 'em coming,and keep those podcasts coming, lest I get bored at work, haha.

Edit:

Also I ran the game awhile back with just three people, and I had them gestalt and the game ran fine, however it died out due circumstances outside the game. Looking forward to restarting. (The paladin/oracle gestalt was annoying, as was the gunslinger/rogue)