Improved Natural Attack and Feral Combat Training


Rules Questions

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Dash Lestowe wrote:
Spaarky wrote:

Ok, I have a Catfolk Monk with Claw Attacks. He has Feral Combat Training which states:

Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

There was a FAQ post also saying that you would use the unarmed damage in place of the natural attack damage.

If you then take Improved Natural Attack it would improve the damage of said attack. I understand that INA says it does not work for Unarmed Strikes, but in the case above you are not making an Unarmed Strike, you are making a Claw attack. In the case above if your UAS was 1d8, it would make the Claw attack 1d8 and then INA would make it 2d6, correct?

Yes. INA would change a 1d8 normal damage of a natural attack (improved from feral combat training, with levels of monk) into a 2d8 attack.

These two feats do not limit each other in any way.

INA improves a natural attack. (changes the size of the weapon)

FCT improves a natural attack. (with levels of monk, changes the base damage of the weapon)

Neither say that you cannot apply the other.
Neither apply the "same bonus".

When you make an Unarmed Strike, it's a D8.
When you make a Claw attack, it's 2d6.
When you flurry, you can use either.

Hey Dash i know you were rigth last time;)

But i must admit i belive the FAQ ruling is staying that i Can exchange my natural attack damage for my monk unarmed damage. And INA modify natural attack and feral combat training seems to be a one Way benefit.
From unarmed to natural not the other Way.

The Exchange

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You aren't exchanging claw damage with monk damage.

You are modifying your claw damage, the same way a monk does.

That's important to realize.

You modify the natural attack once, then again differently.

There is no swap being done.

There really is no tie to UAS at all.


This issue has come up in another thread recently, and I believe it is still quite relevant, so perhaps this topic could be discussed.

My logic is this:

A character has a value for their "unarmed damage." A character with claws also has a value for their "claw damage."

For example, a level 5 tengu monk with the alternate racial trait for claws would have:
unarmed damage of 1d8
claw damage of 1d3

Things like Enlarge Person and Strong Jaw (for a monk) can increase your "unarmed damage."

Things like Improved Natural Attack have no effect on your unarmed damage.

If that tengu was affected by Enlarge Person, they would have:
unarmed damage of 2d6
claw damage of 1d4

If that tengu took Improved Natural Attack, they would have:
unarmed damage of 1d8
claw damage of 1d4

If the tengu had Feral Combat Training, they could choose between dealing their claw damage with their claw or dealing their unarmed damage with their claw.

So, what do other people think? Does this analysis seem reasonable? Anyone have a different way at looking at it?


Avoron, I totally agree with you. That's how I've always seen it. Things can alter your base natural and/or unarmed damage but they are separate damage totals. Pick whichever one you want.

This is JUST like spiked shields and sacred weapon. I don't see spikes upping the sacred weapon damage as it's only changing the base weapon damage.


Avoron wrote:

A character has a value for their "unarmed damage." A character with claws also has a value for their "claw damage."

For example, a level 5 tengu monk with the alternate racial trait for claws would have:
unarmed damage of 1d8
claw damage of 1d3

Okay so far.

Avoron wrote:

If that tengu was affected by Enlarge Person, they would have:

unarmed damage of 2d6
claw damage of 1d4

If that tengu took Improved Natural Attack, they would have:
unarmed damage of 1d8
claw damage of 1d4

That sounds reasonable.

Avoron wrote:

If the tengu had Feral Combat Training, they could choose between dealing their claw damage with their claw or dealing their unarmed damage with their claw.

So, what do other people think? Does this analysis seem reasonable? Anyone have a different way at looking at it?

You know many people do. You know I do. Your analysis does seem reasonable. I'll even say it is reasonable.

But it directly contradicts the rules.

Let's flesh out this Tengu. I have a PFS Tengu character build very like Avoron's.

Level 1, Ranger 1: Claws, Freebooter's Bane, Weapon Focus Claws
2Ranger1Monk1: MOMS, Snake Style, Unarmed Strike Damage 1d6
3R1M2: Snake Fang, Combat Reflexes
4R1M2Figher1: Feral Combat Training, Claws
5R1M3F1: Monastic Legacy, Still Mind, Maneuver Training
6R2M3F1: Improved Natural Attack Claws.

When this Tengu takes Feral Combat Training Claws, her Claw Damage becomes 1d8 just like her unarmed strike does. Feral Combat training allows her claws to benefit from the exact same monk training that her unarmed strikes do. The exact words of the feat are "apply...effects that augment an unarmed strikes." Feral Combat Training does not change the way the base damage increase works. It works the exact same way on the Claws as it does the Unarmed Strikes.

But further, Avoron has said that if this Tengu at Level 5 were to have cast on her an Enlarge Person Spell, both her Unarmed Strike Damage and her Claw Damage go up to 2d6, but at level 6, Improved Natural Attack will not raise her Claw Damage from 1d8 to 2d6 because her base Claw damage is still 1d3 and so the size increase would only raise it from 1d3 to 1d4, so the damage would stick at 1d8.

This is a clear contradiction of the rules.

Improved Natural Attack wrote:
The damage for this natural attack increases... as if the creature's size had increased by one category.

If Enlarge Person increases the Claw Damage from 1d8 to 2d6, then so does Improved Natural Attack. This is exactly what the Feat does. Avoron's conclusion drawn from his analysis directly contradicts the rules as written, and so cannot be true.

Avoron and a few other people have been ganging up on me on another thread trying to push this point, but over 46 posts by Avoron's count, they have completely failed to use the rules to show why Feral Combat Training changes how Monk Damage works when all FCT says it does is allow you to use monk training to augment your selected natural attack, or why increasing your size stacks with your Claw Damage, but a feat that increases your damage as if you increased your size doesn't.

The OP of that thread is prototype00, who has reversed his position since contributing to this thread and is now writing a Guide for Monk/Druids called The Way of the Angry Bear3: The Guide to Bear Fisted Fighting! Where he insists that INA and FCT don't stack in spite of the fact that (I think) he still doesn't think the position is supported by RAW, either.


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This sentence, I think, is the real issue:
"her Claw Damage becomes 1d8 just like her unarmed strike does"

I don't think that this is supported in the rules. The FAQ that was answered was "Does this allow me to use my monk unarmed damage with the selected natural attack?"
And the answer was yes.

So it's still your unarmed damage that you're dealing, you can just deal it when you hit with your natural attack. It doesn't become your "claw damage," or else the FAQ would say so.

The Exchange Owner - D20 Hobbies

Avoron wrote:

The FAQ that was answered was "Does this allow me to use my monk unarmed damage with the selected natural attack?"

And the answer was yes.

I agree with your reading of the rules (your version of RAW) in this thread.

But I don't like that FAQ because I think it isn't clear enough which question they are answering. I've seen it used as confirmation of questions that are not what I see when I read that Question in the FAQ.

Scarab Sages

Avoron wrote:

This sentence, I think, is the real issue:

"her Claw Damage becomes 1d8 just like her unarmed strike does"

I don't think that this is supported in the rules. The FAQ that was answered was "Does this allow me to use my monk unarmed damage with the selected natural attack?"
And the answer was yes.

So it's still your unarmed damage that you're dealing, you can just deal it when you hit with your natural attack. It doesn't become your "claw damage," or else the FAQ would say so.

It isn't your unarmed damage, it is the <insert natural attack here> dmg.

Lets look at the feat:

Quote:

Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike."

This does not say you are using unarmed dmg it says: "When using the selected natural weapon

Now lets look at the FAQ:

Quote:

Feral Combat Training and Unarmed Strike Damage: Does this allow me to use my monk unarmed damage with the selected natural attack?

Yes. The feat says you can apply "effects that augment an unarmed strike," and the monk's increased unarmed damage counts as such.

Nowhere does it state or even imply that you are using your unarmed damage, it says you apply "the effects". The FAQ is just to clarify that in addition to the things listed on the feat you also get to add the dmg "effect" from your unarmed strike when you deal claw damage. As was stated above you are modifying your claw dmg from 2 different sources.


Spaarky, the chart you look at is unarmed damage values. The ability that is used states a monk "deals more damage with his unarmed strikes". I'd say that nowhere does it imply that you AREN'T using your unarmed damage because that's all the chart is giving you. Even the part you quoted stated "Does this allow me to use my monk unarmed damage". Yes, you are using the "monk unarmed damage" and NOT the natural attack damage.

Scarab Sages

The FAQ Specifically states that you "apply the effects", not that you use your "unarmed damage in place of". Even the feat states that you "apply the effects to your natural attack" not that you use your unarmed damage for your natural attack, so you are still making a natural attack and not an unarmed attack, you keep misquoting and misrepresenting them in your argument. Your logic about the chart you look at makes no sense in this context. Maybe you were not around for the second faq, but the entire reason that FAQ was put there was because people were stating that the enhanced damage from the unarmed attack would not be applied on the natural attack damage with the feat.


The FAQ states "Does this allow me to use my monk unarmed damage with the selected natural attack?" the answer is "yes". It states right there use unarmed damage. Effect = unarmed damage in place of. That's what they say.

All you have to ask is does an affect work on your "increased unarmed damage", the effect, or the base natural weapon, what the effect is on.


Avoron wrote:
This sentence, I think, is the real issue: "her Claw Damage becomes 1d8 just like her unarmed strike does"

Well, it’s a very important issue.

Avoron wrote:
I don't think that this is supported in the rules.

That is a fair concern. If I'm going so far to show that not only is your model not supported by the rules, but actually contradicts the rules. It does seem proper that I should also show how mine is supported by and does not contradict the rules.

Avoron and Graystone wrote:

The FAQ that was answered was "Does this allow me to use my monk unarmed damage with the selected natural attack?"

And the answer was yes.

The answer was yes, but the answer wasn’t “Yes.”

Let’s take a closer look at that answer.

FAQ FCT answer wrote:
Yes. The feat says you can apply "effects that augment an unarmed strike," and the monk's increased unarmed damage counts as such.

So what this FAQ is doing is referring us back to the Feat Benefit, reassuring us that the Monk Unarmed Damage “counts.”

I’m going to edit out the bits about feats with Improved unarmed strike as a prerequisite, if that’s all right with you, since we’re not really talking about those.

FCT Benefit wrote:
Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects… that augment an unarmed strike.

This is something I want to emphasize. The effects are never altered. They are applied. The only thing that is being changed is that instead of the effect only working on the US, they now also work on the selected natural attack. A lot of people say that Pathfinder is a permission-based game, and I think that applies here. A feat does not do what it does not say it does. Unless someone can find where it says in the rules that FCT does change the effects that it applies to its natural attacks, it doesn’t. The effect is the same. It’s just affects a new thing.

So, lets look at this effect.

Monk Class, CRB wrote:
A monk also deals more damage with his unarmed strikes than a normal person would…

So, that’s the effect. What does that mean when FCT applies this effect to augment a Claw Attack? By strict application of RAW,

“A monk’s claw attack does more damage than a normal claw attack would.”

You can say that FCT replaces the claw damage with the unarmed strike damage awarded through monk training. But what does monk training normally do if not replace the normal unarmed strike damage with damage awarded through monk training?

Can we have any insight into the intent of the writer, the RAI? Let’s look at the fluff text.

FCT wrote:
You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.

It seems like the intent of the rules is that Tengu martial artists are supposed to incorporate their claws and beaks smoothly, and that monks with this feat is intended to have trained with his natural weapon just like he trained with his unarmed strikes, applying many of the same benefits to each.

And I have demonstrated that the main issue Avoron has with the point endorsed by Spaarky and me (and others?) is supported by the rules.


Scott, please look at some of the new classes. For instance the brawler for intent and how replacing damage works.
Close Weapon Mastery:

"When wielding a close weapon, she uses the unarmed strike damage of a brawler 4 levels lower instead of the base damage for that weapon"
"The brawler can decide to use the weapon’s base damage instead of her adjusted unarmed strike damage"

INA would be like picking up a large dagger, changing the weapons base damage and not altering the "adjusted unarmed strike damage".

Warpriest's Sacred Weapon:

"The warpriest can decide to use the weapon’s base damage instead of the sacred weapon damage—this must be declared before the attack roll is made."

Again, small, medium or large dagger only alters the weapon's base damage. It doesn't touch the "sacred weapon damage". They are two different totals that you get to pick from; your natural weapon OR your other and effects that alter one ONLY effect that one total.


Yep, agree with many of the above.

You have a final modified IUAS damage, and a final modified nat attack damage. You get to pick one or the other. You can't apply the modifiers of one of those damage dice to the other with FCT.


I believe I'm with graystone here. You always have two possible values with these abilities - the weapon's own value or the substituted value.

A monk with a natural weapon and FCT gets either the natural weapon damage or the UAS damage. Improved Natural Attack increases the natural weapon damage. The monk still chooses between the natural weapon's damage (now one step higher) or the UAS damage. INA doesn't change the UAS damage. You pick the higher option.

Unless and until we get some clarification, this is most sensible solution to me.


graystone wrote:
Scott, please look at some of the new classes. For instance the brawler for intent and how replacing damage works.

Of course, the inevitable counter-argument is that you're citing different abilities with different wording/rules interaction.


Chengar Qordath wrote:
graystone wrote:
Scott, please look at some of the new classes. For instance the brawler for intent and how replacing damage works.
Of course, the inevitable counter-argument is that you're citing different abilities with different wording/rules interaction.

He was citing intent. Showing two other abilities that do the exact same thing (replace your normal weapon damage with damage from a chart) shows some strong intent against his point of view. Plus if INA and FCT worked together, they'd do more damage than a normal monk. I don't see that as their intent.

The thing is, any medium creature with a natural weapon attack would have the same damage with FCT as long as the unarmed damage is higher. For instance if a medium person with the trait Mother's Teeth would have a bite of 1d2. Another is a Wyvarans with Slapping Tail 1d8. Now if both are 8th level monks, they can go with the unarmed damage of 1d10 instead. So why would changing the bite damage to 1d3 (INA) do anything to the unarmed damage when the higher d8 damage from the other character does nothing?

INA is a one time choice of increasing your natural attack and FCT is an damage option on every attack to use one damage or the other. FCT isn't a permanent change to the damage like INA is. INA isn't some effect you can just toss on to whatever damage you end up with. It isn't a spell, it's your natural weapons getting bigger and that has no effect on your unarmed damage.

EDIT: And a different reason this doesn't work is the feat INA. It doesn't work on an unarmed strike. FCT allows unarmed strike weapon effects to work on natural weapons, it never says it allows natural weapon effects to work on unarmed strikes or their effects. So FCT allows replacing with unarmed strike damage but doesn't allow that effect to be modified by an incompatible feat.

The Exchange

I stopped reading the other thread about halfway down the fourth page, so sorry if I missed something
Scott, you are missing a few vital points

Monk Unarmed Strike wrote:
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

So if you take Improved Natural Attack (unarmed strike), that feat would apply to both unarmed strikes and whatever natural attack you selected with feral combat training

Second, your argument that Enlarge Person and Weapon Specialization] (!?) doesn't work to increase a monk's unarmed damage as well as his original unarmed damage is ridiculous. All it says on the matter is:

Monk Unarmed Strike wrote:
A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table: Monk.

You're reading too much in to the matter. You looked at the text, interpreted it, then didn't go back and re-read the most important section and change your interpretation when you read other rules that are possibly conflicting. If an effect increases your USD, that is an effect that applies to Feral Combat Training. Weapons Specialization (unarmed) increases your unarmed damage, Monk Unarmed Strike increases your unarmed damage, and an increased size increases your unarmed damage.

An increase is an effect, therefore all these effects apply to unarmed strike.

The only thing you were right about IMHO is that INA (Claw/Bite/Slam/etc.) is debatable about whether it applies, but INA (Unarmed Strike) definitely applies!


Covert Operator wrote:


So if you take Improved Natural Attack (unarmed strike), that feat would apply to both unarmed strikes and whatever natural attack you selected with feral combat training

If only that was possible:)

But the feat use the words "Choose one of the creature's natural attack forms (not an unarmed strike)" i think that is pretty clear.

The Exchange

Ah yes. That is a bit embarrassing.
Still, I agree that it is debatable whether INA works. I think it does.
It never says ANYWHERE that the damage in Table: Monk is a replacement. It simply states:

Monk Unarmed Strike wrote:
A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table: Monk.

It also specifically states the amount of damage a Large monk does, so your argument against Enlarge Person is completely unfounded

Also, Scott is refusing to listen to a dev when they say that it works this way, and contradicting him, for the simple reason that it isn't an official FAQ or is written anywhere in the rules. The devs commonly use messageboard posts to clear up niche questions that aren't broad enough to warrant a FAQ entry. This is a question to which that description applies, so that is the method through which the dev answered.
I might be wrong in this because I have not actually read the dev post (can't find it, haven't looked for it), but this is the way paizo answers questions in general.


Covert Operator
FAQ states:
"Feral Combat Training and Unarmed Strike Damage: Does this allow me to use my monk unarmed damage with the selected natural attack?

Yes. The feat says you can apply "effects that augment an unarmed strike," and the monk's increased unarmed damage counts as such."

To me the only way to read that is the monk chart is a replacement just like the brawler/warpriest does with there increased damage features. Also remember that FCT says you "CAN apply" effects, so it's not treated exactly like the monk ability (which IS a permanent bonus for monks, like INA is to natural attacks). Hence the option to replace natural attack damage with unarmed damage.


graystone wrote:
Plus if INA and FCT worked together, they'd do more damage than a normal monk. I don't see that as their intent.

A character who spends two feats on increasing their damage is better at dealing damage than one who doesn't? The horror! THE HORROR!

The Exchange

It's not a replacement. That is a natural inference, that I made originally when I read the rules, but the wording makes it an increase, not a replacement.
I knew about that FAQ. I don't see how that contradicts me.


Chengar Qordath wrote:
graystone wrote:
Plus if INA and FCT worked together, they'd do more damage than a normal monk. I don't see that as their intent.
A character who spends two feats on increasing their damage is better at dealing damage than one who doesn't? The horror! THE HORROR!

When that damage upgrade isn't available to the base unarmed character? Yes, yes it is. It doesn't make the least bit of sense that to increase your unarmed damage you have to get a bigger natural weapon when it's proven that the size of your natural weapon doesn't alter your unarmed damage. It's the game itself that says "The horror! THE HORROR!" when they felt that INA shouldn't be a viable option for unarmed strikes.

Both a 1d4 natural weapon and a d8 natural weapon doesn't affect the damage from someone with FCT and an unarmed damage of a d10. AGAIN, why would changing that 1d4 to a 1d6 up your unarmed damage when the higher d8 doesn't?

Again, I can't see INA + FCT as the intent. If you do, fine, but I can't see agreeing with you.

Covert Operator: So you say it's not a replacement. What is it then? You can use your natural weapon damage or do what? You aren't increasing your damage or your base damage would matter. So what do you think it does do if not replace?


Covert Operator wrote:

Ah yes. That is a bit embarrassing.

Still, I agree that it is debatable whether INA works. I think it does.
It never says ANYWHERE that the damage in Table: Monk is a replacement. It simply states:
Monk Unarmed Strike wrote:
A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table: Monk.

It also specifically states the amount of damage a Large monk does, so your argument against Enlarge Person is completely unfounded

Also, Scott is refusing to listen to a dev when they say that it works this way, and contradicting him, for the simple reason that it isn't an official FAQ or is written anywhere in the rules. The devs commonly use messageboard posts to clear up niche questions that aren't broad enough to warrant a FAQ entry. This is a question to which that description applies, so that is the method through which the dev answered.
I might be wrong in this because I have not actually read the dev post (can't find it, haven't looked for it), but this is the way paizo answers questions in general.

I think if you reread what Scott is saying you will find that he and you are on the same side in this one, since it seems like you belive that the two feats work togeather.

The Exchange

Scott has been arguing the whole time (his posts are really long though, so I might've gotten confused) that INA, Enlarge Person, Weapon Specialization (claw/slam/etc.), and every other effect that (1 )increases your natural attack damage and (2) doesn't increase your unarmed damage doesn't work (and yes he didn't realize that Enlarge Person would increase unarmed damage as well)

The Exchange

It's similar to how suffocating reduces your HP to 0, no matter what your original HP value was.
Monk Unarmed Strike increases your unarmed damage to whatever is shown on the table.
FCT with MUS increases your natural attack damage to whatever is shown on the table.
Improved Natural Attack increases your damage to whatever the next step up is.
I am fairly sure that you are allowed to apply affects in any order you want, so I choose to apply the effect of the MUS increase before I apply the effect of the INA increase


graystone wrote:
Chengar Qordath wrote:
graystone wrote:
Plus if INA and FCT worked together, they'd do more damage than a normal monk. I don't see that as their intent.
A character who spends two feats on increasing their damage is better at dealing damage than one who doesn't? The horror! THE HORROR!
When that damage upgrade isn't available to the base unarmed character? Yes, yes it is.

Yeah. God forbid different character builds should actually have different options open to them, or varied advantages and disadvantages.


Covert Operator wrote:


Monk Unarmed Strike increases your unarmed damage to whatever is shown on the table.

This is because the base weapon affects the damage with the base monk. This is proven by the different charts based on your base unarmed damage (size). This isn't the case with FCT as the base weapon doesn't change the chart and at that point it becomes a replacement instead of a simple increase.

Covert Operator wrote:
FCT with MUS increases your natural attack damage to whatever is shown on the table.

That's what a replacement is... A change the total to a set number no matter what the starting number was... In fact you have the option to DECREASE your damage to your unarmed damage if it's lower. So it's at this step things stop.

Covert Operator wrote:
Improved Natural Attack increases your damage to whatever the next step up is.

It alters your damage at the time the feat is taken. It can't alter damage you don't have and at the time of the feat you don't have the optional replacement damage on the weapon since you only have that damage for the natural attack during an attack.

Covert Operator wrote:
I am fairly sure that you are allowed to apply affects in any order you want, so I choose to apply the effect of the MUS increase before I apply the effect of the INA increase

You HAVE to make your permanent alteration first. Unarmed damage is a replacement you can do at the time of the attack. INA is an effect that takes place at the time you take the feat. You don't get an option when and where you add it. "Choose one of the creature's natural attack forms (not an unarmed strike). The damage for this natural attack increases by one step". You base damage goes up right then and there. The issue is that the option to do unarmed damage isn't always on. It doesn't alter your natural weapons actual damage. When you gain INA are you attacking something? If not, how is it an option for a permanent change?

Chengar Qordath wrote:
graystone wrote:
Chengar Qordath wrote:
graystone wrote:
Plus if INA and FCT worked together, they'd do more damage than a normal monk. I don't see that as their intent.
A character who spends two feats on increasing their damage is better at dealing damage than one who doesn't? The horror! THE HORROR!
When that damage upgrade isn't available to the base unarmed character? Yes, yes it is.
Yeah. God forbid different character builds should actually have different options open to them, or varied advantages and disadvantages.

Different vs clearly better. FCT already has the option for different damage types to bypass DR and non-hand options. It also has be benefit of various other racial options and feats(like rending claw or claw pounce. Does it need to be even better? Where are the disadvantages? I'm only seeing a pure upgrade for FCT.

FCT isn't a feat tax, so lets look at INA. I'm not seeing a reason the FCT person should gain even more benefits over the normal monk as the FCT monk is clearly already ahead of the normal monk.

I'm all for "different character builds [having] different options open to them, or varied advantages and disadvantages." It's isn't the case here though. It's the clearly advantaged wanting more of an advantage...

The Exchange

OK if you have to apply the permanent effect first your argument stands in that respect.
If that true though: INA increases damage based on effective size, so your NA counts as one size larger, so you would use the Damage table for a large monk, right?


Covert Operator wrote:

OK if you have to apply the permanent effect first your argument stands in that respect.

If that true though: INA increases damage based on effective size, so your NA counts as one size larger, so you would use the Damage table for a large monk, right?

It increases your natural weapon dice only. Your unarmed damage isn't that. You are allowed to replace your natural weapon damage (which IS increased with INA) with your unarmed damage (modified with effects that can effect unarmed attacks.) For example, Stonefist Gloves will up your unarmed damage but do nothing for your base natural weapon damage. If you have these and FCT, THAT increase transfers over to your natural weapon attack when you opt to use the unarmed damage replacement.

Permanent effect first: That how I've always seen it, you pick the attack and immediately modify the base damage dice. I've never seen an increase in base damage ever modifying a replacement value. Really this would be a different debate if the monk chart gave out size increases instead of giving a total. THEN I'd totally agree that they'd add stack since it wouldn't be a replacement, just a modifier on the base attack.

I think a better way would be instead of thinking of it as permanent effect first, think instead of dice modifiers first then replacement.


Chengar Qordath wrote:
graystone wrote:
Scott, please look at some of the new classes. For instance the brawler for intent and how replacing damage works.
Of course, the inevitable counter-argument is that you're citing different abilities with different wording/rules interaction.

Quite.

Also, I noticed that the description of Brawler seems to make it so that Feral Combat Training will not allow you to use Brawler's Flurry.

I haven't read anything posted after this post. More later.


Graystone wrote:
Showing two other abilities that do the exact same thing (replace your normal weapon damage with damage from a chart) shows some strong intent against his point of view.

But they don't do exactly the same thing. Close Weapon Mastery and Sacred Weapon seem to me both significantly different from each other and Feral Combat Training. CWM and SW are specifically worded abilities with their effects spilled out. Feral Combat Training functions as gateway through which effects that augment an unarmed strike may affect natural weapons. I'm sorry, but I'm not quite seeing how these 2 abilities imply intent of the earlier Feat.

Were I to, what would I think of the intent of Feral Combat Training + Improved Natural Attack vis a vis the Sacred Weapon Class description?

Warpriest/Sacred Weapon wrote:
These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5.

That suggests to me that if I were level 2 Warpriest with a +1 Dagger, the damage would be 1d6 + 1, not that I'd have to choose between 1d6 or 1d4+1. Drawing parallels leads me to think that sundry things that enhance Natural Attacks are meant to stack, like letting monk training cause your natural weapons to do more damage than they normally would should stack with with a feat that increases the base damage as if the character were 1 size bigger.

But that begs another question. Were I as that level 2-dagger+1-wielding War Priest, to cast or have cast Lead Blades upon my dagger, what would the damage be then: 1d6+1 or 1d8+1? I don't know: I am just thinking about this as I write.

Anyway, while I clearly miss the point that Graystone was trying to make when he directed me to read up on Warpriest and Brawler, it was good advice. I am not very familiar with the Advanced Class Guide, and it's been a good read so far. I'm seeing more and more in it. I may have to buy a copy.


Cap. Darling wrote:
Covert Operator wrote:


So if you take Improved Natural Attack (unarmed strike), that feat would apply to both unarmed strikes and whatever natural attack you selected with feral combat training

If only that was possible:)

But the feat use the words "Choose one of the creature's natural attack forms (not an unarmed strike)" i think that is pretty clear.

I was aware of that clause at the time I wrote the post that Covert Operator was responding to. I don't like it either.


Why would an ability that supplants damage dice have any impact on enhancement bonuses?


Covert Operator wrote:

Also, Scott is refusing to listen to a dev when they say that it works this way, and contradicting him, for the simple reason that it isn't an official FAQ or is written anywhere in the rules. The devs commonly use messageboard posts to clear up niche questions that aren't broad enough to warrant a FAQ entry. This is a question to which that description applies, so that is the method through which the dev answered.

I might be wrong in this because I have not actually read the dev post (can't find it, haven't looked for it), but this is the way paizo answers questions in general.

I am dissenting against the opinion of Mark Seifter. I believe he is contradicting the rules and is therefore mistaken. When they are not making an official rules post, an FAQ, an erratum, or something, Paizo employees are just expressing opinion and can be disagreed with. And while I do weigh a Dev. Team's opinion more highly than that of some other person's, they don't get to contradict the rules, either. They get to change the rules, not contradict them.

Admittedly, I may not have read Mark's whole post. It was quoted to me by prototype00 who was arguing against me on this point, and I took it at face value. I don't think prototype00 had any intent to misrepresent the truth. I'm just open to the idea that something was lost in translation.

What prototype00 did show me suggested that Mark's post did not represent a very considered opinion: more of an off-hand remark. In it, he said little more than "I don't think it would help." The issue deserves better.


fretgod99 wrote:
Why would an ability that supplants damage dice have any impact on enhancement bonuses?

Why would an enhancement bonus enhance supplanted damage dice instead of the "real" damage?


Covert Operator wrote:
Second, your argument that Enlarge Person and Weapon Specialization] (!?) doesn't work to increase a monk's unarmed damage as well as his original unarmed damage is ridiculous.

Yes. You misunderstood me. I was making a negative proof.

I was saying that if Enlarge Person would increase the damage, then so would INA. The feat specifically states that it increases the natural attack damage as if the creature's size increased by 1 category. So the logical conclusion of believing that INA and FCT don't stack is that Monk Unarmed Strike Damage, Feral Combat Training, and Enlarge Person (or wild shaping into a large animal) don't stack, either.


Is there actually some question that Enlarge Person wouldn't increase US damage? Why wouldn't it? By extension it would increase your natural weapon damage via FCT, as well as increasing your weapon's damage just by being a size larger. This has no bearing on whether INA stacks with FCT and Monk US damage.

INA affects one weapon. Enlarge affects a character. That Enlarge carries over does not mean that INA then needs to apply as well after substituting your US damage for your natural weapon.

The Exchange

That last sentence (fretgod99) is where you and gravestone have your problem. It isn't a substitution or a replacement. It is "the Monk deal more damage, equal to the number on the table. If the monk is bigger or smaller, the monk's increased US damage is scales as well." (paraphrased).
MUS doesn't replace damage, it increases it.

This is Scott's argument, I think. I agree with it.
Let's assume this is a monk with FCT (slam).
Enlarge Person increases the size of your slam, which makes your slam deal damage as one size larger than your original size. Therefore, the second sentence of my MUS (above) triggers and your US scales up.
INA makes your slam "deal damage as if one size larger." Therefore, the second sentence of my MUS (above) triggers and your US scales up.


fretgod99 wrote:

Is there actually some question that Enlarge Person wouldn't increase US damage? Why wouldn't it? By extension it would increase your natural weapon damage via FCT, as well as increasing your weapon's damage just by being a size larger. This has no bearing on whether INA stacks with FCT and Monk US damage.

INA affects one weapon. Enlarge affects a character. That Enlarge carries over does not mean that INA then needs to apply as well after substituting your US damage for your natural weapon.

Fretgod99, Improved Natural Attack carries RAW that directly bears on the OP vis a vis Enlarge Person.

I wrote this in post #55 on this thread.

I wrote:

I have a PFS Tengu character build very like Avoron's.

Level 1, Ranger 1: Claws, Freebooter's Bane, Weapon Focus Claws
2Ranger1Monk1: MOMS, Snake Style, Unarmed Strike Damage 1d6
3R1M2: Snake Fang, Combat Reflexes
4R1M2Figher1: Feral Combat Training, Claws
5R1M3F1: Monastic Legacy, Still Mind, Maneuver Training
6R2M3F1: Improved Natural Attack Claws.

When this Tengu takes Feral Combat Training Claws [and reaches level 5], her Claw Damage becomes 1d8 just like her unarmed strike does....

Avoron has said that if this Tengu at Level 5 were to have cast on her an Enlarge Person Spell, both her Unarmed Strike Damage and her Claw Damage go up to 2d6, but at level 6, Improved Natural Attack will not raise her Claw Damage from 1d8 to 2d6 because her base Claw damage is still 1d3 and so the size increase would only raise it from 1d3 to 1d4, so the damage would stick at 1d8.

This is a clear contradiction of the rules.

Improved Natural Attack wrote:

The damage for this natural attack increases... as if the creature's size had increased by one category.

If Enlarge Person increases the Claw Damage from 1d8 to 2d6, then so does Improved Natural Attack. This is exactly what the Feat does. Avoron's conclusion drawn from his analysis directly contradicts the rules as written, and so cannot be true.


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Cap. Darling wrote:
Covert Operator wrote:

Ah yes. That is a bit embarrassing.

Still, I agree that it is debatable whether INA works. I think it does.
It never says ANYWHERE that the damage in Table: Monk is a replacement. It simply states:
Monk Unarmed Strike wrote:
A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table: Monk.

It also specifically states the amount of damage a Large monk does, so your argument against Enlarge Person is completely unfounded

Also, Scott is refusing to listen to a dev when they say that it works this way, and contradicting him, for the simple reason that it isn't an official FAQ or is written anywhere in the rules. The devs commonly use messageboard posts to clear up niche questions that aren't broad enough to warrant a FAQ entry. This is a question to which that description applies, so that is the method through which the dev answered.
I might be wrong in this because I have not actually read the dev post (can't find it, haven't looked for it), but this is the way paizo answers questions in general.

I think if you reread what Scott is saying you will find that he and you are on the same side in this one, since it seems like you belive that the two feats work togeather.

It's okay. Most people are more likely to agree with me if they disagree with me.


graystone wrote:

Different vs clearly better. FCT already has the option for different damage types to bypass DR and non-hand options. It also has be benefit of various other racial options and feats(like rending claw or claw pounce. Does it need to be even better? Where are the disadvantages? I'm only seeing a pure upgrade for FCT.

FCT isn't a feat tax, so lets look at INA. I'm not seeing a reason the FCT person should gain even more benefits over the normal monk as the FCT monk is clearly already ahead of the normal monk.

I'm all for "different character builds [having] different options open to them, or varied advantages and disadvantages." It's isn't the case here though. It's the clearly advantaged wanting more of an advantage...

Alright, let's look at the two big downsides that come to mind.

1: Limited Race Selection

Not every race gets natural weapons. Out of the CRB races the half-orc is your only choice. Without a racial natural weapon you'll either need to have a class ability granting one (requires multiclassing, which'll drag down those monk damage dice), use a magic item, or dump a feats into racial heritage and then another feat to actually get the weapons.

You brought up Catfolk racial feats, so let's focus in on them. To get a claw attack you either have to spend a feat or give up three fairly valuable skill bonuses. Not to mention that the Catfolk's racial stat modifiers aren't all that attractive for a monk: -2 to Wisdom hurts, and the charisma bonus is going into a dump stat.

2: Feat Cost
Can you get pretty good performance out of a character with FCT, INA, Rending Claws, and Claw Pounce? Sure. You should be getting good results from that, you've invested 40% of your general feats into it. And it's actually five feats, since Claw Pounce requires Nimble Striker as well. So half your non-bonus feats, then.

What could an ordinary monk do with five feats? Well, there's always pummeling style and Pummeling Charge. That hands out Pounce+DR Penetration+super-crits. And can come online at Monk Level 9, while Claw Pounce is 13+. Or you could go Dragon Style for 1.5x strength on your hits.

Sure, you can stick a style feat on a FCT build too, but you're already putting half your general feats into using your claws. If you want to spend three more feats (plus possible prerequisites) on getting a style chain ... well, I hope you don't mind a build that comes online very late in its lifespan, and can't do anything other than claw things for admittedly high damage.


The important thing this boils down to is order of operations:
1) Feral Combat Training 'modifies' (replaces) the Natural Weapon [Claw, Bite, Wing, etc.] damage (thus it is now a Natural Weapon with base damage the same as your Unarmed Strike damage) THEN apply Improved Natural Weapon, increasing the damage by one step.

2) Improved Natural Weapon boosts the Natural Weapon damage, THEN Feral Combat Training kicks in to modify the damage.

-----

Not sure if it applies, but past rulings on Bashing Shields and Shield Spikes have been that the Shield benefits from both.

-----

Related question: If you were to use a similar boost with a Brawler's Close Weapon Mastery would the bonus damage come before or after the replacement?

(If I were to use a Bashing Shield would my shield do Unarmed Strike damage 2 sizes larger, or would it just flat replace the damage?)


Covert Operator wrote:

That last sentence (fretgod99) is where you and gravestone have your problem. It isn't a substitution or a replacement. It is "the Monk deal more damage, equal to the number on the table. If the monk is bigger or smaller, the monk's increased US damage is scales as well." (paraphrased).

MUS doesn't replace damage, it increases it.

This is Scott's argument, I think. I agree with it.
Let's assume this is a monk with FCT (slam).
Enlarge Person increases the size of your slam, which makes your slam deal damage as one size larger than your original size. Therefore, the second sentence of my MUS (above) triggers and your US scales up.
INA makes your slam "deal damage as if one size larger." Therefore, the second sentence of my MUS (above) triggers and your US scales up.

Where do you get that it increases, as opposed to replaces, the damage? Mark Seifter, a member of the PDT, appears to be under the impression that it's a substitution. Which frankly makes the most sense.

Regardless, even if the US damage increases, it increases to the level of US damage. So you still don't get to use INA if you're using the higher US damage value.


Scott Wilhelm wrote:
fretgod99 wrote:

Is there actually some question that Enlarge Person wouldn't increase US damage? Why wouldn't it? By extension it would increase your natural weapon damage via FCT, as well as increasing your weapon's damage just by being a size larger. This has no bearing on whether INA stacks with FCT and Monk US damage.

INA affects one weapon. Enlarge affects a character. That Enlarge carries over does not mean that INA then needs to apply as well after substituting your US damage for your natural weapon.

Fretgod99, Improved Natural Attack carries RAW that directly bears on the OP vis a vis Enlarge Person.

I wrote this in post #55 on this thread.

I wrote:

I have a PFS Tengu character build very like Avoron's.

Level 1, Ranger 1: Claws, Freebooter's Bane, Weapon Focus Claws
2Ranger1Monk1: MOMS, Snake Style, Unarmed Strike Damage 1d6
3R1M2: Snake Fang, Combat Reflexes
4R1M2Figher1: Feral Combat Training, Claws
5R1M3F1: Monastic Legacy, Still Mind, Maneuver Training
6R2M3F1: Improved Natural Attack Claws.

When this Tengu takes Feral Combat Training Claws [and reaches level 5], her Claw Damage becomes 1d8 just like her unarmed strike does....

Avoron has said that if this Tengu at Level 5 were to have cast on her an Enlarge Person Spell, both her Unarmed Strike Damage and her Claw Damage go up to 2d6, but at level 6, Improved Natural Attack will not raise her Claw Damage from 1d8 to 2d6 because her base Claw damage is still 1d3 and so the size increase would only raise it from 1d3 to 1d4, so the damage would stick at 1d8.

This is a clear contradiction of the rules.

Improved Natural Attack wrote:

The damage for this natural attack increases... as if the creature's size had increased by one category.

If Enlarge Person increases the Claw Damage from 1d8 to 2d6, then so does Improved Natural Attack. This is exactly what the Feat does. Avoron's conclusion drawn from his analysis directly contradicts the rules as written, and so cannot be true.

Right. I saw your post. Your conclusion is incorrect. There's no rules contradiction there. INA still raises the natural attack damage. It's just that FCT raises it more. They are overlapping benefits, per our reading, not stacking ones. This is not a rules contradiction.


Bashing likely wouldn't stack with Shield Spikes. For one, Bashing is an armor/shiled enchantment and shield spikes are weapons. You're either attacking with the spikes or the shield. If you've seen developer commentary, I'd like to see it. The only thing O've found on topic is some James Jacobs quotes consistently saying the intent is not to stack.

The Exchange

Quote:
Where do you get that it increases, as opposed to replaces, the damage? Mark Seifter, a member of the PDT, appears to be under the impression that it's a substitution. Which frankly makes the most sense.

I say that US damage increases because it says a "monk deal more damage, equal to this amount," though never says it replaces the damage. People just infer that it replaces the damage because it is mechanically the same.

I didn't realize that Mark Seifter was so vague in his wording, I thought it was a clear ruling. Nervermind about not listening to devs, Scott. I would treat that cursory overview by Mark as higher than any random PF player on the boards, but I don't think he really looked into the matter before responding.

graystone has told me you have to apply permanent effects, i.e INA, before you apply other effects, i.e. MUS.
Regardless of whether it increases or replaces, the fact that the natural attack is specifically stated in INA to deal damage as if one size larger doesn't just go away when you apply MUS to it. MUS states that large and small monks deal different damage than medium monks, and since your natural attack deals damage as if one size larger.

Here, I'll take the relevant paragraph in the MUS section and apply "natural attack" instead of "unarmed strike," since you're applying the effects to your natural attack instead of your unarmed strike

Monk Unarmed Strike wrote:
A monk also deals more damage with his natural attacks than a normal person would, as shown above on Table: Monk. The natural attack damage values listed on Table: Monk is for Medium monks. A Small monk deals less damage than the amount given there with his natural attacks, while a Large monk deals more damage.


Fretgod99 wrote:
Right. I saw your post. Your conclusion is incorrect. There's no rules contradiction there. INA still raises the natural attack damage. It's just that FCT raises it more. They are overlapping benefits, per our reading, not stacking ones. This is not a rules contradiction.

I am mystified by your response. By what logic and evidence could you possibly reach this conclusion?

The Exchange

Valdimarian wrote:

The important thing this boils down to is order of operations:

1) Feral Combat Training 'modifies' (replaces) the Natural Weapon [Claw, Bite, Wing, etc.] damage (thus it is now a Natural Weapon with base damage the same as your Unarmed Strike damage) THEN apply Improved Natural Weapon, increasing the damage by one step.

2) Improved Natural Weapon boosts the Natural Weapon damage, THEN Feral Combat Training kicks in to modify the damage.

Nice summary, but I would add:

3) Improved Natural Weapon boosts natural weapon damage by nature of counting as one size larger, then Monk Unarmed Strike kicks in, increasing damage to the amount shown for large monks on Table: Small or Large Monk Unarmed Damage.

For your other question, the Bashing/Shield Spikes + Brawler's Close Weapon Mastery would have the same answer as whatever answer we eventually reach on the INA + FCT discussion.
This answer really boils down to: ask your DM because there will never be a unanimous agreement on these messageboards.

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