Pathfinderize famous pop culture characters?


Conversions

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Richard Castle, CG Human Bard (Celebrity) 6 (Series start) 9 now
Kate Beckett, NG Inquisitor 6 (Series start) 10 now
Javier Esposito, CG Gunslinger (Musket Master) 7, Rogue 3 (former sniper)
Kevin Ryan, NG Inquisitor (Infiltrator)9


Vamptastic wrote:
samuraixsithlord wrote:


Dr. Victor Von Doom CR 24
LE Male Human Alchemist 5/Wizard 15/Archmage 8
This is interesting. But wouldn't you give him ranks of Fighter or Paladin(Fallen) or Magus or something? You know, for his heavy armor?

His Heavy Armor is actually a set of construct armor, from Ultimate Magic, but modified so that there is no chance of spell failure. You don't have to have any feats to use construct armor. He's also grafted a bunch of Wands, Ioun Stones, and stolen Numerian technology into the suit mimicking Dr. Doom's armor from the comics. His Construct Armor is basically what he gets from the Legenday Item path ability.


Bill Lumberg wrote:

Bender B. Rodriguez

CE Intelligent Construct Rogue 2*
*He gets caught frequently.

Bender is more CN than CE.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm seeing a lot of classes/prestige classes I'm not familiar with in Pathfinder. Also, a lot of epic levels far beyond what Pathfinder can typically handle.

Doesn't relying on 3rd party content/making stuff up kind of defeat the purpose of this mental exercise?

Liberty's Edge

Ravingdork wrote:

I'm seeing a lot of classes/prestige classes I'm not familiar with in Pathfinder. Also, a lot of epic levels far beyond what Pathfinder can typically handle.

Doesn't relying on 3rd party content/making stuff up kind of defeat the purpose of this mental exercise?

Huh? I haven't seen a single 3rd party thing since your last post. There've been some references to the Advanced Class Guide classes, since we know something about them from the playtest...but that's a Paizo book.

And nobody above 20th level either, though some have been listed with Mythic Tiers.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Archmage was one. Haven't seen that since v3.5

Dark Archive

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Justin Bieber (CE Human Bard)
STR 9
DEX 16
CON 10
INT 5
WIS 5
CHA 1


Ravingdork wrote:
Archmage was one. Haven't seen that since v3.5

Archmage isn't a prestige class in Pathfinder it's a Mythic Tier. Basically the Mythic rules are how a character can progress beyond a CR of 20 and stand against Wyrms, Archdevil's and Demon Lords. A mythic hero is someone like Hercules or Beowulf. Someone who is beyond normal.


Aquaman CR 17
CG Gillman Ranger 8/Sorcerer (Aquatic) 9


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

lol. Wow. Total brain fart there on my part.

Liberty's Edge

samuraixsithlord wrote:
Ravingdork wrote:
Archmage was one. Haven't seen that since v3.5
Archmage isn't a prestige class in Pathfinder it's a Mythic Tier. Basically the Mythic rules are how a character can progress beyond a CR of 20 and stand against Wyrms, Archdevil's and Demon Lords. A mythic hero is someone like Hercules or Beowulf. Someone who is beyond normal.

Yep, this (though it's a Mythic Path, Tiers are the level-equivalent). The Mythic Paths are Champion, Trickster, Guardian, Archmage, Hierophant, and Marshall. Two tiers are roughly equal to one character level, and it's all in the Mythic rules under "Mythic Adventures" here.


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The 1995 film Casino

Sam "Ace" Rothstein
LN Male Human Expert 5/Rogue (Thug) 2

Nicholas "Nicky" Santoro
CE Male Rogue 8 (Thug)

Ginger McKenna
CN Female Rogue (Charlatan) 5


Ravingdork wrote:
Where are the stat blocks? Come on guys!

I only feel comfortable enough with the Dresden Files to provide stat blocks, but I'll probably see if I can't put some together for ya once I get home. As always, YMMV.


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I actually think Dr. Victor von Doom would work really well with Hell Knight Enforcer.

Something akin to:
Middle-Aged Human Learned Sorcerer 6/Shogun Samurai 1/Hell Knight Enforcer X
Str 12, Dex 10, Con 12, Int 17, Wis 9, Cha 18

Silver Crusade

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Zonugal wrote:

I actually think Dr. Victor von Doom would work really well with Hell Knight Enforcer.

Something akin to:
Middle-Aged Human Learned Sorcerer 6/Shogun Samurai 1/Hell Knight Enforcer X
Str 12, Dex 10, Con 12, Int 17, Wis 9, Cha 18

My main problem with making Doom a Hell Knight is the massive focus on obedience in the Hell Knight orders. Doom is master of his own fate, and would not suffer the directives of lesser beings.


True. But he DID make a pact with the Devil, and makes such pacts now and then, although he means to find shortcuts to use all that to his advantage. The Enforcer's a good idea. Only, he's clearly a witch, not a sorcerer.

LE Male Half-elf Cavalier of the Cockatrice 2 / Bonded Witch 8 (Wand) / Hellknight Enforcer 10 / Archmage 10


Hrothdane wrote:
Zonugal wrote:

I actually think Dr. Victor von Doom would work really well with Hell Knight Enforcer.

Something akin to:
Middle-Aged Human Learned Sorcerer 6/Shogun Samurai 1/Hell Knight Enforcer X
Str 12, Dex 10, Con 12, Int 17, Wis 9, Cha 18

My main problem with making Doom a Hell Knight is the massive focus on obedience in the Hell Knight orders. Doom is master of his own fate, and would not suffer the directives of lesser beings.

Oh yeah, I just meant mechanically speaking the prestige class works really well for Doom.

Bardess wrote:

True. But he DID make a pact with the Devil, and makes such pacts now and then, although he means to find shortcuts to use all that to his advantage. The Enforcer's a good idea. Only, he's clearly a witch, not a sorcerer.

LE Male Half-elf Cavalier of the Cockatrice 2 / Bonded Witch 8 (Wand) / Hellknight Enforcer 10 / Archmage 10

Why do you think he is a Witch?


Bardess wrote:

True. But he DID make a pact with the Devil, and makes such pacts now and then, although he means to find shortcuts to use all that to his advantage. The Enforcer's a good idea. Only, he's clearly a witch, not a sorcerer.

LE Male Half-elf Cavalier of the Cockatrice 2 / Bonded Witch 8 (Wand) / Hellknight Enforcer 10 / Archmage 10

He's clearly not a sorcerer or a witch but a Wizard. In the comics he learns the mystic arts from several monks in a nepalese monastery which screams Wizard. Plus it goes well with his orderly scientific way of thinking, plus he uses tomes and spellbooks in the comics, and Plus a witch doesn't have the blasting power that he has been portrayed to have.


Zonugal wrote:


Why do you think he is a Witch?

Doom's mother was a gypsy Witch who lost her soul to Mephisto.


Zonugal wrote:


Oh yeah, I just meant mechanically speaking the prestige class works really well for Doom.

His armor is a construct, possibly a clockwork soldier or clockwork mage, that has the construct armor special feature from Ultimate Magic, so he doesn't need to have armor proficiency to use it.


samuraixsithlord wrote:
Bardess wrote:

True. But he DID make a pact with the Devil, and makes such pacts now and then, although he means to find shortcuts to use all that to his advantage. The Enforcer's a good idea. Only, he's clearly a witch, not a sorcerer.

LE Male Half-elf Cavalier of the Cockatrice 2 / Bonded Witch 8 (Wand) / Hellknight Enforcer 10 / Archmage 10

He's clearly not a sorcerer or a witch but a Wizard. In the comics he learns the mystic arts from several monks in a nepalese monastery which screams Wizard. Plus it goes well with his orderly scientific way of thinking, plus he uses tomes and spellbooks in the comics, and Plus a witch doesn't have the blasting power that he has been portrayed to have.

I think there could be an argument made between a Wizard or a Sorcerer (with the Learned Sorcery archetype).

But going ahead with Wizard would be much easier.

samuraixsithlord wrote:
Zonugal wrote:


Why do you think he is a Witch?
Doom's mother was a gypsy Witch who lost her soul to Mephisto.

I'm aware, but that only really reflects on Doom's mother being a witch.

Although I guess, if you were to take a Human with Racial Heritage (Orc) into Scarred Witch Doctor that could be an interesting interpretation of Doom.

samuraixsithlord wrote:
Zonugal wrote:


Oh yeah, I just meant mechanically speaking the prestige class works really well for Doom.

His armor is a construct, possibly a clockwork soldier or clockwork mage, that has the construct armor special feature from Ultimate Magic, so he doesn't need to have armor proficiency to use it.

I don't know...

In the comics his armor does have a lot of technological aspects to it, but it never comes across as something akin to IronMan's suit (which is totally construct armor). I think Doom's armor could be easily replicated with the standard rules for magic armor & an assortment of wondrous items.

Plus it saves everyone from the hassle of trying to figure out the fairly vague construct armor rules.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Introducing my take on the Court Wizard, Howl.

samuraixsithlord wrote:
His armor is a construct, possibly a clockwork soldier or clockwork mage, that has the construct armor special feature from Ultimate Magic, so he doesn't need to have armor proficiency to use it.

Doom mass produced his constructs. Better to make it a medium animated object. It's cheap, and can still function in every way as normal armor when needed.


Zonugal wrote:


I don't know...

In the comics his armor does have a lot of technological aspects to it, but it never comes across as something akin to IronMan's suit (which is totally construct armor). I think Doom's armor could be easily replicated with the standard rules for magic armor & an assortment of wondrous items.

Plus it saves everyone from the hassle of...

His armor is equal to Iron-man's. It's fully automated with both technological and magical defenses. It always augments his strength and can operate independently if Doom chooses. It's totally construct armor.


samuraixsithlord wrote:
Bardess wrote:

True. But he DID make a pact with the Devil, and makes such pacts now and then, although he means to find shortcuts to use all that to his advantage. The Enforcer's a good idea. Only, he's clearly a witch, not a sorcerer.

LE Male Half-elf Cavalier of the Cockatrice 2 / Bonded Witch 8 (Wand) / Hellknight Enforcer 10 / Archmage 10

He's clearly not a sorcerer or a witch but a Wizard. In the comics he learns the mystic arts from several monks in a nepalese monastery which screams Wizard. Plus it goes well with his orderly scientific way of thinking, plus he uses tomes and spellbooks in the comics, and Plus a witch doesn't have the blasting power that he has been portrayed to have.

Doom learned magic from his mother's books and tools. The monks taught him self- discipline and built his armor. It's true, though, that a witch has not the sheer firepower of a wizard. Maybe he could be described as a Conjurer with some witchlike archetype (opposite schools: Necromancy and Enchantment- he wants to reign on the living, not the dead, and prefers to be feared for his power and not by magic).

Dark Archive

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Weird Al Yankovic, CG; Bard 20

STR 10
DEX 16
CON 12
INT 18
WIS 16
CHA 9001


Bardess wrote:
samuraixsithlord wrote:
Bardess wrote:

True. But he DID make a pact with the Devil, and makes such pacts now and then, although he means to find shortcuts to use all that to his advantage. The Enforcer's a good idea. Only, he's clearly a witch, not a sorcerer.

LE Male Half-elf Cavalier of the Cockatrice 2 / Bonded Witch 8 (Wand) / Hellknight Enforcer 10 / Archmage 10

He's clearly not a sorcerer or a witch but a Wizard. In the comics he learns the mystic arts from several monks in a nepalese monastery which screams Wizard. Plus it goes well with his orderly scientific way of thinking, plus he uses tomes and spellbooks in the comics, and Plus a witch doesn't have the blasting power that he has been portrayed to have.

Doom learned magic from his mother's books and tools. The monks taught him self- discipline and built his armor. It's true, though, that a witch has not the sheer firepower of a wizard. Maybe he could be described as a Conjurer with some witchlike archetype (opposite schools: Necromancy and Enchantment- he wants to reign on the living, not the dead, and prefers to be feared for his power and not by magic).

I'd make him a universalist. He relies on his own mystical powers and technological prowess to deal with foes, not summoned entities.


The Beard wrote:

Weird Al Yankovic, CG; Bard 20

STR 10
DEX 16
CON 12
INT 18
WIS 16
CHA 9001

lol IT'S OVER 9000!!!!

Contributor

Kahvi CG Female Elf Barbarian 8

Cutter CG Elf Fighter 10

Leetah NG Female Elf Oracle of Life 8

Winnowill NE Female Elf Sorcerer 10

-----------------------

Jenn LG Male Gelfling Fey Ranger 3
Ability Score: +2 Cha, +2 Dex or Wis
Size: Small
Languages: Common, Telepathy - touch, and choice of one other
Racial Bonus:
Male: You gain a bonus to climbing checks of +4
Female: You gian gossamer wings for Glide 30'
Gelfling Song: You gain a +2 racial bonus to charm attacks
Racial Power: You gain the use of the Dreamfasting power.

Liberty's Edge

zerzix wrote:

Kahvi CG Female Elf Barbarian 8

Cutter CG Elf Fighter 10

Leetah NG Female Elf Oracle of Life 8

Winnowill NE Female Elf Sorcerer 10

Ooh, Elfquest!

Cutter's totally a Ranger, though, what with the Wolf Companion. He and Leetah also strike me as the same level (though 8 and 10 both work).

And Winnowill is clearly a 'bad touch' build Cleric/Oracle, and a lot higher level than them. Probably Oracle 12-14. Dunno what Mystery, though.


Most Wolfriders are Rangers with dire wolf companions. Redlance is a pacifist druid. Skywise has retrained his ranger levels as a Stargazer Oracle of Heaven. Sunstream is a Starsoul Sorcerer...
Winnowill was a LE Oracle of Life. Now She's a malevolent ghost possessing the poor Rayek (Arcane Sorcerer).
There are oracles of stone, wood and nature too, as well as some wizard and a great many sorcerers! Teir is a Lord of Beasts Ranger/Oracle of Nature, Kimo is a Lunar Oracle. ^^
The Wavedancers have many undine trait and count acquatic sorcerers, oracles of waves and water elementalists among their ranks. The newborn Korafay could be seen as a crossblooded sorcerer (Aquatic/Air), while the late Surge was a very powerful Marid-blooded sorcerer.


The Beard wrote:

Weird Al Yankovic, CG; Bard 20

STR 10
DEX 16
CON 12
INT 18
WIS 16
CHA 9001

Should be level 27!


I've been trying to figure out an adaptation of a particular character into Pathfinder, mechanically-speaking, and have been hitting some walls.

How would all you folks go about replicating a character like Magneto?

Liberty's Edge

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Zonugal wrote:

I've been trying to figure out an adaptation of a particular character into Pathfinder, mechanically-speaking, and have been hitting some walls.

How would all you folks go about replicating a character like Magneto?

Sorcerer or Oracle are your go-to classes, thematically speaking. Haunted Oracle of the Heavens probably does the best job at around 15th level or higher. You can manage it as a Sorcerer too, but what Bloodline is harder to pin down.


I have seen some magnetic spells in various places. They would be obvious choices for Magneto. Consider using telekinesis effects that only affect metal.

Liberty's Edge

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Initially I thought sorcerer because of the inborn mutant abilities but, after looking at a list of all the powers they've given Magneto over the years, I'm leaning toward Transmuter wizard.

Here's why. Let's break down Magneto's crazy-stupid list of powers and accomplishments:

  • Control over magnetism and the manipulation of ferrous and nonferrous metal. (spells like telekinesis, armor lock, keen edge, hardening, fabricate)

  • Matter rearrangement. (Transmutation is all about this)

  • Telekinetic manipulation of objects and creatures. (more transmutation spells)

  • Offensive blasts in the form of electromagnetic pulses and beams. (not necessarily transmutation but more spells, esp. evocation)

  • Ability to become Invisible by warping visible light around his body. (illusion magic)

  • Projection of force-fields. (abjuration, conjuration)

  • Ability to increase his strength and durability by channeling his powers into his own body. (transmutation in spades)

  • Teleportation by warping magnetic fields to create wormholes. (conjuration)

  • Resistant to telepathic attacks. (high will save, more abjuration magic)

  • Possible latent telepathic powers. (divination)

  • Genius intellect skilled in numerous fields of advanced science, including genetic manipulation, particle physics, engineering, and other fields of technology. (high INT, lots of Knowledge skills, Item Creation feats)

  • Fluent in many human languages and once single-handedly deciphered the unknown language of a lost civilization. (linguistics, tongues, comprehend languages)

  • Extraordinarily skilled at sensing what others are thinking and feeling by reading facial expressions, body language. (high sense motive, probably some diplomacy, intimidate and bluff too for taking advantage of what he perceives)

  • Master strategist, leader and tactician. (High INT, CHA, social skills, knowledge geography, history for using past battles and terrain to his advantage)

  • Above average hand-to-hand combatant. (transformation, other buffing transmutation spells)

You aren't going to build the Magneto from the comics unless you make him some kind of unique monster . He's practically a god. However, with the right selection of spells, feats and skills and some poetic license in describing his spell effects, I think a Transmuter can get you a fair approximation.

If you're a Brotherhood of Evil Mutants fan, give him a Toad familiar ^_^


Deadmanwalking wrote:
Zonugal wrote:

I've been trying to figure out an adaptation of a particular character into Pathfinder, mechanically-speaking, and have been hitting some walls.

How would all you folks go about replicating a character like Magneto?

Sorcerer or Oracle are your go-to classes, thematically speaking. Haunted Oracle of the Heavens probably does the best job at around 15th level or higher. You can manage it as a Sorcerer too, but what Bloodline is harder to pin down.

Why an Oracle of the Heavens and not an Oracle of Metal?

Velcro Zipper wrote:
Initially I thought sorcerer because of the inborn mutant abilities but, after looking at a list of all the powers they've given Magneto over the years, I'm leaning toward Transmuter wizard.

What about a Wizard specializing in the Metal element?

Liberty's Edge

I missed that one, but metal elementalst is a good choice too. Transmuter or Enhancement subschool gives you the physical boosting powers he's been shown to have, but Metal gives you Repel Metal and Stone and a few other neat metal-centric abilities. Go with the one that better fits the abilities you want to play up.


What would Eddie Riggs from Brutal Legend be. I would guess some kind of bard mix but I am unsure...

Liberty's Edge

Zonugal wrote:
Why an Oracle of the Heavens and not an Oracle of Metal?

Mechanics. Metal is all about enhancing metal weapons and such (something Magneto never does), or taking on the aspects of metal (something else it's rare to see him do), while heavens includes things like Overland Flight (a must for Magneto).

Additionally, despite being 'magnetic', Magneto has never been thematically, or even practically, limited to metal. Not even close.

Sorcerer focusing on Transmutation spells (of the kind Velcro Zipper alludes to, and he can easily get all of them with Human Favored class stuff) would also work, but thematically, he needs to be a Sorcerer or Oracle. His powers being something that just happened to him is essential to who he is.


So I'm thinking for Magneto:

Tiefling 'Sage' Sorcerer 6/Fighter 1/Hell Knight Enforcer 8

Mechanically I mean, Hell Knight Enforcer bestows casting in armor, full-casting & 3/4 BaB (which are all nice features).

Liberty's Edge

Zonugal wrote:

So I'm thinking for Magneto:

Tiefling 'Sage' Sorcerer 6/Fighter 1/Hell Knight Enforcer 8

Mechanically I mean, Hell Knight Enforcer bestows casting in armor, full-casting & 3/4 BaB (which are all nice features).

That loses out on the Human Favored Class bonus for most of its career. More importantly, I'm not at all convinced Magneto needs armor. Man has, and uses, a forcefield (ie: magical defenses). Who needs armor? I mean, his helmet is clearly magical, but you don't need armor proficiencies to wear a Helm of Mental Defense, or whatever you want to call it.


Magneto would probably have to be a deity to reflect his abilities in the comics.


soooooo isnt there a super hero conversion thread somewhere?


Deadmanwalking wrote:
Zonugal wrote:

So I'm thinking for Magneto:

Tiefling 'Sage' Sorcerer 6/Fighter 1/Hell Knight Enforcer 8

Mechanically I mean, Hell Knight Enforcer bestows casting in armor, full-casting & 3/4 BaB (which are all nice features).

That loses out on the Human Favored Class bonus for most of its career. More importantly, I'm not at all convinced Magneto needs armor. Man has, and uses, a forcefield (ie: magical defenses). Who needs armor? I mean, his helmet is clearly magical, but you don't need armor proficiencies to wear a Helm of Mental Defense, or whatever you want to call it.

In a lot of stories he is shown wearing full-on armor. I like that version of Magneto, and him being encased in a metal suit feels right to me, so...

Also, when it comes to adapting Mutants to Pathfinder I basically make them all Tieflings for thematic/flavor reasons.


Dilbert: level 5 Commoner with a variety of higher level Awakened Animal Companions.

Silver Crusade

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Vamptastic wrote:
Dilbert: level 5 Commoner with a variety of higher level Awakened Animal Companions.

A couple levels of expert imo, since he is an engineer.


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Bruce Lee, level 50 Chaotic Good Monk, who still retains all his Monk powers. His Nunchucks are, like, epic level weapons.


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Gandalf The White CR 18
LG Male Human Half-Celestial Oracle of Flame (Ancient Lorekeeper) 15


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Since Bruce Lee got statted, here's Chuck Norris

STR
DEX
CON
INT
WIS
CHA

Why blank? You can't put a number on perfection.


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Each stat gets a one, and then the player is tied down and forced to watch Bruce Lee kill Chuck Norris. Repeatedly.

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