The SuperBinder: most broken possible caster build?


Advice

1 to 50 of 57 << first < prev | 1 | 2 | next > last >>

The concept is pretty simple: optimize a caster for doing Planar Binding all day long. Call and bind as many outsiders as possible. Lather, rinse, repeat.

Pushing the numbers around, a wizard who takes the Fast Study discovery can cast Planar Binding eight times per day. Let's be conservative and cut that in half; and let's further say that half of the attempted bindings succeed, while the other half fail... either the creature makes its Will save and never shows up, or it appears and then breaks loose. If you've optimized your wizard propertly, your success rate should be in the range of 70-90 percent. But let's go with this lower figure for the nonce. That means two successful callings and bindings per day.

(At this point someone will point out that some of those failures will be creatures who break lose and, probably, teleport or plane shift away, still holding a grudge against you. After all, Planar Binding spells have an irreducible 5% minimum failure rate -- if you roll a natural 1 on your opposed Cha check, the creature always breaks loose. Shouldn't that bother you? As we'll see in a moment, probably not.)

So, two successful calls per day. Let's say you're playing a Wizard 8 / Diabolist 7. (A straight wizard can pull this off too, but the Diabolist's Infernal Charisma power makes things easier). You summon osyluths -- ice devils. You could summon a lot of other things, of course! In theory, you could summon any outsider with 16 HD or less. But let's go with osyluths for the moment, because (1) at CR 13, they're weak enough that you can probably deal with a single one that breaks control, and (2) their Will saves, SR and Cha scores are low enough that your success rate should be pretty high. You can bind them for days/level of service, so 15 days. Average two calls / day -> at any given time you have 30 ice devils in your service. Thirty CR 13 creatures is approximately a CR 22 encounter, though realistically it's probably more like CR 20.

At 18th level or so, you're big enough to run the same trick with CR 16 cornugons. You can assemble a platoon of (levelx2) or about 36 of them, which works out to around a theoretical CR 26, though once again I'd discount it a bit. -- And this explains why you're not overly worried about one or two outsiders breaking control; there's not a lot one or two fiends, however disgruntled, can do against 30 or more. Turning an occasional osyluth or cornugon loose on the Prime Material Plane may not be be good for local property values, but it's not something you're likely to lose much sleep over otherwise.

(Let's note that, as a practical matter, anyone doing this would probably mix things up a bit. You wouldn't call 30 of the same thing, because an enemy could exploit that creature's vulnerabilities. You'd summon a bunch of ice devils but throw in a couple of astradaemons for fighting masses of mooks, maybe that one aeon with the cleric powers for mass buffs and healing, and so forth.)

There are a couple of possible objections.

1) The fiends are not under your absolute control. True! Intelligent, evil creatures will try to pervert your instructions. Also, the spell does not allow you to use them in suicide attacks. That said, it's very clear the spell does allow stuff like "accompany my into this dungeon, be my bodyguard, and protect me from all dangers within your powers". It's not complete control, but it's more than good enough enough.

2) Once their service is ended, those fiends will seek revenge! Well, quite possibly true. If this were a continuing character in a campaign that might well become in issue. That said, (a) they'll have to figure out a revenge method that gets past the platoon of fellow fiends I always have around me, and (b) for purposes of theorycrafting, it doesn't matter. I can, under the RAW, build a wizard who walks around with a bunch of bound outsiders whose group CR is equivalent to her level +5 or more. Whether that wizard will eventually get dragged screaming down to Hell a few months later is a separate question.

So, question for the group: from 15th to 20th level, non-mythic, is this the most broken possible caster build? (And if it's not -- good grief, what's worse?)

Doug M.


1 person marked this as a favorite.

I think it is a funny idea but i doube that it would work. if your requested service is stay with me for 2 weeks then that is what they will do. you need DM fiat to make them servants fore more than one task. And also if you ever decide to do any thing but sitting in your basement summoning cold fiends your sommoning plans may get screved up.

This is IMOP not broken because it relies on the GMs help.
But i like the idea.


7 people marked this as a favorite.

If it is the most broken caster you want, I'd like to present you to my friend, Alfred the Awakened.

The build is simple (and cheesy as hell):
0) Take a lvl 20 Nature Oracle.
1) His level 20 ability allow him to change his type to animal (takes 8 hours).
2) Target yourself with poison/spells that drain your intelligence to 1 or 2.
3) Now he is a valid target for the Awaken spell, which he is able to cast himself. This is maximized, just because he can (2000gp and 24 hours).
3b) Result is: +3 cha, and +2 HD, and changed type to magical beast.
3) Return to step 1, and repeat.

Spending 400.000 gp (about half wbl) in this manner, gives you a total of: +600 charisma, and +400 hd, which in itself grants 200 feats, +300 BAB, and 100 stat increases.
Needless to say, you are going to break the game, whether through spells DCs above 300, more spells than you can spend each day, or insane to-hit bonuses and +78 damage from power attack alone. Unbeatable saves, hit points that could easily reach 10K, and your cha bonus to dex, are making sure that he is never in any real danger. Through feats and spells we make sure to be able to reroll any saving throw that end up a natural 1.

Cheesy? Yes, sir.

(You can even combine it with blood money to avoid the cost of the awaken spell, but that is unnecessary at the moment).


Cap. Darling wrote:
I think it is a funny idea but i doube that it would work. if your requested service is stay with me for 2 weeks then that is what they will do. you need DM fiat to make them servants fore more than one task.

The RAW says "one service", not one task -- and the service can take up to days/level to complete, as long as it's not unreasonable or impossible. Thus, "Be my bodyguard for [level] days". I suppose you could argue that "be my bodyguard" isn't a service somehow, but that's really torturing the language of the RAW.

I think you'd be on much stronger ground arguing that the fiend would try to pervert the meaning of your instructions -- i.e., you tell it "be my bodyguard", and it promptly paralyzes you and locks you in a deep underground cell. Which it watches with meticulous care for the duration of service, after which it plane shifts home, forgetting to release you. That would fit both RAW and intent. But the "oh, you can't use that spell to make a called outsider actually do anything useful" line of argument does not strike me as a strong one.

Doug M.


Douglas Muir 406 wrote:
Cap. Darling wrote:
I think it is a funny idea but i doube that it would work. if your requested service is stay with me for 2 weeks then that is what they will do. you need DM fiat to make them servants fore more than one task.

The RAW says "one service", not one task -- and the service can take up to days/level to complete, as long as it's not unreasonable or impossible. Thus, "Be my bodyguard for [level] days". I suppose you could argue that "be my bodyguard" isn't a service somehow, but that's really torturing the language of the RAW.

I think you'd be on much stronger ground arguing that the fiend would try to pervert the meaning of your instructions -- i.e., you tell it "be my bodyguard", and it promptly paralyzes you and locks you in a deep underground cell. Which it watches with meticulous care for the duration of service, after which it plane shifts home, forgetting to release you. That would fit both RAW and intent. But the "oh, you can't use that spell to make a called outsider actually do anything useful" line of argument does not strike me as a strong one.

Doug M.

You may be rigth but my point was also more that you need to work with the GM for this and that in my opinion un breaks it. I would totally allow somthing like this to go on for some time but i dont think it would breake any game i have ever GMd in. I loved the Warlock character in NWN2 that had fiends bound to him and also used them as a source for more power.


HaraldKlak wrote:

If it is the most broken caster you want, I'd like to present you to my friend, Alfred the Awakened.

The build is simple (and cheesy as hell):
0) Take a lvl 20 Nature Oracle.
1) His level 20 ability allow him to change his type to animal (takes 8 hours).
2) Target yourself with poison/spells that drain your intelligence to 1 or 2.
3) Now he is a valid target for the Awaken spell, which he is able to cast himself. This is maximized, just because he can (2000gp and 24 hours).
3b) Result is: +3 cha, and +2 HD, and changed type to magical beast.
3) Return to step 1, and repeat.

Spending 400.000 gp (about half wbl) in this manner, gives you a total of: +600 charisma, and +400 hd, which in itself grants 200 feats, +300 BAB, and 100 stat increases.
Needless to say, you are going to break the game, whether through spells DCs above 300, more spells than you can spend each day, or insane to-hit bonuses and +78 damage from power attack alone. Unbeatable saves, hit points that could easily reach 10K, and your cha bonus to dex, are making sure that he is never in any real danger. Through feats and spells we make sure to be able to reroll any saving throw that end up a natural 1.

Cheesy? Yes, sir.

(You can even combine it with blood money to avoid the cost of the awaken spell, but that is unnecessary at the moment).

He he i think most GMs would think that Int that was only temporalary gone via drain would disqualify the oracle for the spell.


Cap. Darling wrote:


He he i think most GMs would think that Int that was only temporalary gone via drain would disqualify the oracle for the spell.

Well, ability drain is described as "permanent" and "actually reduces the relevant ability score", so it should stick, as far as RAW goes.

That said, I do hope that any sane GM would disallow this from actual play...


HaraldKlak wrote:

If it is the most broken caster you want, I'd like to present you to my friend, Alfred the Awakened.

The build is simple (and cheesy as hell):
0) Take a lvl 20 Nature Oracle.
1) His level 20 ability allow him to change his type to animal (takes 8 hours).
2) Target yourself with poison/spells that drain your intelligence to 1 or 2.
3) Now he is a valid target for the Awaken spell, which he is able to cast himself. This is maximized, just because he can (2000gp and 24 hours).
3b) Result is: +3 cha, and +2 HD, and changed type to magical beast.
3) Return to step 1, and repeat.

Spending 400.000 gp (about half wbl) in this manner, gives you a total of: +600 charisma, and +400 hd, which in itself grants 200 feats, +300 BAB, and 100 stat increases.
Needless to say, you are going to break the game, whether through spells DCs above 300, more spells than you can spend each day, or insane to-hit bonuses and +78 damage from power attack alone. Unbeatable saves, hit points that could easily reach 10K, and your cha bonus to dex, are making sure that he is never in any real danger. Through feats and spells we make sure to be able to reroll any saving throw that end up a natural 1.

Cheesy? Yes, sir.

(You can even combine it with blood money to avoid the cost of the awaken spell, but that is unnecessary at the moment).

at Intelligence 1 or 2 can he even speak well enough to fufill the Verbal component of Awaken?

RPG Superstar 2012 Top 32

i haven't looked into this in depth at all, but wouldn't a sorcerer be better? they get more spells/day generally and (more importantly) will have a much better chance of succeeding on the opposed charisma check...

also, if you add magic lineage you could cast persistent bindings (at 17 or 18) which will also increase your chances of success (as would spell focus, spell penetration, etc).


Moment of Prescience solves any issues with the opposed Charisma check. As does hitting the planar bound monster with Dominate or Suggestion and getting it to agree to your deal.


andreww wrote:
Moment of Prescience solves any issues with the opposed Charisma check. As does hitting the planar bound monster with Dominate or Suggestion and getting it to agree to your deal.

if thgis kind of short cut had been possibel i think it would have been mentioned. Any player trying this where i play would most likely be laughed out. but i must admit thet moment of prescience seems to be RAW.


1) Using a sorceror works at high levels. Below 17th level, their delayed progression and relative lack of spells makes them a bit trickier, since a specialized SuperBinder needs a number of utility spells (Agonize, Banishment, Forbiddance, Magic Circle, Moment of Prescience, Dimensional Anchor...) Also, for purposes of calling large numbers of creatures quickly, you want Fast Study, and sorcerors don't get that.

2) Moment of Prescience is RAW and works, but only on the opposed Cha check. The creature still has to fail its Will save and can still try to break your circle using SR. So, it's useful but not a game changer.

3) Dominate and other enchantments are totally legal under RAW. You can bind the creature to service and enchant it as well, no reason why not. Of course, you have to overcome the creature's SR and Will saves. Which at these levels is unlikely to work unless you are very highly specialized for enchantment (Greater Spell Focus, fey bloodline, kitsune, etc.).

Doug M.


Hit the creature with an enervation or three before applying your preferred mind control.


no SR checks on a prepared Diagram Circle...
SR is a big thing you keep worrying about DMDM...
Diagram on Magic Circle negates SR

also a creature can't use SR to resist being called in the firstplace.
Only a will save prevents the calling.

cast Dimensional Anchor on Diagram circle...
Diagram also increases the CHA check DC by 5!


Douglas Muir 406 wrote:

1) Using a sorceror works at high levels. Below 17th level, their delayed progression and relative lack of spells makes them a bit trickier, since a specialized SuperBinder needs a number of utility spells (Agonize, Banishment, Forbiddance, Magic Circle, Moment of Prescience, Dimensional Anchor...) Also, for purposes of calling large numbers of creatures quickly, you want Fast Study, and sorcerors don't get that.

2) Moment of Prescience is RAW and works, but only on the opposed Cha check. The creature still has to fail its Will save and can still try to break your circle using SR. So, it's useful but not a game changer.

3) Dominate and other enchantments are totally legal under RAW. You can bind the creature to service and enchant it as well, no reason why not. Of course, you have to overcome the creature's SR and Will saves. Which at these levels is unlikely to work unless you are very highly specialized for enchantment (Greater Spell Focus, fey bloodline, kitsune, etc.).

Doug M.

What is it fast study does for you?

Shadow Lodge

HaraldKlak wrote:

If it is the most broken caster you want, I'd like to present you to my friend, Alfred the Awakened.

The build is simple (and cheesy as hell):
0) Take a lvl 20 Nature Oracle.
1) His level 20 ability allow him to change his type to animal (takes 8 hours).
2) Target yourself with poison/spells that drain your intelligence to 1 or 2.
3) Now he is a valid target for the Awaken spell, which he is able to cast himself. This is maximized, just because he can (2000gp and 24 hours).
3b) Result is: +3 cha, and +2 HD, and changed type to magical beast.
3) Return to step 1, and repeat.

Spending 400.000 gp (about half wbl) in this manner, gives you a total of: +600 charisma, and +400 hd, which in itself grants 200 feats, +300 BAB, and 100 stat increases.
Needless to say, you are going to break the game, whether through spells DCs above 300, more spells than you can spend each day, or insane to-hit bonuses and +78 damage from power attack alone. Unbeatable saves, hit points that could easily reach 10K, and your cha bonus to dex, are making sure that he is never in any real danger. Through feats and spells we make sure to be able to reroll any saving throw that end up a natural 1.

Cheesy? Yes, sir.

(You can even combine it with blood money to avoid the cost of the awaken spell, but that is unnecessary at the moment).

Well Played sir, well played. Slap on Noble Scion[War] and Nature's Whispers, and you will have an impossible AC and always go first. Of course, if a player ever brought this to my table, I'd ask someone for Meteor Strike stats.


Make the Oracle Half-Elf (or Racial Heritage anyway) get yourself Eldritch Heritage (Arcane) so you can make with the Contingency + Blood Money + Awaken, be Lawful Good so you can get Bestow Grace of the Champion and take Celestial Obedience with Arshea as your Empyreal Lord and I think we may just have ourselves a winner.


One day I will create a setting where all the broken and cheesy builds are alive as gods. Crazy, min-maxed gods.


Cap. Darling wrote:

I think it is a funny idea but i doube that it would work. if your requested service is stay with me for 2 weeks then that is what they will do. you need DM fiat to make them servants fore more than one task. And also if you ever decide to do any thing but sitting in your basement summoning cold fiends your sommoning plans may get screved up.

This is IMOP not broken because it relies on the GMs help.
But i like the idea.

This is why the task isn't 'Stay with me for two weeks,' it's 'obey my every command for two weeks.'

Now, a GM could probably justify increasing the charisma check DC for such an outrageous demand, but the fact remains... it's a completely legit option.


Hardwool wrote:
One day I will create a setting where all the broken and cheesy builds are alive as gods. Crazy, min-maxed gods.

Funny you should say that, just the other day I was thinking about making a lawful neutral plane known as "the raw lands", where the laws of that plane are the exact RAW, no matter how silly. Dead people chilling out as if nothing's happened, no-one able to see past 200 ft. or so, and so on and so on.

Perhaps these ideas should be combined?


Binder?

Why make it hard?

Sorcerer 20

NOTE: Elementals are the safest and easiest bindings. You can use them for many task.

Another combo;
-be Good aligned
-Bind outsider with inward focuses magic circle against evil (with diagram)
-Use magic jar until you possess demon/devil
-walk out of trap that can't contain you
-Go adventuring while being followed by a bound air elemental carrying a chest with both the jar and your body in it.


At level 11 (level 10 for a pathfinder savant, level 9 for a samsaran wizard) you cast planar binding, bind an efreet, and start chain binding more efreets at a geometric rate. Anything less than that is sandbagging yourself just to be able to, you know, play the game. So you should probably sandbag.


Why limit yourself to days/cl?

Moment of prescience makes you damn-near auto-succeed on the charisma-check against most outsiders, so force a different deal, with a longer duration.

Instead of it being days/cl, make it months. Or until you turn x years old. Or until a certain requirement has been fulfilled.

-Nearyn


Nearyn wrote:

Why limit yourself to days/cl?

Because that's the spell's duration.

Doug M.


Douglas Muir 406 wrote:
Nearyn wrote:

Why limit yourself to days/cl?

Because that's the spell's duration.

Doug M.

Incorrect, that is the duration of the spell, provided the creature cannot complete the task through its own action, or the task is open-ended. In my examples, it is not open-ended, and the creature is more than capable of completing the task through its own action, seeing as how all you are asking for is its obedience.

Since you do not subject your request to those two failsaves, you are not limited to days/CL

-Nearyn


Anyone remember the Malconvoker from 3.5? There was an amazing guide for the class that had a very humerous/crazy good method of getting a 100% chance of success on just about any binding. It even provided an example of getting a Sucubus to serve you for a year.


Nearyn wrote:


Incorrect, that is the duration of the spell, provided the creature cannot complete the task through its own action, or the task is open-ended. In my examples, it is not open-ended,

"If you assign some open-ended task that the creature cannot complete through its own actions, the spell remains in effect for a maximum of 1 day per caster level." That's pretty clear. You seem to be suggesting that an instruction like 'obey me until my 70th birthday (40 years from now)' would get around this somehow. I'm not seeing it.

[Edit: posted this over on Ask James Jacobs, so we should have a near-canon answer within a day or so.]

Doug M.


kyrt-ryder wrote:
Cap. Darling wrote:

I think it is a funny idea but i doube that it would work. if your requested service is stay with me for 2 weeks then that is what they will do. you need DM fiat to make them servants fore more than one task. And also if you ever decide to do any thing but sitting in your basement summoning cold fiends your sommoning plans may get screved up.

This is IMOP not broken because it relies on the GMs help.
But i like the idea.

This is why the task isn't 'Stay with me for two weeks,' it's 'obey my every command for two weeks.'

Now, a GM could probably justify increasing the charisma check DC for such an outrageous demand, but the fact remains... it's a completely legit option.

In my book it says " Impossible demands or unreasonable commands are never agreed to." I think obey my every command is unreasonable, but if you are playing with your self i guess it can work.

Edit: but it would be fun to be the GM for a guy that had a devil follow him obeying commands way too litterally and putting every hurt it made on the binders consience so pehaps the ocassional devil would bite.


Marthkus wrote:

Binder?

Why make it hard?

Sorcerer 20

NOTE: Elementals are the safest and easiest bindings. You can use them for many task.

Another combo;
-be Good aligned
-Bind outsider with inward focuses magic circle against evil (with diagram)
-Use magic jar until you possess demon/devil
-walk out of trap that can't contain you
-Go adventuring while being followed by a bound air elemental carrying a chest with both the jar and your body in it.

Why cant the trap contain me?


Is the best creature to bind a Noble Shaitan? link

LN not evil, so once it agrees to a contract/service it has no real reason to try to wriggle out of it or twist the meaning. Less likely to hold any sort of grudge - it might even be happy to serve and ask to come back for more! 3 wishes per day...


Cap. Darling wrote:
Marthkus wrote:

Binder?

Why make it hard?

Sorcerer 20

NOTE: Elementals are the safest and easiest bindings. You can use them for many task.

Another combo;
-be Good aligned
-Bind outsider with inward focuses magic circle against evil (with diagram)
-Use magic jar until you possess demon/devil
-walk out of trap that can't contain you
-Go adventuring while being followed by a bound air elemental carrying a chest with both the jar and your body in it.

Why cant the trap contain me?

You're good-align now. The trap only works on non-good creatures.


1 person marked this as a favorite.
Douglas Muir 406 wrote:

I'm not seeing it.

[Edit: posted this over on Ask James Jacobs, so we should have a near-canon answer within a day or so.]

Good initiative on your part. I'll provide you with my take on it, in order to help you "see it" :]

A outsider-binder calls into the material plane, an imp. The creature, more curious than initially offended, asks where he is, and why it has been called? The binder says it has been brought to the prime material, and that it has been brought with the express purpose of serving the binder. At this point, the outsider takes offense, and attempts to break through its magical prison, but it finds it cannot. After the binder is done with whatever wants to do in preparation for the deal, he stars the opposed charisma check, attempting to force compliance from the outsider.

Here I will provide (terribly suboptimal) examples of different deals, and tell you why I think they are within, or outside the failsave, thereby determining whether they are limited to day/CL or not. We assume that all deals proposed that is not unreasonable or impossible is accepted.

remember the failsave we are trying to avoid is this:

planar binding wrote:
"If you assign some open-ended task that the creature cannot complete through its own actions, the spell remains in effect for a maximum of 1 day per caster level."

"I order you to bring me the moon in a glass of water" - this is an impossible demand and the imp cannot agree to this deal.

"I order you to stand guard over this hallway from now until next summer" - This task is not open ended. It has a start point (now) and an end point(next summer). As such it does not fall within the failsave.

"I order you to follow my son, and protect him from any that would do him harm, from now until his 12th year birthday" - this task is not open ended. Once more it has a start point (now), and an end point (sons 12th birthday). This is not an open ended-task, as such it does fall within the failsave.

Let's assume you've bound an angel instead. You give it this order.
"I order you to travel to the city of Falconrest and smite every man, woman and child within 100 miles distance of the center of town, in any direction" This is a potentially open-ended task, seeing as how the people could flee, necessitating a hunt for them that might take however many days. This is subject to the failsave. However, that is not all it is subject to. The GM has a choice to make. Is this angel willing to commit such an act, ever, of its own volition? Some celestials fall from grace you know. If this is not one such creature, and it would willingly risk destruction or worse at the hand of the binder, rather than stain its sword with the blood of innocents, then the deal falls within "unreasonable", and automatically fails.

Cap. Darling wrote:
In my book it says " Impossible demands or unreasonable commands are never agreed to." I think obey my every command is unreasonable

Ah!, but unreasonable compared to what? Above we explored what might be unreasonable to a creature born of self-sacrifice and righteousness, but what if we go back to the imp?

An outsider lives forever. It does not breathe, it does not eat, it does not die of old age. Serving a mortal, even for months, years... even for the mortals entire lifespan, is a drop in the ocean for this creature. When the binders entire bloodline has died out and has been forgotten, the imp will still be in hell, laughing, counting its souls and plotting to rise in the infernal ranks.

However, what does it risk by NOT agreeing? Well that is very simple. It risks destruction. An outsider caught in an outsider trap with a warding diagram is entirely at the binders mercy. In short, any outsider you catch must weigh the deal against the price of whatever is the worst fate the binder is capable of bestowing upon the creature. Considering that, I (and I suspect you as well) find that MANY deals become alot more acceptable. Favor, service, slavery, years upon years of service, it is all annoying, hurtful to its pride, but ultimately meaningless to an outsider. It will remain, and you will rot, and it will celebrate your demise as it tortures your kin for the rest of your bloodlines history. The deal may destroy it, the imp might die defending the hallway or son, but it might not. And to the imp, the only certainty is that it is at the binders mercy. Denial could mean immedate destruction. It could mean tortures only limited by the unknown capabilities of this mortal spellcaster.

Even things such as true-names can be bartered for (if the creature even knows it) on an outsider by outsider basis, because one thing holds true for planar binding. While the binding is maintained, the binder holds ALL the cards(circumstance may vary, but that would be a story point). A horrid fate might stalk the binder who imposes his will on outsiders, as he digs his own grave deeper and deeper, inevitably earning the ire of other powerful creatures from other planes. But that is for the binder to deal with, when the time comes.

------

That was long-winded. Anyway, there it is. I hope to find you in agreement with my observations, but even if you don't, I hope you can at least see where I'm coming from :)

-Nearyn

Dark Archive

Maybe I am naive, but what exactly is the reason for every demon and devil seeking to twist the contract or get vengeance or whatever? I know, I know. They are evil demons and devils. But I thought so long as you don't mistreat them, they generally do your bidding then go on their merry evil ways.

After all, you don't go into the evil wizards lair and he is spending all of his day writing out contracts so iron clad that they make lawyers swoon to bind a few minions. He summons the thing and binds it. It does his evil bidding. The creature doesn't seek vengeance because, oh I don't know, this powerful wizard just tore him from another dimension and has the magical know how to make him do stuff. The guy is obviously powerful enough to murder your evil butt. Imagine if you were at home, making yourself a sandwich and then suddenly, you were transported to a different world and locked up in a room... by nothing but some guy in a robe's mind. And he says 'you are going to work for me for two weeks, then you go home.' Sure, I can be mad. I was making a sandwich! But am I going to mess with the guy? No thanks. Where do I find my new work uniform and does this universe have sandwiches?

Not to mention, that seems pretty par for the course. Isn't there an entire class of Devil who does nothing but make contracts?

To be fair, every once and a while, you do have an AP or module where you find a dead caster who mucked it up, but for the most part, dungeons are built by these guys. Half the text in most APs and modules is 'how the awesome BBEG bound this creature to his service'.

As for the brokenness of the build, I guess it could be? Sure, you can have a huge number of scary monsters at your disposal, but you are spending a lot of your time binding. Especially if you are summoning platoons of monsters. Depending on your campaign, that may or may not be ok.

My biggest problem with it is your table is going to think you are a super huge jerk. Every day, your character has the GM roll at least 4 will saves, then opposed charisma saves and SR rolls, etc. Then if you are marching around with a billion demon/devils and you get into combat? That slows it all down so very much. A huge chunk of the games time is dedicated solely to you now. Especially to the other players who now not only are bored and have to sit around 10 years while your minions hack away at stuff.


@Koujow
Don't assume wizards are binding demons to do evil bidding. Most good characters see it as wrong to bind good creatures.

I don't think OP will be able to safely acquire armies of anything besides elementals. Demons and devils need special care when courting. But for elementals the GM should just let the player do all the rolls.

For combat, have attacks pre-rolled. You should be able to manage 15 creatures and have your turn take less than a minute, (only to be followed by players who take 15-30 minutes with their turn do to indecisiveness).


Nearyn wrote:
Ah!, but unreasonable compared to what?

In my book somthing that can become an unreasonable demand after the creature have agreed to it, would fall in to this catagory as well. What is keeping the wizard from asking for the moon in a glass of water after the creature have agreed to obey him?


Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:

Binder?

Why make it hard?

Sorcerer 20

NOTE: Elementals are the safest and easiest bindings. You can use them for many task.

Another combo;
-be Good aligned
-Bind outsider with inward focuses magic circle against evil (with diagram)
-Use magic jar until you possess demon/devil
-walk out of trap that can't contain you
-Go adventuring while being followed by a bound air elemental carrying a chest with both the jar and your body in it.

Why cant the trap contain me?
You're good-align now. The trap only works on non-good creatures.

But you are a possesing lifeforce or somthing like that, wont you be trapped because of that?


Nearyn wrote:


Good initiative on your part. I'll provide you with my take on it, in order to help you "see it" :]

His answer was short, but pretty clear: "Logically plausible but effectively nonsense is indeed the correct interpretation. The spell your guy wants is in fact just binding, which is the spell that's intended to do the type of thing he's looking for."

Doug M.


I think the Alchemist with the Philosopher's stone Grand Discovery is a good idea. Make him elven for a long life and you can garner yourself about 500 years of life for 6000 Philosopher's stones at 50,000 gold per pop gets you 300 million gold to play with.

Make sure you have the Simulacrum discoveries and create whatever kind of army you like.


Cap. Darling wrote:
In my book somthing that can become an unreasonable demand after the creature have agreed to it, would fall in to this catagory as well. What is keeping the wizard from asking for the moon in a glass of water after the creature have agreed to obey him?

"Now that you have agreed to serve me for 12 months, I order you to bring me the moon in a glass of water!"

"Sorry, can't do it. I can try, but it'd be pointless"

"Oh okay(Or in case of mentally challenged binders: DO IT ANYWAY!)"

Whether the creature wastes its time trying to make the idiotic request come true or does something else, it still only serves the binder for 12 months. What it does and does not achieve in that time is irrelevant, as long as it obeys the terms of the deal.

-Nearyn


Douglas Muir 406 wrote:
Nearyn wrote:


Good initiative on your part. I'll provide you with my take on it, in order to help you "see it" :]

His answer was short, but pretty clear: "Logically plausible but effectively nonsense is indeed the correct interpretation. The spell your guy wants is in fact just binding, which is the spell that's intended to do the type of thing he's looking for."

Doug M.

An interesting position posed by the dear Mr. Jacobs. He is, however, completely wrong. The Binding spell is in no way, shape, or form what I am looking for, and poses 0 usage in the context we're discussing.

His position on the duration of planar binding is interesting, considering I'm fairly sure there are occurences of just such uses of the spell in published modules. This may be me misremembering things though, but I can check.

-Nearyn


Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:

Binder?

Why make it hard?

Sorcerer 20

NOTE: Elementals are the safest and easiest bindings. You can use them for many task.

Another combo;
-be Good aligned
-Bind outsider with inward focuses magic circle against evil (with diagram)
-Use magic jar until you possess demon/devil
-walk out of trap that can't contain you
-Go adventuring while being followed by a bound air elemental carrying a chest with both the jar and your body in it.

Why cant the trap contain me?
You're good-align now. The trap only works on non-good creatures.
But you are a possesing lifeforce or somthing like that, wont you be trapped because of that?

The evil part goes into the jar. That transfer is your spell, which the trap does not affect.


HaraldKlak wrote:

If it is the most broken caster you want, I'd like to present you to my friend, Alfred the Awakened.

The build is simple (and cheesy as hell):
0) Take a lvl 20 Nature Oracle.
1) His level 20 ability allow him to change his type to animal (takes 8 hours).
2) Target yourself with poison/spells that drain your intelligence to 1 or 2.
3) Now he is a valid target for the Awaken spell, which he is able to cast himself. This is maximized, just because he can (2000gp and 24 hours).
3b) Result is: +3 cha, and +2 HD, and changed type to magical beast.
3) Return to step 1, and repeat.

Spending 400.000 gp (about half wbl) in this manner, gives you a total of: +600 charisma, and +400 hd, which in itself grants 200 feats, +300 BAB, and 100 stat increases.
Needless to say, you are going to break the game, whether through spells DCs above 300, more spells than you can spend each day, or insane to-hit bonuses and +78 damage from power attack alone. Unbeatable saves, hit points that could easily reach 10K, and your cha bonus to dex, are making sure that he is never in any real danger. Through feats and spells we make sure to be able to reroll any saving throw that end up a natural 1.

Cheesy? Yes, sir.

(You can even combine it with blood money to avoid the cost of the awaken spell, but that is unnecessary at the moment).

I love Pathfinder.


Well, a Master Summoner with the Abyssal Bloodline could theoretically summon 34 Augmented CR 14 Glabrezu a day (assuming a CHA of 26) with no danger to himself whatsoever...

Better yet, even without the Abyssal Bloodline he could summon 34-68 Augmented Elder Elementals every single day without breaking a sweat or even using any of his allotted spell slots... such summons don't last as long (2 20 minutes each), but there is no danger to the Summoner himself and he can do a single casting as a standard action.

In other words, assuming a 6 second round, he can have that army in place in a little less than 2 minutes time.

Dark Archive

Oterisk wrote:

I think the Alchemist with the Philosopher's stone Grand Discovery is a good idea. Make him elven for a long life and you can garner yourself about 500 years of life for 6000 Philosopher's stones at 50,000 gold per pop gets you 300 million gold to play with.

Make sure you have the Simulacrum discoveries and create whatever kind of army you like.

An alchemist can get much more gold by simply crafting poisons.


Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:

Binder?

Why make it hard?

Sorcerer 20

NOTE: Elementals are the safest and easiest bindings. You can use them for many task.

Another combo;
-be Good aligned
-Bind outsider with inward focuses magic circle against evil (with diagram)
-Use magic jar until you possess demon/devil
-walk out of trap that can't contain you
-Go adventuring while being followed by a bound air elemental carrying a chest with both the jar and your body in it.

Why cant the trap contain me?
You're good-align now. The trap only works on non-good creatures.
But you are a possesing lifeforce or somthing like that, wont you be trapped because of that?
The evil part goes into the jar. That transfer is your spell, which the trap does not affect.

But possesing stuff is stopped by the circle no matter aligntment yes?


Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:

Binder?

Why make it hard?

Sorcerer 20

NOTE: Elementals are the safest and easiest bindings. You can use them for many task.

Another combo;
-be Good aligned
-Bind outsider with inward focuses magic circle against evil (with diagram)
-Use magic jar until you possess demon/devil
-walk out of trap that can't contain you
-Go adventuring while being followed by a bound air elemental carrying a chest with both the jar and your body in it.

Why cant the trap contain me?
You're good-align now. The trap only works on non-good creatures.
But you are a possesing lifeforce or somthing like that, wont you be trapped because of that?
The evil part goes into the jar. That transfer is your spell, which the trap does not affect.
But possesing stuff is stopped by the circle no matter aligntment yes?

Nope.

And for two reasons.

1. Only would block spells from evil sources
2. The trap is focused inward not outward.


I think players often forget there is often an inverse correlation between making a utterly min/maxed character and generally being consistent with any sane games 'world'.

To be blunt the very act of summoning an outsider to SERVE a mortal pisses them off, secondly unless the deal is VERY SWEET for them I don't care how good your opposed roll should be it won't happen without a player role-playing the negotiations, thirdly, yes they WILL be seeking to twist/pervert your wishes at every opportunity in all probability and finally summoning outsiders on an industrial scale IS going to attract the attention of some seriously significant major figures in the outer-planes both good and bad.

This spell can easily be made so uncertain for the player by a competent DM that a sane player will only use it if other safer options (e.g. Summon Monster) won't do, that said as a thought experiment, good luck.


strayshift wrote:
secondly unless the deal is VERY SWEET for them I don't care how good your opposed roll should be it won't happen without a player role-playing the negotiations

I'd like to remind you that the spell is planar binding, not planar negotiations.

You do bend the creature toward your will.

One of my more insidious ideas is to disguise as someone you don't like, bind an efreeti, force them to feces and send them on there way.

Sit back and wait for a mad outsider to take revenge on that person you don't like.


Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:

Binder?

Why make it hard?

Sorcerer 20

NOTE: Elementals are the safest and easiest bindings. You can use them for many task.

Another combo;
-be Good aligned
-Bind outsider with inward focuses magic circle against evil (with diagram)
-Use magic jar until you possess demon/devil
-walk out of trap that can't contain you
-Go adventuring while being followed by a bound air elemental carrying a chest with both the jar and your body in it.

Why cant the trap contain me?
You're good-align now. The trap only works on non-good creatures.
But you are a possesing lifeforce or somthing like that, wont you be trapped because of that?
The evil part goes into the jar. That transfer is your spell, which the trap does not affect.
But possesing stuff is stopped by the circle no matter aligntment yes?

Nope.

And for two reasons.

1. Only would block spells from evil sources
2. The trap is focused inward not outward.

try rereading protection from Evil.


Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:

Binder?

Why make it hard?

Sorcerer 20

NOTE: Elementals are the safest and easiest bindings. You can use them for many task.

Another combo;
-be Good aligned
-Bind outsider with inward focuses magic circle against evil (with diagram)
-Use magic jar until you possess demon/devil
-walk out of trap that can't contain you
-Go adventuring while being followed by a bound air elemental carrying a chest with both the jar and your body in it.

Why cant the trap contain me?
You're good-align now. The trap only works on non-good creatures.
But you are a possesing lifeforce or somthing like that, wont you be trapped because of that?
The evil part goes into the jar. That transfer is your spell, which the trap does not affect.
But possesing stuff is stopped by the circle no matter aligntment yes?

Nope.

And for two reasons.

1. Only would block spells from evil sources
2. The trap is focused inward not outward.

try rereading protection from Evil.

Why do't you. It's different than from 3.5

1 to 50 of 57 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / The SuperBinder: most broken possible caster build? All Messageboards

Want to post a reply? Sign in.