The SuperBinder: most broken possible caster build?


Advice

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Marthkus wrote:
strayshift wrote:
secondly unless the deal is VERY SWEET for them I don't care how good your opposed roll should be it won't happen without a player role-playing the negotiations

I'd like to remind you that the spell is planar binding, not planar negotiations.

You do bend the creature toward your will.

One of my more insidious ideas is to disguise as someone you don't like, bind an efreeti, force them to feces and send them on there way.

Sit back and wait for a mad outsider to take revenge on that person you don't like.

You can remind me all you like but most DM's ain't gonna let a player just reduce a complex, powerful spell like this to a dice roll. You are bargaining backed up by the threat of magical force with something that WILL take serious exception to being ordered around. The day it becomes routine or just a dice roll then something has died in your campaign, the fantasy element.


strayshift wrote:
Marthkus wrote:
strayshift wrote:
secondly unless the deal is VERY SWEET for them I don't care how good your opposed roll should be it won't happen without a player role-playing the negotiations

I'd like to remind you that the spell is planar binding, not planar negotiations.

You do bend the creature toward your will.

One of my more insidious ideas is to disguise as someone you don't like, bind an efreeti, force them to feces and send them on there way.

Sit back and wait for a mad outsider to take revenge on that person you don't like.

You can remind me all you like but most DM's ain't gonna let a player just reduce a complex, powerful spell like this to a dice roll. You are bargaining backed up by the threat of magical force with something that WILL take serious exception to being ordered around. The day it becomes routine or just a dice roll then something has died in your campaign, the fantasy element.

The day you have an army of magical beings composed of pure alignment following you around and doing your bidding is the day fantasy died.

That happens a lot to me in real life.


Wiggz wrote:

Well, a Master Summoner with the Abyssal Bloodline could theoretically summon 34 Augmented CR 14 Glabrezu a day (assuming a CHA of 26) with no danger to himself whatsoever...

Better yet, even without the Abyssal Bloodline he could summon 34-68 Augmented Elder Elementals every single day without breaking a sweat or even using any of his allotted spell slots... such summons don't last as long (2 20 minutes each), but there is no danger to the Summoner himself and he can do a single casting as a standard action.

In other words, assuming a 6 second round, he can have that army in place in a little less than 2 minutes time.

Good point.


Master of the Dark Triad wrote:
strayshift wrote:
Marthkus wrote:
strayshift wrote:
secondly unless the deal is VERY SWEET for them I don't care how good your opposed roll should be it won't happen without a player role-playing the negotiations

I'd like to remind you that the spell is planar binding, not planar negotiations.

You do bend the creature toward your will.

One of my more insidious ideas is to disguise as someone you don't like, bind an efreeti, force them to feces and send them on there way.

Sit back and wait for a mad outsider to take revenge on that person you don't like.

You can remind me all you like but most DM's ain't gonna let a player just reduce a complex, powerful spell like this to a dice roll. You are bargaining backed up by the threat of magical force with something that WILL take serious exception to being ordered around. The day it becomes routine or just a dice roll then something has died in your campaign, the fantasy element.

The day you have an army of magical beings composed of pure alignment following you around and doing your bidding is the day fantasy died.

That happens a lot to me in real life.

Problem?

EDIT: It's the sign of a lazy GM who has to house-rule how planar binding works to make it have consequences.


Marthkus wrote:
Master of the Dark Triad wrote:
strayshift wrote:
Marthkus wrote:
strayshift wrote:
secondly unless the deal is VERY SWEET for them I don't care how good your opposed roll should be it won't happen without a player role-playing the negotiations

I'd like to remind you that the spell is planar binding, not planar negotiations.

You do bend the creature toward your will.

One of my more insidious ideas is to disguise as someone you don't like, bind an efreeti, force them to feces and send them on there way.

Sit back and wait for a mad outsider to take revenge on that person you don't like.

You can remind me all you like but most DM's ain't gonna let a player just reduce a complex, powerful spell like this to a dice roll. You are bargaining backed up by the threat of magical force with something that WILL take serious exception to being ordered around. The day it becomes routine or just a dice roll then something has died in your campaign, the fantasy element.

The day you have an army of magical beings composed of pure alignment following you around and doing your bidding is the day fantasy died.

That happens a lot to me in real life.

Problem?

EDIT: It's the sign of a lazy GM who has to house-rule how planar binding works to make it have consequences.

No it's not. I work damn hard at my games to keep them balanced and this falls into that category of DM intervention. If it's a sign of anything its the sign of a player who expects to have the best toys and doesn't want to play otherwise.


strayshift wrote:
Marthkus wrote:

Problem?

EDIT: It's the sign of a lazy GM who has to house-rule how planar binding works to make it have consequences.

No it's not. I work damn hard at my games to keep them balanced and this falls into that category of DM intervention. If it's a sign of anything its the sign of a player who expects to have the best toys and doesn't want to play otherwise.

You don't have to house-rule planar binding to prevent it from being abused.

It doesn't take much mental gymnastics to conclude that some powerful outsider will become concerned at you binding a demon army and putting a stop to it.

Deciding to change how planar binding works to stop demon armies is just lazy.


Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:
Cap. Darling wrote:
Marthkus wrote:

Binder?

Why make it hard?

Sorcerer 20

NOTE: Elementals are the safest and easiest bindings. You can use them for many task.

Another combo;
-be Good aligned
-Bind outsider with inward focuses magic circle against evil (with diagram)
-Use magic jar until you possess demon/devil
-walk out of trap that can't contain you
-Go adventuring while being followed by a bound air elemental carrying a chest with both the jar and your body in it.

Why cant the trap contain me?
You're good-align now. The trap only works on non-good creatures.
But you are a possesing lifeforce or somthing like that, wont you be trapped because of that?
The evil part goes into the jar. That transfer is your spell, which the trap does not affect.
But possesing stuff is stopped by the circle no matter aligntment yes?

Nope.

And for two reasons.

1. Only would block spells from evil sources
2. The trap is focused inward not outward.

try rereading protection from Evil.
Why do't you. It's different than from 3.5

Hmm i see your point. I missed the only work against Evil part of the possesing stuff.

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