And who says ranged sneak attack sucks...


Advice

The Exchange

Hey all, ive been bored this week and i have been reading alot of posts of how rogues suck in combat, you cant get sneak attack off that well on ranged attack, its very situational. blah blahblah,

so i decided to build a charachter up to lvl 9 focusing on ranged sneak attack and trying to do as much damage as possible on his sneak. This is just the basic build of the charachter, what feats to take and the core magic items you need to make this work.

This character is built with Society rules, so it is society legal.

Race Choices:

i prefer the Elf with this one because of the familiarity on longbows, racial perception, and the alternate racial trait: Silent hunter, which allows you to run while stealthing at the cost of a worthless magic trait for ninjas.

however, you can play as a Human or half elf, which are the 2 runner ups for races

Feats :

1:Point Blank Shot
2: Combat Trick>Precise Shot
3:Rapid Shot
5:Sap Adept
6:Combat Trick>Sap Master
7:Extra Ki or deadly aim, depending on your tastes
9: Clustered Shot

Ninja Tricks :

2: Combat trick>Precise shot
4: Vanishing trick
6:Combat trick> sap master
8: Bleeding attack

Magic items by 9th lvl :

+1 Merciful Adaptive Composite longbow
Helm of the Stag
Belt of Incredible dex+4
Bracers of archery, lesser
Blunt Arrows Blunt arrows and Blunt arrows

+ the common items you want by 9th

In Combat :

While in combat, you want to go after the biggest baddest toughest baddie out there, dont waste your daily usages on little guys that your teamates can play with, and since you are causing them to be flatfooted to you, many 8/10 times, you will hit.

Use vanishing trick and then full attack. and each one should get sneak attack damage off too.

bleeding strike allows your sneak attack damage to also cause them to bleed, taking damage based on your sneak attack die each round untill they get healed in anyway or use a heal check ( a standard action) to stop the bleeding

Helm of the stag causes the target of your choice to be flatfooted against your next ranged attack 3x a day if you worship erastile(which i suggest, worship erastile)

Now with Sap adept/Sap Mastery, your sneak attack does double damage if it is used with a nonleathal bludgeoning weapon that attacks a creature that's denied their dex bonus, with, which this build is based around, is butter on the cake.

Example of damage by 9th level:

With the merciful adaptive composite longbow

1d8+1d6+str modifier

While denying their dex bonus:
1d8+11d6+5+str modifier+Bleed

Now, this build i belive is strong, the role is to be th eboss killer. the big baddie beater, the bombarder. however, the bane of this build is uncanny dodge. but even so, you still can do decent damage without the sneak attack.

*edit, at level 9 you can only do 1 ranged attack with sneak attack each turn, but at lvl 10, you can do multiple sneaks with the invisible blade master trick

Grand Lodge

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Pathfinder Adventure, Maps, Starfinder Accessories, Starfinder Maps, Starfinder Society Subscriber

How do you get sneak attack on a full attack action when you vanish? I thought it works like Invisibility and drops when you attack so only your first attack gets sneak attack, unless you use your helm of the stag on all extra attacks.

Grand Lodge

This doesn't work.

Vanish is not Greater Invisibility.

Silver Crusade

Considering a full attack for a level 9 ninja is two shots...

The Exchange

Terek wrote:
How do you get sneak attack on a full attack action when you vanish? I thought it works like Invisibility and drops when you attack so only your first attack gets sneak attack, unless you use your helm of the stag on all extra attacks.

could you please link what you are talking about? this is the first im hearing of this and with helm of the stag, its only on the next ranged attack.

*edit* nevermind i found it,

well in that cause, just go to level 10 and grab the invisible blade trick, where vanish counts as greater invisibility


I don't think you can select combat trick more than once.

Lantern Lodge

1 person marked this as a favorite.

Ummm...

First off, cover or concealment negates you. Not many characters have that high of dexterity, in fact a lot have negative dexterity modifiers, so don't rely on flat footed giving you the bonus to hit that you need. Next, your only adding 5 from sap adept? Shouldn't that be +10?

Next, you can only take combat trick once.

So, you can deal a lot of damage in the first round or two of combat IF you hit, IF your not surprised yourself, and IF they aren't behind cover or have concealment, and IF they don't have uncanny dodge.

Grand Lodge

Pathfinder Adventure, Maps, Starfinder Accessories, Starfinder Maps, Starfinder Society Subscriber
Kiba wrote:
Terek wrote:
How do you get sneak attack on a full attack action when you vanish? I thought it works like Invisibility and drops when you attack so only your first attack gets sneak attack, unless you use your helm of the stag on all extra attacks.

could you please link what you are talking about? this is the first im hearing of this and with helm of the stag, its only on the next ranged attack.

*edit* nevermind i found it,

well in that cause, just go to level 10 and grab the invisible blade trick, where vanish counts as greater invisibility

Helm of stag is a free action IIRC. You can burn more than one charge a round.

Grand Lodge

You are only going to get off your one Sneak Attack(as Vanish will end), per full attack.

You still have to deal with Tremorsense, Blindsense, and Blindsight.

You also have to deal with concealment, and any darkness will stop your Sneak Attack, as you have no Darkvision.

Outside of the Vanish trick, you have no way of dealing Sneak Attack.

You will also only get it off within 30ft.

Grand Lodge

Chris O'Reilly wrote:
I don't think you can select combat trick more than once.

You can't.

Silver Crusade

Vanishing blade= as much shneak attack as wanted. Also flanking within 30ft gives it to him as well.

Dark Archive

So essentially "You must be at least 10th level for this to work." (At which point PFS is almost over for most people). That's not really a big secret, Invisible blade lets any Ninja do well, especially with the Sap chain. Now, if we can come up with a solid, ranged sneak attack build that works from 1-10 I'm interested.

In that vein a one level dip as an Oracle of Flame or Waves with the appropriate sight revelation, dropping Obscuring Mist to keep re-stealthing and then sniping out from inside it seems likely a good bet, if not the best.


rorek55 wrote:
Vanishing blade= as much shneak attack as wanted. Also flanking within 30ft gives it to him as well.

How is he flanking from 30 feet.


I can see several problems with this:

The major one is that you only get to use the sap master feats 1 or 3 attacks per day. It really doesn't add that much extra damage to warrant spending 2 feats.
I guess you could stack up on several helms, but that would be to cheesy for me to touch.

Secondly, being reduced to blunt arrows, destroys your attack bonus, which isn't great to begin with.

Thirdly, it is built around something that doesn't really work until lvl 10. Sure it might be done, starting at later levels, but otherwise you've got a long way to go, not really be able to do anything great.


I'd go full on the sap master feats and use ancestral weapon or exotic weapon proficiency to be able to use Bolas. Shorter range and quick draw required so more slightly more feat intensive but in the hands of a scout rogue moving behind the party fighter you'd be doing masses of non-lethal damage.


Race: Human (Focused Study / Heart of the Wilderness)

Traits: Reactionary / Shadow Child

Class: Ninja (Bandit)

Feats:
1: Skill Focus - Perception
2: Point Blank Shot
3: Precise Shot
4: Rapid Shot
5: Sap Adept
6: Sap Master
7: Skill Focus - Stealth

Tricks:
1: Snap Shot
2: Vanishing Trick
3: Darkvision
4: Combat Trick - Improved Initiative
5: Sniper's Eye (extra trick from Human Favored Class option)

(Feats and Tricks not necessarily taken in these orders)

How about this variation of what he put together? All the same equipment. Tactics would be scouting ahead and getting a Surprise Round in. With the Ambush ability the Surprise Round would be a bit more effective for this build; it can even try for Sniping. Then it would have a very high initiative so should be going first in the first round of combat more often than not. After that, using Vanishing Trick and the Stag Helm to get as much Sneak Attack as possible. It's a human but has plenty of stuff that helps deal with the concealment issues for Sneak Attack. Between Surprise Rounds and the Stag Helm attacking people who are Flat Footed shouldn't be that uncommon, and the Sap Adept doesn't require the target to be Flat Footed so that extra damage you can get with attacking from Invisibility too. I foresee several Ki points being spent on an extra attack in a full attack in the first round of combat when enemies are still Flat Footed. Even if some enemies get to act in Surprise Rounds too he should be going first with Snap Shot and will still be able to hit them while they are Flat Footed.

Quote:
Secondly, being reduced to blunt arrows, destroys your attack bonus, which isn't great to begin with.

This is taken care of by the merciful weapon enchantment.


Best ranged rogue is a Tiefling Rogue with the Blinding Sneak Attack. So, as long as YOU (the Tiefling) are under the effects of Darkness, as per the spell or spell-like ability(which you can cast on yourself and voluntarily give up your save, or any one of YOUR items), your opponent must make a FORT sace DC 10+ SA damage dealt. So, Vanish, invisibility, whatever... with Darkness on yourself, they fail save, sneak attack all next turn, they fail save, more sneak attack, ad nauseum.

Scarab Sages

Ifrit with smoke sticks is easier.


Merciful doesn't turn arrows into bludgeoning, which is what is causing the attack bonus loss...


Taow wrote:
Merciful doesn't turn arrows into bludgeoning, which is what is causing the attack bonus loss...

Blunt arrows are bludgeoning, the merciful weapon property is being used to eliminate the -4 penalty from using a lethal weapon for non-lethal attacks. Not sure if actually would work though, the merciful weapon property imparts it's bonus to the arrows so the bow itself might still be a lethal weapon and the -4 might apply - have to consider this.

The problem with sap-mastery non-lethal damage is that it doesn't stack with lethal damage. Effectively you will be attacking the BBEG solo. At level 9, doing @50 average non-lethal damage per hit, can you knock-out the BBEG any faster than it would take the whole party to kill him?

As for the actual build it really needs the sniper's eye rogue talent to work because of the concealment rules. Throw that it and think about ditching non-lethal combat to improve the effectiveness.

Lantern Lodge

Umm, non lethal damage does stack with lethal damage. Said boss has 100 hp, if he takes 50 lethal and 51 non lethal, he falls unconscious.

Dark Archive

Pathfinder Adventure Path Subscriber

This build isn't PFS-legal - Helm of the Stag is not on the list of Additional Resources.


FrodoOf9Fingers wrote:
Umm, non lethal damage does stack with lethal damage. Said boss has 100 hp, if he takes 50 lethal and 51 non lethal, he falls unconscious.

Aye, it stacks. My bad, I was thinking of a different game system entirely.


I've always found it simpler to just focus your Rogue/Ninja on the regular chain of ranged feats and talents for basic ranged damage and sneak damage, and coordinate with an ally/allies who can help you rob opponents of their dex bonus. There are lots of effects that cause blindness (spells, dirty trick), or flat-footedness (grease, Court Bard's Glorious Epic, another rogue with the Distracting Attack talent, etc).

You're on a team, you don't have to do everything all by yourself. Rock that initiative, accept 1d8 + str + enhancement + deadly aim as the norm, and enjoy the sneaks when they happen.


A few more options and better party involvement.

Race: Human (Focused Study / Heart of the Wilderness)

Traits: Reactionary / Shadow Child

Class: Ninja (Scout)

Feats:
1: Exotic Weapon Proficiency - Elven Curve Blade
2: Skill Focus - Perception
3: Weapon Finesse
4: Point Blank Shot
5: Rapid Shot
6: Power Attack
7: Skill Focus - Stealth

Tricks:
1: Snap Shot
2: Vanishing Trick
3: Darkvision
4: Combat Trick - Improved Initiative (or Furious Focus, depending on character needs)
5: Sniper's Eye (extra trick from Human Favored Class option)

(Feats and Tricks not necessarily taken in these orders. Also, I didn't have room in the 9 level build but I would probably go for Dodge and Mobility next to facility the Scout abilities.)

I would not bother with the non-lethal damage bit. This build would scout ahead, open with a surprise round and first initiative in the first round of combat (hopefully), they kite things back to the approaching party using scout abilities and vanishing trick as necessary. Once in with the party he can switch to ECB and maneuver around to get scout Sneak Attacks and flanking positions. I would definitely sub-out some equipment to get Boots of Speed and probably a Cloak of Minor Displacement with this build and these tactics. Between Rapid Shot, Boots of Speed, and Ninja Ki this guy should have 5 attacks when he takes a full attack.

I still might pick up the Stag Helm. I would use it for after I have kited the mobs back to the rest of the party and spent a few rounds in melee with the party. The idea being, if I get too injured I can retreat melee and still pull off a few full attack rounds with my bow that get at least one Sneak Attack in.

Sczarni

wraithstrike wrote:
rorek55 wrote:
Vanishing blade= as much shneak attack as wanted. Also flanking within 30ft gives it to him as well.
How is he flanking from 30 feet.

good question. Last I heard flanking with ranged attacks was a non-starter, be it at 5 feet or 30.


blackbloodtroll wrote:
Chris O'Reilly wrote:
I don't think you can select combat trick more than once.
You can't.

You can if you take the Swashbuckler archetype, IIRC.


Suthainn wrote:
At which point PFS is almost over for most people.

Screw PFS. It should be a minor consideration at best. *A* piece of evidence for play experience. It should not be labeled as a majority of players or set the direction for the game overall.


Krodjin wrote:
wraithstrike wrote:
rorek55 wrote:
Vanishing blade= as much shneak attack as wanted. Also flanking within 30ft gives it to him as well.
How is he flanking from 30 feet.
good question. Last I heard flanking with ranged attacks was a non-starter, be it at 5 feet or 30.

Do the snap shot feats work for flanking or can you only do it with a melee weapon regardless if you threaten or not.


Buri wrote:
Suthainn wrote:
At which point PFS is almost over for most people.
Screw PFS. It should be a minor consideration at best. *A* piece of evidence for play experience. It should not be labeled as a majority of players or set the direction for the game overall.

Generally I agree, but in this case the OP states:

Quote:
This character is built with Society rules, so it is society legal.

as part of their opening post. Due to this I think it's quite relevant to the topic.


FanaticRat wrote:
Krodjin wrote:
wraithstrike wrote:
rorek55 wrote:
Vanishing blade= as much shneak attack as wanted. Also flanking within 30ft gives it to him as well.
How is he flanking from 30 feet.
good question. Last I heard flanking with ranged attacks was a non-starter, be it at 5 feet or 30.
Do the snap shot feats work for flanking or can you only do it with a melee weapon regardless if you threaten or not.

The Snap Shot feats allow you to provide flanking for an ally. However:

PRD wrote:

Flanking

When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

Gaining Flanking bonuses are exclusively for melee attacks.


Buri wrote:
Suthainn wrote:
At which point PFS is almost over for most people.
Screw PFS. It should be a minor consideration at best. *A* piece of evidence for play experience. It should not be labeled as a majority of players or set the direction for the game overall.

I completely agree with this sentiment. From the attitudes I have seen on the boards, I think PFS causes more problems than it serves to alleviate in the gaming community.

HOWEVER, as Ilja pointed out, the OP did say it was PFS legal. Not that I know what is or isn't PFS legal, or how to even find that information.

Dark Archive

Pathfinder Adventure Path Subscriber
Shadowlord wrote:
Not that I know what is or isn't PFS legal, or how to even find that information.

It's carefully hidden away where nobody will ever find it...

Dark Archive

Buri wrote:
Suthainn wrote:
At which point PFS is almost over for most people.
Screw PFS. It should be a minor consideration at best. *A* piece of evidence for play experience. It should not be labeled as a majority of players or set the direction for the game overall.

Except in this case the OP specifically mentioned the character being fit for society play and PFS legal, so it's clearly a concern for him. And regardless of who plays PFS (I don't and doubt I ever would) it's completely correct to say that for those who *do* the play experience for many characters close to ending by 10th.

On topic, the Swashbuckler archetype doesn't appear to allow more uses of Combat Trick either, ranged sneak attacks just don't get any love in PF really. Other than the 10th lvl Ninja it's the odd niche sniper build that makes it work at all, and even then not terribly well sadly =/


Buri wrote:
Suthainn wrote:
At which point PFS is almost over for most people.
Screw PFS. It should be a minor consideration at best. *A* piece of evidence for play experience. It should not be labeled as a majority of players or set the direction for the game overall.

If the person posting the question asks about PFS legality, just flag the post to be moved to the PFS forum.


Ilja wrote:

Generally I agree, but in this case the OP states:

Quote:
This character is built with Society rules, so it is society legal.
as part of their opening post. Due to this I think it's quite relevant to the topic.

Well..... boo. My bad.


Suthainn wrote:
On topic, the Swashbuckler archetype doesn't appear to allow more uses of Combat Trick either...

They do.

PRD wrote:

Swashbuckler

A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost exclusively on honing her skill at arms and perfecting daring acrobatic moves and elaborate flourishes that border on performance.

Martial Training (Ex): At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies. In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.

Daring (Ex): At 3rd level, a swashbuckler gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.

Rogue Talents: The following rogue talents complement the swashbuckler archetype: offensive defense, positioning attack, powerful sneak, and weapon training*.

Advanced Talents: The following advanced rogue talents complement the swashbuckler archetype: crippling strike*, entanglement of blades, and redirect attack.


Shadowlord wrote:

A few more options and better party involvement.[...]

Feats:
1: Exotic Weapon Proficiency - Elven Curve Blade

Sorry, not at level 1

Though still viable if starting with Finesse first, then EWP: Curveblade

Lantern Lodge

Too bad ninja's can't take the Swashbuckler archetype, so once again, no two combat tricks in the OP.

Dark Archive

Shadowlord wrote:
Suthainn wrote:
On topic, the Swashbuckler archetype doesn't appear to allow more uses of Combat Trick either...
They do.

Apparently I'm blind, thanks for the correction!


I build a rogue kobald with the major magic trick for gravity bow and a heavy repeating crossbow that could do work with vital strike feat


Sindakka wrote:
Shadowlord wrote:

A few more options and better party involvement.[...]

Feats:
1: Exotic Weapon Proficiency - Elven Curve Blade

Sorry, not at level 1

Though still viable if starting with Finesse first, then EWP: Curveblade

Thanks. Yeah, you would just have to switch EWP and Weapon Finesse on the build.

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