
zauriel56 |
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the max level is five. I was thinking Thor would be a warpriest with the weather blessing, and Magic blessing as well. He would wield a warhammer, and wear chainmail. Feats would be Weapon focus (warhammer), Power Attack, Point-Blank Shot, Precise Shot, and Cleave. He would have a belt of Giant's Strength +2, and not sure about other stuff yet. Still working on it.

EsperMagic |
I originally had thor as a cleric so yeah war priest would be pretty perfect. Pretty sure warpriests get weapon focus for free though dont they? what else can you make at 5th level...I guess a vivisectionist alchemist for the hulk. Maybe a 5th level barbarian since you arent able to prestige into master chymist, though alchemist helps the banner side. Rogue or Ninja for Black Widow. Fighter-Archer or Ranger for Hawkeye. Paladin for Captain America just focus on his shield and throwing it. That leaves iron man...ugh Magus? I guess? Iron Man is a seriously high level character.

Xedrek |

I think I want to skin pathfinder as a superhero game now XD
As Gear from static I would be a Grenadier Alchemist, precise shot, two weapon fighting, precise bomb, shock bomb, craft wondrous items, point blank shot
Headband of vast Int, and craft some awesome custom handy haversack that will hand him stuff and some quick runner's boots

Wiggz |

Wiggz wrote:Larfleeze is an even better fit for master summoner.SwnyNerdgasm wrote:Iron Man is a synthesis summonerAnd Green Lantern would be a Master Summoner in my book.
Agreed, but he's kind of fringe.
I just see the Summoner spells Mage Armor, Shield, Fly/Overland Flight, Black Tentacles, Pellet Blast, Minor and Major Creation, Repulsion, Wreath of Blades, the Wall spells, etc. and that just screams Lantern to me. That's in addition to the creature summons of course, which we kind of play as magical constructs anyway.

DeathQuaker RPG Superstar 2015 Top 8 |
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Wonder Woman... skilled but fully martial and lightly armored, so I'd say ranger. Dip or trait gives her Acrobatics as class skill (maybe dip into new Brawler class for better unarmed combat and Acrobatics). Lasso proficiency. Wears gloves of arrow snaring and has lasso enchanted with compulsion effect. And a tiara boomerang, because.
Black Canary.... brawler.
Huntress... ranger,ranger/rogue, or slayer
Oracle... fighter/diviner
She Hulk... Barbarian with lots of ranks in profession barrister.
Fantastic 4... oread barbarian, ifrit sorcerer with elemental bloodline, sylph sorc or bard with focus on invisibility and abjuration, and undine wizard or alchemist.

DeathQuaker RPG Superstar 2015 Top 8 |
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That would have been 5. :)
But if we're adding extended family.... and since I already did She-Hulk, then how about the recent Future Foundation guardians....
Medusa - Witch with prehensile hair
Ant Man - Hmmm.... this is weird, and I realize most of his powers were at least originally equipment based, but.... I'm going to make him an ifrit with the alternate racial ability efreeti magic which allows him to cast reduce person and enlarge person once per day (which he uses on himself). I'm going to give him a dip into blight druid for vermin empathy and some low level magic, and then level him as rogue as he was originally a thief (and good at it).
Darla Deering - I'd probably ignore the Thing Suit (or give her equipment that increases her strength), and just make her a bard with the celebrity archetype. She might actually be more powerful in Pathfinder than in her world. ;)

Vamptastic |

Wolverine would be a Natural Weapons Ranger/Barbarian/Possibly Samurai, who specialized in hunting all kinds of Giant Creatures. He'd have a ring of Regeneration, or maybe he'd get it as a tattoo. Adamantine Skeleton optional. If he does get an Adamantime Skeleton, his claws would do a D8 per hand.
Hulk I'd recreate in a Fantasy context, make him an Ogrekin-Orc, who's been further bred with a Troll. Make him a Barbarian full on, and just vicious.
Hellboy would be a Fighter/Gunslinger or even a Paladin/Gunslinger, but you could only play him with a really lax DM. He'd be the son of Asmodeous, and he'd have the 'Oversized Limb' that Ogrekin usually get. However, it would also count as it's own weapon. It would have a hardness like Adamantine and it would have regeneration/self repairing. Does as much damage as a Greatsword.
EDITS, JUST CAUSE:
DQ, I love that She-Hulk. Would you make her a Half-Orc? Or just a giant green human?
Cyclops is a straight up Monk. Have him dump everything into his Ki Blasts.
Professor X, he'd be some weird Psionic Class mixed with some sort of Wizard or Witch, whatever.
Punisher, Gunslinger/Trench Gunner. Easy.
War Machine is a Gun Tank, but his guns and armor are the same thing.
Lobo is a Gunslinger/Ranger/Barbarian, with built in regeneration and a STR of 20.
Doomsday is a Dire Adamantine Golem Half-Fiend Barbarian. Yeah.
Hawkeye is a Zen Archer, Green Arrow is an Archery based Ranger.
And...that's it for now.

Tacticslion |

Wolverine would be a Natural Weapons Ranger/Barbarian/Possibly Samurai, who specialized in hunting all kinds of Giant Creatures. He'd have a ring of Regeneration, or maybe he'd get it as a tattoo. Adamantine Skeleton optional. If he does get an Adamantime Skeleton, his claws would do a D8 per hand.
Wielding tekko-kagi, maybe?

Vamptastic |

Vamptastic wrote:Wolverine would be a Natural Weapons Ranger/Barbarian/Possibly Samurai, who specialized in hunting all kinds of Giant Creatures. He'd have a ring of Regeneration, or maybe he'd get it as a tattoo. Adamantine Skeleton optional. If he does get an Adamantime Skeleton, his claws would do a D8 per hand.Wielding tekko-kagi, maybe?
They do 1d3 damage. Screw that.

Threeshades |
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Batman would be a ninja 2/brawler 1/investigator 1/ranger 1 also fighting non-lethally all the time and still somehow managing to be overpowered.
The Darkness could be one or all of three summoner archetypes: master summoner (calling forth hordes of darkling creatures), evolutionist (making a single big variable creature) and synthesist (his armor) also he has proficiency with firearms.

DeathQuaker RPG Superstar 2015 Top 8 |
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DQ, I love that She-Hulk. Would you make her a Half-Orc? Or just a giant green human?
I think she was turned giant and green by her cousin, who is in my book an alchemist with the ragechemist and vivisectionist archetypes (they can be stacked as they don't replace the same abilities).
But half-orc could work too.

Tacticslion |

Tacticslion wrote:They do 1d3 damage. Screw that.Vamptastic wrote:Wolverine would be a Natural Weapons Ranger/Barbarian/Possibly Samurai, who specialized in hunting all kinds of Giant Creatures. He'd have a ring of Regeneration, or maybe he'd get it as a tattoo. Adamantine Skeleton optional. If he does get an Adamantime Skeleton, his claws would do a D8 per hand.Wielding tekko-kagi, maybe?
It's third party, but the Claw bracer - 1d6 damage, 19-20 critical, slashing; if made of adamantine it ignores all damage reduction.
Especially potent with rending claw blades, and, since he has two attacks per round, it should function.
Claw Pounce (or Rage Pounce) might be useful here.
Catfolk claws are fairly "eh", unfortunately.
One aspect to the tekko-kagi that you might have overlooked is it's +2 bonus to sunder checks - a very common Wolverine tactic -, though, sadly, I think it falls short there, too, as it only functions on slender bladed weapons. (The sunder is what made me first think of it, actually, though I'd forgotten the limitation.)
Of course, Claws of the Beast might be ideal, here, (giving him the ability to "schinkt!" or hide them, as desired) making Wolverine a Psychic Warrior (and, being fifth level, he'd be able to augment them with five points, making them 1d8).

Thymus Vulgaris |

Vamptastic wrote:Tacticslion wrote:They do 1d3 damage. Screw that.Vamptastic wrote:Wolverine would be a Natural Weapons Ranger/Barbarian/Possibly Samurai, who specialized in hunting all kinds of Giant Creatures. He'd have a ring of Regeneration, or maybe he'd get it as a tattoo. Adamantine Skeleton optional. If he does get an Adamantime Skeleton, his claws would do a D8 per hand.Wielding tekko-kagi, maybe?It's third party, but the Claw bracer - 1d6 damage, 19-20 critical, slashing; if made of adamantine it ignores all damage reduction.
Especially potent with rending claw blades, and, since he has two attacks per round, it should function.
Claw Pounce (or Rage Pounce) might be useful here.
Catfolk claws are fairly "eh", unfortunately.
One aspect to the tekko-kagi that you might have overlooked is it's +2 bonus to sunder checks - a very common Wolverine tactic -, though, sadly, I think it falls short there, too, as it only functions on slender bladed weapons. (The sunder is what made me first think of it, actually, though I'd forgotten the limitation.)
Of course, Claws of the Beast might be ideal, here, (giving him the ability to "schinkt!" or hide them, as desired) making Wolverine a Psychic Warrior (and, being fifth level, he'd be able to augment them with five points, making them 1d8).
If Wolverine is going to be a barbarian anyway, why not just solve the claw issue with lesser beast totem? Ragepounce was mentioned as well, and you can't get that without lesser beast totem either way.

Tacticslion |

Tacticslion wrote:If Wolverine is going to be a barbarian anyway, why not just solve the claw issue with lesser beast totem? Ragepounce was mentioned as well, and you can't get that without lesser beast totem either way.Vamptastic wrote:Tacticslion wrote:They do 1d3 damage. Screw that.Vamptastic wrote:Wolverine would be a Natural Weapons Ranger/Barbarian/Possibly Samurai, who specialized in hunting all kinds of Giant Creatures. He'd have a ring of Regeneration, or maybe he'd get it as a tattoo. Adamantine Skeleton optional. If he does get an Adamantime Skeleton, his claws would do a D8 per hand.Wielding tekko-kagi, maybe?It's third party, but the Claw bracer - 1d6 damage, 19-20 critical, slashing; if made of adamantine it ignores all damage reduction.
Especially potent with rending claw blades, and, since he has two attacks per round, it should function.
Claw Pounce (or Rage Pounce) might be useful here.
Catfolk claws are fairly "eh", unfortunately.
One aspect to the tekko-kagi that you might have overlooked is it's +2 bonus to sunder checks - a very common Wolverine tactic -, though, sadly, I think it falls short there, too, as it only functions on slender bladed weapons. (The sunder is what made me first think of it, actually, though I'd forgotten the limitation.)
Of course, Claws of the Beast might be ideal, here, (giving him the ability to "schinkt!" or hide them, as desired) making Wolverine a Psychic Warrior (and, being fifth level, he'd be able to augment them with five points, making them 1d8).
I did actually question whether or not he was going to be a Barbarian at first (and was attempting to give actual in-game support for having claws), but with the Beast Totem line, that makes a lot of sense, both practically and stylistically. In that case, though, we'd better not multiclass him. Just hop him up on a few ranger-ish skills (perception, stealth, survival) and let him go, I'd say.
Superman I was thinking Sorcerer with FANTASTIC ability scores, though I was imagining him as 6th.
It gives him access to
-Flight
-Scorching Ray
-Haste/Expeditious Retreat
-Protection from arrows/energy
Superman probably has a modified half celestial-like template.
... though that makes me wonder, if we couldn't do something with aasimars, especially using their variant heritages and such.
The point isn't to equal the actual super-hero. That's impossible at fifth level, regardless of their equipment. The point is to emulate the idea of the hero.
Drop daylight for DR 2/magic and fly speed of 20 (poor) [presuming a roll of 100]
Make him either angel blooded (STR and CHA bonus, knowledge bonus), azata-blooded (DEX and CHA, diplomacy and perform [act] bonus), or Garuda blooded (DEX [and WIS, I guess], acrobatics and fly bonus).
I'd probably go with Angel-blooded, but take Truespeaker trait (losing the skill bonuses that are worthless as superman, but gaining additional languages, that enables you to kind of fake the effect of all creatures speaking English somehow). It also allows him to fake using his super-senses in order to discern creatures' motives and hearts.
Anyway, that means that we can safely ignore protection from energy and fly, and drop the sorcerer down to level 5 to get the other stuff you mentioned. I'd add bull's strength though.
If we were able to go to nine or higher, I'd suggest the Abyssal bloodline (for the inherent STR-increase) or the draconic bloodline (for dragon disciple), but, since we're not, I'd also suggest a mixed bloodline (so his will save is weaker [making him more vulnerable to magic] and so that we can get more super-man abilities: I'm currently thinking the draconic bloodline (perception, mage armor, and/or resist energy) and either efreeti (free scorching ray!) or elemental bloodline (free frost breath!); both the latter have knowledge which, while not terribly interesting, does evince Superman's intellect somewhat.
Anyway, I'm kind of out of ideas for now. Feel free to hunt through more bloodlines for better fits.

Tacticslion |

I hadn't thought of tieflings, Zonugal. Interesting idea. It might bear some looking into.
In any event, I'd prioritize Wolvie's CON and DEX (with a tertiary focus of WIS) more than STR, INT, or CHA. While lacking an STR-focus is painful to a Barb, Wolvie never epitomized pure strength, often being substantially less than those he fought. Instead it was his hard-to-kill nature plus his iron will that made him so dangerous.

Vamptastic |

I hadn't thought of tieflings, Zonugal. Interesting idea. It might bear some looking into.
In any event, I'd prioritize Wolvie's CON and DEX (with a tertiary focus of WIS) more than STR, INT, or CHA. While lacking an STR-focus is painful to a Barb, Wolvie never epitomized pure strength, often being substantially less than those he fought. Instead it was his hard-to-kill nature plus his iron will that made him so dangerous.
I would agree with this, if STR wasn't so important for dealing damage in Pathfinder. There's just no way around it, unless you give him a bunch of Feats that let him deal damage with his other stats.

SwnyNerdgasm |

Superman I was thinking Sorcerer with FANTASTIC ability scores, though I was imagining him as 6th.
It gives him access to
-Flight
-Scorching Ray
-Haste/Expeditious Retreat
-Protection from arrows/energy
But all those abilities come from his race, so in order to do superman correctly you'd need to create a Kryptonian race

Vamptastic |
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default wrote:But all those abilities come from his race, so in order to do superman correctly you'd need to create a Kryptonian raceSuperman I was thinking Sorcerer with FANTASTIC ability scores, though I was imagining him as 6th.
It gives him access to
-Flight
-Scorching Ray
-Haste/Expeditious Retreat
-Protection from arrows/energy
Not if he were the Pathfinder version. Think of this as an alternate universe Superman.

Vamptastic |

Superman I was thinking Sorcerer with FANTASTIC ability scores, though I was imagining him as 6th.
It gives him access to
-Flight
-Scorching Ray
-Haste/Expeditious Retreat
-Protection from arrows/energy
I like Default's ideas, mixed with mine. Human Fighter/Sorcerer multiclass, with the Half-Celestial Template.

Zonugal |
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Hmm...
If we were looking at a Superman build using a base of an Angel-Blooded Aasimar Sorcerer (utilizing the Scion of Humanity racial variant to count for Human's favored class option), perhaps the spells known would look like:
0th
* Detect Magic: Detects all spells and magic items within 60 ft.
* Ghost Sound: Figment sounds.
* Mage Hand: 5-pound telekinesis.
* Message: Whisper conversation at distance.
* Open/Close: Opens or closes small or light things.
* Prestidigitation: Performs minor tricks.
* Ray of Frost: Ray deals 1d3 cold damage.
* Read Magic: Read scrolls and spellbooks.
* Resistance: Subject gains +1 on saving throws.
* Spark: Ignites flammable objects.
1st
* Expeditious Retreat: Your base speed increases by 30 ft.
* Grease: Makes 10-ft. square or one object slippery.
* Mage Armor: Gives subject +4 armor bonus.
* Obscuring Mist: Fog surrounds you.
* Protection from Evil: +2 to AC and saves, plus additional protection against selected alignment.
Stone Fist: Your unarmed strikes are lethal.
2nd
* Burning Gaze: Inflict 1d6 fire damage to creature by looking at it.
* Resist Energy: Ignores first 10 (or more) points of damage per attack * from specified energy type.
* See Invisibility: Reveals invisible creatures or objects.
3rd
* Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Thoughts?

Abraham spalding |

I just don't see Superman as a straight up mage. Despite his powers, he's always at his heart been a real physical, frontline kind of fighter, something that you just can't be as a squishy little magic man.
Um... he is pretty melee ineffective in most the comic books -- he can simply swing hard because he's beyond insanely strong and can take a hit because he's basically invulnerable. When something actually hurts him it takes surprisingly little of it to take him down. Even compared to others of his race he is generally average at best and having to rely on other traits to come ahead.
Mythic sorcerer would probably be the way to go with him (or oracle).

Tacticslion |

I like your list, Zongul, though I'd trade Shield for Obscuring Mist. I'm especially enthused by your selection of Burning Gaze. So great! Haste is too high, I'm afraid, for the OP's premise of 5th level and below.
Is there anything that gives:
magic fang
forceful strike
weapon of awe
or
strong jaw?
... to a sorcerer? Barring that, there's likely a solid magic item that can do the trick.
Even without those, though, bull's strength, mage armor, shield, stone fist, resist energy, and protection from arrows gives him a pretty solid melee presence.
That makes his melee attack equal to 1d6+2, with a +4 to attack rolls, presuming he dumped STR to 10 (which, with a superman build, you really shouldn't), a minimum of 18 to AC (again, presuming you dumped all your DEX; also immunity to magic missiles, though that's kind of "meh"), and, of course, resistance to energy and protection from ranged attacks.
Now that I'm thinking about it, though, it might be even better to make him an oracle.
While they don't automatically get mage armor or shield, the outer rifts mystery helps with that, somewhat, with the the demonhide revelation, and burning gaze (an awesome selection, by the way, but not an oracle spell) could be replaced with balefire (as his two revelations). The first two bonus spells help the guy "seem" more invulnerable. Giving him the Wrecker curse makes it far more likely that he'll destroy anything he punches.
And, while stone fist doesn't work, forceful strike and weapon of awe do(es). (As a nice aside, since superman never kills, and his unarmed strikes will now be non-lethal again...)
(QUASI-EDIT: I just realized that forceful strike is a 4th level spell. Whoops. Nevermind.)
And, with the spells you can't normally access, there are methods to do so, as I recall (though I don't know them) with the oracle.
Using the Scion of Humanity trait to get the extra spells known is just gravy.
I'm kind of distracted right now by my toddler, so is there anything that lets an oracle use intelligence like a sorcerer of that one bloodline? Is there a way of accessing more than one mystery?

DeathQuaker RPG Superstar 2015 Top 8 |
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SwnyNerdgasm wrote:Not if he were the Pathfinder version. Think of this as an alternate universe Superman.default wrote:But all those abilities come from his race, so in order to do superman correctly you'd need to create a Kryptonian raceSuperman I was thinking Sorcerer with FANTASTIC ability scores, though I was imagining him as 6th.
It gives him access to
-Flight
-Scorching Ray
-Haste/Expeditious Retreat
-Protection from arrows/energy
Yeah, I think the idea of this is the spirit of the hero, not the letter. That's why I went a little nuts by making all of the F4 elemental-blooded heroes... the idea of the F4 IS that they are the 4 elements, this is just a new interpretation.
So what is the essence of Superman? He is not quite "one of us." He is physically powerful. He is kind, he is a "boy scout"--honorable and self-disciplined. He is often said to draw power from another source (such as the sun). He naturally feels drawn to use his abilities for good. He has a plethora of strange supernatural abilities to augment his fighting ability. His natural fighting ability is good but not necessarily the best compared to people raised a warrior all their lives (think, say, maybe 3/4 BAB rather than full). When he does fight, he's known for a powerful punch and for grappling the enemy.
Not too worried about making him fly... after all, at his inception he could only "leap tall buildings in a single bound" (Superman is the original sufferer from power creep).
I like the others' choice of aasimar for race. He is a little bit something else, a little bit one of us, and there is something at the core of him that is very pure and good.
Let us fluff his ability to cast daylight once per day as a power that emanates from his eyes. If he chooses, he opens his eyes and light comes from it, bright as day. (This also ties him to the sun theme he often has.) Not yet heat vision, but wait... he also takes the Heavenly Radiance feat from the Advanced Race Guide, which gives him an extra use of that ability, and at 5th level, he can chose to turn his daylight ability into searing light. And this can be a benign, helpful ability or an attack ability.
I'd not give him any alternate racial abilities -- all seem appropriate (and I'd keep Skilled because of the bonus to Perception, which echoes, however faintly, his super senses, and Diplomacy suits his style).
Now as to class... honestly, I wouldn't argue strongly with those who have selected sorcerer for the reasons stated.
But my whacky proposal is... monk. Not as super martially oriented as the full BAB classes, it still allows the character to pack a punch, gives him fast movement, and high jump, which are, however low-level, echoes of his powers in his golden age form. It also gives him a source of innate defense (Monk AC bonus) and given that much of Superman is actually defensive character (he can't be hurt) the monk's superior saves and immunities suit the spirit of the idea. There might be some archetypes that might make this work better (qinggong might add flexibility) though some of the ones that I liked best conceptually for him replace high jump which I wouldn't want to get rid of (unless the replacement was some kind of graduation to flight).

Tacticslion |

Nifty idea!
With the heavenly radiance feat, you can even get searing light as a spell-like ability. That could easily substitute for laser-eyes.
The Qinggong archetype actually provides the possibilities of barkskin or searing light, but I don't think that's really that important, and it sacrifices some stuff that I'd rather have.
That said, my one major problem with Supes being a monk is that he becomes quite resistant to magic. The poor saves are actually one of the reasons I liked the cross-blooded sorcerer - it epitomizes his weakness against magic by penalizing his one good save. But I really like the basic idea.

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I'd probably make Superman a LG Angel-blooded Aasimar (Scion of Humanity, with his Spell-Like Ability traded for an extra +2 Str and, because he rolled 100 on the table, also two 1d4 natural weapons, refluffed as slams) Paladin 2/Oracle (Heavens) 3 with the Legalistic curse, and the Awesome Display, Lure of the Heavens, and Coat of Many Stars Revelations. That uses Color Spray for his eye-beams, lets him have 'flight-lite' and uses the Coat of Many Stars to replace the aforementioned Monk AC bonus. Detect Evil as a thematic replacement for super-senses also makes me happy.
Or a straight Paladin with the Half-Celestial Template, since that gives most of what he needs spell-wise. Maybe with a level of Monk thrown on for AC, as mentioned.
From the description of the Investigator Class, Batman would probably be a straight Human Investigator, or possibly Brawler 1/Investigator 4, one of the two.
I'll maybe come back with some others later.

Zonugal |

I just don't see Superman as a straight up mage. Despite his powers, he's always at his heart been a real physical, frontline kind of fighter, something that you just can't be as a squishy little magic man.
I'd say it is hard to model him in five levels...
I mean, with twenty, a Sorcerer/Paladin/Eldritch Knight build would probably do fairly well.

Zonugal |

So, just wasting some free time here is what I put together:
The Justice League
* Superman: Angel-blooded Aasimar ‘Sensei’ Monk 1/‘Oath Against Fiends’ Paladin 4
-- Through the Magical Knack trait, Superman can grab access to Craft Wondrous Item and outfit himself with items that replicate some of his standard powers.
* Wonder Woman: Elven ‘Two-Handed Fighter’ Fighter 5
* The Flash: Human ‘Scout’ Ninja 5
* The Green Lantern: Human ‘Armored Blade’ & ‘Shielded Blade’ Soulknife 1/Shaper Psion 4
* Plastic Man: Kitsune ‘Archaeologist’ Bard 5
* Green Arrow: Human ‘Woodland Skirmisher’ Ranger 1/’Zen Archer’ Monk 2/’Grenadier’ & ‘Vivisectionist’ Alchemist 2
* Aquaman: Undine ‘Undine Adept’ Druid 5
The Avengers
* Captain America: Human ‘Woodland Skirmisher’ Ranger 2/’Inspiring Commander’ Cavalier 3
* Iron Man: Human ‘Arcane Crafter’ Wizard 5
* Thor: Dwarven Cleric 5
* Hulk: Human Alchemist 1/’Synthesist’ Summoner 4
* Hawkeye: Human ‘Zen Archer’ Monk 2/‘Archer’ Fighter 3
* Black Widow: Human ‘Mysterious Stranger’ Gunslinger 1/Ninja 4
* Nick Fury: Human ‘Mysterious Stranger’ Gunslinger 1/‘Trapper’ Ranger 1/’Rumor Monger’ Rogue 3
Obviously Batman is missing there because I am still trying to think of how to get everything that constitutes Batman in five levels. It is a riddle...

Zonugal |

I like everything there except for Thor being a Dwarf. That's just funny.
I like to imagine all Dwarves, in this weird Marvel-inspired setting, are from another plane (called Asgard). But yeah, it is definitely a flavor/weird choice.
Also, my bad. Nick Fury should read:
Nick Fury: Human ‘Mysterious Stranger’ Gunslinger 1/‘Trapper’ Ranger 1/’Charlatan’ Rogue 3

Vamptastic |

Blade. Samurai 2/Urban Ranger 2/Gunslinger 1.
Dhampir, Moroi-Born. Dayborn alternate racial trait.
Order of the Ronin. Racial Enemy: Undead. Starting Gun: Pistol.
Studded Leather Armor, along with an Armored Coat for good measure.
Masterwork Vorpal Katana of Sharpness. Enchanted Flaming Revolver, and +2 Shotgun.
I know that in the comics and movies his sword isn't actually a katana, but I feel that just works here. And plus, c'mon. Katanas are fun.

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I personally would make She-Hulk a pure brawler or monk with dragon style instead of a barbarian. She doesn't really "rage" like her cousin, and she fights unarmed all the time anyways. Also, I would definitely peg her as lawful good.
Taskmaster would be a pure brawler too, imo. Martial maneuvers is practically tailor-made for his powers and fighting style. Kirin style and/or an investigator dip might be appropriate as well.
Daredevil: one level oracle with the blind curse and the lore mystery with sidestep secret as his revelation, then four levels of rogue or ninja, haven't decided.

DeathQuaker RPG Superstar 2015 Top 8 |

I personally would make She-Hulk a pure brawler or monk with dragon style instead of a barbarian. She doesn't really "rage" like her cousin, and she fights unarmed all the time anyways. Also, I would definitely peg her as lawful good.
I was thinking along the lines of "rage" because in the recent She-Hulk #1, when she gets to fighting Tony Stark's robots, she seems to basically enter a "berserk" mode. By the end her clothes are torn and strained even though she was She-Hulk at the start wearing She-Hulk sized clothes.
Also because of course she does occasionally shift back to being human-Jen.
For unarmed fighting she could always be a brutal pugilist.
I think your suggestions however make a lot of sense, and I overlooked the fact that barbarians can't be lawful.

DeathQuaker RPG Superstar 2015 Top 8 |
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* Wonder Woman: Elven ‘Two-Handed Fighter’ Fighter 5
Why elf? Member of a seemingly immortal race? Otherwise they seem rather flimsy to represent an Amazon.
Course... now I'm thinking about races for Diana... if you wanted to go the clay made flesh route.... would that make her an oread? Slow speed doesn't suit her (maybe a dip in a fast movement class to speed her up to normal or take the fleet feat), but if you gave her crystalline form, she'd end up looking kind of like the DC 1 Million version. Replace SLA with treacherous earth, stomp on the ground, make it rumble.
I'd also still stick her with Ranger because she's supposed to be skilled and have empathy with animals. Fighter of course has its obvious arguments/benefits.
Other people......
Zatanna... Words of Power spellcaster? I mean caster, duh, but that'd get the flavor.
How about villains?
Poison Ivy, Oread with the fertile soil alternate ability... sorcerer with the verdant bloodline (I looked at druid first but realized the verdant bloodline's abilities suited her better).
Harley, acrobat rogue?

Vamptastic |

Bane, I'd put him as a Brawler, mixed with an Urban Barbarian. And one round of (al)Chemist, to give himself Venom, which gets him all 'roidy.
Since Thor is someone everyone makes a Dwarf(which makes me laugh), why not Diana? Of course if we're going with the made of clay thing, why not make her a divine golem/construct, or better yet, reflavor the Android class? Although, that hit to Charisma would be problematic.

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Bane, I'd put him as a Brawler, mixed with an Urban Barbarian. And one round of (al)Chemist, to give himself Venom, which gets him all 'roidy.
Ragechemist, I do believe, might perhaps be appropriate.
Since Thor is someone everyone makes a Dwarf(which makes me laugh), why not Diana? Of course if we're going with the made of clay thing, why not make her a divine golem/construct, or better yet, reflavor the Android class? Although, that hit to Charisma would be problematic.
Well, she's clay made into human flesh and given a soul. Constructs don't work because they're both mindless and soulless. I picked oread because it has the earth flavor but she still has emotions and a soul, which is really important for a character one of whose key traits is embodying love (at least in the versions of her I personally find worth considering).
Thor gets dwarfed since dwarfs are Nordic in mythical origin, but so, in fact, are elves. If Diana's from Greek mythology, the mythical races from that mythos are centaurs, satyrs, and nymphs... and oh, an earth nymph would in fact be an oread. ;)