The high Oradin of Arshea or the charisma-monster; an experiment in optimization


Advice

51 to 96 of 96 << first < prev | 1 | 2 | next > last >>
Grand Lodge

If you are a devout follower of Arshea, then you probably won't be wearing armor, or any thing else, for that matter.


blackbloodtroll wrote:
If you are a devout follower of Arshea, then you probably won't be wearing armor, or any thing else, for that matter.

Let's say, until getting the second boon, they might wear some sort of "sexyplate", because they do need the AC.


Corerue wrote:
strayshift wrote:

The boards also have a lot of DM's who want to see a congruent story or reasoning before they allow apparently dysfunctional characters like Monk/Paladin/Barbarians to run wild over the game world...

Is that such a crime? To want some kind of motivation from their players other than optimisation?

Its a double edged sword though. Because if your the one player who doesn't push forward a neat design during recruitment and get drafted into a party of optimizers then your the one who lags behind. I know because i primarily am not an optimizer but after 2-4 pbps of being the worst guy on the team it gets old...

Besides what's so broken about this design? It falls into perfect use of mechanics and isn't horribly overpowered as it takes several lvls and items to get up to steam.

Its not as bad as some of the stuff i see being allowed on these boards. In fact this is less cheesy and a lot more interesting.

Just my two cents and i understand your opinion but i have rarely seen anyone NOT optimizing their characters as of late. Especially as there are several guides available that allow you to do just that. :/

Apologies as i am getting off topic.

However i really like the the setup of this character as i said before. I see a lot of usefulness in it and despite the parading portion it allows you to play a more free-spirited character somewhat.

This design has made me start looking at other decent combinations to make interesting and useful character setups as i never realized oracles were quite this cool. :)

Oracles can be quite fun characters. I've been experimentaing a lot with them lately, and there are a lot of archetypes (character, not class archetypes) they can work with.

Grand Lodge

williamoak wrote:
blackbloodtroll wrote:
If you are a devout follower of Arshea, then you probably won't be wearing armor, or any thing else, for that matter.
Let's say, until getting the second boon, they might wear some sort of "sexyplate", because they do need the AC.

Chainmail Bikini?


blackbloodtroll wrote:
williamoak wrote:
blackbloodtroll wrote:
If you are a devout follower of Arshea, then you probably won't be wearing armor, or any thing else, for that matter.
Let's say, until getting the second boon, they might wear some sort of "sexyplate", because they do need the AC.
Chainmail Bikini?

Not that sure actually. The character's appearance is supposed to be very androgynous (in a way that is attractive both to men & women) so it's hard to say what is appropriate.

Grand Lodge

williamoak wrote:
blackbloodtroll wrote:
williamoak wrote:
blackbloodtroll wrote:
If you are a devout follower of Arshea, then you probably won't be wearing armor, or any thing else, for that matter.
Let's say, until getting the second boon, they might wear some sort of "sexyplate", because they do need the AC.
Chainmail Bikini?
Not that sure actually. The character's appearance is supposed to be very androgynous (in a way that is attractive both to men & women) so it's hard to say what is appropriate.

Chainmail Mankini?


blackbloodtroll wrote:
williamoak wrote:
blackbloodtroll wrote:
williamoak wrote:
blackbloodtroll wrote:
If you are a devout follower of Arshea, then you probably won't be wearing armor, or any thing else, for that matter.
Let's say, until getting the second boon, they might wear some sort of "sexyplate", because they do need the AC.
Chainmail Bikini?
Not that sure actually. The character's appearance is supposed to be very androgynous (in a way that is attractive both to men & women) so it's hard to say what is appropriate.
Chainmail Mankini?

That's the difficulty with hermaphroditic characters. There is nothing in our human experience that is perfectly adequate.

Grand Lodge

Wait.

Invisibility can be cast upon an object.

Invisibility can be made permanent on objects with a permanency spell.

Invisible Armor!


blackbloodtroll wrote:

Wait.

Invisibility can be cast upon an object.

Invisibility can be made permanent on objects with a permanency spell.

Invisible Armor!

I think glamered armor would be quite enough for any possible purpose.

Grand Lodge

Glamered can only make it look like clothing.

Invisible Armor is like wearing nothing at all.

It's the Emperor's New Clothes!


blackbloodtroll wrote:

Glamered can only make it look like clothing.

Invisible Armor is like wearing nothing at all.

It's the Emperor's New Clothes!

That would make for a hilarious mission. Convince the emperor to wear the invisible armor.


I just noticed this and was wondering, why do you suggest Paladin? Is it mostly for the CHA to saves? If so there's a feat that allows that (the name escapes me), so couldn't you just go that route?


Check the date, there was no Divine Protection when this thread was made.


This board has some of the best necromancers I've ever seen. This was almost a year old.


We gentle repose every thread, just to make it easier to res.


1 person marked this as a favorite.

Right hence asking if there was more to taking Paladin than just the CHA to saves.

It seems like posters can't win. If they start a new thread, people will tell them to do a search for it. If they search for it, people complain about thread necromancy.


2 people marked this as a favorite.

I agree with Jodakai and would like to know if Paladin is still worth it, or if the feat is sufficient replacement. - Obviously it doesn't also grant you smite and lay on hands, so paladin still has merit.

It's not thread-cromancy if it wasn't dead, and the internet contents are like elves... they rarely die of age.


I'm interested in seeing that 20th-level Oradin and his mythic version. I just love seeing how far a character can go in power and maybe use it as some sort of legendary hero in my home game.

Of course, if williamoak doesn't mind it :)


I made this character for fun up to level 16. The smite allows you to add your DEX to AC a 3rd time so it does have some relevance, but it's only once per day against one bad guy. The other thing I learned was that using Nature Mystery doesn't add CHA to your Reflex Save like the Lore Mystery does, which would mean your CHAx2 for your Reflex Save, then stat + CHA for all the others.

There's also some limitations that a large chunk of AC will only be for 6 rounds per day (Mystery Cultist levels). It's a very minor inconvenience because the only magic items I bought were a headband of CHA for +6 and my AC was 32ish. Add Amulet of Natural Armor and/or Bracers of Armor and you can hit 40 without too much effort. Then if you added all your situational buffs, it would skyrocket to around 56.

I also wasn't using any spells like Shield of Faith, so yeah this build can get pretty ridiculous.


1 person marked this as a favorite.
Protean Warlord wrote:

I'm interested in seeing that 20th-level Oradin and his mythic version. I just love seeing how far a character can go in power and maybe use it as some sort of legendary hero in my home game.

Of course, if williamoak doesn't mind it :)

Here

Its roughly the character I was playing in WotR before I realised how optimised it was and proceeded to nerf it. The character there is what it could have looked like if I had kept playing it, and I'm sure someone could potentially optimise it even further if they want to. IDK if its still legal with the errata, but you were interested, and that link about should get you started.

Grand Lodge

You now need to look for "typed" untyped bonuses, with dual sources, to check if everything stacks.


Ac bonuses for this kind of build stack:

Armor bonus from arshea
Untyped from Oracle
Dodge from osyluth guile
Deflection from smite (if grabbing that)

The cha to reflex doesnt stack though so better to go for ac/cmd rather than ac/reflex for revelation.


Yeah good point, I believe it was originally Nature, and I switched it to Lunar (for the reflex save boost), and never changed it back to Nature post errata (since the campaign had finished by then). Natural Divination I believe will also grant it a CHA insight boost to its saving throws a couple of times a day if you want it to get really insane.


Ascended (basically opposite of Fallen) Succubus Oradin of Arshea sounds like an awesome idea.


*dot*


williamoak wrote:

Ok, so I've FINALLY finished the level 13 build. I MIGHT put the mythic one, bu the numbers are so obscene that I'm not tempted. This creature could SOLO CTHULU. No trouble. It makes all the saves as long as it doesnt crit-fail, and the same for most hits. It's own "glorious aura" has a 50/50 chance of affecting it. It's just SILLY. And all that is without considering short term buffs (like divine power... which could easily be quickened). Anyway, here's the more sane one:

Daenal, High Oradin Of Arshea

I really wish there was a way for it to learn "heroism" though. Sigh.

This boots of the battle herald

Grand Lodge

This is so wonderfully Evil.

Must use....

OMG, most is also PFS legal.....

Must use, twice....


ginganinja wrote:
Protean Warlord wrote:

I'm interested in seeing that 20th-level Oradin and his mythic version. I just love seeing how far a character can go in power and maybe use it as some sort of legendary hero in my home game.

Of course, if williamoak doesn't mind it :)

Here

Its roughly the character I was playing in WotR before I realised how optimised it was and proceeded to nerf it. The character there is what it could have looked like if I had kept playing it, and I'm sure someone could potentially optimise it even further if they want to. IDK if its still legal with the errata, but you were interested, and that link about should get you started.

Wow, thanks ginganinja!

I have to say, that build is just monstrous. I guess I would never play this character in an actual game as well, it just wouldn't be fun anymore.

But it is awesome to see those numbers crunched.


Don't get hoodwinked by the numbers though. As a Mystery Cultist is a PrC class, you don't enter until 8th level, and you need 6 levels in said PrC to get the second boon, which puts you at around Level 13 (IIRC) before you get that Charisma boost to AC. Of course, Paladin/Oracle is a fine combination on its own, but if you were specifically wanting the MC component, its a long way to go (at casters start having like 6/7th(?) spells around this time.

Alternatively, you can just take Celestial Obedience, and then wait until you hit "16 HD" and you get the boon then without classing into MC. It also means something like a Sorcerer of Arshea works without having bloodline abilities delayed entering into a PrC.

Anyway, I liked the character more for its rp value, than shiny stats. Mythic arcane casters are still far stronger/scary, and there are a few martial builds that can be sorta threatening (IIRC Shelyn Paladin and ZAM/Evangelist get scary). Sure, its nice saving against spells (when you can) and dodging a ton of attacks, but there is something cool about the deific/celestial boon system that made it a ton of fun to rp. I think if you just want to play a "power build" there are prolly better options available.

Dark Archive

^^

Prophetic Armor (Ex): You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn’t even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma, instead.

Attainable with Lunar Mystery

Nature's Whispers (Ex): You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class and CMD. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class.

Attainable with Nature Mystery.

Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity.

Attainable with Lore Mystery.

All at level 1.


Eponine Lokrien Savet wrote:

All at level 1.

That's not what they were talking about. To get your CHA to AC twice you need

Flawless Form: (Su) Gain an armor bonus equal to your Charisma modifier (minimum +1) whenever you wear revealing clothing and no armor.
Which is the second boon from the Celestial Obedience feat, which you won't get until level 12 or 13.


ginganinja wrote:


Anyway, I liked the character more for its rp value, than shiny stats. Mythic arcane casters are still far stronger/scary, and there are a few martial builds that can be sorta threatening (IIRC Shelyn Paladin and ZAM/Evangelist get scary). Sure, its nice saving against spells (when you can) and dodging a ton of attacks, but there is something cool about the deific/celestial boon system that made it a ton of fun to rp. I think if you just want to play a "power build" there are prolly better options available.

Can't argue against that. Arcane casters seem to dominate everyone, even though I've seen the half-elf Lunar Oracle be quite the contender, using Paragon Surge and IEH.

Although I don't recognize the ZAM. What is that?


Protean Warlord wrote:
ginganinja wrote:


Anyway, I liked the character more for its rp value, than shiny stats. Mythic arcane casters are still far stronger/scary, and there are a few martial builds that can be sorta threatening (IIRC Shelyn Paladin and ZAM/Evangelist get scary). Sure, its nice saving against spells (when you can) and dodging a ton of attacks, but there is something cool about the deific/celestial boon system that made it a ton of fun to rp. I think if you just want to play a "power build" there are prolly better options available.

Can't argue against that. Arcane casters seem to dominate everyone, even though I've seen the half-elf Lunar Oracle be quite the contender, using Paragon Surge and IEH.

Although I don't recognize the ZAM. What is that?

Zen Archer Monk. Heavy Wisdom focus, tons of free feats, good saves.

RPG Superstar 2012 Top 32

ZAM=Zen Archer Monk???

IEH=?


Improved Eldritch Heritage?


Protean Warlord wrote:
ginganinja wrote:


Anyway, I liked the character more for its rp value, than shiny stats. Mythic arcane casters are still far stronger/scary, and there are a few martial builds that can be sorta threatening (IIRC Shelyn Paladin and ZAM/Evangelist get scary). Sure, its nice saving against spells (when you can) and dodging a ton of attacks, but there is something cool about the deific/celestial boon system that made it a ton of fun to rp. I think if you just want to play a "power build" there are prolly better options available.

Can't argue against that. Arcane casters seem to dominate everyone, even though I've seen the half-elf Lunar Oracle be quite the contender, using Paragon Surge and IEH.

Although I don't recognize the ZAM. What is that?

I have bad news. Paragon Surge + IEH (arcane) for all sorcerer/wizard spells no longer works.


I have good news. The Spirit Guide Oracle can max CHA and INT and still cherry pick the best Wiz/Sorc spells to its spell list. Sure, you don't get all of them, but hey, who doesn't want access to all those wonderful spells in a high level game. You can be that guy who casts Miracle and then uses Wish to undo that Miracle. Just you know, because you can.

RPG Superstar 2012 Top 32

Where are all the crunchy bits on Empyreal Lords?


Chronicle of the Righteous is when there were introduced I believe, and where most of the information on them can be found, with a bit more released in Inner Sea Gods.


ginganinja wrote:
I have good news. The Spirit Guide Oracle can max CHA and INT and still cherry pick the best Wiz/Sorc spells to its spell list. Sure, you don't get all of them, but hey, who doesn't want access to all those wonderful spells in a high level game. You can be that guy who casts Miracle and then uses Wish to undo that Miracle. Just you know, because you can.

I have more bad news. Oracles don't prepare spells. So Arcane Enlightenment tricks only help Shamans and Witches.

I have some good news. You can pick different spells each time you select Arcane Enlightenment provided you are picking it via Wandering Hex/Spirit Talker. So you can have the whole Sorcerer/Wizard list, just not all at once.


DominusMegadeus wrote:


Zen Archer Monk. Heavy Wisdom focus, tons of free feats, good saves.

Silly me, should've thought that.

Anzyr wrote:


I have bad news. Paragon Surge + IEH (arcane) for all sorcerer/wizard spells no longer works.

Is this some new FAQ that I'm not aware of? I really should pay more attention..


Protean Warlord wrote:
DominusMegadeus wrote:


Zen Archer Monk. Heavy Wisdom focus, tons of free feats, good saves.

Silly me, should've thought that.

Anzyr wrote:


I have bad news. Paragon Surge + IEH (arcane) for all sorcerer/wizard spells no longer works.
Is this some new FAQ that I'm not aware of? I really should pay more attention..

Ya, it's the spells known FAQ. Link

RPG Superstar 2012 Top 32

ginganinja wrote:
Chronicle of the Righteous is when there were introduced I believe, and where most of the information on them can be found, with a bit more released in Inner Sea Gods.

Thanks!


Quote:
I have more bad news. Oracles don't prepare spells. So Arcane Enlightenment tricks only help Shamans and Witches.

Damn. Of course, that wording is Shaman specific and before the Spirit Guide archetype was released (IIRC), but that still sucks :(

Its all good tho, my favorite Oracle Archtype (Purifier) is still badass.


ginganinja wrote:
Quote:
I have more bad news. Oracles don't prepare spells. So Arcane Enlightenment tricks only help Shamans and Witches.

Damn. Of course, that wording is Shaman specific and before the Spirit Guide archetype was released (IIRC), but that still sucks :(

Its all good tho, my favorite Oracle Archtype (Purifier) is still badass.

Well, Spirit Guide does still get you a nice and flexible selection of Arcane spells since it adds Spirit Magic Spells to your oracle spells known for the day. Believe me though, I would love for Paizo to change the language to make Arcane Enlightenment work with Oracles.


Um has the Lunar Mystery always been legal for PFS, or did that change recently? I could have sworn it wasn't legal.

51 to 96 of 96 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / The high Oradin of Arshea or the charisma-monster; an experiment in optimization All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice