
Ed Reppert |
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Leaving aside the make-up question, there's this: "Stupidity is the only universal capital crime. The penalty is death. There is no appeal." -- R.A. Heinlein

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The white board is already covered in lines, circles, and symbols. It appears to be some sort of primitive map. Several humanoids are gesticulating wildly and making excited noises. A hush falls as you enter the room. The humanoids begin to smile...
Did... you just describe my day job?

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You know you're in trouble when you get to the table and...
- There is NO ONE who can do any knowledge checks!
- No one has anything to deal with swarms!
- No one has darkvision or anything to see in the dark!
- No one has put any ranks into perception!
- Everyone wants to play up/harder even though their characters are not optimised just cause they hear of more gold to be earned.
- A party full of the same class/stats/skills/build style. No diversity...
- Your party's alchemist seems to friendly fire alot with bombs.
- Your party's paladin is acting lawful stupid.
- Your party's so called 'blaster glass cannon' wizard is using a low level wand of magic missile (1d4+1) as his main source of damage in a level 7-11 game.
- You see the most fraglie looking Chaotic aligment PC charging into an enemy Hellknight.
Etc, Etc.

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Ascalaphus wrote:When the VC says "it'll be easy".I have a rep for this, except I usually say;
"I picked this scenario because I thought it would be fun."
Cue TPK.
I swear it's unintentional.
We had something similar the other day. We were playing sub-tier 1-2 of a season 1 adventure, which myself and another player at the table had both GMed before. So most of the table knew this is an easy scenario, even for only 4 players, like we had. We even mentioned that this should be pretty easy to the other 2 players, who hadn't played it before.
Cue the axe crit (x3 damage) in the very first fight against the level 1 squishy wizard, played by the relative newbie to Society play who didn't "know" it would be an easy adventure.

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"Okay, this scenario's author is Josh Frost..."
We have running gag where a GM loudly exclaims "FROOOOST" every time the scenario a) follows a different set of rules than the players b) features raging undead enemies c) has pages and pages of story background unaccesible to players. It makes for some funny sessions.

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Auriea wrote:I am so guilty of this it's not even funny. x.x"Sweet, a bard to buff us!"
Not that kind of Bard...... But I can use wands, cure folks, and make the baddies kiss.
I was getting weird looks from the others as well, because there were beetles..... Bugs are gross...... Caves are gross.....

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Brigg wrote:I was getting weird looks from the others as well, because there were beetles..... Bugs are gross...... Caves are gross.....Auriea wrote:I am so guilty of this it's not even funny. x.x"Sweet, a bard to buff us!"
Not that kind of Bard...... But I can use wands, cure folks, and make the baddies kiss.
My Now-Level-13.2-Because-of-Eyes-of-the-Ten Cad/Daredevil was poo-pooed a lot on first glance while he was climbing the bardic ladder.
"Why did you give up Inspire Courage?"
"You don't have Bardic Knowledge!?"
"Why can't you use damaging spells?"
Then, everyone proceeds to pass all of their Reflex Saves and avoid being hit due to the AC Buff, and avoid AoO due to the Acrobatics bonus; all this as my bard ran around giving people wedgies, pulling headgear over their eyes, and kicking them in the crotch. And as immediate actions, helping allies reroll failed saves and making sure they hit enemies with help from Gallant Inspiration.
Suddenly, they wanted to have him along on adventures! Because when you can turn the tables and say, "Phantasmal killer doesn't kill you!", people tend to be really appreciative. ^_^
You know you're a dedicated support character when you get to level 13.2 without a single living thing dying by your hands...

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Auriea wrote:Brigg wrote:I was getting weird looks from the others as well, because there were beetles..... Bugs are gross...... Caves are gross.....Auriea wrote:I am so guilty of this it's not even funny. x.x"Sweet, a bard to buff us!"
Not that kind of Bard...... But I can use wands, cure folks, and make the baddies kiss.
My Now-Level-13.2-Because-of-Eyes-of-the-Ten Cad/Daredevil was poo-pooed a lot on first glance while he was climbing the bardic ladder.
"Why did you give up Inspire Courage?"
"You don't have Bardic Knowledge!?"
"Why can't you use damaging spells?"Then, everyone proceeds to pass all of their Reflex Saves and avoid being hit due to the AC Buff, and avoid AoO due to the Acrobatics bonus; all this as my bard ran around giving people wedgies, pulling headgear over their eyes, and kicking them in the crotch. And as immediate actions, helping allies reroll failed saves and making sure they hit enemies with help from Gallant Inspiration.
Suddenly, they wanted to have him along on adventures! Because when you can turn the tables and say, "Phantasmal killer doesn't kill you!", people tend to be really appreciative. ^_^
You know you're a dedicated support character when you get to level 13.2 without a single living thing dying by your hands...
Darlin'! you could be discribing me! Except I'm only to level 11.1 so far... saving my last two adventures before retirement for special events!
Just strait Street Performer Bard - Katisha has only ever done damage twice, and both times it was to herself... Confusion effects have a 25% chance of Hit Self...

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Darlin'! you could be discribing me! Except I'm only to level 11.1 so far... saving my last two adventures before retirement for special events!
Just strait Street Performer Bard - Katisha has only ever done damage twice, and both times it was to herself... Confusion effects have a 25% chance of Hit Self...
Me three!!! I am am a magicy person, and I do not use that bully magics! Although many of my fellow pathseachers do kill the jerks I leave helpelss.
I ask the heavens to misfortune my buddies when they luck is mean to them! Or sometimes I misfortune meanies when luck is nice to them!
Cept I am two pathsearcher missions from going to ten eyes place.

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Player: "Yes, we can just charge up to the Aspis agents and kill them all and take thier gold. But wouldn't it be fun to just get them to give it to us? Oh! and while we're at it, get them to loan us the wagons and horses to haul it away? I think I'll just ask them nice, and they'll do that for us."
(10 minutes of role playing and a number of Will Saves/Sense Motive checks later)
Player to NPCs: "Great job you guys have done! We'll take it from here. I'll be sure to mention you in my report - how exactly do you spell your name? M-O-O-K-#-4? Great! oh, do you think you guys can hitch the wagon up for me? And my friends and I will be on our way and you can get some well deserved time off! And really, it's great working with you guys! We'll have to do it again sometime!"

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Auriea wrote:Brigg wrote:I was getting weird looks from the others as well, because there were beetles..... Bugs are gross...... Caves are gross.....Auriea wrote:I am so guilty of this it's not even funny. x.x"Sweet, a bard to buff us!"
Not that kind of Bard...... But I can use wands, cure folks, and make the baddies kiss.
My Now-Level-13.2-Because-of-Eyes-of-the-Ten Cad/Daredevil was poo-pooed a lot on first glance while he was climbing the bardic ladder.
"Why did you give up Inspire Courage?"
"You don't have Bardic Knowledge!?"
"Why can't you use damaging spells?"Then, everyone proceeds to pass all of their Reflex Saves and avoid being hit due to the AC Buff, and avoid AoO due to the Acrobatics bonus; all this as my bard ran around giving people wedgies, pulling headgear over their eyes, and kicking them in the crotch. And as immediate actions, helping allies reroll failed saves and making sure they hit enemies with help from Gallant Inspiration.
Suddenly, they wanted to have him along on adventures! Because when you can turn the tables and say, "Phantasmal killer doesn't kill you!", people tend to be really appreciative. ^_^
You know you're a dedicated support character when you get to level 13.2 without a single living thing dying by your hands...
That sounds fun! I'm a lowly Dervish Dancer 2 at the moment, but my setup is more to be teamed up with heavy hitters once I hit 7+ because of Butterfly's Sting and Keen weapons until I get improved Crit. Yay for the raging Barb or power attacking fighter who auto confirms a crit if he hits the baddie after me, if I forgo my critical attack.

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3 people marked this as a favorite. |

Then, everyone proceeds to pass all of their Reflex Saves and avoid being hit due to the AC Buff, and avoid AoO due to the Acrobatics bonus; all this as my bard ran around giving people wedgies, pulling headgear over their eyes, and kicking them in the crotch. And as immediate actions, helping allies reroll failed saves and making sure they hit enemies with help from Gallant Inspiration.
*has terrible flashbacks*
My mooks... My poor blinded mooks...

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We're going into an emerald spire run tomorrow (starting on level 1 at 09:00 and playing until we drop)
Ulfen Ranger (focused on shieldbashing)
Ulfen Hunter (with snowowlbear companion)
Ulfen Skald (reach weapon support)
Half-Ulfen/half-Kellid Oracle (life mystery and tongues curse)
We have a decent spread of skills, but no trapfinding, somehow going into a dungeon with the only way to disable traps by stepping on them seems a bit ... dangerous :)

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We're going into an emerald spire run tomorrow (starting on level 1 at 09:00 and playing until we drop)
Ulfen Ranger (focused on shieldbashing)
Ulfen Hunter (with snowowlbear companion)
Ulfen Skald (reach weapon support)
Half-Ulfen/half-Kellid Oracle (life mystery and tongues curse)We have a decent spread of skills, but no trapfinding, somehow going into a dungeon with the only way to disable traps by stepping on them seems a bit ... dangerous :)
Oi, sounds like a fun time to me!

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We're going into an emerald spire run tomorrow (starting on level 1 at 09:00 and playing until we drop)
Ulfen Ranger (focused on shieldbashing)
Ulfen Hunter (with snowowlbear companion)
Ulfen Skald (reach weapon support)
Half-Ulfen/half-Kellid Oracle (life mystery and tongues curse)We have a decent spread of skills, but no trapfinding, somehow going into a dungeon with the only way to disable traps by stepping on them seems a bit ... dangerous :)
Why does everyone think that the only way to find/disable traps is with the trapfinding ability? Perception does just that. Say, an elf druid will usually be able to spot traps better than any class with trapfinding. Disarming it only takes ranks in Disable Device. The only thing that trapfinding actually does that can't be done with just Disable Device is to disarm magical traps.

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Why does everyone think that the only way to find/disable traps is with the trapfinding ability? Perception does just that. Say, an elf druid will usually be able to spot traps better than any class with trapfinding. Disarming it only takes ranks in Disable Device. The only thing that trapfinding actually does that can't be done with just Disable Device is to disarm magical traps.
Holdover from 3.5 where to be able to spot a trap with a DC of 20 or higher was limited to anyone who had trapfinding.
And I said disabling them, not finding them :)

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claudekennilol wrote:Why does everyone think that the only way to find/disable traps is with the trapfinding ability? Perception does just that. Say, an elf druid will usually be able to spot traps better than any class with trapfinding. Disarming it only takes ranks in Disable Device. The only thing that trapfinding actually does that can't be done with just Disable Device is to disarm magical traps.Holdover from 3.5 where to be able to spot a trap with a DC of 20 or higher was limited to anyone who had trapfinding.
And I said disabling them, not finding them :)
Well, yeah, but it you should still be able to disable them without trapfinding--it just takes ranks in Disable Device. Now not having disable device trained on anyone is a separate issue, and maybe that's what you were implying and I just jumped to the most common extreme.

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David Neilson wrote:True, you can definitely detect the traps. That said no being able to disable them is rather problematic.That's why the Hunter/Ranger should invest in a wand of Summon Nature's Ally I or the Oracle/Skald in a wand of Summon Monster I.
many good traps (the ones that make sense anyway) are there to provide the BBE with warning so that it can prepare for the PCs. If the trap is disabled, the PCs SHOULD be able to get an advantage (the monster is weaker, or out of place or without allies readied etc).
Though often many judges just ignore this and go with the "script" - having the monster prepped just before the PCs step in the room...

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David Neilson wrote:True, you can definitely detect the traps. That said no being able to disable them is rather problematic.That's why the Hunter/Ranger should invest in a wand of Summon Nature's Ally I or the Oracle/Skald in a wand of Summon Monster I.
Alternatively, the oracle could have taken the Seeker archetype.

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We're going into an emerald spire run tomorrow (starting on level 1 at 09:00 and playing until we drop)
Ulfen Ranger (focused on shieldbashing)
Ulfen Hunter (with snowowlbear companion)
Ulfen Skald (reach weapon support)
Half-Ulfen/half-Kellid Oracle (life mystery and tongues curse)We have a decent spread of skills, but no trapfinding, somehow going into a dungeon with the only way to disable traps by stepping on them seems a bit ... dangerous :)
There is a 2nd level spell - I think it is bard/alchemist - that gives you trapfinding and disabling of magical traps - so on those rare occasions one could use spell or a scroll.

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Damanta wrote:There is a 2nd level spell - I think it is bard/alchemist - that gives you trapfinding and disabling of magical traps - so on those rare occasions one could use spell or a scroll.We're going into an emerald spire run tomorrow (starting on level 1 at 09:00 and playing until we drop)
Ulfen Ranger (focused on shieldbashing)
Ulfen Hunter (with snowowlbear companion)
Ulfen Skald (reach weapon support)
Half-Ulfen/half-Kellid Oracle (life mystery and tongues curse)We have a decent spread of skills, but no trapfinding, somehow going into a dungeon with the only way to disable traps by stepping on them seems a bit ... dangerous :)
Aram Zey's Focus, alchemist 2, arcanist 2, bard 2, investigator 2, skald 2, sorcerer/wizard 2

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DrParty06 wrote:Alternatively, the oracle could have taken the Seeker archetype.David Neilson wrote:True, you can definitely detect the traps. That said no being able to disable them is rather problematic.That's why the Hunter/Ranger should invest in a wand of Summon Nature's Ally I or the Oracle/Skald in a wand of Summon Monster I.
While I love the idea of the Seeker archetype, I think it pays too high a price for the trapfinding. I wanted to play a Heavens Seeker Oracle, and then realized that I would lose Perception as a class skill -- which makes it more difficult to find those traps! Yes, I could pick up perception again with a trait, but I then gave up and started looking at other options.
A wand of Summon Monster I seems a better alternative.
Hmm

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Aram Zey's Focus, alchemist 2, arcanist 2, bard 2, investigator 2, skald 2, sorcerer/wizard 2
Oh look, another alchemist/investigator spell with a F(ocus) component...

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Ascalaphus wrote:Oh look, another alchemist/investigator spell with a F(ocus) component...
Aram Zey's Focus, alchemist 2, arcanist 2, bard 2, investigator 2, skald 2, sorcerer/wizard 2
Hmm, that's a bit odd. You would think that alchemists ought to be able to use any spell that was placed on their spell list by RAW. (As opposed to chicanery with stealing from other lists.)

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Well, a small report from the "Ulfen Death Squad" (Yeah I just shamelessly stole that for our group).
We went through the first two levels before our bodies forced us to stop.
Trapspotting was usually not an issue (except for the skald, all of us have perception trained and with a decent bonus), we simply used some "creative" ways to trigger them (tossing slain enemies on pressure plates or pit traps counts as creative right?).

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BigNorseWolf wrote:One thing: Racer Walrus.The animal companion is so pimped out it has spinners
For the home Rise of the Runelords campaign I'm GMing, the cavalier's horse carries much of his useful equipment, leading to some awkward moments when they're in the middle of a dungeon and say things like "I left my rope and grappling hook outside on Wilfred". They've joked that Wilfred has a cell phone, so they can call him to come in and help when needed.

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Well, a small report from the "Ulfen Death Squad" (Yeah I just shamelessly stole that for our group).
We went through the first two levels before our bodies forced us to stop.
Trapspotting was usually not an issue (except for the skald, all of us have perception trained and with a decent bonus), we simply used some "creative" ways to trigger them (tossing slain enemies on pressure plates or pit traps counts as creative right?).** spoiler omitted **

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Damanta wrote:** spoiler omitted **Well, a small report from the "Ulfen Death Squad" (Yeah I just shamelessly stole that for our group).
We went through the first two levels before our bodies forced us to stop.
Trapspotting was usually not an issue (except for the skald, all of us have perception trained and with a decent bonus), we simply used some "creative" ways to trigger them (tossing slain enemies on pressure plates or pit traps counts as creative right?).** spoiler omitted **