You know you're in trouble when you get to the table and...


Pathfinder Society

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Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Leaving aside the make-up question, there's this: "Stupidity is the only universal capital crime. The penalty is death. There is no appeal." -- R.A. Heinlein

Grand Lodge 1/5

You are the GM, and a player puts a Balor mini on the table and says this is what my character actually looks like.

Ok, so my character only looked like that some times. (Whipmaster Aasimar with a Titanic Breastplate and a Hat of Disguise.)

Grand Lodge 3/5 *

3 people marked this as a favorite.

"Sweet, a bard to buff us!"

Not that kind of Bard...... But I can use wands, cure folks, and make the baddies kiss.

4/5

1 person marked this as a favorite.
Lloyd Jackson wrote:
The white board is already covered in lines, circles, and symbols. It appears to be some sort of primitive map. Several humanoids are gesticulating wildly and making excited noises. A hush falls as you enter the room. The humanoids begin to smile...

Did... you just describe my day job?

Dark Archive

BigNorseWolf wrote:
You have mini's older than the next oldest person at the table.

I found them while digging in egypt...

5/5 5/55/55/5

Shasfowd wrote:
BigNorseWolf wrote:
You have mini's older than the next oldest person at the table.
I found them while digging in egypt...

They should like the osirion faction then!

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

1 person marked this as a favorite.
BigNorseWolf wrote:
Shasfowd wrote:
BigNorseWolf wrote:
You have mini's older than the next oldest person at the table.
I found them while digging in egypt...
They should like the osirion faction then!

Haunted minis?

---

When you find out the game store was built on an ancient Indian burial ground.

Shadow Lodge 5/5 5/5

1 person marked this as a favorite.

You know you're in trouble when you get to the table and...

- There is NO ONE who can do any knowledge checks!
- No one has anything to deal with swarms!
- No one has darkvision or anything to see in the dark!
- No one has put any ranks into perception!
- Everyone wants to play up/harder even though their characters are not optimised just cause they hear of more gold to be earned.
- A party full of the same class/stats/skills/build style. No diversity...
- Your party's alchemist seems to friendly fire alot with bombs.
- Your party's paladin is acting lawful stupid.
- Your party's so called 'blaster glass cannon' wizard is using a low level wand of magic missile (1d4+1) as his main source of damage in a level 7-11 game.
- You see the most fraglie looking Chaotic aligment PC charging into an enemy Hellknight.

Etc, Etc.

Sovereign Court 4/5

2 people marked this as a favorite.
Ascalaphus wrote:
When the VC says "it'll be easy".

I have a rep for this, except I usually say;

"I picked this scenario because I thought it would be fun."

Cue TPK.

I swear it's unintentional.

Shadow Lodge 3/5 ***

2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

everyone has a 6 digit society number and yours is 4 digits... but they are on their 9th character and you are on your 6th...

Silver Crusade 4/5

Tom Mannering wrote:
Ascalaphus wrote:
When the VC says "it'll be easy".

I have a rep for this, except I usually say;

"I picked this scenario because I thought it would be fun."

Cue TPK.

I swear it's unintentional.

We had something similar the other day. We were playing sub-tier 1-2 of a season 1 adventure, which myself and another player at the table had both GMed before. So most of the table knew this is an easy scenario, even for only 4 players, like we had. We even mentioned that this should be pretty easy to the other 2 players, who hadn't played it before.

Cue the axe crit (x3 damage) in the very first fight against the level 1 squishy wizard, played by the relative newbie to Society play who didn't "know" it would be an easy adventure.

Grand Lodge 4/5

7 people marked this as a favorite.

"Okay, this scenario's author is Josh Frost..."

Shadow Lodge 4/5

1 person marked this as a favorite.

You're running Bloodcove Disguise, and the highest charisma in the group are the two 10s.

Well, it's trouble for them.

Scarab Sages 2/5 5/55/55/55/5

Mystic Lemur wrote:

You're running Bloodcove Disguise, and the highest charisma in the group are the two 10s.

Well, it's trouble for them.

Oh, hi there. Funny seeing you here....

Shadow Lodge 4/5

Don't worry. I still think y'all are going to be fine. :)

Shadow Lodge 2/5

2 people marked this as a favorite.

...neither characters nor players are able to solve the essential puzzle.

5/5

2 people marked this as a favorite.
orbitti wrote:
...neither characters nor players are able to solve the essential puzzle.

...and the GM is trying to reverse-engineer said puzzle but does not seem to get any results. ;)

Shadow Lodge 4/5

3 people marked this as a favorite.
kinevon wrote:
"Okay, this scenario's author is Josh Frost..."

We have running gag where a GM loudly exclaims "FROOOOST" every time the scenario a) follows a different set of rules than the players b) features raging undead enemies c) has pages and pages of story background unaccesible to players. It makes for some funny sessions.

Sovereign Court 1/5

Auriea wrote:

"Sweet, a bard to buff us!"

Not that kind of Bard...... But I can use wands, cure folks, and make the baddies kiss.

I am so guilty of this it's not even funny. x.x

Grand Lodge 3/5 *

Brigg wrote:
Auriea wrote:

"Sweet, a bard to buff us!"

Not that kind of Bard...... But I can use wands, cure folks, and make the baddies kiss.

I am so guilty of this it's not even funny. x.x

I was getting weird looks from the others as well, because there were beetles..... Bugs are gross...... Caves are gross.....

Sczarni 4/5

1 person marked this as a favorite.

You know you are in trouble when you get to the table and...

GM start's BBEG monologue while "Chaotic" mounted paladin says immediately that he charges and smites creature without thinking at all.

If it was homemade game, I would switch BBEG with gagged civilian under illusion..

Liberty's Edge 4/5

1 person marked this as a favorite.

You haven't even put your books down yet, and the DM is telling you to roll a fortitude save... And he's dead serious!

Sovereign Court 1/5

2 people marked this as a favorite.
Auriea wrote:
Brigg wrote:
Auriea wrote:

"Sweet, a bard to buff us!"

Not that kind of Bard...... But I can use wands, cure folks, and make the baddies kiss.

I am so guilty of this it's not even funny. x.x
I was getting weird looks from the others as well, because there were beetles..... Bugs are gross...... Caves are gross.....

My Now-Level-13.2-Because-of-Eyes-of-the-Ten Cad/Daredevil was poo-pooed a lot on first glance while he was climbing the bardic ladder.

"Why did you give up Inspire Courage?"
"You don't have Bardic Knowledge!?"
"Why can't you use damaging spells?"

Then, everyone proceeds to pass all of their Reflex Saves and avoid being hit due to the AC Buff, and avoid AoO due to the Acrobatics bonus; all this as my bard ran around giving people wedgies, pulling headgear over their eyes, and kicking them in the crotch. And as immediate actions, helping allies reroll failed saves and making sure they hit enemies with help from Gallant Inspiration.

Suddenly, they wanted to have him along on adventures! Because when you can turn the tables and say, "Phantasmal killer doesn't kill you!", people tend to be really appreciative. ^_^

You know you're a dedicated support character when you get to level 13.2 without a single living thing dying by your hands...

Scarab Sages 5/5

Brigg wrote:
Auriea wrote:
Brigg wrote:
Auriea wrote:

"Sweet, a bard to buff us!"

Not that kind of Bard...... But I can use wands, cure folks, and make the baddies kiss.

I am so guilty of this it's not even funny. x.x
I was getting weird looks from the others as well, because there were beetles..... Bugs are gross...... Caves are gross.....

My Now-Level-13.2-Because-of-Eyes-of-the-Ten Cad/Daredevil was poo-pooed a lot on first glance while he was climbing the bardic ladder.

"Why did you give up Inspire Courage?"
"You don't have Bardic Knowledge!?"
"Why can't you use damaging spells?"

Then, everyone proceeds to pass all of their Reflex Saves and avoid being hit due to the AC Buff, and avoid AoO due to the Acrobatics bonus; all this as my bard ran around giving people wedgies, pulling headgear over their eyes, and kicking them in the crotch. And as immediate actions, helping allies reroll failed saves and making sure they hit enemies with help from Gallant Inspiration.

Suddenly, they wanted to have him along on adventures! Because when you can turn the tables and say, "Phantasmal killer doesn't kill you!", people tend to be really appreciative. ^_^

You know you're a dedicated support character when you get to level 13.2 without a single living thing dying by your hands...

Darlin'! you could be discribing me! Except I'm only to level 11.1 so far... saving my last two adventures before retirement for special events!

Just strait Street Performer Bard - Katisha has only ever done damage twice, and both times it was to herself... Confusion effects have a 25% chance of Hit Self...

Sczarni 3/5

Katisha wrote:


Darlin'! you could be discribing me! Except I'm only to level 11.1 so far... saving my last two adventures before retirement for special events!
Just strait Street Performer Bard - Katisha has only ever done damage twice, and both times it was to herself... Confusion effects have a 25% chance of Hit Self...

Me three!!! I am am a magicy person, and I do not use that bully magics! Although many of my fellow pathseachers do kill the jerks I leave helpelss.

I ask the heavens to misfortune my buddies when they luck is mean to them! Or sometimes I misfortune meanies when luck is nice to them!

Cept I am two pathsearcher missions from going to ten eyes place.

The Exchange 5/5

Player: "Yes, we can just charge up to the Aspis agents and kill them all and take thier gold. But wouldn't it be fun to just get them to give it to us? Oh! and while we're at it, get them to loan us the wagons and horses to haul it away? I think I'll just ask them nice, and they'll do that for us."

(10 minutes of role playing and a number of Will Saves/Sense Motive checks later)

Player to NPCs: "Great job you guys have done! We'll take it from here. I'll be sure to mention you in my report - how exactly do you spell your name? M-O-O-K-#-4? Great! oh, do you think you guys can hitch the wagon up for me? And my friends and I will be on our way and you can get some well deserved time off! And really, it's great working with you guys! We'll have to do it again sometime!"

Grand Lodge 3/5 *

Brigg wrote:
Auriea wrote:
Brigg wrote:
Auriea wrote:

"Sweet, a bard to buff us!"

Not that kind of Bard...... But I can use wands, cure folks, and make the baddies kiss.

I am so guilty of this it's not even funny. x.x
I was getting weird looks from the others as well, because there were beetles..... Bugs are gross...... Caves are gross.....

My Now-Level-13.2-Because-of-Eyes-of-the-Ten Cad/Daredevil was poo-pooed a lot on first glance while he was climbing the bardic ladder.

"Why did you give up Inspire Courage?"
"You don't have Bardic Knowledge!?"
"Why can't you use damaging spells?"

Then, everyone proceeds to pass all of their Reflex Saves and avoid being hit due to the AC Buff, and avoid AoO due to the Acrobatics bonus; all this as my bard ran around giving people wedgies, pulling headgear over their eyes, and kicking them in the crotch. And as immediate actions, helping allies reroll failed saves and making sure they hit enemies with help from Gallant Inspiration.

Suddenly, they wanted to have him along on adventures! Because when you can turn the tables and say, "Phantasmal killer doesn't kill you!", people tend to be really appreciative. ^_^

You know you're a dedicated support character when you get to level 13.2 without a single living thing dying by your hands...

That sounds fun! I'm a lowly Dervish Dancer 2 at the moment, but my setup is more to be teamed up with heavy hitters once I hit 7+ because of Butterfly's Sting and Keen weapons until I get improved Crit. Yay for the raging Barb or power attacking fighter who auto confirms a crit if he hits the baddie after me, if I forgo my critical attack.

Sovereign Court 4/5 5/5 ***

3 people marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber
Brigg wrote:

Then, everyone proceeds to pass all of their Reflex Saves and avoid being hit due to the AC Buff, and avoid AoO due to the Acrobatics bonus; all this as my bard ran around giving people wedgies, pulling headgear over their eyes, and kicking them in the crotch. And as immediate actions, helping allies reroll failed saves and making sure they hit enemies with help from Gallant Inspiration.

*has terrible flashbacks*

My mooks... My poor blinded mooks...

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

We're going into an emerald spire run tomorrow (starting on level 1 at 09:00 and playing until we drop)

Ulfen Ranger (focused on shieldbashing)
Ulfen Hunter (with snowowlbear companion)
Ulfen Skald (reach weapon support)
Half-Ulfen/half-Kellid Oracle (life mystery and tongues curse)

We have a decent spread of skills, but no trapfinding, somehow going into a dungeon with the only way to disable traps by stepping on them seems a bit ... dangerous :)

Grand Lodge 3/5 *

Damanta wrote:

We're going into an emerald spire run tomorrow (starting on level 1 at 09:00 and playing until we drop)

Ulfen Ranger (focused on shieldbashing)
Ulfen Hunter (with snowowlbear companion)
Ulfen Skald (reach weapon support)
Half-Ulfen/half-Kellid Oracle (life mystery and tongues curse)

We have a decent spread of skills, but no trapfinding, somehow going into a dungeon with the only way to disable traps by stepping on them seems a bit ... dangerous :)

Oi, sounds like a fun time to me!

Grand Lodge 2/5

Damanta wrote:

We're going into an emerald spire run tomorrow (starting on level 1 at 09:00 and playing until we drop)

Ulfen Ranger (focused on shieldbashing)
Ulfen Hunter (with snowowlbear companion)
Ulfen Skald (reach weapon support)
Half-Ulfen/half-Kellid Oracle (life mystery and tongues curse)

We have a decent spread of skills, but no trapfinding, somehow going into a dungeon with the only way to disable traps by stepping on them seems a bit ... dangerous :)

Why does everyone think that the only way to find/disable traps is with the trapfinding ability? Perception does just that. Say, an elf druid will usually be able to spot traps better than any class with trapfinding. Disarming it only takes ranks in Disable Device. The only thing that trapfinding actually does that can't be done with just Disable Device is to disarm magical traps.

4/5

True, you can definitely detect the traps. That said no being able to disable them is rather problematic.

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
claudekennilol wrote:
Why does everyone think that the only way to find/disable traps is with the trapfinding ability? Perception does just that. Say, an elf druid will usually be able to spot traps better than any class with trapfinding. Disarming it only takes ranks in Disable Device. The only thing that trapfinding actually does that can't be done with just Disable Device is to disarm magical traps.

Holdover from 3.5 where to be able to spot a trap with a DC of 20 or higher was limited to anyone who had trapfinding.

And I said disabling them, not finding them :)

Grand Lodge 2/5

Damanta wrote:
claudekennilol wrote:
Why does everyone think that the only way to find/disable traps is with the trapfinding ability? Perception does just that. Say, an elf druid will usually be able to spot traps better than any class with trapfinding. Disarming it only takes ranks in Disable Device. The only thing that trapfinding actually does that can't be done with just Disable Device is to disarm magical traps.

Holdover from 3.5 where to be able to spot a trap with a DC of 20 or higher was limited to anyone who had trapfinding.

And I said disabling them, not finding them :)

Well, yeah, but it you should still be able to disable them without trapfinding--it just takes ranks in Disable Device. Now not having disable device trained on anyone is a separate issue, and maybe that's what you were implying and I just jumped to the most common extreme.

Dark Archive 4/5 5/55/5 ****

David Neilson wrote:
True, you can definitely detect the traps. That said no being able to disable them is rather problematic.

That's why the Hunter/Ranger should invest in a wand of Summon Nature's Ally I or the Oracle/Skald in a wand of Summon Monster I.

The Exchange 5/5

DrParty06 wrote:
David Neilson wrote:
True, you can definitely detect the traps. That said no being able to disable them is rather problematic.
That's why the Hunter/Ranger should invest in a wand of Summon Nature's Ally I or the Oracle/Skald in a wand of Summon Monster I.

many good traps (the ones that make sense anyway) are there to provide the BBE with warning so that it can prepare for the PCs. If the trap is disabled, the PCs SHOULD be able to get an advantage (the monster is weaker, or out of place or without allies readied etc).

Though often many judges just ignore this and go with the "script" - having the monster prepped just before the PCs step in the room...

4/5 5/5

DrParty06 wrote:
David Neilson wrote:
True, you can definitely detect the traps. That said no being able to disable them is rather problematic.
That's why the Hunter/Ranger should invest in a wand of Summon Nature's Ally I or the Oracle/Skald in a wand of Summon Monster I.

Alternatively, the oracle could have taken the Seeker archetype.

Scarab Sages 5/5

Damanta wrote:

We're going into an emerald spire run tomorrow (starting on level 1 at 09:00 and playing until we drop)

Ulfen Ranger (focused on shieldbashing)
Ulfen Hunter (with snowowlbear companion)
Ulfen Skald (reach weapon support)
Half-Ulfen/half-Kellid Oracle (life mystery and tongues curse)

We have a decent spread of skills, but no trapfinding, somehow going into a dungeon with the only way to disable traps by stepping on them seems a bit ... dangerous :)

There is a 2nd level spell - I think it is bard/alchemist - that gives you trapfinding and disabling of magical traps - so on those rare occasions one could use spell or a scroll.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Dhjika wrote:
Damanta wrote:

We're going into an emerald spire run tomorrow (starting on level 1 at 09:00 and playing until we drop)

Ulfen Ranger (focused on shieldbashing)
Ulfen Hunter (with snowowlbear companion)
Ulfen Skald (reach weapon support)
Half-Ulfen/half-Kellid Oracle (life mystery and tongues curse)

We have a decent spread of skills, but no trapfinding, somehow going into a dungeon with the only way to disable traps by stepping on them seems a bit ... dangerous :)

There is a 2nd level spell - I think it is bard/alchemist - that gives you trapfinding and disabling of magical traps - so on those rare occasions one could use spell or a scroll.

Aram Zey's Focus, alchemist 2, arcanist 2, bard 2, investigator 2, skald 2, sorcerer/wizard 2

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

Rei wrote:
DrParty06 wrote:
David Neilson wrote:
True, you can definitely detect the traps. That said no being able to disable them is rather problematic.
That's why the Hunter/Ranger should invest in a wand of Summon Nature's Ally I or the Oracle/Skald in a wand of Summon Monster I.
Alternatively, the oracle could have taken the Seeker archetype.

While I love the idea of the Seeker archetype, I think it pays too high a price for the trapfinding. I wanted to play a Heavens Seeker Oracle, and then realized that I would lose Perception as a class skill -- which makes it more difficult to find those traps! Yes, I could pick up perception again with a trait, but I then gave up and started looking at other options.

A wand of Summon Monster I seems a better alternative.

Hmm

5/5 5/55/55/5

6 people marked this as a favorite.

The command word on Flutters wand of summon nature's ally I is "Sorry"

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber
Ascalaphus wrote:


Aram Zey's Focus, alchemist 2, arcanist 2, bard 2, investigator 2, skald 2, sorcerer/wizard 2

Oh look, another alchemist/investigator spell with a F(ocus) component...

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Darrell Impey UK wrote:
Ascalaphus wrote:


Aram Zey's Focus, alchemist 2, arcanist 2, bard 2, investigator 2, skald 2, sorcerer/wizard 2

Oh look, another alchemist/investigator spell with a F(ocus) component...

Hmm, that's a bit odd. You would think that alchemists ought to be able to use any spell that was placed on their spell list by RAW. (As opposed to chicanery with stealing from other lists.)

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Well, a small report from the "Ulfen Death Squad" (Yeah I just shamelessly stole that for our group).

We went through the first two levels before our bodies forced us to stop.
Trapspotting was usually not an issue (except for the skald, all of us have perception trained and with a decent bonus), we simply used some "creative" ways to trigger them (tossing slain enemies on pressure plates or pit traps counts as creative right?).

Emerald Spire level 2:
We loved the design, but hated the fact that we couldn't get to every room using secret doors, c'mon there were at least a few walls that could've supported one so we would've been able to avoid using normal doors

Dark Archive

BigNorseWolf wrote:

The animal companion is so pimped out it has spinners

One thing: Racer Walrus.

Silver Crusade 4/5

Shasfowd wrote:
BigNorseWolf wrote:

The animal companion is so pimped out it has spinners

One thing: Racer Walrus.

For the home Rise of the Runelords campaign I'm GMing, the cavalier's horse carries much of his useful equipment, leading to some awkward moments when they're in the middle of a dungeon and say things like "I left my rope and grappling hook outside on Wilfred". They've joked that Wilfred has a cell phone, so they can call him to come in and help when needed.

Grand Lodge 2/5

Damanta wrote:

Well, a small report from the "Ulfen Death Squad" (Yeah I just shamelessly stole that for our group).

We went through the first two levels before our bodies forced us to stop.
Trapspotting was usually not an issue (except for the skald, all of us have perception trained and with a decent bonus), we simply used some "creative" ways to trigger them (tossing slain enemies on pressure plates or pit traps counts as creative right?).

** spoiler omitted **

Spoiler:
There are hidden doors to everywhere on that floor that allow you to skip every pit trap
Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
claudekennilol wrote:
Damanta wrote:

Well, a small report from the "Ulfen Death Squad" (Yeah I just shamelessly stole that for our group).

We went through the first two levels before our bodies forced us to stop.
Trapspotting was usually not an issue (except for the skald, all of us have perception trained and with a decent bonus), we simply used some "creative" ways to trigger them (tossing slain enemies on pressure plates or pit traps counts as creative right?).

** spoiler omitted **

** spoiler omitted **

Spoiler:
Trust me, we used every secret door there was. We actually avoided as many of the "real" doors as we could, except for the few places where there were no convenient secret doors =[
Grand Lodge 2/5

Spoiler:
Did the GM go back through and show you all of the secret doors after? I haven't looked at it recently and don't own it myself, but afterwards I definitely remember thinking that we could have gone through without stepping on any pitfalls..

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
claudekennilol wrote:
** spoiler omitted **

Spoiler:
We actually found all of them :). And yeah he showed us the map afterwards, in our opinion there were a few more spots where secret doors could've been placed.
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