Zach W. |
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On the other hand, I think Lyran is single-handedly responsible for several players who actually view teamwork as something worthwhile now. ;)
You know I think I really prefer that spelling of Liran more...Lyran. Imma go change Herolab now. Looks more elven.
Oh! Also another one from real early in Lyrans life!
...everyone groans that your an ELF front line fighter/tank. Because elves get -2 CON.
Yea, that happened for the first couple levels. Actually got people suggesting I change to human.
Then I went and didn't get sleeped or paraylzed by ghouls, or Charmed (cause bonus will).
My selection was instantly gratified.
BigNorseWolf |
The Morphling wrote:This all comes down to tactics. High level play success is 65% tactics, 30% party comp, %5 build typeJason Hanlon wrote:action econonmy falls apart in the big fights as various front liners step out of combat to self-heal.It makes me want to claw my eyes out whenever the two-handed fighter or someone similar makes a full withdraw down the hallway, then pulls out a Cure Light Wounds potion and drinks it, then delays so the cleric can walk over to him and heal him, and then he moves back into oh wait the magus already killed all six of them because you took five rounds to heal eleven damage at level seven.
Yeah no. Nothing in tactics is going to trump the ubiquitous "you're surprised make a save" except your save.
The Morphling |
Zach Williams wrote:Yeah no. Nothing in tactics is going to trump the ubiquitous "you're surprised make a save" except your save.The Morphling wrote:This all comes down to tactics. High level play success is 65% tactics, 30% party comp, %5 build typeJason Hanlon wrote:action econonmy falls apart in the big fights as various front liners step out of combat to self-heal.It makes me want to claw my eyes out whenever the two-handed fighter or someone similar makes a full withdraw down the hallway, then pulls out a Cure Light Wounds potion and drinks it, then delays so the cleric can walk over to him and heal him, and then he moves back into oh wait the magus already killed all six of them because you took five rounds to heal eleven damage at level seven.
That 5% is a pain, yeah?
WalterGM RPG Superstar Season 9 Top 8 |
Zach Williams wrote:Yeah no. Nothing in tactics is going to trump the ubiquitous "you're surprised make a save" except your save.The Morphling wrote:This all comes down to tactics. High level play success is 65% tactics, 30% party comp, %5 build typeJason Hanlon wrote:action econonmy falls apart in the big fights as various front liners step out of combat to self-heal.It makes me want to claw my eyes out whenever the two-handed fighter or someone similar makes a full withdraw down the hallway, then pulls out a Cure Light Wounds potion and drinks it, then delays so the cleric can walk over to him and heal him, and then he moves back into oh wait the magus already killed all six of them because you took five rounds to heal eleven damage at level seven.
Unless you follow the tactics of a coward, and never enter the hazardous location in the first place!
Zach W. |
2 people marked this as a favorite. |
Zach Williams wrote:Yeah no. Nothing in tactics is going to trump the ubiquitous "you're surprised make a save" except your save.The Morphling wrote:This all comes down to tactics. High level play success is 65% tactics, 30% party comp, %5 build typeJason Hanlon wrote:action econonmy falls apart in the big fights as various front liners step out of combat to self-heal.It makes me want to claw my eyes out whenever the two-handed fighter or someone similar makes a full withdraw down the hallway, then pulls out a Cure Light Wounds potion and drinks it, then delays so the cleric can walk over to him and heal him, and then he moves back into oh wait the magus already killed all six of them because you took five rounds to heal eleven damage at level seven.
Tactics involve preparation, and being cautious. When I play, I LOVE rogues/ninjas who scout. I pass out protection potions, I make sure caster walk about 25ft behind the front line, I give scrolls or removal, and heal to clerics or oracles, or if they have one of those wrist sheaths of holding a scroll of breath of life.
Knowledge and information is power. If there is no time limit in game to the mission, I will utilize all resources to make sure my group is either prepared for a fight, or can get around a fight.
I have seen very few occasions where preparation and knowledge does not win the day. To Lirans record, every game since level 4, no one in his party has dropped. People have gotten close, but no one went down. Hes level 10 now.
nosig |
BigNorseWolf wrote:Unless you follow the tactics of a coward, and never enter the hazardous location in the first place!Zach Williams wrote:Yeah no. Nothing in tactics is going to trump the ubiquitous "you're surprised make a save" except your save.The Morphling wrote:This all comes down to tactics. High level play success is 65% tactics, 30% party comp, %5 build typeJason Hanlon wrote:action econonmy falls apart in the big fights as various front liners step out of combat to self-heal.It makes me want to claw my eyes out whenever the two-handed fighter or someone similar makes a full withdraw down the hallway, then pulls out a Cure Light Wounds potion and drinks it, then delays so the cleric can walk over to him and heal him, and then he moves back into oh wait the magus already killed all six of them because you took five rounds to heal eleven damage at level seven.
Prescience (go in the surprise round), high Init. (+18 or better), and Emergency Force Field helps though...
Jiggy RPG Superstar 2012 Top 32 |
Zach W. |
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...the guy with the 9th-level barbarian with 17 AC looks at your 32 AC frontliner and says "Oh good, a healer! Just remember to stay behind me!" just because it says "cleric" on your sheet.
...you show up to the table and expect to be healbot because it says cleric on your sheet. Despite the fact you do not have channel, and more Divine Favors and Holy Smites than Iomedae herself.
Bigdaddyjug |
Is it a bad thing that I recognized a lot of my own characters in this thread?
-I have a paladin with higher Cha than Str
-I have a life oracle who can probably out-damage most characters designed for damage
-that same life oracle also usually ends up with the highest AC in the group
-my 7 Cha inquisitor usually ends up being party face (thank you, Conversion Inquisition)
-that same inquisitor once went through 20+ charges of a CLW wand in a single scenario
Zach W. |
...you are sitting down to GM and you over hear, "Yeah, I'm going to play my 2nd level Kobold Vivisectionist. He just bought Bracers of Falcon's Aim with the gold I got from tagging along with a bunch of high levels playing The Waking Rune."
Wait...wait...
You can play a level 2 in a 7-11 game?!?!
Wheres the rules for that???
Jiggy RPG Superstar 2012 Top 32 |
3 people marked this as a favorite. |
trollbill wrote:...you are sitting down to GM and you over hear, "Yeah, I'm going to play my 2nd level Kobold Vivisectionist. He just bought Bracers of Falcon's Aim with the gold I got from tagging along with a bunch of high levels playing The Waking Rune."Wait...wait...
You can play a level 2 in a 7-11 game?!?!
Wheres the rules for that???
That's kind of the point, along with the fact that kobolds aren't a legal race, the vivisectionist archetype illegal, those bracers are banned, and at 2nd level you couldn't possibly have enough Fame for such a purchase.
Jiggy RPG Superstar 2012 Top 32 |
Zach W. |
3 people marked this as a favorite. |
The Morphling wrote:Is that because it only seems to be used on creatures that get stronger from it? ;)Quill the Owl wrote:...the GM goes "what's a young template do again?" during Fortress of the NailLooking up the Young template is bad news no matter what you're playing. *winces*
Pretty much.
"Oh man this creature could squash a party in 2 rounds!"
"Uhoh...throw a young template on that thing."
"Oh good, we got it up to 3 rounds of survival. Sounds good to us! Publish it!"
The Morphling |
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The Morphling wrote:Is that because it only seems to be used on creatures that get stronger from it? ;)Quill the Owl wrote:...the GM goes "what's a young template do again?" during Fortress of the NailLooking up the Young template is bad news no matter what you're playing. *winces*
Never have I come closer to death (barring lucky crits) than against "young" things.
"DEAR SARENRAE ITS A FREAKING TARRASQUE"
"no man its cool its young"
Wolfspirit |
3 people marked this as a favorite. |
1. You're meeting someone that's playing PFS for the first time and they show you the character art for their character... and they actually photo-manipulated a picture of their own face into the picture.
1.a. Same person brags that they spent more time working on their background than building their character.
1.b. They're playing a ranger whose only ranged weapon is a dagger and has a Con score of 18.
2. Neither the GM or the Player are familiar with Firearms rules, but the player wants to play a pre-gen Gunslinger
3. One of the players says "I have a new character that is going to be <fun>..."
Carey Moonsong |
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When you are playing King of the Storval Stairs, and your Oracle 3/Sorcerer 1/Bard 2/Paladin 2 is the closest thing to a healer available. He doesn't even have a 2nd level spell slot yet! However, he can use those wands of CMW and Infernal Healing.
When your OSBP also has the highest AC (27) in the party (well, maybe second highest).
When the Wizard 11 has an AC of 10, and refuses to use Mage Armor because it is beneath him.
When your Wizard, Ranger, and OSBP teleport ahead to deal with the giants about to eat some poor dude, and leave the Halfling Cavalier (well, fighter) on his flying pony and the Summoner and his flying Eidelon behind to catch up.
When, after several rounds of dealing with the Giants, 8 harpies with 3 attacks each start shooting said Wizard 11 until he has taken over 100 points of damage (and he is still alive).
When your OSBP has to drag the still living (somehow) Wizard into cover, heals him, and then falls prone on top of the Wizard as a free action to give him cover so the Wizard can cast Teleport when he is conscious again.
When the only reason that the Wizard stays conscious, despite the Prone and cover, is because the Ranger's wolf companion also throws itself bodily between the Harpies and your OSBP so you can heal the Wizard.
If you ever play in a game where it is advertised by the Store Liaison on the forums, and I quote:
(part of the deal I have to play this because Andrew wants to kill me)
The Morphling |
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...the guys sitting next to you with a gleam in his eye says, "You're playing a Paladin? Cool! Let me know when you go unconscious. I have a Wand of Infernal Healing."
...the Paladin thinks it's PvP to use Infernal Healing on him after his self-righteous behind gets itself critted to negatives. :P
Lamontius |
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You're playing in tier 1-5 on a new character and Sheila Heidmarch is the one giving you your mission.
and of course she describes this simple task in her distinctive breathy voice...
...as simply killing a necromancer riding on a bone dragon that is made of smaller bone dragons that all have Numerian laser guns strapped to their teeth and oh because the macguffin you have to carry hates left hands you have to tie that arm behind your back and can't use any good-aligned magic because of politics
I HOPE YOU CHOKE ON THAT CHOCOLATE BISCUIT, SHEILA HEIDMARCH HRRRGGHALLLGHGHGHHHSDLGLHASL:Kk;;fldkasjf;ljk
*sobs*
The Beard |
3 people marked this as a favorite. |
The Beard wrote:You're playing in tier 1-5 on a new character and Sheila Heidmarch is the one giving you your mission.and of course she describes this simple task in her distinctive breathy voice...
...as simply killing a necromancer riding on a bone dragon that is made of smaller bone dragons that all have Numerian laser guns strapped to their teeth and oh because the macguffin you have to carry hates left hands you have to tie that arm behind your back and can't use any good-aligned magic because of politics
I HOPE YOU CHOKE ON THAT CHOCOLATE BISCUIT, SHEILA HEIDMARCH HRRRGGHALLLGHGHGHHHSDLGLHASL:Kk;;fldkasjf;ljk
*sobs*
... Or she just conveniently omits every single dangerous detail of the mission; details that you know she was fully aware of. No way she couldn't have been.
Which leads me to my next oh crap moment!
You have received a mission from Sheila Heidmarch; she made no mention of hostiles. It's at that point you realize you are going to die.
Zach W. |
1 person marked this as a favorite. |
Lamontius wrote:The Beard wrote:You're playing in tier 1-5 on a new character and Sheila Heidmarch is the one giving you your mission.and of course she describes this simple task in her distinctive breathy voice...
...as simply killing a necromancer riding on a bone dragon that is made of smaller bone dragons that all have Numerian laser guns strapped to their teeth and oh because the macguffin you have to carry hates left hands you have to tie that arm behind your back and can't use any good-aligned magic because of politics
I HOPE YOU CHOKE ON THAT CHOCOLATE BISCUIT, SHEILA HEIDMARCH HRRRGGHALLLGHGHGHHHSDLGLHASL:Kk;;fldkasjf;ljk
*sobs*
... Or she just conveniently omits every single dangerous detail of the mission; details that you know she was fully aware of. No way she couldn't have been.
Which leads me to my next oh crap moment!
You have received a mission from Sheila Heidmarch; she made no mention of hostiles. It's at that point you realize you are going to die.
~cough~ Golemworks ~cough~
Fake Healer |
2 people marked this as a favorite. |
1. You're meeting someone that's playing PFS for the first time and they show you the character art for their character... and they actually photo-manipulated a picture of their own face into the picture.
1.a. Same person brags that they spent more time working on their background than building their character.
Actually had this one time but the dude had taken a picture of himself, in a ratty brown robe with rope belt and crown royal bags on it and a Halloween styrofoam raven with feathers and all on his shoulder while carrying a homemade staff that used a lot of tape....and this was in the game room behind the FLGS where we were gaming, not at a con or anything.
*(walks off singing People are Strange)...
Thod |
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Harsk is designed more as a roleplay character than a viable adventurer. He carries a heavy crossbow and a big Axe. He's really good with the Axe, but his back story says he prefers the crossbow. So at level 7 he's shooting once a round. And he has a crappy badger companion.
What about all the Harsk love here? I soon should be going with a level 12 version of Harsk (yes the miniature is used, yes he still has the name and yes the above describes him pretty well albeit he has a wolverine not a badger) into the Eye of the 10 and look forward to it.
He was originally based on the 15 point version from Kingmaker upgraded to PFS 20 points and has been faithfully been played to his background since.
Zach W. |
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Andrew Christian wrote:Harsk is designed more as a roleplay character than a viable adventurer. He carries a heavy crossbow and a big Axe. He's really good with the Axe, but his back story says he prefers the crossbow. So at level 7 he's shooting once a round. And he has a crappy badger companion.What about all the Harsk love here? I soon should be going with a level 12 version of Harsk (yes the miniature is used, yes he still has the name and yes the above describes him pretty well albeit he has a wolverine not a badger) into the Eye of the 10 and look forward to it.
He was originally based on the 15 point version from Kingmaker upgraded to PFS 20 points and has been faithfully been played to his background since.
Wait you built a PFS legal harsk and played him from level 1? Thats awesome!
Glen Irving Venture-Captain, New Zealand—Auckland |
ArmouredMonk13 |
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...you go around the table and notice the party is all first level wizards with 7 strengths and negative AC.
...you're venture briefing puts a heavy stress on being quite and discreet, and not indicating you are with the Pathfinder Society, and the dumped INT and WIS pally asks "What does discreet mean?"
...the party is 4 bards, and the highest strength is a 12.
...you go around the table and notice that you have 2 fighters and 2 barbarians, at the level 11 table.
...the Inquisitor's charisma is sitting at 1 point higher than the sorcerer's charisma, at a 12.