Pixel Hunter |
Sorry if someone has done this before. After an epic fail yesterday while playing Black Fang's Dungeon with my wife and friend, I wanted to share my misery and see if anyone can top it.
I explored and ran into a Hill Giant with Sajan. I didn't have a good hand and lost the combat, clobbering myself and Harsk who was on my location at the time. The Hill Giant got shuffled back in and at the end of Harsk's turn, he peaked and found the Hill Giant sitting at the top of the deck again.
On my next turn, I had four blessings in my hand and decided to get some payback on Mr. HG! Explore, hello Giant, use Dex for my attack and recharged all four blessings for a 5d10 combat check. Can't lose, right? I roll each die individually...
1, 1, 2, 1, 1
Given the combat check of 15, not only did I fail miserably, but the giant's damage also hit Harsk (again) and nearly killed him.
Needless to say, luck of the draw had a lot of tough monsters in the location decks. Coupled with crap rolls all afternoon like the one above, we never even found Black Fang, let alone succeed at the scenario.
Yoshua |
God of Pathfinder has decided that you are not as blessed as you had hoped and decided you should fail that check.
Horrible luck, but the good news is you can't lose more cards than you have in your hand in damage. Which means if you used 4 blessings you should have only had like 1 damage left to lose? Ignore all combat damage over what you have left in your hand.
EDIT:
Reading Comprehension Fail: You hit the giant twice in a row? ouch....
Hawkmoon269 |
I've had some bad rolls, but never anything that could top that. Do you realize the odds of rolling a 6 with 5d10 are literally 0.01%?
That may literally be the definition of "epic fail." When other people mention the term epic fail, they should link to your post.
Glad to hear that no dwarves were killed in the end result. Good luck next time.
Pixel Hunter |
Horrible luck, but the good news is you can't lose more cards than you have in your hand in damage. Which means if you used 4 blessings you should have only had like 1 damage left to lose? Ignore all combat damage over what you have left in your hand.
EDIT:
Reading Comprehension Fail: You hit the giant twice in a row? ouch....
Sajan's hand size is 4. The first time I encountered him, I had to discard a couple cards. Harsk was on my location and the damage dealt was 5 or 6 if I recall. He mitigated some damage with armor and an Amulet of Life, and wound up keeping one card in his hand.
The second time I encountered him (by my choice) was actually a turn or two later. But I figured he would be dead easy peasy with 5d10. Needless to say, I took no additional damage because I'd recharged all 4 blessings already. But Harsk took all 9 damage, had no armor and had to discard his entire hand.
Hawk, yeah... that's about my luck!
Fenris235 |
Good to know that i´m not the only person hated by Nuffle the God of Dice.
He hasn´t hit my that hard in PACG, he just thinks it´s funny to let me always roll a 4 on 1d4+-X preencounter damage rolls.
The worst of luck i had till now was in a game of Shadowrun 4. (There you roll a bunch of d6 and every roll of a 5 or 6 is a success. So, target numbers and no adding dice values.) I had a Troll, big brute guy, tough as nails. Put him in a really good armor too. But armor doesn´t fend of bad luck.
So, someone attack him, and i took the dice to withstand that damage.
10 from being a Troll, 10 from my armor, so 20d6. Should be easy.
And then Nuffle kicked my in the nuts...
I rolled a single 2 and the rest were ones...
My char was literally ripped apart.
I am so thankful that something like that hasn´t happend to me in PACG and the rules are build the way that it´s highly unlikly to see a Char crumble under just 1 bad roll.
Bidmaron |
On my next turn, I had four blessings in my hand and decided to get some payback on Mr. HG! Explore, hello Giant, use Dex for my attack and recharged all four blessings for a 5d10 combat check. Can't lose, right? I roll each die individually...1, 1, 2, 1, 1
Unless I misunderstand your post, you made two mistakes. First, you can only use one blessing from your own hand (only one card of each type can be played on an individual check. Second, the blessings get discarded, not recharged.
Players may only play cards or activate powers that relate to each step. Each player may play no more than 1 card of each type during each step; for example, no one player may play more than 1 blessing while attempting a check, though multiple players could each play 1 blessing during that check. Each player may activate any power no more than once during each step.
csouth154 |
Pixel Hunter wrote:
On my next turn, I had four blessings in my hand and decided to get some payback on Mr. HG! Explore, hello Giant, use Dex for my attack and recharged all four blessings for a 5d10 combat check. Can't lose, right? I roll each die individually...1, 1, 2, 1, 1
Unless I misunderstand your post, you made two mistakes. First, you can only use one blessing from your own hand (only one card of each type can be played on an individual check. Second, the blessings get discarded, not recharged.
rulebook pdf p.10 wrote:Players may only play cards or activate powers that relate to each step. Each player may play no more than 1 card of each type during each step; for example, no one player may play more than 1 blessing while attempting a check, though multiple players could each play 1 blessing during that check. Each player may activate any power no more than once during each step.
Sajan can play any number of blessings on his own combat checks, and recharge instead of discarding them.
QuantumNinja |
I've had some bad rolls, but never anything that could top that. Do you realize the odds of rolling a 6 with 5d10 are literally 0.01%?
It's actually 0.005%.
The only way to roll 6 as a total with 5d10 is to four 1's and one 2. There's 5 distinct ways this can happen:
1, 1, 1, 1, 2
1, 1, 1, 2, 1
1, 1, 2, 1, 1
1, 2, 1, 1, 1
2, 1, 1, 1, 1
The probability of each of those specific outcomes is (0.1)^5 = 0.00001, which in terms of percentage, is 0.001%. Since there's 5 outcomes corresponding to a total of 6, the probability of rolling 6 as a total is 0.005%.
The "table view" on AnyDice is rounding that up to 0.01%, but you can see more accurate numbers if you go to the "export view".
1havok12 |
I recently had a bad roll myself that almost killed Kyra...
Ilsoari Gandethus and The Sandpoint Devil
1havok12 |
To be fair you kinda bring that one upon yourself when you choose to keep Ilsoari around.
True, its a gamble, but I feel his ability outweighs the chances of rolling a 1. I usually don't let Kyra fall that low that it would be of any real concern, except for that one time where I actually rolled a 1 and left her with 1 card left to draw. ...ouch!...HEAL! HEAL! HEAL!
Hawkmoon269 |
I kept Ilsoari around for a while specifically because I wanted to experience encountering the Sandpoint Devil. It hasn't happened so far. Its just that part of me that wants to experience everything that is possible in the game. Its why I tried solo playing 6 characters, and why I've (nearly) tried every character. I want to experience everything that could happen. And that includes the Sandpoint Devil. Reading his card just isn't the same as having to actually deal with him.
csouth154 |
I kept Ilsoari around for a while specifically because I wanted to experience encountering the Sandpoint Devil. It hasn't happened so far. Its just that part of me that wants to experience everything that is possible in the game. Its why I tried solo playing 6 characters, and why I've (nearly) tried every character. I want to experience everything that could happen. And that includes the Sandpoint Devil. Reading his card just isn't the same as having to actually deal with him.
I can look at a hammer and know that I don't want to hit myself in the head with it. I kinda feel the same way about the Sandpoint Devil.
Charles Scholz |
I kept Ilsoari around for a while specifically because I wanted to experience encountering the Sandpoint Devil. It hasn't happened so far. Its just that part of me that wants to experience everything that is possible in the game. Its why I tried solo playing 6 characters, and why I've (nearly) tried every character. I want to experience everything that could happen. And that includes the Sandpoint Devil. Reading his card just isn't the same as having to actually deal with him.
There is a fan based scenario that uses the Sandpoint Devil as the villain.
Elvis Aron Manypockets |
I'm notorious for low dice rolls, to the point that 2 of our female players refuse to use dice I've touched. Last night at the FLGS one of the two forgot to bring her recently purchased set of dice. Instead of using my extras she bought another set, then proceeded to roll three 1's and a 2 on her combat check of d12+2d6+d4.
Mogloth |
Earlier today, I had Ezren fail to close the Academy 3 straight times.
Arcane 6 to close. D12 + 2 is his arcane.
Failed 3 times in a row.
Ugh.
I think this was the game before where Merisiel failed to make a Stealth check while rolling a D10 and D12. And only needing a 6. Double ones.
In other words, it was a bad day for bad rolls. The kind of rolls where you just stare at the dice and wonder, "Am I really seeing this? Did that really just happen?".
Brainwave |
I've learned to add dice to rolls like that Ezren roll.
If I was rolling 3+ dice and needed 3-4 per die I might just go with that but too many failures on just one die have taught me that unless it's like anything but a 1 on a d10-d12 I'm adding a 2nd die if I have the ability. (for something important like a close roll)
The Merisiel roll is closer (mainly because I'm pretty sure she's got a +2 on top of that) but if it was just a 6 on two dice, even if it's a d10+d12, I'd definitely add more to that as well if it was a roll that mattered. I've learned that just having an above average chance isn't good enough unless you want to experience a decent amount of failures.
Charles Scholz |
Playing Valeros.
Fellow player playing Lini.
Could not defeat Monster 3 times strait. Monster goes on top when undefeated.
Could not leave location until it was closed.
Valeros decides to go help.
Melee: Strength 1d10+4
Blessing: +1 die.
Weapon: +1 Longsword 1d8+1
Total: 3d10+4 plus 1d8+1
Monster: 14
Roll 1, 1, 2 +5 = 9
Damage: 5
Hand Size: 5
Cards left in deck: 4
Pixel Hunter |
Charles Scholz wrote:Monster goes on top when undefeated.Just to make sure you aren't making an error, is this a special case? Why is the monster staying on top instead of being shuffled in when undefeated?
I don't remember which one(s), but there are monsters that don't shuffle back in when undefeated. There's also an evasion (spell?) that places the evaded monster back on top of the deck. I'm trying to recall if there's a location with the same rule...
motrax |
I think the monster is the henchmen Boa from "Here comes the flood", if undefeated it just stays FACEUP on top of the location.
And the spell you are thinking of might be Sanctuary. It lets you or someone at your location evade the monster and leave it on top. (but facedown like normal) I think Enfeeble is very similar.
I never cared that much for Sanctuary, but my friend who plays LEM has used it twice already when encountering the villain, leaving it there, and then going back when we are all ready for the showdown.
rickwaza |
My brother came up with a straightforward way to take care of this problem. He plays Warhammer 40K (which involves rolling handfuls of d6 for every check) and had a few dice that he was convinced were poor performers. He took them into the woods and blasted them apart with a pistol (or rifle, I forget now) to "encourage" the rest of the dice in the bag. I haven't heard if his average roll has gone up as a result.
csouth154 |
1 person marked this as a favorite. |
My brother came up with a straightforward way to take care of this problem. He plays Warhammer 40K (which involves rolling handfuls of d6 for every check) and had a few dice that he was convinced were poor performers. He took them into the woods and blasted them apart with a pistol (or rifle, I forget now) to "encourage" the rest of the dice in the bag. I haven't heard if his average roll has gone up as a result.
Well...I've heard of people putting lead in their dice to encourage certain results, but that seems a bit extreme...
Mike Selinker Pathfinder Adventure Card Game Designer |
My brother came up with a straightforward way to take care of this problem. He plays Warhammer 40K (which involves rolling handfuls of d6 for every check) and had a few dice that he was convinced were poor performers. He took them into the woods and blasted them apart with a pistol (or rifle, I forget now) to "encourage" the rest of the dice in the bag. I haven't heard if his average roll has gone up as a result.
This is why monsters in the Woods are banished regardless of the results of the encounter.
Russ Taylor RPG Superstar 2008 Top 6, Contributor |
rickwaza |
1 person marked this as a favorite. |
I've known guys that would rage over poor rolls but that takes it to a new level. Considering I usually avoid playing with the ragers whenever possible, I'm a little scared what your brother might be like during a game.
Actually, he's fine during the game. More mild mannered than the rest of my family, TBH. He had been tracking these dice for a while and was fairly convinced he wasn't going to use them any more, so he was probably looking for something fun to do with them. Besides, he plays an Imperial Guard army, so having his Commissar execute the low performers is in character for the game!
Cedfaz |
I've had some bad rolls, but never anything that could top that. Do you realize the odds of rolling a 6 with 5d10 are literally 0.01%?
That may literally be the definition of "epic fail." When other people mention the term epic fail, they should link to your post.
Glad to hear that no dwarves were killed in the end result. Good luck next time.
No dwarves were harmed in the making of this post.