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Discussion thread for Goblinworks Blog: Beyond this Hill It Floods Rays of Hope

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Thanks for the update. It's been a long time since I did any real programming (I think Bill Clinton was president back then... but I digress) but I can still appreciate the amount of work it took to lay out all the base code (and all the debugging) to have this much. Kudos to the team.
Until I can log in and help playtest the system, all I can do is wave some pom-poms and cheer you guys on. :)
Take care and keep us posted.

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Horrible blog. Everybody happy and nothing to fight about.
How about the following, then? :P
Cool blog, but those terrain features are mountains in the same way that Pluto is a planet... except that 'dwarf mountain' has a different connotation in a fantasy setting. Good thing we already have a generally understood term for such a landform: 'hill'.
I suspect a badlands is were a bandit might set up shop, as it is not good for much else. Just guessing based on the Black Hills in South Dakota.
Funny you should mention them, as the 'Black Hills' in SD are more like mountains, while the 'Turtle Mountains' in ND are more like hills. When I lived in ND, some speculated that the names got switched on some early map.

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Good blog. Always nice to know how the game is progressing and where you guys are as relates to your timetable. Glad to see the game seams to really be coming together. You have escalations, training, and combat elements working. While I am sure it isn't finished or even MVP yet, it is good to know there is something for your to play test and mess around with.
Can't wait for these next nearly 5ish months (Wishful hoping) till beta. I have high hopes for a good quality and enjoyable game and these blogs and pics and such are keeping that going. Koodo's.

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I've been working in Unity again lately just because of how excited I am for this game. I'm hoping some sort of player created content system is implemented at some point in the future, though I know it would far away. My work into game design really makes me appreciate what Goblinworks has done in what time and resources they've had. I'm also hoping that I can use this knowledge to be a better player and provide higher quality feedback.

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Vwoom wrote:I suspect a badlands is were a bandit might set up shop, as it is not good for much else. Just guessing based on the Black Hills in South Dakota.Funny you should mention them, as the 'Black Hills' in SD are more like mountains, while the 'Turtle Mountains' in ND are more like hills. When I lived in ND, some speculated that the names got switched on some early map.
The reference for badlands should surely be the Badlands national park? There seems to be full agreement that Badlands look like something in South Dakota though... ;-)
Pax Keovar is of course right that hills should be called 'hills'.
But the blog was good!

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Quote:An 6x6 segment of hexes, Chitterwood has mountains, farms, badlands, forests and monster hexes. It has two Settlements and a road networkBadlands are a type of wilderness hex. (They aren't settlement, NPC, or monster hexes.) (edit: just my educated guess)
I got the impression that a "Badlands Hex" simply tells you the terrain type, just like a "Forest Hex" or a "Plains Hex".
And yes, this was an excellent blog. I'm very much looking forward to getting into Alpha this summer :)

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I see the image and my geology training tells me that is definitely a fault line and the River Kingdoms will eventually be torn asunder right there.
we do not have firm dates or a process for how players will get access to the Alpha or how our Kickstarter backers who paid for Alpha access will be prioritized into the testing
to me implies more than just Paizo/GW employees and the KS alpha backers will be in alpha when the system can handle it. Is that right?

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If I had to guess, I would hazard at them saying "We need 200 active players in Alpha. We have this many from the KS. Who can we fill the rest of the slots with?". Then, as attrition wears that 200 down, they pull in others as necessary.
Hopefully they pull from a pool of active community participants, rather than just going down the KS list at random.