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Spraga "The Bird Caller" Uhuru's page

36 posts. Alias of BlackUhuru.


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Goblin Squad Member

DeciusBrutus wrote:

In addition to killing the naked jihadists where they spawn, you also have to patrol the rest of the towers at least a little bit to make sure that they didn't get into those towers.

Do you want naked tower captures? Because that's how we get naked tower captures.

I think you should have to at least break a door down first!

Goblin Squad Member

Considering it's an open world PvP sandbox game, shouldn't most people be antagonizing someone?

Goblin Squad Member

Killing re-spawning naked Jihadist over and over again for a couple of hours sounds fun!!!

Goblin Squad Member

Why don't you just gather up a group of PK killers and police the starter zone? Sounds like more fun and easier!!!

Goblin Squad Member

Craftable siege weapons and defenses would change everything. I'm sure that's on GW lists of things to get done. Sooner then later I hope.

Goblin Squad Member

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I hope WoT doesn't turn into Warhammer Online musical chairs 2.0

Goblin Squad Member

"Pissing too many people off can be game-ending".

Or game-on...

Who gets to decide?

Goblin Squad Member

Gaskon wrote:
Spraga "The Bird Caller" Uhuru wrote:
Correct me if I'm wrong here but it sounds like the Settlements that can break the NAP will, and the settlements that can't wont. So really the only settlements that truly care about the NAP is non-PvP settlements?

As a member of a settlement (Forgeholm) that vocally supported the NAP, you are correct.

My intentions in supporting the NAP were solely to ensure that small, non-pvp oriented, active settlements were able to hold enough towers that their members can access Tier 2 training.

A large, pvp dedicated settlement doesn't need protection, and an inactive settlement doesn't deserve it.

The purpose of the NAP is so that settlements like Blackfeather Keep or Canis Castrum don't get completely shut out of training, which would make it nearly impossible for them to recruit new members.

No matter what NAP detractors might try to suggest, the NAP is in no way intended to resolve conflicts, stifle PVP or impose some sort of "world order" on PFO.

Shills in sheep clothing...

Goblin Squad Member

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"All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."

~ Tzu

Goblin Squad Member

Correct me if I'm wrong here but it sounds like the Settlements that can break the NAP will, and the settlements that can't wont. So really the only settlements that truly care about the NAP is non-PvP settlements?

Goblin Squad Member

Kobold Cleaver wrote:

More like Everdoomed Alliance.

Yeah. I went there.

Can't blame you for going their considering The Seventh Frail will be the first settlement destroyed come OE!!!

Goblin Squad Member

DeciusBrutus wrote:

The current purpose of the discussion is to gather two sets of information: First, is the offer to re-enter the competition on equal footing still open. Second, what do the people who follow these events think should happen if it is?

As a method of getting to know the community, that second point flows to an obvious instrumental goal.

LOL

Goblin Squad Member

It's been awhile...

Goblin Squad Member

Eloquently said!!!

Goblin Squad Member

It's time for WAR!!!!!

Goblin Squad Member

Your still left of Gandhi...

Goblin Squad Member

Kobold Cleaver wrote:

Welcome, Aragon, to the Coalition! We look forward to building nothing with our new comrades. I know you guys were really set on your little Northern Country Club or whatever, but I think you'll find the DLC much more to your liking!

Welcome to the DLC—we charge an exit fee!

Is Nihimon still KOS?

Goblin Squad Member

2 people marked this as a favorite.

"the greatest happiness is to vanquish your enemies, to chase them before you, to rob them of their wealth, to see those dear to them bathed in tears."

~ Khan

Goblin Squad Member

"Ultimately if war is to mean anything it has to be total, it has to be gritty and it needs to have possible loss or else why have it as the final option when all means of arbitration fail?"

This^

Goblin Squad Member

Gol Tigari wrote:
Bluddwolf wrote:

Personally speaking, I don't see the likelihood that even the UNC would feud a company for the actions on one individual. If I have an issue with someone, I will do my best to kill them and steal their stuff. If their ability is beyond my own, I would hire a team of assassins to kill him.

...Did someone call..thought I heard my name?

Next time Gol I got this one!!!

Goblin Squad Member

T7V Jazzlvraz wrote:
Should we read anything into that?

;)

Goblin Squad Member

I was born about the same time Jimmy Hoffa went missing :)

Goblin Squad Member

Ryan Dancey wrote:
Alpha will probably not start until the very end of April. There will be no NDA.

No NDA!!! GW is totally legit...!!!!

Goblin Squad Member

Over 2 years now lurking these forums... I'm getting good at it...

Goblin Squad Member

2 people marked this as a favorite.

I watched the last hours of SWG being streamed... That was sad ):

Goblin Squad Member

Remember Alpha testing is for systems and features and they can do that on their own. The only time a game company ever really needs "testers" is for server load.

I wonder if Goblinworks will ask alpha to sign a NDA agreement?

It would be nice if they didn't so the alphas could share their experiences with the community..

Goblin Squad Member

Keign wrote:
I see those roads converging in the hills, and I predict endless ambushes there.

Eventus stultorum magister!

Goblin Squad Member

Looks really good guys!!! This is what I hoped Warhammer Online would've looked like.
Now if only the PvP is as good as Warhammer this game is GOLD!

Congrats Goblins on a job well done, and thank you!!!

Goblin Squad Member

Rafkin wrote:
Will there be any warning that one of your outlying hexes has been entered by potential enemies?

I think a watchtower aids in this...

Goblin Squad Member

Soldack Keldonson wrote:

How do you defend hexes? Will there be NPC guards for all the "points of interest"?

It seems like a large roaming band of players can sweep across the map like Ghengis Khan destroying inns and farms and watch towers, etc...

My guess is it would be costly to raid structures, siege equipment cost a lot of resources.

I'm sure you could hack away at structures with your axe but it might take some time.

I imagine raiding settled hexes will be a little more involved and expensive...

Goblin Squad Member

Areks-Krow

Awesome job with the podcast!

I'm totally impressed and looking forward to the next episode!

Spraga out... LOL

I think Ventrillo has a Voice Normalization feature that could help out with the audio levels, TS3 has this automatically turned on but doesn't really work very well.

Besides the audio volume issue which really wasn't that bad at all, I would suggest editing in some intro music for each segment of the podcast to take it to that next Epic level!

Next community interview suggestions/ Blaeringer!

Goblin Squad Member

Areks-Krow

Awesome job with the podcast!

I'm totally impressed and looking forward to the next episode!

Spraga out...

Goblin Squad Member

This thread did nothing but disappoint...

Back to watching Piers Morgan ...

Goblin Squad Member

Kit I think it's a good time to step in with the stunty jokes?!

Goblin Squad Member

KitNyx wrote:
Spraga "The Bird Caller" Uhuru wrote:
Any room in PAX for an impatient Gnome?
They put up with me...

Ah Kiwi's are easy!

Goblin Squad Member

Any room in PAX for an impatient Gnome?