
Shanosuke |

Curse if the Old Ones
Greetings and hello. I am called Shanosuke by some. With college done and over with and everything else in my life settling down, I am looking to start running PBPs again. I have run this campaign before two years ago. It has evolved into something cool and I want to give it a shot in PBP.
Now, with renewed vigor and hope for the boards I aim to try again. I have listed all the rules for recruitment and gameplay in the spoilers below for convenience sake. I will be recruiting 4-5 players to run in this campaign. I am looking for longevity and am willing to go for the long haul on this game if everyone else will as well. I myself have been on these boards for over two years now, maybe three and have not gone anywhere.
So, please read all spoilers and put forth your application. If I do not get enough applications, I will not run. I will give it a week so next Sunday/Monday I will choose players and start the game. If I get enough submissions, I will end recruitment early and start sooner. I have a lot of free time so there won’t be to many hold ups.
In an uncharted region of Goloriion far far away there is a prehistoric land called the Janggamar. This land is home to Dinosaurs and megafauna. In spite of the ancient occupants of these lands, the people that live here are not primitive in anyway. Various humanoid settlements, villages, and small towns litter this great land.
The land itself is riddled with jungles rivers, mountains, plains, and a good number of other landscapes. People here are big on hunting, fishing, and farming, they have also learned many techniques for avoiding the dinosaurs.
Because of the low commerce and low numbers of large towns, magic items are scarce and money is in short supply. Expect difficulty with buying and selling goods.
The land of Jangganar used to be home to several humanoid nations many centuries ago. This was before the Saurians rose again. The land was always known for having dinosaurs and other monstrous animals but when the Saurians appeared, the number of these beasts grew considerably. Many of which served the Saurians as beasts of burden.
When the Saurians came, they came from nowhere and without warning. Emerging from the jungles with dinosaurs as siege weapons, the Saurians marched upon the humanoid cities. The nations of the land were hit almost simultaneously and comepletely off guard. With flying dinosaurs, gargantuan dinosaurs, and a strange magic at their command, the Saurians conquered all the nations within days.
With the capitols of the nation’s taken and all the lords and nobles slain, the land went into a new dark age. This was known as the Age of the Saurian Overlords. It lasts for near 100 years and during this time, all major cities were enslaved and ruled by the Saurians. All the smaller towns and settlements scattered throughout the lands are to pay tribute to the Saurian lords in order to keep their freedom.
There are still a few neighboring nations and groups that the Saurians have not yet touched by the Saurians and they are on high alert. They have been closed off to any unregistered wanderers for fear the Saurians are using them to infiltrate the kingdoms.
This means the villages and towns are on their own and at the mercy of the Saurians. You are living in one of these villages called Auscan. It has been no easy task to do so, the tribute to the overlords was costly and with the increase of dinosaurs in this region, hunting, foraging, and farming have become much harder as well.
The village you live in has a population of about 100 and it is a tight nit group of people. It is a costal village bordering the Navien Sea to the east. Fishing has been the safest way to secure food for the village so fishing was a major practice around town.
It has been near 100 years of the Saurian reign and your little hamlet has managed to survive this long. Those recently you’ve heard the Saurians are becoming more aggressive. Travelers have come to town speaking of the Saurians attack random settlements and villages within their domain.
Because the Saurians conquered several nations at once, they had overextended their reach and much was able to go on without them noticing and many of the towns and villages were never bothered much by the overlords and a few, your village included have been largely overlooked. Some instances happened where the tribute was never picked up by the Saurians and they never posted any garrisons at your home.
Now you hear they have grown, not only that, but they are starting to reign in on their territory and without warning attacking settlements. You weren’t sure about these stories until it happened to you. One day, everything was fine and peaceful, then out of the jungle came the Saurians. They gave no warning and made no demands and gave no reasons. They attacked and murdered everyone.
They were ruthless and brutal, vicious and sick. As you try to fight, flee, or simply just survive, you witness countless people being eaten by the Saurians. Many of these large lizardfolk stopped to eat their enemies and their pet dinosaurs did the same. It was a horrific scene. You’d watch as no one was spared. Even women and children became snacks for these monsters.
Whatever your beliefs were before, now you know, these Saurians are monsters and cared nothing for other humanoids. With this you manage to flee into the jungle with a small few survivors, very small. One day you will get your revenge on these….things but for now, you simply had to survive. You would need help to liberate others in your land and find the revenge you seek.
Material: Paizo Material only – No 3rd party – Please ask about any Companion material as I won’t allow certain things found in some companions and Aps.
Level: Two
alignment: Evils are tricky in this campaign and I would say do gooders might work best, but I will not reject evil outright. If you can convince me that you can make it work for this setting, I will consider evil alignments.
Abilities: 20 point buy
HP: Max at both levels – Please don’t die
Starting wealth: 1000gp
Traits: 3
Classes:All classes are permitted save for Gunslinger, Samurai, and Ninja. Any Cavaliers created serve a dead houses or orders and follow the tenets of their fallen masters.
For this campaign, wilderness, skill, and survival classes are the best choices. Thing to remember is, early on in this campaign, the barbarians are just as squishy as the wizards.
Any races not listed are not permitted.
Core Rulebook races:
Orcs
Kobolds
Grippli
Catfolk
Vishyanka
That’s about all I am permitting.
Caution: Animal Companion and Animals notes – This is a tough campaign as it has dinosaurs and megafauna of all shapes and sizes in it. The appearance of large animals in the party will draw large predators to the group. The smaller the party, the easier it is to avoid big creatures.
Evading Dinosaurs: – Dinosaurs are ever present but I have a unique tried and true system for working these encounters. You are expected to run when you encounter a beast beyond your skill to defeat. Much like you’d see in movies like Jurassic Park, there are ways to evade dinosaur’s using skills or other talents you may possess.
A big method of escape will come down to wit. Dinos and other dangerous animals are Int 2 and I intend to play them like dumb animals and you should think of them as dumb animals when dealing with them. There are a lot of Terrain advantages too. Small stealthy parties tend to do really well at evading these foes. I have had instances at higher levels where players still insisted on avoiding encounters they could have otherwise fought and won.
This Campaign is Tough - You know how many games have a difficulty setting. This would be the hard difficulty to a pathfinder game. Foes you encounter will often be far stronger than you and you will more than likely need to think outside the box if you are to survive the encounter. In spite of the difficulty, there will be plenty of routes and avenues for you to take or explore. Use any trick you can think of to survive an encounter. You don’t have to defeat everything, just survive. The traditional barbarian tactics will get you killed if you try them in this game. Use the terrain, use your skills, uses abilities, use your opponents weaknesses against them. There are many MANY ways to deal with encounters in this campaign so be ready to think of anything. Now, it won't always be the case of impossible odds, there are plenty of times where encounters will come up against more reasonable foes. Do your best to judge weather you can handle an encounter or not, there is always a way out.
The Saurians – The Saurians are a breed of Dinolizardfolk whom I have personally created for this campaign. For those of you who may recognize, they are modeled off of the Lizardmen from the Tabletop game Wahammer. They have the same versatilities and are very strong. In addition to many unique foes within the Saurian lines, there is also their magic. The Saurian magic comes from some unknown source and is Neither arcane nor divine. It is not effected by other spells, abilities that target spells, and for the purpose of any wording, is not treat as magic at all. One of the primary goals of this campaign is to learn the source of this strange “magic” and find out how to combat it. Until you discover the secrets to Saurian power, nothing you do will be able to protect you from it. Though saves will still apply, just not saves whose condition is magic, like Dwarven Hardy Ability.
Sandbox Warning: – This game is a major sandbox. It will depend on you the players HEAVILY as the quest of the game is whatever quest you give yourself. You have been driven from your home. What is your goal? Revenge, a peaceful life, to grow stronger, to prevent this from happening to others, to gain knowledge? There is no railroad. If you accomplish nothing it will simply become a game of survival where you will be constantly battling for your life until you try and accomplish something.
SKILLS!!!: – I cannot stress enough how important skills and saves will be in this game. Armor will hinder more than help in the early goings as it will slow down players considerably and impair some very important skills if not used correctly. Light armor and high dex is the best way to defend yourself. There will be many instances where you may need to swim, climb, acrobatics, or simply just be able to move as fast as you can. There are many uses for skills in this campaign so keep that in mind when building your characters. The heavily armored fighter will be the first to get eaten, he always is. Hey there’s a goal for any fighter hopefuls, try and build a fighter/cavalier/paladin that won’t get eaten. That is a great achievement. Though seriously, every time I had a player take a heavily armored class in this campaign, without fail, he was always the first to die.
These are some of the Major notes your characters can use in game to help your longevity when trying to survive and still have a good game. I hope none of this has scared any of you off. I am not one of those GMs who intentionally tries to kill players, in this it is just possible due to the strength of the encounters.
Your backstory AND your build should include the following
How long have you lived in this village? Your whole life? Part of your life? OR did you just wander in recently?
What your role was in the village – your job essentially – You will get one free skill point strictly for your profession or craft, it may come up.
Did you have any family you lost when the village was attacked, any friends?
How did you escape the Saurians?
What are your goals now? Have you even decided what you intend to do with your life now?
Please answer these questions in a story format, I will be looking for this information in your backstory.
Also, include a description of your personality. You may describe your appearance if you wish but that is not necessarily what I will be judging. You can be an ugly old hag and it won’t affect my final decision.
I have run more than a few games here on the boards and one thing that kills them is when people stop posting. Sometimes it is my fault when a new campaign isn’t easy to follow or I get busy an wouldn’t post for a time.
I prefer to let my players control the pace of the game and I cannot be expected to constantly push the game forward when people aren’t posting. In order for the game to move I need players to be active and doing things. I am strictly a responsive GM and will only keep a game going as long as you the players keep playing.
So basically what I am saying is, if you want to go somewhere in the game, say it, please. I will not assume anything. If you have a job to travel to a tower to retrieve something, I need someone to say “Okay I pack up and head for the tower” I will not move the game along until a character in the game sets off.
That said, I would like to run a fast pace game. I can post AT LEAST once a day. Many times I can post much more than once a day personally. I have one campaign where the players are awesome active and I have been able to post major segments twice daily so I know it’s possible. This game can go really far and move at a good pace so long as everyone is on board and able to keep up.
If I find players lagging behind I will have to start cutting people. I don’t like doing that but I also have trouble staying with a game that isn’t moving.
If things are becoming stagnant and you don’t know what to do, discuss it in the discussion thread. I will offer recaps, ideas, notes, and what not just to keep the game moving. I do not believe in withholding information from the players as it is a good way to kill a game. I find players are only human and can only think of so much. If you need help or ideas as to what to do in a situation, please ask, I am more than willing to throw hints or suggestions. For advanced aid I may ask players to make knowledge checks or intelligence checks.
With that said I want to run a good long term game with the goal of going all the way to the end. Thank you for your consideration.
Okay, like I said, the recruitment will last for a week and if I get enough people before that I will pick sooner.
Go forth an apply and if you have questions please ask.

Whack-a-Rogue |

Since quite a few others are interested in playing casters, I ended up going with a catfolk Natural Weapons Ranger. I'll make an alias if accepted. :-)
Alignment: NG
Languages: Common, Catfolk
Cat’s Luck: 1/day
Black Cat: 1/day
Combat Style: Natural Weapons
Favored Enemy: Humanoid (reptilian) +2
Wild Empathy +2
STR 14
DEX 17
CON 14
INT 10
WIS 12
CHA 10
Low-Light Vision
Speed: 30ft, Climb 20ft
Initiative: +4
HP: 26 (2d10 + 4CON + 2class)
BAB: +2
AC: 17; Touch: 13; Flat-Footed: 14 (+4armor, +3DEX)
CMB: +4; CMD: 17
Saves: Fortitude +5; Reflex +6; Will +2
Skills (6 + INT) (ACP -1)
*Acrobatics +8, *Climb +10 (untrained), *Knowledge (nature) +5, *Perception +7, *Profession (jungle guide) +5, *Stealth +8, *Survival +6 (+1 if jungle terrain, +1 if tracking), *Swim +7
Traits
Veteran Jungle Guide
Tactician
Indomitable Faith
Alternate Racial Traits
Cat’s Claws
Climber
Feats
Black Cat
Rending Claws
Money: 2gp, 5sp
Armor/Weapons
Masterwork Chain Shirt
+5 claw blade x2 (1d4+2, x2)
+5 longbow (1d8, x3) 20 durable arrows
+4 quarterstaff (1d6/1d6, x2)
Other Gear: Dagger (in wrist sheath), Explorer’s Outfit (free), Backpack, Bedroll, Bandolier x2, Flint/Steel, Rope 50ft, Trail Rations 5days, Waterskin, Wrist Sheath x2, Alchemist’s Fire x1, Alkali Flask x1
It was during one of these trips that the Saurians attacked. On Felixian's return home, he was horrified by the sight of his village in flames, corpses everywhere, and the sight of a tall Saurian carrying his father's bow. Knowing that there was nothing he could do, Felixian withdrew into hiding and vowed to one day mete out vengeance on those responsible for Auscan's destruction and for Nathan's death. His time now is spent practicing with bow and claw blades while he searches for like-minded souls with similar goals. One day, he will have his revenge....

Faelar Braegen |

Hello Shanosuke (Amgír here), long time no see. Glad college went well.
I have also got a Catfolk in mind that focuses in melee although I have a Fighter in mind, with just 1 question which will decide the Archetype ... Would the Catfolk Claw Blades be counted as Natural Weapons as they fit over the claws, or close weapons like Brass Knuckles?
Hello again to Whack-a-Rogue too (this is River Calah, I played with Rogar the Beardless briefly in It's Cold Outside).

Shanosuke |

Ah good, glad to see there is some interest. Campaign features a few unique elements and with the potential difficulty, I think it may have deterred a good few people. Still, even a few interests can carry a game. A good example is the game Loup is in. Started with only a few folks interested in it and it has gone so far.
Now down to brass tacks, Q&A TIME!!!
@Whack-a-Rogue - First real backstory I've recieved, short but to the point and it covers enough details. Good job. Too bad Felixian didn't get to see the Saurians actually eat Nathan. I was curious though, Felixian is a catfolk, is this kind of like a Felix the cat inspired character?
@Faelar - So glad to see your still on the boards. Nice to have you applying for one of my games. Nice ideas but take care picking a fighter, as I stated, they tend to not make it very far. When the party runs from something, they usually get left behind.
@Rigor Rictus - Well the thing is, firearms haven't been made yet and even if they had, no place in this area makes or sells them. I like the Jurassic Park idea I believe you are going with but this campaign just doesn't have guns in it. I hope this didn't take the flavor out for you. It's still a thrilling campaign I promise.
So I have two catfolk and an Ulfen. There seems to be a Orc and possibly a Grippli or Gnome. Nice nice. A lot of Ranger concepts in the works, nothing wrong with that at all. I had a party of Rangers for this one on one run through and they did pretty well.

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what about barbarian talents that interact with magic. do they effect th kind of magic the Saurians have or no? that'll make or break my current build.
And if my current build doesn't work, I'm probably going little barbarian. Which little yet is undecided, but that +4 stealth is nice when you're trying to run. :)

Shanosuke |

what about barbarian talents that interact with magic. do they effect th kind of magic the Saurians have or no? that'll make or break my current build.
And if my current build doesn't work, I'm probably going little barbarian. Which little yet is undecided, but that +4 stealth is nice when you're trying to run. :)
Right, I should touch this one to set some examples.
I'll tackle the Rage powers first.
Clear mind: Works as stated, It is not specific to spells or spell likes but is very generic so yes it works.
Disruptive: This one does raise a very good point. When Saurians cast magic they must still CAST. This means that they have casting times, have to concetrate on casting and be able to perform all components like a normal wizard. their source of power is simply different and is not thwarted by the usual standards.
Spellbreaker works as stated
Witch hunter will work
The Superstition rage power however will not work against Saurian magic. The save boosts must be flat in order to cover the "power" The Saurians use.

Whack-a-Rogue |

@Shanosuke: He actually doesn't have anything to do with Felix the Cat. R's just the first name that came to mind. :-) As for back story stuffs, i learn my characters' personalities as time goes by, so I tend to avoid anything super-detailed. It also allows for GM hooks as well - hence Nathan's off screen death. :-)

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Okay, Arkor the Thrice-Scarred is done and up for perusal.
How would you feel about not being the only survivor, Arkor? I was thinking of building an Orc as well, and I could go ranger (Witchguard) if you're willing to weave backstories with me.
What I have so far:
The village we are fleeing, which I'm assuming is not the Orc village as its by the sea and we all will start there, calls my Orc "Cuddles". He is mentally slow (dumped int), but likeable and physically massive. He was feared when he first arrived at the little fishing village, until one day a little girl started playing with him. All were shocked when he played along. Soon, his preferred method of greeting was an enormous hug and a toothy grin. He became the village's mascot, so to speak. Then the Dino's burned everybody.
It's not much, but its a start. Let me know what you think.

Faelar Braegen |

Shanosuke : You can't get rid of me that easily, as you may be able to tell by looking at my profiles, my posting rate has gone through the roof now!
I was planning on going with a Lightly Armoured Fighter, I find ti hard to see a Catfolk wearing big armour, although the image is very amusing.
Any ideas on which the Catfolk Claw Blades would come under? They say they change from Natural attacks to Light Slashing Attacks, but that doesn't help with the Weapon grouping for the Fighter. The answer to this is vital as it will help me decide whether I am going Fighter or Rogue as both would work. Once I have the answer I will whip something together in about half an hour to an hour. Then I will post it up like Whack-a-Rogue has, if that's okay?
Whack-a-Rogue : It is a shame indeed, it was kind of fun and as you said getting very interesting. Although I think I have been holding that sleep spell for about 5 weeks now, River must be getting tired! :P
Maybe we will both be lucky enough to adventure in this together, two Catfolk prowling the lands and hunting our reptilian prey together ... I can see Team-Work feats working well for that.

Faelar Braegen |

Whack-a-Rogue : I am hoping Close weapons for the use with the Fighter. I have only ever used a Fighter once before, so it would be a nice change. If it is Light Blades, then I will probably go with a Rogue (Acrobat most likely and focus in climbing).
Teamwork Feats are also something else I have not gotten to use yet and I think having the 2 Catfolks using Claw/Claw Blades would be great for Role-Play and the Teamwork Feats would fit perfectly. Almost like the start of a pack.

Faelar Braegen |

Bummer, that blows Brawler out of the window. I will have a look at the other Fighter Archetypes, as well as Rogues and will have something posted up tomorrow (latest of 18 hours). I will also have a look at some of the Rangers, then we will be Cats on the hunt for our prey!
I won't write up a back-story just yet, I will wait to see if Whack-a-Rogue and I can come up with a linked back-story.
Edit : Right I have narrowed it down to about 2 options. A quick question though, I am thinking about going with a character that climbs / jumps a lot. We are starting in a Jungle/Forest, so I am assuming creating a character who is focusing on climbing tree's (etc) would not be wasted in a level or 2?

Ulan Tokadar |

How would you feel about not being the only survivor, Arkor? I was thinking of building an Orc as well, and I could go ranger (Witchguard) if you're willing to weave backstories with me.
Sure! Sounds likes a great idea to me, if you don't mind being a bodyguard. :)
What I have so far:
The village we are fleeing, which I'm assuming is not the Orc village as its by the sea and we all will start there, calls my Orc "Cuddles". He is mentally slow (dumped int), but likeable and physically massive. He was feared when he first arrived at the little fishing village, until one day a little girl started playing with him. All were shocked when he played along. Soon, his preferred method of greeting was an enormous hug and a toothy grin. He became the village's mascot, so to speak. Then the Dino's burned everybody.It's not much, but its a start. Let me know what you think.
Ugh, my bad. You're correct, not an orc village at all. Will fix.
Hmm, the most obvious answer would be the little girl gets a terrible illness which Arkor manages to treat. Needless to say, Cuddles appreciated it.

Whack-a-Rogue |

@Faelar: Outflank and Precise Strike would be fun. I plan on initiating combat with a ranged attack then close to melee. Sort of a switch-hitter thing. If I get a reliable flanking buddy, I'll pick up a few Rogue levels, too. :-)
As for backstory, maybe we're siblings? Adopted by someone and raised in Auscan? I figure during the attack, we either hid or tried to resist and were left for dead. Other options? I've never done a linked backstory before.

Faelar Braegen |

Well I am being drawn to a Rogue mor and more, so I think a Catfolk Rogue would be a good character to play. I just checked the Teamwork feats and came to the same conclusion as you on the good ones. I plan on getting Precise Strike at level 3 as I can't get it sooner. Then once I have a high enough B.A.B, get the Outflank.
Siblings sounds good, as does the adopted. We could have been out training or playing during the attack, heard the screams and run back to find everything happening. Then hid, you on the ground somewhere and myself in a nearby tree. After the attack we both swear to make the Saurians pay for what they have done. So mostly your idea, with just a little detail added, sound okay?

Winwaar |

I've got a concept that's been drifting around in my mind for some sort of kobold character. Probably a kobold bloodline sorcerer, really. Maybe with delusions of grandeur - the dinosaurs are all around him, why not claim heritage like theirs - or even the Saurians. He/she could claim to use the same magic as them, and not know any better xD. It certainly makes him/her superior to all these softskins and furfaces.
If not a sorcerer, then definitely an oracle. I want to try out the lizardly sorts.
EDIT: And what are the states of dragons in this setting?

El Ronza |

I'm trying to flesh out a human druid. She's almost fully built, with fluff slowly forming, but I have to ask: you said large animal companions aren't a good idea, but what about medium-sized ones? Specifically, a small cat, which would become medium-sized at 4th level. If that would be a liability, I'll go with the domain instead.

Shanosuke |

Encourters with large predators is dependent on the number of creatures in the group and the size of the creatures.
I am not saying to not take animal companions, I am just advising you to be cautious for the above reasons.
Again, the size and number of creatures in the party largely affects encounter rates with large predators. Even packs of predators will be drawn to your group
Important For All: Your stealth and survival scores alone will also affect encounter rates as well without you having to roll them.

Winwaar |

Shanosuke, there's a trait from a Companion book I'm looking at. Would Briar Bandit (Forest) be acceptable for my kobold? Or are we not near a forest/jungle where that would work?
EDIT: Also, I hope that it's fine if my kobold acts more chaotic than is their usual wont. He's a nutty sort, thus far.

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Choon wrote:Sure! Sounds likes a great idea to me, if you don't mind being a bodyguard. :)
How would you feel about not being the only survivor, Arkor? I was thinking of building an Orc as well, and I could go ranger (Witchguard) if you're willing to weave backstories with me.
I don't mind at all. :)
Choon wrote:
What I have so far:
The village we are fleeing, which I'm assuming is not the Orc village as its by the sea and we all will start there, calls my Orc "Cuddles". He is mentally slow (dumped int), but likeable and physically massive. He was feared when he first arrived at the little fishing village, until one day a little girl started playing with him. All were shocked when he played along. Soon, his preferred method of greeting was an enormous hug and a toothy grin. He became the village's mascot, so to speak. Then the Dino's burned everybody.It's not much, but its a start. Let me know what you think.
Ugh, my bad. You're correct, not an orc village at all. Will fix.
Hmm, the most obvious answer would be the little girl gets a terrible illness which Arkor manages to treat. Needless to say, Cuddles appreciated it.
He would indeed.
Ok, new plan, stating up an Orc Ranger (Witchguard). Maybe Switch hitter. Maybe not. We'll see.

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"Cuddles" fluff
The Orc Rashkanavashalan was born to glory, or so his parents told everyone. He had practically ripped his mother in half during birth and set the tribe record for birth weight. From there he only grew. His father was especially proud, Nick naming his son "Thunder Child". It wasn't long, however, for his father's dreams to come to ash.
Something was wrong. Rashkanavashalan didn't pick up on all the same things other children of his age were learning. It took him a full 2 months longer than all the others to walk, and his language developed excruciatingly slowly. His father took to "beating it into him" at home, though he still maintained his image in public. Rashkanavashalan learned early to not say anything in town, or to look too long at people, or to drool too much, but that's where the fast learning stopped.
Finally, the tribe's healer diagnosed him with an incurable curse. He was simply dim-witted. Unfit for the Tribe.
Rashkanavashalan was cast to the wind and the jungle on the next full moon, as was tradition. The young Rashkanavashalan wandered for days, not knowing why he was cast out, only knowing that they shot arrows at him if he came near. After days of wandering, he came across a large town. There he stole what he could get away with and generally lived as a menace to the outskirts population.
One day, on a whim, he decided to take a stroll into town, just to see what was there. There was almost immediate panic as people scrambled to get away from the massive Orc. Their screams frightened him so much that he ran into the first corner he could find and stayed there, huddled against the wall of the general store. That is the moment Providence intervened.
A small halfling girl, three years old at the time, walked across the square just fast enough so that her mother couldn't catch her in time. She approached the massive orc, wiggled her way between his crouched legs, and sat down with her doll to play. Rashkanavashalan was shocked. Such a small thing, this pink... thing. They were so tiny, tinier than humans. And yet, he couldn't help but feel warm and fuzzy inside.
Her name was Lucy vonBragglewartz. She was the fifth daughter of one of the poorer fishing families in town. And speaking of the town, they all stared at the sight for a full three minutes, frozen. Lucy's actions opened their eyes to what Rashkanavashalan really was, just a scared victim of abandonment who was obviously too dumb for his own good, what with wandering into the middle of a settlement in broad daylight like he did.
It was slow at first, but Lucy's affection slowly infected the rest of the community. Rashkanavashalan, now called "Snuggles" as no one could pronounce his real name, worked for his room and board at the inn by hauling massive loads on the docks and acting as a kind of mascot for the town.
Several years later, another orc came into town. This one had three large scars running down his face. Snuggles didn't know what the meaning of it was, but he was an orc, and what was enough. He became good acquaintances with Arkor, though not true friends until a while after Arkor arrived. Lucy fell ill. Cuddles was beside himself and quickly brought his Orc friend. It took days, but Lucy recovered.
Days later, the Saurians attacked. Lucy was killed in the first wave by a stray arrow. Cuddles roared and cried and bashed many Saurion's to bits, but none of it would bring Lucy back. Arkor got him out in one piece. For that, Cuddles has devoted himself to his fellow orc, to protect him from all harm, in the name of his little girl, Lucy.
Cuddles is massive, even on orc scales. He stands a full seven feet tall and weighs nearly 330lbs. His strength is his greatest asset, being able to lift up to 400 pounds at a time. However, nature robbed him of his wits at birth, possibly as a balance to his physical attributes. He is simple, never talking in complex sentences or communicating overly advanced ideas. He is a content person, level headed, and mildly insightful in spite of his low intelligence.
Edit:
He carries a Halfling child's scarf (just big enough to fit around his wrist) with him at all times.

garabbott |

Dotting for interest!
And hey again Shanosuke, I played Leon Holloway in your first Borallas Rebellion campaign.
Right now I'm thinking a Druid 1/Zen Archer 1 that will continue the rest of its way as monk. Druid for some speak with animals spells and what not, wild empathy, some key class skills, and probably a bird animal companion of sorts. Zen Archer because, I mean... there's dinosaurs -- who wants to go toe to toe with that?
I'll work on a more solid build soon.

Faelar Braegen |

Shanosuke : Any input on my Climbing idea? I have 2 choices and if we will end up somewhere where there is not a lot of climbing potential I will settle with the other one.
The 2 choices are similar but need it so I can pick Arche-type and "Abilities". It will either be Climb Speed, or Falling (Cat's always land on their feet after all).

Faelar Braegen |

Alignment: Chaotic Good
Languages: Common, Catfolk
Cat’s Luck: 1/day
STR 12
DEX 20
CON 13
INT 10
WIS 10
CHA 9
Low-Light Vision
Speed: 30ft,
Initiative: +5 (7 if Trait selected)
HP: 20 (2d8 + 2CON + 2class)
BAB: +1
AC: 15; Touch: 15; Flat-Footed: 10 (+5 DEX)
CMB: +2; CMD: 17 (19 vs Trip)
Saves: Fortitude +1; Reflex +8; Will +0
Skills (8 + INT) (Armour Check Penalty ?)
*Acrobatics +11, *Climb +6, *Disable Device +10, *Escape Artist +10, *Perception +7, *Sleight of Hand +10, *Stealth +12, *Survival +8
Traits
Poverty Stricken (+1 Trait Bonus Survival and its a Class Skill)
Log Roller (+1 Trait Bonus Acrobatics and +1 Trait Bonus to CMD vs Trip)
Reactionary / Dirty Fighter (To be Decided)
Alternate Racial Traits
Nimble Faller (Land on feet even when taking Lethal Damage and gain a +1 Bonus to CMD VS Trip.)
Rogue Talents
Finesse Rogue
Feats
Catfolk Exemplar - Sharp Claws (Gain 2 Claws dealing 1D4 each)
Weapon Finesse
Class Abilities
Expert Acrobat (No ACP on Acrobatics, Climb, Fly, Sleight of Hand or Stealth while wearing Light Armour. When wearing No armour +2 on Acrobatics and Fly.)
Evasion (When Reflex Save for half, take no damage on a save.)
Money: 1000 GP
Armor/Weapons
+6 claw x2 (1d4+1, x2) (May get Claw Blades)
Other Gear:
I haven't worked out gear just yet and there is 1 trait I have to decide on. Other than it is pretty complete, just let me know if you have any questions. Joint back-story as well as character details (Age, Gender, Height, Weight, etc) to come soon.
I am also thinking about taking either Profession Fisher or Hunter (Probably Hunter) instead of Sleight of Hand, but will think more on it.
Whack-a-Rogue : Have you looked at Dirty Fighter, the Combat Trait? Normally I wouldn't go with it, but I feel it might work for both of us. It allows us to deal an additional 1 point of damage when we are flanking, which IS multiplied on a Critical. I mainly ask as it says you have survived through working with a sibling or friend and I figured it could be the start of our Teamwork feats (although it is a Trait). Please let me know what you think.

Faelar Braegen |

I have just rolled my age, height and weight ... 1's on ALL the dice! I will upload them all onto a profile, if I am selected. Character name : Nyx.
Still going through the gear, but in terms of armour most likely going to go with Studded Leather, unless I can find something more suited. As for weapons I might buy a couple of Claw Blades, whether I use them or not is a different matter. The only real benefit they give is they can become magical where as my claws can't, the other benefit is later on I can take the 2 weapon fighting line and get multiple attacks with the blades, but not the natural attacks. IF I have the feats for them. Still not sure yet.