Eyes of the Ten Retirement


Pathfinder Society

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1/5 **

TriOmegaZero wrote:
We've already got two volunteers for GM from the current run going on. I'd be glad to have you on the team. :)

Hmmm...I just *might* have an idea who you're talking about... :)

Anyway, thanks letting me tag along. I'm be at Samurai Saturday morning, let's talk then.

Grand Lodge 4/5

My people will call your people, we'll do lunch, etc.

Paizo Employee Publisher, Chief Creative Officer

5 people marked this as a favorite.
Chris Mortika wrote:
When Erik Mona can fit another double-length scenario into his writing schedule, that's when I'd like to see talk about a replacement Seeker arc and possible retirement of Eyes.

That is a clever way to make sure it is years before this ever gets retired… :)

3/5

1 person marked this as a favorite.
Erik Mona wrote:
Chris Mortika wrote:
When Erik Mona can fit another double-length scenario into his writing schedule, that's when I'd like to see talk about a replacement Seeker arc and possible retirement of Eyes.

That is a clever way to make sure it is years before this ever gets retired… :)

If Eyes were to be retired, a revised edition of Requiem of the Red Raven would make a great standalone product. It is the best thing PFS has ever done, and it really should be kept playable.

-Matt

Shadow Lodge 4/5

Benrislove wrote:
I asked to run high Tier for Siege as well, a true test of my mental stamina :D

I look forward to gaming with ya :)

(owner of the Life Oracle who was smeared into a fine paste at last year's Winter War)

The Exchange 4/5

1 person marked this as a favorite.
Erik Mona wrote:
Chris Mortika wrote:
When Erik Mona can fit another double-length scenario into his writing schedule, that's when I'd like to see talk about a replacement Seeker arc and possible retirement of Eyes.

That is a clever way to make sure it is years before this ever gets retired… :)

It's also a clever way to make sure it's amazing when it happens :D.

Though I have suggested this before, I would like to see a full length module, similar to wardens of the forge or Dragon's Demand, written with PFS in mind, while also having allowances to make it publicly available as a for sale product.

This way it could be released in addition to PFS scenarios and get the full.

The Exchange 4/5

Sammy T wrote:
Benrislove wrote:
I asked to run high Tier for Siege as well, a true test of my mental stamina :D

I look forward to gaming with ya :)

(owner of the Life Oracle who was smeared into a fine paste at last year's Winter War)

This will be my first Winter War, I am looking forward to it as well :D

The Exchange 5/5

Mattastrophic wrote:

If Eyes were to be retired, a revised edition of Requiem of the Red Raven would make a great standalone product. It is the best thing PFS has ever done, and it really should be kept playable.

-Matt

I fully endorse this statement. Requiem was a fantastic scenario.

I have played this and run it, and once I get my next star in a month or two, I absolutely plan to run it again. I am already recruiting victims locally!

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

Wow, thanks guys. It took forever for people to get to play it, so I was really starved for feedback for about a year or so. Glad to hear people enjoyed it. I had a great time running it, as it really gave me a chance to both focus on some of my favorite aspects of Pathfinder continuity (the Society, Durvin Gest, Galt, ice devils) while at the same time getting in touch with my organized play roots.

3/5

6 people marked this as a favorite.

With many people(myself including) begging for more scenarios I think it is silly to remove scenarios without very good reason.

Shadow Lodge 4/5

With all the amazing things I've heard about EotT, if it gets retired before I get to play it that would probably be enough to make me leave PFS. I'm sure PFS would get along just fine without me, but I don't think it would do as well without an amazing goal like EotT to shoot for.

Liberty's Edge 2/5 *

We havnt had it run locally Yet. We have 2 players on 11.2, myself on 11, and 3 on 10.2.

Am looking forward to it, but Ive heard you really just want 4 player tables for it.

Sovereign Court 5/5

noooo you Cant retire it till we get walter to Come gm it in spokane for our lvl 12's


4 people marked this as a favorite.

I know I’ve already commented on this, but I just don’t understand why there even needs to be a discussion on retiring Eyes of the Ten when another retirement arc was released.

I think having the flexibility of two retirement arcs to play, never mind being able to take more than one character through a retirement arc, is only a good thing.

Scarab Sages 5/5 5/5 **** Venture-Captain, Washington—Spokane

Sarvei taeno wrote:
noooo you Cant retire it till we get walter to Come gm it in spokane for our lvl 12's

Guess I will need to put in more 7-11s on the schedule so we can get a party to 12 hopefully before it happens. I would prefer to play it before I run the series myself.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Preston Hudson wrote:
Sarvei taeno wrote:
noooo you Cant retire it till we get walter to Come gm it in spokane for our lvl 12's
Guess I will need to put in more 7-11s on the schedule so we can get a party to 12 hopefully before it happens. I would prefer to play it before I run the series myself.

We can talk about it tonight ;)

Shadow Lodge 3/5

Jiggy wrote:
We only need to keep EotT long enough for me to complete it. ;)

Rumour has it that it will be retired the day before you begin part 4 !!!!

5/5

1 person marked this as a favorite.
Erik Mona wrote:
Chris Mortika wrote:
When Erik Mona can fit another double-length scenario into his writing schedule, that's when I'd like to see talk about a replacement Seeker arc and possible retirement of Eyes.

That is a clever way to make sure it is years before this ever gets retired… :)

Just make it a new 64 page Module...

Dark Archive 2/5

1 person marked this as a favorite.

Just a random shot in the dark as I will be playing this hopefully in the next few months. Does anyone have a list of good scenarios to play before reaching Eyes of the Ten that are connected to it? I hear it draws and interweaves a number of scenarios into it.

4/5 ****

Benjamin: It doesn't really follow directly any scenarios but the more season 0/1 scenarios you've played the more likely things are to make sense.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

1 person marked this as a favorite.
Avatar-1 wrote:
Jiggy wrote:
We only need to keep EotT long enough for me to complete it. ;)
Rumour has it that it will be retired the day before you begin part 4 !!!!

Nooooooooooooo!!!!

5/5

I've run this 5 times now and hope it never gets retired. I do think the idea of turning it into a module is interesting... perhaps a few rewrites and edits first? ;-)

Shadow Lodge 4/5

EotT replacement <joke>, <well sort of>:
Eyes of the Eleven: Grandmaster Torch has successfully assassinated and unmasked all but one of the Decemvirate, who had managed to put a curse on Torch that acts like a Geas, forcing all of the events of the past and preventing Torch from acting against him/her.
--
The upper levels of the Pathfinder Society are in chaos, while the lower levels are generally kind of "meh", making many of the VC cry a lot. The final member of the Decemvirate remembers the PC's for their past deeds and loyalty and stuff, but ignores them in favor of level 1-3s. Sent to Galt to "acquire" a Final Blade, then to Ustalav to uproot the Tower of Gallowspire, (yes the whole dang thing) and balance it on two Immovable Rods just off the coast of of Kortos Island <Skill Check time!!!!>, within view of the Grand Lodge.
--
The Last Decemvirate's plan, (which was actually Torch's plan all along, which was actually the Decevirate's ultra secret plan from the start, which was actually, etc. . .) was to just do something odd. No real reason, a sort of Society Gambit. It turn out to succeed perfectly, and no one really cares. Torch uses his boots + cape + stuff and Dhalsims in <yoga fire style> and waves at the former Shadow Lodge PCs that where in on it the whole time, but the Last Decemvirate DM Fiats a Nat 20, Nat 20, Confirms with a Epic Level Spell-Storing Scyth + Harm, leaving Torch at 1 HP, (unless the PC's beat a DC 48 perception 10 rounds ago AND can act before INIT count 32, that's right The Last Decemvirate just rolled at least four Nat 20s in a row).
--
Torch leans over to whisper something into the PCs ear, think <but not really> that he is about to die, <???>, and combat begins. TPK, obviously. But just as the last PC falls, Torch stands up, and reaches into his pocket. Pulling out some sort of little person, he flings the little guy, who shouts mid air "I'ma Mario", that super Dragon uppercut Mario-Punches him off the ledge, "show-ru-kan". The PC's then roll an new Init check, and if they beat 20, then can rush to the ledge to see his body vanish into a fog far below, <where does it say dead characters can't do stuff?>, failing to see him land and die. . .
--
The VCs are officially disbanded, the Faction Leaders take over leadership of the Pathfinder Society leading to an odd times indeed.

5/5

DM Beckett wrote:
** spoiler omitted **...

Hrmm .. collaboration between Baird and Hillman

Paizo Employee 5/5 Associate Publisher

Pfffffffft, my idea for a retirement arc would blow your minds...

>.>

Like literally, there would be a psionic villain and he would just explode your head. First fight. Wait, scratch that. The combat would happen during the venture briefing.

5/5

Thurston Hillman wrote:

Pfffffffft, my idea for a retirement arc would blow your minds...

>.>

Like literally, there would be a psionic villain and he would just explode your head. First fight. Wait, scratch that. The combat would happen during the venture briefing.

Just write the next retirement arc as Shax's House of Pain ... it'll be allllllll good ...

then think how much easier it'll be to write the gencon special ... no 12+tier as they have all died in the house of pain

5/5

2 people marked this as a favorite.
Thurston Hillman wrote:

Pfffffffft, my idea for a retirement arc would blow your minds...

>.>

Like literally, there would be a psionic villain and he would just explode your head. First fight. Wait, scratch that. The combat would happen during the venture briefing.

Amateur. A quality scenario will TPK during the scenario blurb.

Paizo Employee 5/5 Associate Publisher

Kyle Baird wrote:
Amateur. A quality scenario will TPK during the scenario blurb.

I prefer to give them hope before I take it away. It makes the wine of tears that much sweeter.

3/5

Alternatively... a forty-hour adventure with two combats total, that would be pretty cool.

-Matt prefers to make murderhobos cry. For forty hours. That's a kegful of tears. Tears that taste like a Belgian brew. I could bottle it...

Shadow Lodge 4/5

Kyle Baird wrote:
Amateur. A quality scenario will TPK during the scenario blurb.

Nah, see the trick is to have it be the weak encounter (extra great if it's a moderately weaker encounter in a heavy story/RP scenario), where the party has just learned most of he plot, and think they have an idea of what's really going on.

It doesn't matter if they do or not, it's the "illusion" that they do, that they are so close. That they might matter in something.

In that second to last encounter, after they drop a minion or two, that's when you want the TPK. If you can swing it, (dice are fickle), a lone survivor can work great. That is to say a lone survivor that is not going to make it out, ever, but one that didn't actually outright die, either.

Now the benefits of this are to fold. And both are directed at the Players, not their characters. 1.) running their character's faces in the dirt jut after their spirits are raised, just after they see that ray of hope is the most opportune time, as the crushing fall into despair is the longest drop possible, and 2.) it leaves them never knowing what the actual last encounter is. Who/What the BBEG is, and also, perhaps the worst, if their characters where actually correct or not in what they [I]thought[I] they knew.

Shadow Lodge 4/5

Mattastrophic wrote:

Alternatively... a forty-hour adventure with two combats total, that would be pretty cool.

-Matt prefers to make murderhobos cry. For forty hours. That's a kegful of tears.

Honestly, I'd much rather go the other route. Maybe more in the 20-30 hour range, with zero social skill encounters. For whatever reason, all Bards are auto muted. A Silence Spell is cast on the manacles around their hands and feet that make them unable to dance. It's not straight combat, but all the most commonly used skills count for nothin', as the NPC's just don't care if a bit if the players are Pathfinders, or lil' snowflake princess of _________. Oh, and nonEvocation arcane magic autofails upon casting.

J/K

3/5

DM Beckett wrote:

but all the most commonly used skills count for nothin', as the NPC's just don't care if a bit if the players are Pathfinders, or lil' snowflake princess of _________. Oh, and nonEvocation arcane magic autofails upon casting.

J/K

Hehehe, but then you'll lose out on the distilled essence of roleplayer's joy that way. It tastes like ambrosia. That you can drink yourself, while you sell the Tears of Murderhobo for $6.50 per 22-ounce bottle...

-Matt

Shadow Lodge 4/5

3 people marked this as a favorite.
Mattastrophic wrote:
Hehehe, but then you'll lose out on the distilled essence of roleplayer's joy that way. It tastes like ambrosia. That you can drink yourself, while you sell the Tears of Murderhobo for $6.50 per 22-ounce bottle...-Matt

Imagine, if you will, the cost, no the value, instead of the anguish and despair of a unadulterated and fresh from the tap from a Kitsune. Unable to utilize their strengths, but you know, you know they would not just walk away. Not with that character, and miss out on what might be. A small slice of bitterness on the side, as said player is torn between forsaking their oh-so long charade of disguising themselves amongst the legions of humanity, or letting the lie all go and actually being useful. And in the end, you know that it is inevitable. Always was, and when they decide to give in, the draught becomes infused with a harsh sweetness, almost a pulsating sensation that slowly fades as they realize that after so much self agonizing over the dilemma, it didn't matter at all.

Season 5 has flooded the wine glass, the decanter, and the mug with the tears of combat characters, so such is easily a dime a dozen. But the reverse, nay, that mixture has been untapped for some time. Now imagine for a moment, the Dhampir, uncommon, but not unheard of. Along with the Tiefling, the newest versions of the Drizzt-clone. To most of any tastes, the mere thought of extinguishing one of these was once enough to bring a smile to your face alone, but one can only partake of even the greatest of wines before they become, . . . base. Common. Unfulfilling.

Ah, but there is away to quicken that once more. Sometimes they say, a pinch of spice can make the meal, and it is the same here. One does not often see warrioresque Dhampir, no? it is possible, but they do not normally flock to that sort of thing, instead favoring the more socially inclined paths so that they can play up (ie milk) that last gram of moody, misunderstood angst. Bards and Sorcerers seem common, with Inquisitors a touch less so. Paladins are not unheard of amongst the population. All a pedigree of what I mentioned before hand, an opportunity if you will, to play up that angsty, bad boy/girl "no one get me" with cheese.

And so, what I offer, rather than something new unto itself, rather a new way to re-experience that thing, that one thing that you once so loved, but has long since vanished or ceased to bring you the sense of at peace, of fullness you have long since missed.

Soon to come will, shall certainly be a new brew of mead for those of the blood of demons and devils, perhaps a new flavor for those of angels, as hard as that might be these days, and . . . finally . . . a variety, no, an assortment of concoctions of the tears from those that would try elemental-ken.

Grand Lodge 4/5

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DM Beckett. Your ideas intrigue me. I am interested in subscribing to your newsletter.

Liberty's Edge

Quick dumb question, but since my highest level toon is only 8, I get to claim newbness.
Are you exempt from the normal rule of only being able to play a scenario once for credit when it comes to Eyes of the Ten? And if not, how would you get your second toon to/past the retirement blah blah? If you can play it more than once, how the heck do you stop yourself from meta-gaming the crap out of the scenario?
OK, maybe that was more than 1 quick dumb question...but you get the jist.. :)

Grand Lodge 4/5

Eyes of the Ten can only be played and GMed once for credit. Any other character that wishes to progress beyond 12th level must play a sanctioned module or AP that allows 12th level characters to play for credit. Currently, that includes The Ruby Phoenix Tournament, Academy of Secrets, Fortress of the Stone Giants, The Price of Infamy, Beyond the Doomsday Door, and The Frozen Stars.

4/5 ****

It is not exempt.

I currently have 3 characters above level 12.

One is 14 having played through Eyes of the Ten and then Siege of the Diamond City.

Another is 14 having got GM credit from Eyes of the Ten and then playing Academy of Secrets.

Another is 16, having reached 12 and then played the following modules: Ruby Phoenix Tournament, Fortress of the Stone Giants, Tomb of the Iron Medusa, and Sins of the Saviors.

Dark Archive 3/5

Walter Sheppard wrote:
John Compton wrote:
TriOmegaZero wrote:
I'd like to see two double-length scenarios in the new arc. Take 'em from 12th to 14th.
As in two double-length scenarios and two single-length? Just two double-length scenarios and nothing else? It's already pretty difficult for me to get through the whole story in one marathon weekend!
When Big K ran it for us I think we broke the 40 hour mark over a long weekend--or at least I have over 40 hours of audio recordings of it!

Ya...but I'm long winded ;p

Grand Lodge 4/5

The group I just played it with did it in about 32 hours, online.

And, even though there were 6 of us for most of it, that did not make it easy-peasy in any way.

Spoiler:
Especially that awful first combat in part 3. Oy. Then again, we weren't, in general, optimized for damage.

And, as a clue, the final fight in Part 4 went quickly, but only because of SR, not despite it.

It is an interesting sequence, and I hope to run it online at some point. The chances of running it locally, in my area, are fairly low, since I am about the only person in the area with any 12th level PCs, and the runner-up is currently at 10th going slow track.

Spoiler:
Why you would want to run a non-combat, utility type, who has already died multiple times, and was, at the time of reaching the level why the player decided to run her slow, both money and PP low, is beyond me. And non-consumable magic item low, too. Lots of potions and such, a potion for every situation is her by-word, but that leaves her other items low.

4/5

When I ran it locally, it took about 38to 40 hours over 3 days. Everyone had a blast, or so they said, although from the GM side of the table it was quite draining, absolutely amazing but I fell into bed after the third session was done.


2 people marked this as a favorite.
Kyle Baird wrote:
Amateur. A quality scenario will TPK during the scenario blurb.

Pfft, Traveler will kill your character before you finish rolling him. And then it'll kill your next character before you have a chance to finish rolling the previous character.

Grand Lodge 4/5

We had 6 for our run through. 3 fighters, a rogue, cleric, and controller wizard. Some of the fights weren't too bad but others were difficult. I absolutely loved it. One of the best thought out and planned storylines for connected scenarios yet.

The only real problem I have is that it explains the entire reason for metaplot to season 2. You don't get much closure by playing the series arc. But then EotT comes along and explains everything.

I've volunteered to run it for my area and we've got some that are in the 8-9 level range getting close. I've said that we should start running those season 2 scenarios so they know the reason to the metaplot.

But I would like to see a new retirement series. Something a little less meta-plot related that could stand on it's own.

The Exchange 4/5

TriOmegaZero wrote:
Eyes of the Ten can only be played and GMed once for credit. Any other character that wishes to progress beyond 12th level must play a sanctioned module or AP that allows 12th level characters to play for credit. Currently, that includes The Ruby Phoenix Tournament, Academy of Secrets, Fortress of the Stone Giants, The Price of Infamy, Beyond the Doomsday Door, and The Frozen Stars.

Soon to be added to this list will be Wardens of the Forge, which (assuming it's similar to dragon's demand) will be 12-15.

Liberty's Edge 5/5

Whatever the next retirement thread is please include NPC bad guys that have a high level Gunslinger that can drop 150 hp a round, and can we please get some bad guys with Fickle Winds to temper the Archers!!!!!!!

Silver Crusade 4/5

Won't do 'em any good against me, Captain.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Jason Leonard wrote:
Whatever the next retirement thread is please include NPC bad guys that have a high level Gunslinger that can drop 150 hp a round, and can we please get some bad guys with Fickle Winds to temper the Archers!!!!!!!

That reminds me, I keep forgetting to have all my PCs pick up potions/scrolls of entropic shield for when something like that finally shows up. ;)

Grand Lodge 1/5

1 person marked this as a favorite.

I cast Heat Metal on his gun and laugh as his alchemical cartridge explodes in the gun.

Grand Lodge 4/5

I'd just sunder it. What's he going to do, club me with it?

Grand Lodge 2/5 RPG Superstar 2012 Top 32

TriOmegaZero wrote:
I'd just sunder it. What's he going to do, club me with it?

WITH POWER ATTACK!

Shadow Lodge 4/5

Part of me wants to build a Deflect/Snatch Arrows characters just for this and billion alchemist enemies out there, and watch the DM cry.

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