So I was looking for ways to better my necromancer and came upon the Sanguine-wild blooded for sorcerers. The change to arcana power looks great, but its very first ability looks how dare I say completely evil. I know right? Normally I am one of the first to defend the more darker side of the craft. This thing is a bit much it seems.
The Blood Is the Life (Su): At 1st level, you can gain sustenance from the blood of the recently dead. As a standard action, you can drink the blood of a creature that died within the past minute. The creature must be corporeal, must be at least the same size as you, and must have blood. This ability heals you 1d6 hit points and nourishes you as if you’d had a full meal. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Granted I absolutely love the idea of drinking the blood of others. It sounds delicious for my character. I could see my dear Moonstruck Rhythms crosslegged sidesaddle riding her tiger, all while holding a fine chelaxian goblet sipping on the sweetest frigid blood of the giants. It would definitely suit her personality. BUT I can not get past how this would be anything but evil if such things as blood transcription is evil.
Can anyone enlighten me on why this does not make you evil? Why is this PFS legal?
[Roll20.net / G+] Reign of Winter, Book 3: Mother, Maiden, Crone [Tier 8-10] - Mondays January 27th, February 3rd, and February 10th @ 6:30 pm (EST / GMT -5)
Pathfinder Society Scenario #2-08: The Sarkorian Prophecy
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart of the Worldwound to recover the document. Not only do the forces of the Abyss and the demon-tainted environment stand in their way, but so does a rival team of Pathfinders set on recovering the Sarkorian Prophecy first.
Written by Mark Moreland
NO offense Patrick, but as one of your regular players, we tend to have hyper min/max players who are also there to have roleplay fun. With how fast we kill the encounters, its hard to kill us. ANd did I mention you have a large number of people who GM who make up your regular player base. Just saying.
I would ask when we can expect errata for blood money, or simulacrum but really that's just being bitter. It does feel like favouritism towards certain customers in some respect as to what is considered balanced or fair.
True, both are a bit much. However, crane gives me far worse of an issue as a GM in most any game; particularly on critical hits, than anything else in the system at the moment. Yes, there are areas that need to be balanced, such as crane style. The ability to negate criticals was just by far way to powerful for the minimal investment it had.
So I last night I ended up running Storming the Diamond Gate which many of you know how much of a death trap that one can be. This time I offered them if they wanted kiddie gloves on or off (thanks Bunny!) and they requested off. When it started go south for them, I asked them if they wanted it on or off. They insisted for me to bring it. So I did. They finally were able to kill the big bad with only one person standing who was out of spells almost and everyone else stabilized/down. There was one fatality. They absolutely loved it. I think thats what I might do, is offer at different points if they want kiddie gloves on or off; if I know how the scenario might go. Thank you for all the help everyone. Oh and my email lit up with them recounting and talking about the scenario. So it went overall good. Granted that brings me to 22 deaths for 37 table credits; but they had a blast. Which is what matters I guess at the end of the day.
This will be experienced using Roll20 and Google Hangout.
A Pathfinder Society Scenario designed for levels 3–7.
Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost.
Written by Larry Wilhelm.
A large portion of it can be attributed to player error or choice.
#1 Jumping into the water to go after a crocodile when they have a low CMD and a negative swim score.
#2 The biggest amount of deaths by far come from being healed back up to maybe 2 or 4 hit points; they then engage the enemy again. The enemy turns back to them. 7 of those deaths have been players provoking attack of opportunities in such a situation as this. I encouraged them to use a withdraw but they endup moving in some pretty bad spots that provoke other AoOs.
#3 A string of criticals.
#4 Scenarios and modules, requested by the party which can be particularly deadly. Accursed Halls, Enigma Vaults, Temple of Empyreal Enlightenment, etc.
#5 Intentionally running up and getting cornered in by an ooze/aberration when they could of fought from range.
#6 The party runs because one person falls unconscious and starts bleeding out. They leave the party member and flee. The party member dies.
#7 Provoking multiple attacks of opportunity by choosing not to cast defensively when they have 3 to 4 creatures around them.
#8 Two people have died separate times from the a haunt in a certain temple in another plane.
#9 Fall damage.
#10 Splitting the party. This what happened in two of my Confirmations. Some stayed out and engaged a certain creature while others went inside and engaged other things.
Across all tiers. Mostly in 3-7 range though.
Sometimes the tactics run out, then I have to start thinking on my feet. Thats when the trouble often comes in.
I really do want to be the best GM that I can be. Maybe I am doing something right and wrong, I don't know. My players who come to my table, I think like me because on average I get 6 to 12 different request from different people a week to run scenarios. I am just concerned the effort I am putting in is being to deadly. My kill ratio at that the moment with no-tpk is 21 deaths over the span of 36 table credits. So when do we have the permission to breakaway from tactics to softball it? If I am playing a creature with high intelligence should I intentionally do lapse of judgements on the NPC part too throw a bone in their ball park? I try to play low intelligence as stupid. When I get high intelligence I try to play it to the highest intelligence as possible. Also how do you handle rules lawyers at your table who enforce you to play harder? I have ran into this a few times when I have tried to softball stuff and they are like no throw it at us.
Thanks you all for help!
My table makeup is normally 6 players for a Season 4 or 5 scenario.
I guess part of the big thing that I am toiling over is this: One part of me says bring the best, most realistic experience as possible for the characters at the table. If the NPC are fearful of death or see the players as a challenge, act as a person who knows they just might not make it out a live out of this encounter. Always follow tactics to the letter. Another part of me, wonders if I should hold back. Granted my concern is that if I don't bring my A-game, it won't be as enjoyable to the players.
@Kyle You are right Kyle it does seem to matter what tier they are in. Actually even in what season they are in also. I find I have far more deaths using the tactics and npc from Season 5 than any other seasons.
The reason I am asking this, is though I personally abhor it when a player dies; it seems lately I have been running into a rash of players dying at my table (never a TPK). I meticulously pour over the tactics and the stat blocks of the NPC to try to understand it and look at the situations they are in to try to give the players a challenge. Death truly sucks when it occurs and I feel for the players tremendously. On a sidebar this is the most popular I have ever been as a GM, also. Its not that I am trying to be a jerk or anything. If a player goes unconscious and starts relenting; not offering a threat, I relent. I do dice rolls to randomly determine who somethin goes after, if the tactics will let me. It just seems lately if I try to play the npc to the best I can while following tactics and the environment, people seem to be falling over.
I am still interested to hear the numbers of deaths people have had at their tables. So please keep that up. But another question is has anyone else ever had a rash of players starting to die at your table? Did you lighten up from the tactics and start holding back?
The ratio I am at for the last two months is one to three death per every other scenario. Previous to two months ago I never had anyone die. Granted quiet a few deaths have been crits by whatever when they are at low health (generally after being brought back up by a healing spell or channel) and/or the other pathfinders leaving their comrades bleeding out on the battlefield where they eventually die.
As per the subject, when you are running Pathfinder Society scenarios, how often do individuals die in your games? Would you say you average 1 per 4 games? 1 per 3 games? 1 per 2 games? 1 per game? This is all death, including that which players are able to spend resources to bring them back from the grave.
Something about online play: Making the tokens/maps, setup is a LOT more work than prepping for tabletop. The DM has to know how to work the program and use it well or things go to hell pretty quickly.
It was a lot of work at first. But to be honest I can normally have a full table setup in 5 to 30 minutes now; with special effects and all. It gets a lot easier and quicker the more you do it. Thats why I like VTT play. I mean literally it took me a little under 10 minutes to setup my Rivalry's End table for tomorrow.
A Pathfinder Society Scenario designed for levels 3–7.
The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia?
Written by Ron Lundeen.
Unless your flying, Reign of Winter isn't all that friendly. Even when flying you are going to have to make sure your fly checks are good.
If your mount has a lot of ways to overcome difficult train, then maybe Reign of Winter. It has tons of outdoor fighting; which actually would make Mammoth Rider viable for a change.
Honestly I think a lot of this could be resolved if for public play it was mandated to have a central location to use. Anything else would be private table. Then we could work on, Lord knows we need it, ways to build community. The boards are an ok support system but we really do need to find away to support one another as game masters for our community in order to provide solidness for our players. Right now its real easy to get real lonely real quick out there.
@Jiyva If you do use the enviromental rules, which is featured in the books and should be ran; the gunslinger is going to have an extremely difficult time through most of the material. They will only shine til you get to the last three books. Likewise range in general is going to have difficulties in this adventure path.
As a person who has ran it as an AP and as sanctioned content my advice is:
1. A strong healer that has versatility. My personal recommendation is an Elven Life Oracle who takes the Lorekeeper archetype to get access to divine and arcane spells.
2. Someone who does fire damage. Alchemist or an arcane spell caster.
3. Someone with strong social skills. They will need to have ways to overcome language barriers such as through comprehend language spells, the witch hex tongues, or really high linguistics or ways to learn languages in large numbers such as the aasimar racial trait true speaker.
4. Someone with strong nature, planar, religion, local, and arcane knowledge. Emphasis on arcane and local knowledge.
5. Something to soak up damage. My personal recommendation due to the things that get thrown at you is a undead or an eidelon.
6. A way to dispel magics and curses. My personal recommendation for dispel magic is the new arcanist. That way they can do some fire damage and dispel. Your divine caster, if they are also doing the healing, should be able to handle the curses you will come across.
7. Someone will need to be able to handle magical traps in the group, otherwise you will face quiet a few potential party wipes.
Also something that can provide everyone endure elements or better yet Cold Resistance is good. If you can get them to resistance to cold for at least 1 point, you can forgo most of the environmental stuff accept for blindness and precipitation. The cold damage own't be able to get through their resistance. This will save ALOT of time at the table.
Why is there not an overwhelming onslaught for Online play?
The answer is this is that there is and is not. There is a very large community of individuals who offer private tables online. These are not listed anywhere and thus are not seen by the public. There are private warhorns and mailing lists out there that are by invite only. The reasons for this varies by miles, I'll try to address it down the line.
Currently the paizo boards are not the easiest to navigate. Even though I frequent the boards every day, the listings like we are currently doing can cause confusions quickly and headaches. That is why a number of people use outside resources for listings. This is one of the reasons why there are so many different listings.
The online community, even though we have some amazing officers who have tremendous leadership skills, by its very nature is not as easily shepherd by officers that could help to give guiding hands. Praise is sparse in the community to continue the growth of online game masters. A correctional guiding hand is sparse due to how easy it is to keep things hidden: like reporting not being done or chronicles taking weeks or months to be issued. It is difficult to keep game masters in the community. The above has also been part of the reason why various gamemasters have banded together to form smaller communities; just so they can support each other. In short: To have community. The online community desperately craves community, that is why many of our folks are here.
There is a problem with those that band together. It is that they start using different resources like different warhorns which makes it difficult for players to find games. This helps to spread-out where you can find games. The positive is that the gamemasters are getting the much needed support that they nee
Another issue is that we have had some individuals in the community who want to be leaders but have been declined for one reason or another by the powers that be; thus they start splinter groups. These groups tend to have a whole wide sort of issues that effect the larger online community since they occur online. Granted some of these individuals just want to be organizers, but we do have quiet a few groups that fester with those who feel they have been jaded.
All of this has lead to a disjointed online community. It also helps shows the need for one centralized community and a need for a central hub for leadership. Ask most players at a table, they will have no clue who the online officers are for the community or even as to why or what roles these officers are to serve.
Another issue is that we have a tremendous number of problem players. From extreme power gamers who want to challenge you on every decision you make and are affronted if you ask them to please not metagame; to those who intentionally disrupt the table with remarks that very from extremely crass to showing prejudice to sexually inappropriate. I'll be honest in the last seven days I almost completely turned away from the online community for how difficult the community can be; however at the moment I stay because the good does outweigh the bad here. The bad however tends to spread quickly.
This is another reason why if we could just get a central hub with a strong support community, things could be so much better. It is hard to duplicate what we can find at shops or in people's homes or at community centers, but we have to make special efforts to be hospitable. It is so easy to forgo hospitality when you are not face to face with someone.
BUT to answer the question the online community is tremendously large, we are however so disjointed and disorganized that we suffer because of it and that it makes us appear to be small.
Billy is a beast! I have had the pleasure to get to know him through the online community. He runs killer games, has great insight and has stamina to no ends. When conventions or game days occur onilne, often you will see Billy running something in near every slot and giving it a 110% everytime. Rock on Billy! You are the man! Oh and did I mention he has an exhaustive breathe of knowledge of all things Pathfinder? He has played and/or ran nearly the entire catalog of PFS.
Normally how I see pvp handle at my tables or tables I play at, the other player has to be consent for the spells to go off on them, otherwise its a no and ruled as pvp. But there is huge variance to what actually is pvp in PFS. I have seen some tables well the GM has allowed other players to literally damage another player in order to get there things off such as splash weapons to fire balling the other players. Its kind of a grey area, and I wish there was some more clarity out there on pvp.
Rorary Prisock wrote:
Which then goes to is the wizard who tosses the fireball trying to be a jerk by throwing it in an area to include the udnead? Then it comes up to the interpretation does the pvp rule include pets or not. There seems to be so much variance out there from table to table what pvp is, that I am not going to touch that one with a 10-foot pole.
Posting here for some cross-exposure. Please check out this thread at the google group to signup.
I need to go search through the boards, but based on an earlier discussion of this I was under the assumption there was out-of-tier. I have ran this game near weekly since its release and issued multiple chronicles which had out of tier gold on it; do I need to track down all of these individuals and re-issue new chronicles? Granted in the majority of it is for a level 2 characters who played in the lower tier.