
Marthkus |

Scavion wrote:Actually, one time I did meet a GM who didn't let you shop. Not because he was against shopping,(I do love good shoes and would hate to lose that kthx), but because he used the rules for magic items and shops strictly and you only went to worthless towns with nothing nice in them and almost no valuable items. Was a written AP too if I remember correctly.Marthkus wrote:Until the GM stops fudging loot drops to give you the ONE weapon you're good with.Does your GM really not let you shop?
This.
My current GM is the best I've played with. He's not being a jerk because he doesn't adjust the loot in any of the RotRL encounters he is running.

Marthkus |

Marthkus wrote:Is that your opinion or are you going by some mechanical standard?Scavion wrote:The best weapon you can buy anywhere is a +2Marthkus wrote:Until the GM stops fudging loot drops to give you the ONE weapon you're good with.Does your GM really not let you shop?
mechanics

Scavion |

K177Y C47 wrote:But it is also the responsibility to tweak gear for the party to be useful for the party. If the GM is just sending a wall of daggers at the 2HW fighter, then the GM is being a horrible GM. Besides, that is what CRAFTING is for... I am sorry but I have never seen a fighter being forced to run around, swapping weapons like its a freaking WoW game. More often than not, the GM will tweak gear a bit to help the party. Granted it won't be ALL the gear, but there will be something useful for the party.No the GM is not suppose to adjust loot drops from APs.
Nor are GMs expected to hand out loot not from the random tables.
Nor are GMs forced to give crafting time to the players.
Actually I'm fairly certain there is one AP where they recommend giving out additional treasure. Oh! And Kingmaker recommends changing what is already there and giving a personalized weapon in one side quest actually.
I believe the players should have some degree of control over what loot they acquire. Selling what is useless and buying what is useful plays heavily into that. PCs are expected to have a so and so amount of gold at a certain level. To go further, it is my belief that whatever the PCs have no use of, say a wand of water breathing in a game where they will never need it, it is essentially worthless. I don't count it against their WBL since it is supposed to represent usable gear. (Unless its the 10% which is supposed to be coin and mundane gear, which is also ridiculous at high levels)
Of course this is just my opinion. But the example I provided does show that the Paizo folks want your PCs to have some gear that they want.

Ashiel |

I agree with Marthkus on the weapon specialization principle. He's absolutely right. I only mentioned it because the only way that fighters can keep up with the kind of damage output of the other core classes is if they spec a weapon to hell and back. Their to-hit and damage output is by far stunted without the weapon specialization line of feats, and yet that is most frequently what the pro-fighters tote is their "we have big numbers against non-evil enemies". >_>
Ignoring that so does every other martial class. <_<
Also ignoring that those other martial classes have even bigger numbers in their ideal conditions. ^~^
Or get those numbers with far less investment. :P
Or can craft their own gear without having to burn two-non bonus feats and a dead feat level. :o
Cheering because they have to spend twice as many feats as in 3.5 to get a working chance of performing combat maneuvers. >_<
And having to deal with lots of prerequisites and class features that don't work (looking at Feat Retraining), while other classes don't.
Or the fact many of the most amazing feats are based more on BAB than anything else (Dazing Assault for example).
Often not really looking at their defenses very well, since it's difficult to be a well-rounded Fighter while also contributing (even pushing as hard as Marthkus was, mass hold monster at will on that same Pit Fiend is not pretty, and trap the soul with no HD limit at-will turns that into a save or die-forever).
Even if we had enough room for a 2 martials, I'd rather it be something other than a Fighter. Barbarian / Barbarian? Cool. Ranger / Ranger? Sweet. Paladin / Paladin? We have tanks for our tanks. Paladin / Ranger? Awesome. Paladin / Barbarian? Rock and roll! Barbarian / Ranger? Brawn and Brains! Fighter / X? No thanks, rather have a bard.

Cubic Prism |

Cubic Prism, I looked up Magaambyan Arcanist, but I'm not really familiar with what can be done with it (I'm finding it increasingly difficult to keep apprised of and familiar with with even the volume of classes, archetypes, abilities, and all being pumped out within the core setting neutral line - but that's a digression I suppose).
That said, I agree, Litany of Righteousness is a problem spell considering UMD. I just don't think an Oath of Vengeance Paladin, of all people, needs to make it a high priority.
Coriat - So, the Magaambyan Arcanist for a one level dip gives you an aura of good as a class feature. Litany of Righteousness requires the character have an aura of good from a class feature or subtype. Get a wand and cast as a swift action Litany on an evil enemy, the next spell you cast will do x2 damage. So, think of how much damage a blaster wizard/sorcerer can normally pump out, then double it. Also, due to the number of ways you can increase the effectiveness of an Arcane caster using a divine spell (staff like wands, craft staff, craft wondrous item etc.) its painfully easy to abuse.
In my experience playing my PFS Paladin (11th level, Oath of Vengeance), you're right, it's not a needed spell by any means. If anything, it completely trivializes any combat where I use it. It's a terrible spell because it's far to potent.

Cubic Prism |

Even if we had enough room for a 2 martials, I'd rather it be something other than a Fighter. Barbarian / Barbarian? Cool. Ranger / Ranger? Sweet. Paladin / Paladin? We have tanks for our tanks. Paladin / Ranger? Awesome. Paladin / Barbarian? Rock and roll! Barbarian / Ranger? Brawn and Brains! Fighter / X? No thanks, rather have a bard.
Swashbuckler is looking great (beta rules granted). You can crank out some impressive defenses with nice damage, and being able to add your cha bonus to saves when you need too X/Day is very helpful.

Lemmy |

Lemmy wrote:Swashbuckler's lack of mobility and horrible saves disappointed me... I'm afraid Charmed Life won't be enough...Dodge+Mobility+Spring Attack can actually make for some fun times running around poking things lol
I disagree. Spring Attack doesn't really give you any incentive to not stand still as much as your martial character possibly can.

Humphrey Boggard |

Swashbucklers, along with brawlers are also lacking in pretty much anything to do outside of killing people.
Well, there is battlefield control through combat maneuvers, where they are tremendously flexible due to Martial Maneuvers. Next, the ability to readily deal nonlethal damage without taking penalties to attack is quite handy in taking prisoners. Finally, they get a fair number of ranks per level compared to what they need to spend them on, so it's not hard to keep strong perception/sense motive skills and even some knowledges (local and history, I think).

Nicos |
Marthkus wrote:Is that your opinion or are you going by some mechanical standard?Scavion wrote:The best weapon you can buy anywhere is a +2Marthkus wrote:Does your GM really not let you shop?
Until the GM stops fudging loot drops to give you the ONE weapon you're good with.
It is a silly "rule" taht try to steal world desing from the hands of the DM.

Nicos |
Lemmy wrote:Swashbuckler's lack of mobility and horrible saves disappointed me... I'm afraid Charmed Life won't be enough...Dodge+Mobility+Spring Attack can actually make for some fun times running around poking things lol
No more mobility than a barbarian with the same tactic, and certainly less damage.

Lemmy |
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Scavion wrote:It is a silly "rule" taht try to steal world desing from the hands of the DM.Marthkus wrote:Is that your opinion or are you going by some mechanical standard?Scavion wrote:The best weapon you can buy anywhere is a +2Marthkus wrote:Does your GM really not let you shop?
Until the GM stops fudging loot drops to give you the ONE weapon you're good with.
I don't think it "steals world design" any more than the bestiary does. It's just a guideline of what's usually expected to be found in city markets...

Nicos |
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Nicos wrote:I don't think it "steals world design" any more than the bestiary does. It's just a guideline of what's usually expected to be found in city markets...Scavion wrote:It is a silly "rule" taht try to steal world desing from the hands of the DM.Marthkus wrote:Is that your opinion or are you going by some mechanical standard?Scavion wrote:The best weapon you can buy anywhere is a +2Marthkus wrote:Does your GM really not let you shop?
Until the GM stops fudging loot drops to give you the ONE weapon you're good with.
if it it just a guideline then there is no problem. Like WBl and CR.
But too often the "guideline" is stated and treated as a hardcore rule.

Lemmy |

if it it just a guideline then there is no problem. Like WBl and CR.
But too often the "guideline" is stated and treated as a hardcore rule.
Indeed, but I don't think that's the case with this one... Few people care about this particular rule.
I think the idea is that after a while, the PCs' gear becomes so powerful that they pretty much have to craft or order it from someone... Maybe complete some quests or loot the lairs of powerful enemies.
I think this rule is more about saying "If you want cool gear, go out and do something cool!" and not so much about "You can't have it".

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Lemmy wrote:Nicos wrote:I don't think it "steals world design" any more than the bestiary does. It's just a guideline of what's usually expected to be found in city markets...Scavion wrote:It is a silly "rule" taht try to steal world desing from the hands of the DM.Marthkus wrote:Is that your opinion or are you going by some mechanical standard?Scavion wrote:The best weapon you can buy anywhere is a +2Marthkus wrote:Does your GM really not let you shop?
Until the GM stops fudging loot drops to give you the ONE weapon you're good with.if it it just a guideline then there is no problem. Like WBl and CR.
But too often the "guideline" is stated and treated as a hardcore rule.
It obviously depend on the setting but usually yeah +2 weapon is about as good as it gets without going out of your way to find very specialized merchants. I mean as a merchant or crafter why would you even bother making +3 weapon? Not many adventurers rise up above level 5, most die in their early careers and their weapons get looted by monsters. Adventurers on top of it, represent a small portion of the population, even more so if you think that most npc have a very poor WBL compared to a PC. I still say its possible to buy +3 just that you actually need to have someone craft them on demand and they would even need to be high enough level to do it.

Nicos |
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I have Not much problem with things that I can not have. If the DM say that I can not buy in the town a +5 holy speed adamantine greatsword , it is reasonable.
But It creates the sense that if the DM say "no" to a item that is under the cap of the settlement the Gm is being a jerk. Like wands of cure light wound in every single town.

Lemmy |

I have Not much problem with things that I can not have. If the DM say that I can not buy in the town a +5 holy speed adamantine greatsword , it is reasonable.
But It creates the sense that if the DM say "no" to a item that is under the cap of the settlement the Gm is being a jerk. Like wands of cure light wound in every single town.
I wouldn't see him as jerk any more than if he banned a class, feat or spell. It depends oh how much the grup cares about these guidelines. Personally, I haven't ever met anyone who gave more than 2 thought about it.
Even GMs who don't like Magic Marts will usually allow PCs to craft and/or order gear customized to their needs.
And to be fair... There is not much reason for wands of CLW not be available on any medium-sized town. It must the best-selling item in any magic shop! I haven't ever seen a party who didn't use dozens of them through out the campaign. lol.

CWheezy |
Coriat - So, the Magaambyan Arcanist for a one level dip gives you an aura of good as a class feature. Litany of Righteousness requires the character have an aura of good from a class feature or subtype. Get a wand and cast as a swift action Litany on an evil enemy, the next spell you cast will do x2 damage. So, think of how much damage a blaster wizard/sorcerer can normally pump out, then double it. Also, due to the number of ways you can increase the effectiveness of an Arcane caster using a divine spell (staff like wands, craft staff, craft wondrous item etc.) its painfully easy to abuse.
Swift action spells on a wand are actually a standard action.
The minimum action to use a wand is a standard

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TheSideKick wrote:if you need a hp sponge, or a melee only/ranged only class that excels at anti caster defenses.Doesn't paladin have the better defenses against casters though?
that was actually supposed to say " paladin if you need a hp sponge, or a melee only/ranged only class that excels at anti caster defenses. but the paladin was erased for some reason.

Aelryinth RPG Superstar 2012 Top 16 |

Nicos wrote:I don't think it "steals world design" any more than the bestiary does. It's just a guideline of what's usually expected to be found in city markets...Scavion wrote:It is a silly "rule" taht try to steal world desing from the hands of the DM.Marthkus wrote:Is that your opinion or are you going by some mechanical standard?Scavion wrote:The best weapon you can buy anywhere is a +2Marthkus wrote:Does your GM really not let you shop?
Until the GM stops fudging loot drops to give you the ONE weapon you're good with.
And what he means by 'buy' is 'wandering around and off-the-rack available' as opposed to "I commission and/or improve this weapon."
==Aelryinth

Lemmy |

Lemmy wrote:Nicos wrote:I don't think it "steals world design" any more than the bestiary does. It's just a guideline of what's usually expected to be found in city markets...Scavion wrote:It is a silly "rule" taht try to steal world desing from the hands of the DM.Marthkus wrote:Is that your opinion or are you going by some mechanical standard?Scavion wrote:The best weapon you can buy anywhere is a +2Marthkus wrote:Does your GM really not let you shop?
Until the GM stops fudging loot drops to give you the ONE weapon you're good with.And what he means by 'buy' is 'wandering around and off-the-rack available' as opposed to "I commission and/or improve this weapon."
==Aelryinth
QUOTECEPTION!